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* improvement:layout:car-dark Improve Car-Dark layout colors (#1028)Johan Fitié2020-06-241-589/+589
| | | | | | | | | | | * Improve Car-Dark layout colors * Color tweak * Circle text bg color * Variable * Small script cleanups
* fix:maptool:better map aerodroms and military areas (#1022)Stefan Wildemann2020-06-211-3/+9
| | | | | | | | | | | | | | | | | | | | | | * fix:maptool:better map aerodroms and military areas This commit uses more complex rule set to map aerodromes and military landuses depending on tag combination avoiding duplication of the area in binfile. For example military airports are quite often tagged: landuse=military military=airfield aeroway=aerodrome which caused the airport to be tripled in map. This is now resolved. * Enhancement:layout_car:add stripesto military areas * Fix:maptool:treat archaeological_site limes special archaeological_site tag is used on way despite outruled by OSM wiki on limes archaeological site. But there is a special tagging scheme for Limes. Use that to fix rendering of Limes in map.
* improvement:layout: Improve Car Dark layout colors, bring all layers up to ↵Johan Fitié2020-06-211-361/+644
| | | | | | | | | | | date with Car Light, automate changes in all layers with script (#1026) * Improve Car Dark layout colors, bring all layers up to date with Car Light, automate changes in all layers with script * Icon colors * CodeFactor hates cats ... * Comment
* improve:layout Improve Car Dark layout polygon colors, bring up to date with ↵Johan Fitié2020-06-181-218/+260
| | | | | | | | | | | | | | | | | | | Car Light polys, automate changes with script (#1025) * Script * Remove xml comment * Comments * Comments2 * Please codefactor * Add text color * Spacing * Default bg color
* improvement:layout: Small color tweaks and added polylines (#1024)Johan Fitié2020-06-171-7/+22
| | | | | | | | | | | | | * Small color tweaks and added polylines * Add color conversion support script * Bring car_dark up-to-date * dark: forgot meadow * Improve color support script * Add comments
* fix:layout:Order Parking (can be covered by Meadow, Wood) and Playground ↵Johan Fitié2020-06-161-7/+7
| | | | | | | (can cover Meadow) (#1023) * Show Playground in Meadow * Show Meadow and Wood in Car_Parking
* Make sure industry, sport, meadow, scrub, and cemetery render in correct ↵Johan Fitié2020-06-151-9/+9
| | | | | | | order (#1021) * Make sure industry, sport, meadow, and scrub render in correct order * Move cemetery
* change_layout:Make sure park, meadow, scrub, and wood render in correct ↵Johan Fitié2020-06-121-6/+6
| | | | order (#1017)
* Add poly_swimming_poolStefan Wildemann2020-06-011-0/+3
| | | | | This allows to differ between poly_sports and poly_swimming_pool in order to color swimming pools blue on map. Looks better.
* Improve layout (#1002)Johan Fitié2020-05-031-21/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Car day * Tweak farm * Tweak farm #2 * Tweak farm #3 * Tweak sports_pitch * Tweak building * Tweak paths * Tweak industry * Tweak sports_track * Support script * Simplify script * Dark * Remove script * Do not change border width * Transparent construction * Transparent construction, Dark * Transparent construction, Dark - polyGON * Transparent sports_track, since many large polys are tagged * Farm contrast * Revert scrub * Farm tweak * Revert sports_track Co-authored-by: Stefan Wildemann <metalstrolch@users.noreply.github.com>
* Fix:POI/poly/labels:Small visual improvements to POI order, poly colors, and ↵Johan Fitié2020-04-301-113/+140
| | | | | | | | | | | | | | | | | | | | | | | | | labels (#993) * Fix poi_worship order (same as poi_church) * Fix poi_fish order (same as other leisure) * Fix poi_zoo order (same as other tourism, f.ex. poi_resort) * Fix poi order in navit_layout_car_dark_shipped.xml, same as in navit_layout_car_shipped.xml * Brighten poly_golf_course green tint * Split poly_sport and poly_sports_pitch and fix colors and order * Do not show town_label_5e4 at order 5 and 6 * Make labels in navit_layout_car_dark_shipped.xml the same as navit_layout_car_shipped.xml * Move poly_sport * Improve poly_camp_site color * Leave navit_layout_car_android_shipped.xml alone for now
* fix/enhancement:graphics/layout:get default icon size from layout + draw ↵Stefan Wildemann2019-09-251-1/+1
| | | | | | | | | | | | | tunnels transparent + mark oneway streets (#884) This pull request adds the possibility to globally set a default for icon size of a layout. You can now give "icon_h" and "icon_w" properties in "layout" tag. This causes navit to not use the real size of an icon but to scale it to have the requested size. Guessing prescaled icons (the name_w_h.png's of course works. Default size of 22x22px which is the default size hint on most of the svg's is used. This fixes #819. This pull request adds the property "underground_alpha" to the "graphics" tag giving the alpha value to use as transparency if ways are flagged with AF_UNDERGROUND. This effectively renders tunnels in transparent. This pull request adds a "oneway" tag to itemgras in layouts. Together with the enhancements of the "arrows" itemgra used for drawing the route graph one can print nice arrows on oneway roads.
* Refactoring:Xmlconfig:Moving layout definition in their own .xml file (makes ↵lains2018-11-181-0/+1725
main navit.xml file lighter) (#559) Layouts contain quite heavy xml code, and there are many layouts available for navit. They are all inserted inside the main navit.xml, which makes it hard to edit because of its size, even if changes or customizations by users are very rarely on the layout code. I have thus moved the layout code away from navit.xml, each layout having its own xml definition file, called navit_layout_*.xml These files are inserted inside the main navit.xml file by using the already existing xi:include mechanism, this also allow for backwards compatibility (old monolithic navit.xml files are still valid and can be used). The other advantage for this is that f the user wants to have his/her own customized navit.xml, he/she can still include the shipped layout files, making their xml lighter. This also allow to enable/disable specific layouts easily by including or not each layout file. It is also easier to perform side-by-side comparison between two layout files.