summaryrefslogtreecommitdiff
path: root/src/mongo/util/fail_point.h
blob: 1cdb02520b149816929c146fbc9e37bed8277ee0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
/**
 *    Copyright (C) 2018-present MongoDB, Inc.
 *
 *    This program is free software: you can redistribute it and/or modify
 *    it under the terms of the Server Side Public License, version 1,
 *    as published by MongoDB, Inc.
 *
 *    This program is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *    Server Side Public License for more details.
 *
 *    You should have received a copy of the Server Side Public License
 *    along with this program. If not, see
 *    <http://www.mongodb.com/licensing/server-side-public-license>.
 *
 *    As a special exception, the copyright holders give permission to link the
 *    code of portions of this program with the OpenSSL library under certain
 *    conditions as described in each individual source file and distribute
 *    linked combinations including the program with the OpenSSL library. You
 *    must comply with the Server Side Public License in all respects for
 *    all of the code used other than as permitted herein. If you modify file(s)
 *    with this exception, you may extend this exception to your version of the
 *    file(s), but you are not obligated to do so. If you do not wish to do so,
 *    delete this exception statement from your version. If you delete this
 *    exception statement from all source files in the program, then also delete
 *    it in the license file.
 */

#pragma once

#include <functional>
#include <string>
#include <type_traits>

#include "mongo/base/status.h"
#include "mongo/base/status_with.h"
#include "mongo/db/jsobj.h"
#include "mongo/platform/atomic_word.h"
#include "mongo/platform/mutex.h"
#include "mongo/stdx/unordered_map.h"
#include "mongo/util/assert_util.h"
#include "mongo/util/cancellation.h"
#include "mongo/util/duration.h"
#include "mongo/util/interruptible.h"
#include "mongo/util/string_map.h"

namespace mongo {

/**
 *
 * A FailPoint is a hook mechanism allowing testing behavior to occur at prearranged
 * execution points in the server code. They can be activated and deactivated, and
 * configured to hold data.
 *
 * A FailPoint is usually defined by the MONGO_FAIL_POINT_DEFINE(name) macro,
 * which arranges for it to be added to the global failpoint registry.
 *
 * A FailPoint object can have unusual lifetime semantics. It can be marked
 * `immortal`, so that its internal state is never destroyed. This is possible
 * because FailPoint is designed to have only trivially destructible nonstatic
 * data members, and we can choose not to manually destroy the internal state
 * object. This enables server code that is instrumented by an immortal
 * static-duration FailPoint to remain valid even during process shutdown.
 *
 * Sample use:
 *
 * // Defined somewhere:
 * MONGO_FAIL_POINT_DEFINE(failPoint);
 *
 * bool somewhereInTheCode() {
 *   ... do some stuff ...
 *   // The failpoint artificially changes the return value of this function when active.
 *   if (MONGO_unlikely(failPoint.shouldFail()))
 *       return false;
 *   return true;
 * }
 *
 * - or to implement more complex scenarios, use execute/executeIf -
 *
 * bool somewhereInTheCode() {
 *     failPoint.execute([&](const BSONObj& data) {
 *         // The bad things happen here, and can read the injected 'data'.
 *     });
 *     return true;
 * }
 *
 * // scoped() is another way to do it, where lambda isn't suitable, e.g. to cause
 * // a return/continue/break to control the enclosing function.
 * for (auto& user : users) {
 *     // The failpoint can be activated and given a user name, to skip that user.
 *     if (auto sfp = failPoint.scoped(); MONGO_unlikely(sfp.isActive())) {
 *         if (sfp.getData()["user"] == user.name()) {
 *             continue;
 *         }
 *     }
 *     processOneUser(user);
 * }
 *
 * // Rendered compactly with scopedIf where the data serves as an activation filter.
 * for (auto& user : users) {
 *     if (MONGO_unlikely(failPoint.scopedIf([&](auto&& o) {
 *         return o["user"] == user.name();
 *     }).isActive())) {
 *         continue;
 *     }
 *     processOneUser(user);
 * }
 *
 *  The `scopedIf` and `executeIf` members have an advantage over `scoped` and `execute`. They
 *  only affect the `FailPoint` activation counters (relevant to the `nTimes` and `skip` modes)
 *  if the predicate is true.
 *
 * A FailPoint can be configured remotely by a database command.
 * See `src/mongo/db/commands/fail_point_cmd.cpp`.
 *
 */
class FailPoint {
public:
    using ValType = unsigned;
    enum Mode { off, alwaysOn, random, nTimes, skip };

    struct ModeOptions {
        Mode mode;
        ValType val;
        BSONObj extra;
    };

    // long long values are able to be appended to BSON. If this is using declaration is changed,
    // please make sure that the new type is also BSON-compatible.
    using EntryCountT = long long;

    using PredicateFunction = std::function<bool(const BSONObj&)>;

private:
    class Impl {
    private:
        enum class AlreadyCounted : bool {};

        static constexpr auto _kWaitGranularity = Milliseconds(100);

        static constexpr auto _kActiveBit = ValType{ValType{1} << 31};

    public:
        class LockHandle {
        public:
            LockHandle(Impl* impl, bool hit) : _impl(impl), _hit(hit) {}

            ~LockHandle() {
                if (MONGO_unlikely(_impl))
                    _impl->_unlock();
            }

            LockHandle(const LockHandle&) = delete;
            LockHandle& operator=(const LockHandle&) = delete;
            LockHandle(LockHandle&& o) noexcept
                : _impl{std::exchange(o._impl, nullptr)}, _hit{std::exchange(o._hit, false)} {}
            LockHandle& operator=(LockHandle&&) = delete;

            /**
             * Returns true if this LockHandle associated with a FailPoint, and
             * the lock outcome was a "hit". `lockHandle.isActive()` generally
             * means the block of FailPoint special behavior should execute.
             */
            bool isActive() const {
                return MONGO_unlikely(_hit);
            }

            /**
             * Returns true if the fail point is still enabled.
             *
             * This function does not increment the underlying counter. Note that the fail point
             * may have been changed in various ways while a LockHandle is held:
             * - The fail point may be in the process of mutation which toggles to disabled until
             *   LockHandles are released.
             * - The fail point may have the modes "activationProbability", "skip", or
             *   "times".
             */
            bool isStillEnabled() const {
                return _impl->_shouldFail(AlreadyCounted{true}, PredicateFunction{});
            }

            /** May only be called if isActive() is true. */
            const BSONObj& getData() const {
                invariant(_impl, "getData without holding failpoint lock");
                return _impl->_data;
            }

        private:
            Impl* _impl = nullptr;
            bool _hit = false;  //< True if this represents a tryLock "hit".
        };

        Impl(std::string name) : _name(std::move(name)) {}

        template <typename Pred>
        bool shouldFail(Pred&& pred) {
            return _shouldFail(AlreadyCounted{false}, pred);
        }

        EntryCountT setMode(Mode mode, ValType val = 0, BSONObj extra = {});

        EntryCountT waitForTimesEntered(Interruptible* interruptible,
                                        EntryCountT targetTimesEntered) const;

        BSONObj toBSON() const;

        template <typename Pred>
        LockHandle tryLock(Pred&& pred) {
            return _tryLock(AlreadyCounted{false}, pred);
        }

        /** See `FailPoint::pauseWhileSet`. */
        void pauseWhileSet(Interruptible* interruptible) {
            auto alreadyCounted = AlreadyCounted{false};
            while (MONGO_unlikely(_shouldFail(alreadyCounted, nullptr))) {
                interruptible->sleepFor(_kWaitGranularity);
                alreadyCounted = AlreadyCounted{true};
            }
        }

        /** See `FailPoint::pauseWhileSetAndNotCanceled`. */
        void pauseWhileSetAndNotCanceled(Interruptible* interruptible,
                                         const CancellationToken& token) {
            auto alreadyCounted = AlreadyCounted{false};
            while (MONGO_unlikely(_shouldFail(alreadyCounted, nullptr))) {
                uassert(
                    ErrorCodes::Interrupted, "Failpoint has been canceled", !token.isCanceled());
                interruptible->sleepFor(_kWaitGranularity);
                alreadyCounted = AlreadyCounted{true};
            }
        }

        const std::string& getName() const {
            return _name;
        }

    private:
        void _enable() {
            _fpInfo.fetchAndBitOr(_kActiveBit);
        }

        void _disable() {
            _fpInfo.fetchAndBitAnd(~_kActiveBit);
        }

        /** No default parameters. No-Frills shouldFail implementation. */
        template <typename Pred>
        bool _shouldFail(AlreadyCounted alreadyCounted, Pred&& pred) {
            return _tryLock(alreadyCounted, pred).isActive();
        }

        /**
         * Release a FailPoint lock previously acquired with `_tryLock`.
         * Used only by `~LockHandle`.
         */
        void _unlock() {
            _fpInfo.subtractAndFetch(1);
        }

        /**
         * Attempt to access the fail point. If FailPoint is disabled, it
         * cannot be accessed and this call will return a disengaged and
         * inactive LockHandle.
         *
         * After successfully locking it, however, the caller will have
         * received either a hit or a miss, observable by calling
         * `result.isActive()`.  If true, then caller may further access the
         * associated `const BSONObj&` payload with `result.getData()`.
         *
         * If `pred` is callable, `pred(data)` is invoked with the FailPoint
         * BSON data payload. If it returns false, it specifies a user-defined
         * Failpoint miss. In response, this function will return an inactive
         * LockHandle.
         *
         * Otherwise the FailPoint determines whether this lock operation
         * outcome is a hit or a miss based on the FailPoint's configured Mode.
         *
         * Unless `alreadyCounted` is true, such a hit will also increment
         * `_hitCount` as a side effect. This complication enables the
         * `pauseWhileSet` loop to evaluate the failpoint multiple times while
         * only counting the first of those hits in terms of the `_hitCount`.
         */
        template <typename Pred>
        LockHandle _tryLock(AlreadyCounted alreadyCounted, Pred&& pred) {
            if (MONGO_likely((_fpInfo.loadRelaxed() & _kActiveBit) == 0))
                return LockHandle{nullptr, false};  // Fast path

            if ((_fpInfo.addAndFetch(1) & _kActiveBit) == 0)
                return LockHandle{this, false};  // Took a reference to disabled in data race.

            // Slow path. Wrap in `std::function` to deal with nullptr_t
            // or other predicates that are not bool-convertible.
            auto predWrap = PredicateFunction(std::move(pred));

            // The caller-supplied predicate, if provided, can force a miss that
            // bypasses the `_evaluateByMode()` call.
            bool bypass = predWrap && !predWrap(_data);
            bool hit = bypass ? false : _evaluateByMode();

            if (hit && alreadyCounted == AlreadyCounted{false})
                _hitCount.addAndFetch(1);
            return LockHandle{this, hit};
        }

        /**
         * Use the configured mode to determine hit or miss.
         * Return true to indicate a hit
         */
        bool _evaluateByMode();

        // Bit layout:
        // 31: tells whether this fail point is active.
        // 0~30: ref counter: # of outstanding LockHandles.
        AtomicWord<std::uint32_t> _fpInfo{0};

        /* Number of times this has been locked with a `hit` result. */
        AtomicWord<EntryCountT> _hitCount{0};

        // Invariant: These should be read only if _kActiveBit of _fpInfo is set.
        Mode _mode{off};
        AtomicWord<int> _modeValue{0};
        BSONObj _data;

        const std::string _name;

        // protects _mode, _modeValue, _data
        mutable Mutex _modMutex = MONGO_MAKE_LATCH("FailPoint::_modMutex");
    };

public:
    /**
     * An object representing a FailPoint's interaction with the code it is
     * instrumenting. Users don't create these. They are only used within the
     * execute and executeIf functions and returned by the scoped() and
     * scopedIf() functions.
     *
     * If the FailPoint access attempt does not acquire a reference to the
     * FailPoint, the returned LockHandle will be disengaged. Otherwise, it
     * holds a reference to its associated FailPoint, ensuring that FailPoint's
     * state doesn't change while a LockHandle is attached to it.
     *
     * Even an engaged LockHandle (holds a reference to a FailPoint)
     * can still have `isActive()==false`.
     *
     * LockHandle `isActive()`, then `getData()` may be called on it to
     * retrieve injected data from the associated FailPoint.
     *
     * Ex:
     *     if (auto scoped = failPoint.scoped(); scoped.isActive()) {
     *         const BSONObj& data = scoped.getData();
     *         //  failPoint injects some behavior, informed by `data`.
     *     }
     */
    using LockHandle = Impl::LockHandle;

    /**
     * Explicitly resets the seed used for the PRNG in this thread.  If not called on a thread,
     * an instance of SecureRandom is used to seed the PRNG.
     */
    static void setThreadPRNGSeed(int32_t seed);

    /**
     * Parses the {mode, val, extra} from the BSON.
     * obj = {
     *   mode: modeElem // required
     *   data: extra    // optional payload to inject into the FailPoint intercept site.
     * }
     * where `modeElem` is one of:
     *       "off"
     *       "alwaysOn"
     *       {"times" : val}   // active for the next val calls
     *       {"skip" : val}    // skip calls, activate on and after call number (val+1).
     *       {"activationProbability" : val}  // val is in interval [0.0, 1.0]
     */
    static StatusWith<ModeOptions> parseBSON(const BSONObj& obj);

    /**
     * FailPoint state can be kept alive during shutdown by setting `immortal` true.
     * The usual macro definition does this, but FailPoint unit tests do not.
     */
    explicit FailPoint(std::string name, bool immortal = false);

    FailPoint(const FailPoint&) = delete;
    FailPoint& operator=(const FailPoint&) = delete;

    /**
     * If this FailPoint was constructed as `immortal` (FailPoints defined by
     * MONGO_FAIL_POINT_DEFINE are immortal), this destructor does nothing. In
     * that case the FailPoint (and the code it is instrumenting) can operate
     * normally while the process shuts down.
     */
    ~FailPoint();

    const std::string& getName() const {
        return _impl()->getName();
    }

    /**
     * Returns true if fail point is active.
     *
     * @param pred       see `executeIf` for more information.
     *
     * Calls to `shouldFail` should be placed inside MONGO_unlikely for performance.
     *    if (MONGO_unlikely(failpoint.shouldFail())) ...
     */
    template <typename Pred>
    bool shouldFail(Pred&& pred) {
        return _impl()->shouldFail(pred);
    }

    bool shouldFail() {
        return shouldFail(nullptr);
    }

    /**
     * Changes the settings of this fail point. This will turn off the FailPoint and
     * wait for all references on this FailPoint to go away before modifying it.
     *
     * @param mode  new mode
     * @param val   unsigned having different interpretations depending on the mode:
     *
     *     - off, alwaysOn: ignored
     *     - random: static_cast<int32_t>(std::numeric_limits<int32_t>::max() * p), where
     *           where p is the probability that any given evaluation of the failpoint should
     *           activate.
     *     - nTimes: the number of times this fail point will be active when
     *         #shouldFail/#execute/#scoped are called.
     *     - skip: will become active and remain active after
     *         #shouldFail/#execute/#scoped are called this number of times.
     *
     * @param extra arbitrary BSON object that can be stored to this fail point
     *     that can be referenced afterwards with #getData. Defaults to an empty
     *     document.
     *
     * @returns the number of times the fail point has been entered so far.
     */
    EntryCountT setMode(Mode mode, ValType val = 0, BSONObj extra = {}) {
        return _impl()->setMode(std::move(mode), std::move(val), std::move(extra));
    }

    EntryCountT setMode(ModeOptions opt) {
        return setMode(std::move(opt.mode), std::move(opt.val), std::move(opt.extra));
    }

    /**
     * Waits until the fail point has been entered the desired number of times.
     *
     * @param targetTimesEntered the number of times the fail point has been entered.
     *
     * @returns the number of times the fail point has been entered so far.
     */
    EntryCountT waitForTimesEntered(EntryCountT targetTimesEntered) const noexcept {
        return waitForTimesEntered(Interruptible::notInterruptible(), targetTimesEntered);
    }

    /**
     * Like `waitForTimesEntered`, but interruptible via the `interruptible->sleepFor` mechanism.
     * See `mongo::Interruptible::sleepFor`.
     */
    EntryCountT waitForTimesEntered(Interruptible* interruptible,
                                    EntryCountT targetTimesEntered) const {
        return _impl()->waitForTimesEntered(interruptible, targetTimesEntered);
    }

    /**
     * @returns a BSON object showing the current mode and data stored.
     */
    BSONObj toBSON() const {
        return _impl()->toBSON();
    }

    /**
     * Create a LockHandle from this FailPoint.
     * The returned object will be active if the failpoint is active.
     * If it's active, the returned object can be used to access FailPoint data.
     */
    LockHandle scoped() {
        return scopedIf(nullptr);
    }

    /**
     * Create a LockHandle from this FailPoint.
     * If `pred(payload)` is true, then the returned object is active and the
     * FailPoint's activation count is altered (relevant to e.g. the `nTimes` mode). If the
     * predicate is false, an inactive LockHandle is returned and this FailPoint's mode is not
     * modified at all.
     * If it's active, the returned object can be used to access FailPoint data.
     * The `pred` should be callable like a `bool pred(const BSONObj&)`.
     */
    template <typename Pred>
    LockHandle scopedIf(Pred&& pred) {
        return _impl()->tryLock(pred);
    }

    template <typename F>
    void execute(F&& f) {
        return executeIf(f, nullptr);
    }

    /**
     * If `pred(payload)` is true, then `f(payload)` is executed and the FailPoint's
     * activation count is altered (relevant to e.g. the `nTimes` mode). Otherwise, `f`
     * is not executed and this FailPoint's mode is not altered (e.g. `nTimes` isn't
     * consumed).
     * The `pred` should be callable like a `bool pred(const BSONObj&)`.
     */
    template <typename F, typename Pred>
    void executeIf(F&& f, Pred&& pred) {
        auto sfp = scopedIf(pred);
        if (MONGO_unlikely(sfp.isActive())) {
            std::forward<F>(f)(sfp.getData());
        }
    }

    /**
     * Take short `_kWaitGranularity` pauses for as long as the FailPoint is
     * active. Though this makes several accesses to `shouldFail()`, it counts
     * as only one increment in the FailPoint `nTimes` counter.
     */
    void pauseWhileSet() {
        pauseWhileSet(Interruptible::notInterruptible());
    }

    /**
     * Like `pauseWhileSet`, but interruptible via the `interruptible->sleepFor` mechanism.  See
     * `mongo::Interruptible::sleepFor`.
     */
    void pauseWhileSet(Interruptible* interruptible) {
        _impl()->pauseWhileSet(interruptible);
    }

    /**
     * Like `pauseWhileSet`, but will also unpause as soon as the cancellation token is canceled.
     * This method will throw if the token is canceled, to match the behavior when the
     * Interruptible* is interrupted.
     */
    void pauseWhileSetAndNotCanceled(Interruptible* interruptible, const CancellationToken& token) {
        _impl()->pauseWhileSetAndNotCanceled(interruptible, token);
    }

private:
    const Impl* _rawImpl() const {
        return reinterpret_cast<const Impl*>(&_implStorage);
    }

    Impl* _rawImpl() {
        return const_cast<Impl*>(std::as_const(*this)._rawImpl());  // Reuse const overload
    }

    const Impl* _impl() const {
        // Relaxed: such violations can only occur during single-threaded static initialization.
        invariant(_ready.loadRelaxed(), "Use of uninitialized FailPoint");
        return _rawImpl();
    }

    Impl* _impl() {
        return const_cast<Impl*>(std::as_const(*this)._impl());  // Reuse const overload
    }

    const bool _immortal;

    /**
     * True only when `_impl()` should succeed.
     * We exploit zero-initialization of statics to detect use-before-init.
     */
    AtomicWord<bool> _ready;

    std::aligned_storage_t<sizeof(Impl), alignof(Impl)> _implStorage;
};

class FailPointRegistry {
public:
    FailPointRegistry();

    /**
     * Adds a new fail point to this registry. Duplicate names are not allowed.
     *
     * @return the status code under these circumstances:
     *     OK - if successful.
     *     51006 - if the given name already exists in this registry.
     *     CannotMutateObject - if this registry is already frozen.
     */
    Status add(FailPoint* failPoint);

    /**
     * @return a registered FailPoint, or nullptr if it was not registered.
     */
    FailPoint* find(StringData name) const;

    /**
     * Freezes this registry from being modified.
     */
    void freeze();

    /**
     * Creates a new FailPointServerParameter for each failpoint in the registry. This allows the
     * failpoint to be set on the command line via --setParameter, but is only allowed when
     * running with '--setParameter enableTestCommands=1'.
     */
    void registerAllFailPointsAsServerParameters();

    /**
     * Sets all registered FailPoints to Mode::off. Used primarily during unit test cleanup to
     * reset the state of all FailPoints set by the unit test. Does not prevent FailPoints from
     * being enabled again after.
     */
    void disableAllFailpoints();

private:
    bool _frozen;
    StringMap<FailPoint*> _fpMap;
};

/**
 * A scope guard that enables a named FailPoint on construction and disables it on destruction.
 */
class FailPointEnableBlock {
public:
    explicit FailPointEnableBlock(StringData failPointName);
    FailPointEnableBlock(StringData failPointName, BSONObj data);
    explicit FailPointEnableBlock(FailPoint* failPoint);
    FailPointEnableBlock(FailPoint* failPoint, BSONObj data);
    ~FailPointEnableBlock();

    FailPointEnableBlock(const FailPointEnableBlock&) = delete;
    FailPointEnableBlock& operator=(const FailPointEnableBlock&) = delete;

    // Const access to the underlying FailPoint
    const FailPoint* failPoint() const {
        return _failPoint;
    }

    // Const access to the underlying FailPoint
    const FailPoint* operator->() const {
        return failPoint();
    }

    // Return the value of timesEntered() when the block was entered
    auto initialTimesEntered() const {
        return _initialTimesEntered;
    }

private:
    FailPoint* const _failPoint;
    FailPoint::EntryCountT _initialTimesEntered;
};

/**
 * Set a fail point in the global registry to a given value via BSON
 * @return the number of times the fail point has been entered so far.
 * @throw DBException corresponding to ErrorCodes::FailPointSetFailed if no failpoint
 * called failPointName exists.
 */
FailPoint::EntryCountT setGlobalFailPoint(const std::string& failPointName, const BSONObj& cmdObj);

/**
 * Registration object for FailPoint. Its static-initializer registers FailPoint `fp`
 * into the `globalFailPointRegistry()` under the specified `name`.
 */
class FailPointRegisterer {
public:
    explicit FailPointRegisterer(FailPoint* fp);
};

FailPointRegistry& globalFailPointRegistry();

/**
 * Convenience macro for defining a fail point and registering it.
 * Must be used at namespace scope, not at local (inside a function) or class scope.
 * Never use in header files, only .cpp files.
 */
#define MONGO_FAIL_POINT_DEFINE(fp)                               \
    ::mongo::FailPoint fp(#fp, true); /* An immortal FailPoint */ \
    ::mongo::FailPointRegisterer fp##failPointRegisterer(&fp);


}  // namespace mongo