summaryrefslogtreecommitdiff
path: root/src/mongo/util/concurrency/thread_name.cpp
blob: 66054cb9925ce151aa53eaba0bf8d577a76f8091 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
/**
 *    Copyright (C) 2018-present MongoDB, Inc.
 *
 *    This program is free software: you can redistribute it and/or modify
 *    it under the terms of the Server Side Public License, version 1,
 *    as published by MongoDB, Inc.
 *
 *    This program is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *    Server Side Public License for more details.
 *
 *    You should have received a copy of the Server Side Public License
 *    along with this program. If not, see
 *    <http://www.mongodb.com/licensing/server-side-public-license>.
 *
 *    As a special exception, the copyright holders give permission to link the
 *    code of portions of this program with the OpenSSL library under certain
 *    conditions as described in each individual source file and distribute
 *    linked combinations including the program with the OpenSSL library. You
 *    must comply with the Server Side Public License in all respects for
 *    all of the code used other than as permitted herein. If you modify file(s)
 *    with this exception, you may extend this exception to your version of the
 *    file(s), but you are not obligated to do so. If you do not wish to do so,
 *    delete this exception statement from your version. If you delete this
 *    exception statement from all source files in the program, then also delete
 *    it in the license file.
 */

#include "mongo/util/concurrency/thread_name.h"

#if defined(__APPLE__) || defined(__linux__)
#include <pthread.h>
#endif
#if defined(__APPLE__)
#include <TargetConditionals.h>
#if !TARGET_OS_TV && !TARGET_OS_IOS && !TARGET_OS_WATCH
#include <sys/proc_info.h>
#else
#include <mach/thread_info.h>
#endif
#endif

#include <fmt/format.h>

#include "mongo/base/init.h"
#include "mongo/config.h"
#include "mongo/logv2/log.h"
#include "mongo/platform/atomic_word.h"
#include "mongo/platform/process_id.h"

#define MONGO_LOGV2_DEFAULT_COMPONENT ::mongo::logv2::LogComponent::kControl


namespace mongo {
using namespace fmt::literals;

namespace {

bool isMainThread() {
    return ProcessId::getCurrent() == ProcessId::getCurrentThreadId();
}

#ifdef _WIN32
// From https://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
// Note: The thread name is only set for the thread if the debugger is attached.

const DWORD MS_VC_EXCEPTION = 0x406D1388;
#pragma pack(push, 8)
typedef struct tagTHREADNAME_INFO {
    DWORD dwType;      // Must be 0x1000.
    LPCSTR szName;     // Pointer to name (in user addr space).
    DWORD dwThreadID;  // Thread ID (-1=caller thread).
    DWORD dwFlags;     // Reserved for future use, must be zero.
} THREADNAME_INFO;
#pragma pack(pop)

void setWindowsThreadName(DWORD dwThreadID, const char* threadName) {
    THREADNAME_INFO info;
    info.dwType = 0x1000;
    info.szName = threadName;
    info.dwThreadID = dwThreadID;
    info.dwFlags = 0;
#pragma warning(push)
#pragma warning(disable : 6320 6322)
    __try {
        RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
    } __except (EXCEPTION_EXECUTE_HANDLER) {
    }
#pragma warning(pop)
}
#endif

void setOSThreadName(const std::string& threadName) {
#if defined(_WIN32)
    // Naming should not be expensive compared to thread creation and connection set up, but if
    // testing shows otherwise we should make this depend on DEBUG again.
    setWindowsThreadName(GetCurrentThreadId(), threadName.c_str());
#elif defined(__APPLE__)
    // Maximum thread name length on OS X is MAXTHREADNAMESIZE (64 characters). This assumes
    // OS X 10.6 or later.
    std::string threadNameCopy = threadName;
    if (threadNameCopy.size() > MAXTHREADNAMESIZE) {
        threadNameCopy.resize(MAXTHREADNAMESIZE - 4);
        threadNameCopy += "...";
    }
    int error = pthread_setname_np(threadNameCopy.c_str());
    if (error) {
        LOGV2(23102,
              "Ignoring error from setting thread name: {error}",
              "Ignoring error from setting thread name",
              "error"_attr = errorMessage(posixError(error)));
    }
#elif defined(__linux__) && defined(MONGO_CONFIG_HAVE_PTHREAD_SETNAME_NP)
    // Do not set thread name on the main() thread. Setting the name on main thread breaks
    // pgrep/pkill since these programs base this name on /proc/*/status which displays the thread
    // name, not the executable name.
    if (isMainThread())
        return;
    //  Maximum thread name length supported on Linux is 16 including the null terminator.
    //  Ideally we use short and descriptive thread names that fit: this helps for log
    //  readability as well. Still, as the limit is so low and a few current names exceed the
    //  limit, it's best to shorten long names.
    static constexpr size_t kMaxThreadNameLength = 16 - 1;
    boost::optional<std::string> shortNameBuf;
    const char* truncName = threadName.c_str();
    if (threadName.size() > kMaxThreadNameLength) {
        StringData sd = threadName;
        shortNameBuf = "{}.{}"_format(sd.substr(0, 7), sd.substr(sd.size() - 7));
        truncName = shortNameBuf->c_str();
    }

    int error = pthread_setname_np(pthread_self(), truncName);
    if (auto ec = posixError(error)) {
        LOGV2(23103,
              "Ignoring error from setting thread name: {error}",
              "Ignoring error from setting thread name",
              "error"_attr = errorMessage(ec));
    }
#endif
}

/**
 * Manages the relationship of our high-level ThreadNameRef strings to
 * the thread local context, and efficiently notifying the OS of name
 * changes. We try to apply temporary names to threads to make them
 * meaningful representations of the kind of work the thread is doing.
 * But sharing these names with the OS is slow and name length is limited.  So
 * ThreadNameInfo is an auxiliary resource to the OS thread name, available to
 * the LOGV2 system and to GDB.
 *
 * ThreadNameInfo are per-thread and managed by thread_local storage.
 *
 * A name is "active" when it has been pushed to the OS by `setHandle`. The
 * association can be abandoned by calling `release`. This doesn't affect the
 * OS, but indicates that the name binding is abandoned and shouldn't be
 * preserved by returning it from subsequent `setHandle` calls. We do however
 * retain the inactive reference in hopes of perhaps identifying redundant
 * `setHandle` calls that would set the OS thread name to the same value it
 * already has.
 *
 * Upon construction, a ThreadNameInfo has an inactive unique name that
 * the OS doesn't know about yet. A push/pop style call sequence of
 * `h=getHandle()` then (eventually) `setHandle(h)` can make this name
 * the active (known to the OS) thread name.
 */
class ThreadNameInfo {
public:
    /** Returns the thread name ref, whether it's active or not. */
    const ThreadNameRef& getHandle() const {
        return _h;
    }

    /**
     * Changes the thread name ref to `name`, marking it active,
     * and updating the OS thread name if necessary.
     *
     * If there was a previous active thread name, it is returned so that
     * callers can perhaps restore it and implement a temporary rename.
     * Inactive thread names are considered abandoned and are not returned.
     */
    ThreadNameRef setHandle(ThreadNameRef name) {
        bool alreadyActive = std::exchange(_active, true);
        if (name == _h)
            return {};
        auto old = std::exchange(_h, std::move(name));
        setOSThreadName(*_h);
        if (alreadyActive)
            return old;
        return {};
    }

    /**
     * Mark the current ThreadNameRef as inactive. This is only a marking and
     * does not affect the OS thread name. The ThreadNameRef is retained
     * so that redundant setHandle calls can be recognized and elided.
     */
    void release() {
        _active = false;
    }

    /**
     * Get a pointer to this thread's ThreadNameInfo.
     * Can return null during thread_local destructors.
     */
    static ThreadNameInfo* forThisThread() {
        struct Tls {
            ~Tls() {
                delete std::exchange(info, nullptr);
            }
            // A pointer has no destructor, so loading it after
            // destruction should be ok.
            ThreadNameInfo* info = new ThreadNameInfo;
        };
        thread_local const Tls tls;
        return tls.info;
    }

private:
    /**
     * Main thread always gets "main". Other threads are sequentially
     * named as "thread1", "thread2", etc.
     */
    static std::string _makeAnonymousThreadName() {
        if (isMainThread())
            return "main";
        static AtomicWord<uint64_t> next{1};
        return "thread{}"_format(next.fetchAndAdd(1));
    }

    ThreadNameRef _h{_makeAnonymousThreadName()};
    bool _active = false;
};

}  // namespace

ThreadNameRef getThreadNameRef() {
    if (auto info = ThreadNameInfo::forThisThread())
        return info->getHandle();
    return {};
}

ThreadNameRef setThreadNameRef(ThreadNameRef name) {
    invariant(name);
    if (auto info = ThreadNameInfo::forThisThread())
        return info->setHandle(std::move(name));
    return {};
}

void releaseThreadNameRef() {
    if (auto info = ThreadNameInfo::forThisThread())
        info->release();
}

}  // namespace mongo