| Commit message (Collapse) | Author | Age | Files | Lines |
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* Improve Car-Dark layout colors
* Color tweak
* Circle text bg color
* Variable
* Small script cleanups
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* fix:maptool:better map aerodroms and military areas
This commit uses more complex rule set to map aerodromes and military
landuses depending on tag combination avoiding duplication of the area
in binfile.
For example military airports are quite often tagged:
landuse=military
military=airfield
aeroway=aerodrome
which caused the airport to be tripled in map. This is now resolved.
* Enhancement:layout_car:add stripesto military areas
* Fix:maptool:treat archaeological_site limes special
archaeological_site tag is used on way despite outruled by OSM wiki on
limes archaeological site. But there is a special tagging scheme for
Limes. Use that to fix rendering of Limes in map.
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date with Car Light, automate changes in all layers with script (#1026)
* Improve Car Dark layout colors, bring all layers up to date with Car Light, automate changes in all layers with script
* Icon colors
* CodeFactor hates cats ...
* Comment
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Car Light polys, automate changes with script (#1025)
* Script
* Remove xml comment
* Comments
* Comments2
* Please codefactor
* Add text color
* Spacing
* Default bg color
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* Small color tweaks and added polylines
* Add color conversion support script
* Bring car_dark up-to-date
* dark: forgot meadow
* Improve color support script
* Add comments
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(can cover Meadow) (#1023)
* Show Playground in Meadow
* Show Meadow and Wood in Car_Parking
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order (#1021)
* Make sure industry, sport, meadow, and scrub render in correct order
* Move cemetery
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order (#1017)
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This allows to differ between poly_sports and poly_swimming_pool in
order to color swimming pools blue on map. Looks better.
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* Car day
* Tweak farm
* Tweak farm #2
* Tweak farm #3
* Tweak sports_pitch
* Tweak building
* Tweak paths
* Tweak industry
* Tweak sports_track
* Support script
* Simplify script
* Dark
* Remove script
* Do not change border width
* Transparent construction
* Transparent construction, Dark
* Transparent construction, Dark - polyGON
* Transparent sports_track, since many large polys are tagged
* Farm contrast
* Revert scrub
* Farm tweak
* Revert sports_track
Co-authored-by: Stefan Wildemann <metalstrolch@users.noreply.github.com>
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labels (#993)
* Fix poi_worship order (same as poi_church)
* Fix poi_fish order (same as other leisure)
* Fix poi_zoo order (same as other tourism, f.ex. poi_resort)
* Fix poi order in navit_layout_car_dark_shipped.xml, same as in navit_layout_car_shipped.xml
* Brighten poly_golf_course green tint
* Split poly_sport and poly_sports_pitch and fix colors and order
* Do not show town_label_5e4 at order 5 and 6
* Make labels in navit_layout_car_dark_shipped.xml the same as navit_layout_car_shipped.xml
* Move poly_sport
* Improve poly_camp_site color
* Leave navit_layout_car_android_shipped.xml alone for now
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tunnels transparent + mark oneway streets (#884)
This pull request adds the possibility to globally set a default for icon size of a layout.
You can now give "icon_h" and "icon_w" properties in "layout" tag. This causes navit to not use the real size of an icon but to scale it to have the requested size. Guessing prescaled icons (the name_w_h.png's of course works. Default size of 22x22px which is the default size hint on most of the svg's is used. This fixes #819.
This pull request adds the property "underground_alpha" to the "graphics" tag giving the alpha value to use as transparency if ways are flagged with AF_UNDERGROUND. This effectively renders tunnels in transparent.
This pull request adds a "oneway" tag to itemgras in layouts. Together with the enhancements of the "arrows" itemgra used for drawing the route graph one can print nice arrows on oneway roads.
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main navit.xml file lighter) (#559)
Layouts contain quite heavy xml code, and there are many layouts available for navit.
They are all inserted inside the main navit.xml, which makes it hard to edit because of its size, even if changes or customizations by users are very rarely on the layout code.
I have thus moved the layout code away from navit.xml, each layout having its own xml definition file, called navit_layout_*.xml
These files are inserted inside the main navit.xml file by using the already existing xi:include mechanism, this also allow for backwards compatibility (old monolithic navit.xml files are still valid and can be used).
The other advantage for this is that f the user wants to have his/her own customized navit.xml, he/she can still include the shipped layout files, making their xml lighter. This also allow to enable/disable specific layouts easily by including or not each layout file.
It is also easier to perform side-by-side comparison between two layout files.
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