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/**
* Copyright (C) 2018-present MongoDB, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the Server Side Public License, version 1,
* as published by MongoDB, Inc.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Server Side Public License for more details.
*
* You should have received a copy of the Server Side Public License
* along with this program. If not, see
* <http://www.mongodb.com/licensing/server-side-public-license>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the Server Side Public License in all respects for
* all of the code used other than as permitted herein. If you modify file(s)
* with this exception, you may extend this exception to your version of the
* file(s), but you are not obligated to do so. If you do not wish to do so,
* delete this exception statement from your version. If you delete this
* exception statement from all source files in the program, then also delete
* it in the license file.
*/
#define MONGO_LOG_DEFAULT_COMPONENT ::mongo::logger::LogComponent::kSharding
#include "mongo/platform/basic.h"
#include "mongo/db/s/config/initial_split_policy.h"
#include "mongo/bson/util/bson_extract.h"
#include "mongo/client/read_preference.h"
#include "mongo/db/logical_clock.h"
#include "mongo/db/server_options.h"
#include "mongo/s/balancer_configuration.h"
#include "mongo/s/catalog/type_shard.h"
#include "mongo/s/grid.h"
#include "mongo/s/shard_util.h"
#include "mongo/util/log.h"
namespace mongo {
namespace {
/*
* Creates a chunk based on the given arguments, appends it to 'chunks', and
* increments the given chunk version
*/
void appendChunk(const NamespaceString& nss,
const BSONObj& min,
const BSONObj& max,
ChunkVersion* version,
const Timestamp& validAfter,
const ShardId& shardId,
std::vector<ChunkType>* chunks) {
chunks->emplace_back(nss, ChunkRange(min, max), *version, shardId);
if (serverGlobalParams.featureCompatibility.getVersion() >=
ServerGlobalParams::FeatureCompatibility::Version::kUpgradingTo40) {
auto& chunk = chunks->back();
chunk.setHistory({ChunkHistory(validAfter, shardId)});
}
version->incMinor();
}
/*
* Returns a map mapping each tag name to a vector of shard ids with that tag name
*/
StringMap<std::vector<ShardId>> getTagToShardIds(OperationContext* opCtx,
const std::vector<TagsType>& tags) {
StringMap<std::vector<ShardId>> tagToShardIds;
if (tags.empty()) {
return tagToShardIds;
}
// Get all docs in config.shards through a query instead of going through the shard registry
// because we need the zones as well
const auto configServer = Grid::get(opCtx)->shardRegistry()->getConfigShard();
const auto shardDocs = uassertStatusOK(
configServer->exhaustiveFindOnConfig(opCtx,
ReadPreferenceSetting(ReadPreference::Nearest),
repl::ReadConcernLevel::kMajorityReadConcern,
ShardType::ConfigNS,
BSONObj(),
BSONObj(),
0));
uassert(50986, str::stream() << "Could not find any shard documents", !shardDocs.docs.empty());
for (const auto& tag : tags) {
tagToShardIds[tag.getTag()] = {};
}
for (const auto& shardDoc : shardDocs.docs) {
auto parsedShard = uassertStatusOK(ShardType::fromBSON(shardDoc));
for (const auto& tag : parsedShard.getTags()) {
tagToShardIds[tag].push_back(parsedShard.getName());
}
}
return tagToShardIds;
}
} // namespace
void InitialSplitPolicy::calculateHashedSplitPointsForEmptyCollection(
const ShardKeyPattern& shardKeyPattern,
bool isEmpty,
int numShards,
int numInitialChunks,
std::vector<BSONObj>* initialSplitPoints,
std::vector<BSONObj>* finalSplitPoints) {
if (!shardKeyPattern.isHashedPattern() || !isEmpty) {
uassert(ErrorCodes::InvalidOptions,
str::stream() << "numInitialChunks is not supported when the collection is not "
<< (!shardKeyPattern.isHashedPattern() ? "hashed" : "empty"),
!numInitialChunks);
return;
}
// no split points are needed
if (numInitialChunks == 1) {
return;
}
// If initial split points are not specified, only pre-split when using a hashed shard key and
// the collection is empty
if (numInitialChunks <= 0) {
// Default the number of initial chunks it they are not specified
numInitialChunks = 2 * numShards;
}
// Hashes are signed, 64-bit integers. So we divide the range (-MIN long, +MAX long) into
// intervals of size (2^64/numInitialChunks) and create split points at the boundaries.
//
// The logic below ensures that initial chunks are all symmetric around 0.
const long long intervalSize = (std::numeric_limits<long long>::max() / numInitialChunks) * 2;
long long current = 0;
const auto proposedKey(shardKeyPattern.getKeyPattern().toBSON());
if (numInitialChunks % 2 == 0) {
finalSplitPoints->push_back(BSON(proposedKey.firstElementFieldName() << current));
current += intervalSize;
} else {
current += intervalSize / 2;
}
for (int i = 0; i < (numInitialChunks - 1) / 2; i++) {
finalSplitPoints->push_back(BSON(proposedKey.firstElementFieldName() << current));
finalSplitPoints->push_back(BSON(proposedKey.firstElementFieldName() << -current));
current += intervalSize;
}
sort(finalSplitPoints->begin(),
finalSplitPoints->end(),
SimpleBSONObjComparator::kInstance.makeLessThan());
// The initial splits define the "big chunks" that we will subdivide later.
int lastIndex = -1;
for (int i = 1; i < numShards; i++) {
if (lastIndex < (i * numInitialChunks) / numShards - 1) {
lastIndex = (i * numInitialChunks) / numShards - 1;
initialSplitPoints->push_back(finalSplitPoints->at(lastIndex));
}
}
}
InitialSplitPolicy::ShardCollectionConfig InitialSplitPolicy::generateShardCollectionInitialChunks(
const NamespaceString& nss,
const ShardKeyPattern& shardKeyPattern,
const ShardId& databasePrimaryShardId,
const Timestamp& validAfter,
const std::vector<BSONObj>& splitPoints,
const std::vector<ShardId>& allShardIds,
const int numContiguousChunksPerShard) {
invariant(!allShardIds.empty());
ChunkVersion version(1, 0, OID::gen());
const auto& keyPattern(shardKeyPattern.getKeyPattern());
std::vector<ChunkType> chunks;
for (size_t i = 0; i <= splitPoints.size(); i++) {
const BSONObj min = (i == 0) ? keyPattern.globalMin() : splitPoints[i - 1];
const BSONObj max = (i < splitPoints.size()) ? splitPoints[i] : keyPattern.globalMax();
// It's possible there are no split points or fewer split points than total number of
// shards, and we need to be sure that at least one chunk is placed on the primary shard
const ShardId shardId = (i == 0 && splitPoints.size() + 1 < allShardIds.size())
? databasePrimaryShardId
: allShardIds[(i / numContiguousChunksPerShard) % allShardIds.size()];
appendChunk(nss, min, max, &version, validAfter, shardId, &chunks);
}
return {std::move(chunks)};
}
InitialSplitPolicy::ShardCollectionConfig
InitialSplitPolicy::generateShardCollectionInitialZonedChunks(
const NamespaceString& nss,
const ShardKeyPattern& shardKeyPattern,
const Timestamp& validAfter,
const std::vector<TagsType>& tags,
const StringMap<std::vector<ShardId>>& tagToShards,
const std::vector<ShardId>& shardIdsForGaps) {
invariant(!shardIdsForGaps.empty());
invariant(!tags.empty());
const auto& keyPattern = shardKeyPattern.getKeyPattern();
auto nextShardIdForHole = [&, indx = 0 ]() mutable {
return shardIdsForGaps[indx++ % shardIdsForGaps.size()];
};
std::vector<ChunkType> chunks;
ChunkVersion version(1, 0, OID::gen());
auto lastChunkMax = keyPattern.globalMin();
for (const auto& tag : tags) {
// Create a chunk for the hole [lastChunkMax, tag.getMinKey)
if (tag.getMinKey().woCompare(lastChunkMax) > 0) {
appendChunk(nss,
lastChunkMax,
tag.getMinKey(),
&version,
validAfter,
nextShardIdForHole(),
&chunks);
}
// Create chunk for the actual tag - [tag.getMinKey, tag.getMaxKey)
const auto it = tagToShards.find(tag.getTag());
invariant(it != tagToShards.end());
const auto& shardIdsForChunk = it->second;
uassert(50973,
str::stream()
<< "Cannot shard collection "
<< nss.ns()
<< " due to zone "
<< tag.getTag()
<< " which is not assigned to a shard. Please assign this zone to a shard.",
!shardIdsForChunk.empty());
appendChunk(nss,
tag.getMinKey(),
tag.getMaxKey(),
&version,
validAfter,
shardIdsForChunk[0],
&chunks);
lastChunkMax = tag.getMaxKey();
}
// Create a chunk for the hole [lastChunkMax, MaxKey]
if (lastChunkMax.woCompare(keyPattern.globalMax()) < 0) {
appendChunk(nss,
lastChunkMax,
keyPattern.globalMax(),
&version,
validAfter,
nextShardIdForHole(),
&chunks);
}
return {std::move(chunks)};
}
InitialSplitPolicy::ShardCollectionConfig InitialSplitPolicy::createFirstChunks(
OperationContext* opCtx,
const NamespaceString& nss,
const ShardKeyPattern& shardKeyPattern,
const ShardId& primaryShardId,
const std::vector<BSONObj>& splitPoints,
const std::vector<TagsType>& tags,
bool isEmpty,
int numContiguousChunksPerShard) {
uassert(ErrorCodes::InvalidOptions,
"Cannot generate initial chunks based on both split points and zones",
tags.empty() || splitPoints.empty());
const auto shardRegistry = Grid::get(opCtx)->shardRegistry();
const auto& keyPattern = shardKeyPattern.getKeyPattern();
const auto validAfter = LogicalClock::get(opCtx)->getClusterTime().asTimestamp();
// On which shards are the generated chunks allowed to be placed
std::vector<ShardId> shardIds;
if (isEmpty) {
shardRegistry->getAllShardIdsNoReload(&shardIds);
} else {
shardIds.push_back(primaryShardId);
}
ShardCollectionConfig initialChunks;
// If split points are requested, they take precedence over zones
if (!splitPoints.empty()) {
std::vector<BSONObj> finalSplitPoints;
// Make sure points are unique and ordered
auto orderedPts = SimpleBSONObjComparator::kInstance.makeBSONObjSet();
for (const auto& splitPoint : splitPoints) {
orderedPts.insert(splitPoint);
}
for (const auto& splitPoint : orderedPts) {
finalSplitPoints.push_back(splitPoint);
}
initialChunks = generateShardCollectionInitialChunks(nss,
shardKeyPattern,
primaryShardId,
validAfter,
finalSplitPoints,
shardIds,
numContiguousChunksPerShard);
}
// If zones are defined, use the zones
else if (!tags.empty()) {
if (isEmpty) {
initialChunks = generateShardCollectionInitialZonedChunks(
nss, shardKeyPattern, validAfter, tags, getTagToShardIds(opCtx, tags), shardIds);
} else {
// For a non-empty collection, create one chunk on the primary shard and leave it to the
// balancer to do the zone splitting and placement
ChunkVersion version(1, 0, OID::gen());
appendChunk(nss,
keyPattern.globalMin(),
keyPattern.globalMax(),
&version,
validAfter,
primaryShardId,
&initialChunks.chunks);
}
}
// If neither split points nor zones are available and the collection is not empty, ask the
// shard to select split points based on the data distribution
else if (!isEmpty) {
auto primaryShard =
uassertStatusOK(Grid::get(opCtx)->shardRegistry()->getShard(opCtx, primaryShardId));
// Refresh the balancer settings to ensure the chunk size setting, which is sent as part of
// the splitVector command and affects the number of chunks returned, has been loaded.
const auto balancerConfig = Grid::get(opCtx)->getBalancerConfiguration();
uassertStatusOK(balancerConfig->refreshAndCheck(opCtx));
const auto shardSelectedSplitPoints = uassertStatusOK(shardutil::selectChunkSplitPoints(
opCtx,
primaryShardId,
nss,
shardKeyPattern,
ChunkRange(keyPattern.globalMin(), keyPattern.globalMax()),
balancerConfig->getMaxChunkSizeBytes(),
0));
initialChunks = generateShardCollectionInitialChunks(nss,
shardKeyPattern,
primaryShardId,
validAfter,
shardSelectedSplitPoints,
shardIds,
numContiguousChunksPerShard);
}
// For empty collection, just create a single chunk
else {
ChunkVersion version(1, 0, OID::gen());
appendChunk(nss,
keyPattern.globalMin(),
keyPattern.globalMax(),
&version,
validAfter,
primaryShardId,
&initialChunks.chunks);
}
LOG(0) << "Created " << initialChunks.chunks.size() << " chunk(s) for: " << nss
<< ", producing collection version " << initialChunks.collVersion();
return initialChunks;
}
void InitialSplitPolicy::writeFirstChunksToConfig(
OperationContext* opCtx, const InitialSplitPolicy::ShardCollectionConfig& initialChunks) {
for (const auto& chunk : initialChunks.chunks) {
uassertStatusOK(Grid::get(opCtx)->catalogClient()->insertConfigDocument(
opCtx,
ChunkType::ConfigNS,
chunk.toConfigBSON(),
ShardingCatalogClient::kMajorityWriteConcern));
}
}
boost::optional<CollectionType> InitialSplitPolicy::checkIfCollectionAlreadyShardedWithSameOptions(
OperationContext* opCtx,
const NamespaceString& nss,
const ShardsvrShardCollection& request,
repl::ReadConcernLevel readConcernLevel) {
auto const catalogClient = Grid::get(opCtx)->catalogClient();
auto collStatus = catalogClient->getCollection(opCtx, nss, readConcernLevel);
if (collStatus == ErrorCodes::NamespaceNotFound) {
// Not currently sharded.
return boost::none;
}
uassertStatusOK(collStatus);
auto existingOptions = collStatus.getValue().value;
CollectionType requestedOptions;
requestedOptions.setNs(nss);
requestedOptions.setKeyPattern(KeyPattern(request.getKey()));
requestedOptions.setDefaultCollation(*request.getCollation());
requestedOptions.setUnique(request.getUnique());
// If the collection is already sharded, fail if the deduced options in this request do not
// match the options the collection was originally sharded with.
uassert(ErrorCodes::AlreadyInitialized,
str::stream() << "sharding already enabled for collection " << nss.ns()
<< " with options "
<< existingOptions.toString(),
requestedOptions.hasSameOptions(existingOptions));
return existingOptions;
}
} // namespace mongo
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