diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-11-27 22:47:59 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-11-27 22:47:59 +0000 |
commit | 65a66f5bc37383c00423c21baf8ba9d6771e0259 (patch) | |
tree | 0d98e004b457adde579dd27b9fe32182d54268b6 /src/mesa/drivers/svga | |
parent | 118a8bad73bda88fc54f802b2beeb687c8ddb45a (diff) | |
download | mesa-65a66f5bc37383c00423c21baf8ba9d6771e0259.tar.gz |
Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().
Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA()
if necessary.
Cleaned up code related to GLframebuffer width/height initialization.
Set initial viewport/scissor params in _mesa_make_current2(), instead of
in the drivers' MakeCurrent functions.
Diffstat (limited to 'src/mesa/drivers/svga')
-rw-r--r-- | src/mesa/drivers/svga/svgamesa.c | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c index 5f636e14afd..980daf30e96 100644 --- a/src/mesa/drivers/svga/svgamesa.c +++ b/src/mesa/drivers/svga/svgamesa.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa.c,v 1.23 2002/11/11 18:42:38 brianp Exp $ */ +/* $Id: svgamesa.c,v 1.24 2004/11/27 22:48:00 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -39,6 +39,7 @@ #include <string.h> #include <vga.h> #include "GL/svgamesa.h" +#include "buffers.h" #include "context.h" #include "extensions.h" #include "imports.h" @@ -212,6 +213,11 @@ static void get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *heigh *height = SVGAMesa->height = vga_getydim(); } +static void viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +{ + /* poll for window size change and realloc software Z/stencil/etc if needed */ + _mesa_ResizeBuffersMESA(); +} static void set_buffer( GLcontext *ctx, GLframebuffer *colorBuffer, GLenum buffer ) @@ -258,6 +264,7 @@ static void svgamesa_update_state( GLcontext *ctx, GLuint new_state ) ctx->Driver.GetBufferSize = get_buffer_size; ctx->Driver.ResizeBuffers = _swrast_alloc_buffers; + ctx->Driver.Viewport = viewport; /* Software rasterizer pixel paths: */ @@ -446,10 +453,8 @@ void SVGAMesaMakeCurrent( SVGAMesaContext ctx ) _mesa_make_current( ctx->gl_ctx, ctx->gl_buffer ); if (ctx->width==0 || ctx->height==0) { - /* setup initial viewport */ ctx->width = vga_getxdim(); ctx->height = vga_getydim(); - _mesa_set_viewport( ctx->gl_ctx, 0, 0, ctx->width, ctx->height ); } #endif } |