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/**
* Copyright (C) 2018-present MongoDB, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the Server Side Public License, version 1,
* as published by MongoDB, Inc.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Server Side Public License for more details.
*
* You should have received a copy of the Server Side Public License
* along with this program. If not, see
* <http://www.mongodb.com/licensing/server-side-public-license>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the Server Side Public License in all respects for
* all of the code used other than as permitted herein. If you modify file(s)
* with this exception, you may extend this exception to your version of the
* file(s), but you are not obligated to do so. If you do not wish to do so,
* delete this exception statement from your version. If you delete this
* exception statement from all source files in the program, then also delete
* it in the license file.
*/
/* @file db/client.h
"Client" represents a connection to the database (the server-side) and corresponds
to an open socket (or logical connection if pooling on sockets) from a client.
todo: switch to asio...this will fit nicely with that.
*/
#pragma once
#include <boost/optional.hpp>
#include "mongo/db/namespace_string.h"
#include "mongo/db/service_context.h"
#include "mongo/platform/random.h"
#include "mongo/stdx/thread.h"
#include "mongo/transport/session.h"
#include "mongo/util/concurrency/spin_lock.h"
#include "mongo/util/decorable.h"
#include "mongo/util/invariant.h"
#include "mongo/util/net/hostandport.h"
namespace mongo {
class Collection;
class OperationContext;
class ThreadClient;
typedef long long ConnectionId;
/**
* The database's concept of an outside "client".
* */
class Client final : public Decorable<Client> {
public:
/**
* Creates a Client object and stores it in TLS for the current thread.
*
* An unowned pointer to a transport::Session may optionally be provided. If 'session'
* is non-null, then it will be used to augment the thread name, and for reporting purposes.
*
* If provided, session's ref count will be bumped by this Client.
*/
static void initThread(StringData desc, transport::SessionHandle session = nullptr);
static void initThread(StringData desc,
ServiceContext* serviceContext,
transport::SessionHandle session);
/**
* Moves client into the thread_local for this thread. After this call, Client::getCurrent
* and cc() will return client.get(). The client will be destroyed when the thread exits
* or the ThreadClient RAII helper exits its scope.
*/
static void setCurrent(ServiceContext::UniqueClient client);
/**
* Releases the client being managed by the thread_local for this thread. After this call
* cc() will crash the server and Client::getCurrent() will return nullptr until either
* Client::initThread() or Client::setCurrent() is called.
*
* The client will be released to the caller.
*/
static ServiceContext::UniqueClient releaseCurrent();
static Client* getCurrent();
bool getIsLocalHostConnection() {
if (!hasRemote()) {
return false;
}
return getRemote().isLocalHost();
}
bool hasRemote() const {
return (_session != nullptr);
}
HostAndPort getRemote() const {
verify(_session);
return _session->remote();
}
/**
* Returns the ServiceContext that owns this client session context.
*/
ServiceContext* getServiceContext() const {
return _serviceContext;
}
/**
* Returns the Session to which this client is bound, if any.
*/
const transport::SessionHandle& session() const& {
return _session;
}
boost::optional<std::string> getSniNameForSession() const {
return _session ? _session->getSniName() : boost::none;
}
transport::SessionHandle session() && {
return std::move(_session);
}
std::string clientAddress(bool includePort = false) const;
const std::string& desc() const {
return _desc;
}
void reportState(BSONObjBuilder& builder);
// Ensures stability of the client's OperationContext. When the client is locked,
// the OperationContext will not disappear.
void lock() {
_lock.lock();
}
void unlock() {
_lock.unlock();
}
/**
* Makes a new operation context representing an operation on this client. At most
* one operation context may be in scope on a client at a time.
*
* If provided, the LogicalSessionId links this operation to a logical session.
*/
ServiceContext::UniqueOperationContext makeOperationContext();
/**
* Sets the active operation context on this client to "opCtx", which must be non-NULL.
*
* It is an error to call this method if there is already an operation context on Client.
* It is an error to call this on an unlocked client.
*/
void setOperationContext(OperationContext* opCtx);
/**
* Clears the active operation context on this client.
*
* There must already be such a context set on this client.
* It is an error to call this on an unlocked client.
*/
void resetOperationContext();
/**
* Gets the operation context active on this client, or nullptr if there is no such context.
*
* It is an error to call this method on an unlocked client, or to use the value returned
* by this method while the client is not locked.
*/
OperationContext* getOperationContext() {
return _opCtx;
}
// TODO(spencer): SERVER-10228 SERVER-14779 Remove this/move it fully into OperationContext.
bool isInDirectClient() const {
return _inDirectClient;
}
void setInDirectClient(bool newVal) {
_inDirectClient = newVal;
}
ConnectionId getConnectionId() const {
return _connectionId;
}
bool isFromUserConnection() const {
return _connectionId > 0;
}
bool isFromSystemConnection() const {
return _connectionId == 0;
}
/**
* Used to set system operations as killable. This should only be called once per Client and
* only from system connections. The Client should be locked by the caller.
*/
void setSystemOperationKillable(WithLock) {
// This can only be changed once for system operations.
invariant(isFromSystemConnection());
invariant(!_systemOperationKillable);
_systemOperationKillable = true;
}
/**
* Used to determine whether a system operation is killable that was started by a system
* connection. The Client should be locked by the caller.
*/
bool shouldKillSystemOperation(WithLock) const {
// Should only be called on system operations.
invariant(isFromSystemConnection());
return _systemOperationKillable;
}
PseudoRandom& getPrng() {
return _prng;
}
private:
friend class ServiceContext;
friend class ThreadClient;
explicit Client(std::string desc,
ServiceContext* serviceContext,
transport::SessionHandle session);
ServiceContext* const _serviceContext;
const transport::SessionHandle _session;
// Description for the client (e.g. conn8)
const std::string _desc;
// > 0 for things "conn", 0 otherwise
const ConnectionId _connectionId;
// Protects the contents of the Client (such as changing the OperationContext, etc)
SpinLock _lock;
// Whether this client is running as DBDirectClient
bool _inDirectClient = false;
// If != NULL, then contains the currently active OperationContext
OperationContext* _opCtx = nullptr;
// If the active system client operation is allowed to be killed.
bool _systemOperationKillable = false;
PseudoRandom _prng;
};
/**
* RAII-style Client helper to manage its lifecycle.
* Instantiates a client on the current thread, which remains bound to this thread so long as the
* instance of ThreadClient is in scope.
*
* Swapping the managed Client by ThreadClient with AlternativeClientRegion is permitted so long as
* the AlternativeClientRegion is not used beyond the scope of ThreadClient.
*
* Calling Client::releaseCurrent() is not permitted on a Client managed by the ThreadClient and
* will invariant once ThreadClient goes out of scope.
*/
class ThreadClient {
public:
explicit ThreadClient(ServiceContext* serviceContext);
explicit ThreadClient(StringData desc,
ServiceContext* serviceContext,
transport::SessionHandle session = nullptr);
~ThreadClient();
ThreadClient(const ThreadClient&) = delete;
ThreadClient(ThreadClient&&) = delete;
void operator=(const ThreadClient&) = delete;
Client* get() const;
Client* operator->() const {
return get();
}
Client& operator*() const {
return *get();
}
};
/**
* Utility class to temporarily swap which client is bound to the running thread.
*
* Use this class to bind a client to the current thread for the duration of the
* AlternativeClientRegion's lifetime, restoring the prior client, if any, at the
* end of the block.
*/
class AlternativeClientRegion {
public:
explicit AlternativeClientRegion(ServiceContext::UniqueClient& clientToUse)
: _alternateClient(&clientToUse) {
invariant(clientToUse);
if (Client::getCurrent()) {
_originalClient = Client::releaseCurrent();
}
Client::setCurrent(std::move(*_alternateClient));
}
~AlternativeClientRegion() {
*_alternateClient = Client::releaseCurrent();
if (_originalClient) {
Client::setCurrent(std::move(_originalClient));
}
}
private:
ServiceContext::UniqueClient _originalClient;
ServiceContext::UniqueClient* const _alternateClient;
};
/** get the Client object for this thread. */
Client& cc();
bool haveClient();
} // namespace mongo
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