diff options
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_compositor.c')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_compositor.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index fc2a1c59a6b..5a94f7bac9b 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -353,7 +353,7 @@ init_buffers(struct vl_compositor *c) * Create our vertex shader's constant buffer * Const buffer contains scaling and translation vectors */ - c->vs_const_buf.buffer = pipe_buffer_create + c->vs_const_buf = pipe_buffer_create ( c->pipe->screen, 1, @@ -365,7 +365,7 @@ init_buffers(struct vl_compositor *c) * Create our fragment shader's constant buffer * Const buffer contains the color conversion matrix and bias vectors */ - c->fs_const_buf.buffer = pipe_buffer_create + c->fs_const_buf = pipe_buffer_create ( c->pipe->screen, 1, @@ -390,8 +390,8 @@ cleanup_buffers(struct vl_compositor *c) for (i = 0; i < 2; ++i) pipe_buffer_reference(&c->vertex_bufs[i].buffer, NULL); - pipe_buffer_reference(&c->vs_const_buf.buffer, NULL); - pipe_buffer_reference(&c->fs_const_buf.buffer, NULL); + pipe_buffer_reference(&c->vs_const_buf, NULL); + pipe_buffer_reference(&c->fs_const_buf, NULL); } bool vl_compositor_init(struct vl_compositor *compositor, struct pipe_context *pipe) @@ -483,13 +483,13 @@ void vl_compositor_render(struct vl_compositor *compositor, compositor->pipe->bind_fs_state(compositor->pipe, compositor->fragment_shader); compositor->pipe->set_vertex_buffers(compositor->pipe, 2, compositor->vertex_bufs); compositor->pipe->set_vertex_elements(compositor->pipe, 2, compositor->vertex_elems); - compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_VERTEX, 0, &compositor->vs_const_buf); - compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_FRAGMENT, 0, &compositor->fs_const_buf); + compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_VERTEX, 0, compositor->vs_const_buf); + compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_FRAGMENT, 0, compositor->fs_const_buf); vs_consts = pipe_buffer_map ( compositor->pipe->screen, - compositor->vs_const_buf.buffer, + compositor->vs_const_buf, PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD ); @@ -511,7 +511,7 @@ void vl_compositor_render(struct vl_compositor *compositor, vs_consts->src_trans.z = 0; vs_consts->src_trans.w = 0; - pipe_buffer_unmap(compositor->pipe->screen, compositor->vs_const_buf.buffer); + pipe_buffer_unmap(compositor->pipe->screen, compositor->vs_const_buf); compositor->pipe->draw_arrays(compositor->pipe, PIPE_PRIM_TRIANGLE_STRIP, 0, 4); compositor->pipe->flush(compositor->pipe, PIPE_FLUSH_RENDER_CACHE, fence); @@ -525,10 +525,10 @@ void vl_compositor_set_csc_matrix(struct vl_compositor *compositor, const float memcpy ( - pipe_buffer_map(compositor->pipe->screen, compositor->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE), + pipe_buffer_map(compositor->pipe->screen, compositor->fs_const_buf, PIPE_BUFFER_USAGE_CPU_WRITE), mat, sizeof(struct fragment_shader_consts) ); - pipe_buffer_unmap(compositor->pipe->screen, compositor->fs_const_buf.buffer); + pipe_buffer_unmap(compositor->pipe->screen, compositor->fs_const_buf); } |