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authorErik Faye-Lund <erik.faye-lund@collabora.com>2023-01-09 09:32:10 +0100
committerMarge Bot <emma+marge@anholt.net>2023-04-26 08:09:37 +0000
commit1a42e8ac442a90ac9cd9aa8d05fc929d1b10b71f (patch)
tree6e7124a85a0fb287dea0877afd7b5642788686ab /docs
parent9f410bcb96b68d5e4716aee1091528c19f792139 (diff)
downloadmesa-1a42e8ac442a90ac9cd9aa8d05fc929d1b10b71f.tar.gz
docs: use correct tick for "doesn't"
Reviewed-by: Eric Engestrom <eric@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22286>
Diffstat (limited to 'docs')
-rw-r--r--docs/drivers/anv.rst2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/drivers/anv.rst b/docs/drivers/anv.rst
index 5a5bbb716d1..66c35138669 100644
--- a/docs/drivers/anv.rst
+++ b/docs/drivers/anv.rst
@@ -294,7 +294,7 @@ indirect draws. Instead of loading HW registers with values using the
command streamer, we generate entire set of ``3DPRIMITIVE``
instructions using a shader. The generated instructions contain the
entire draw call parameters. This way the command streamer executes
-only ``3DPRIMITIVE`` instructions and doesn´t do any data loading from
+only ``3DPRIMITIVE`` instructions and doesn't do any data loading from
memory or touch HW registers, feeding the 3D pipeline as fast as it
can.