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path: root/navit/navit_layout_car_shipped.xml
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* feature: graphics: allow spiked lines for cliff and embarkments (#1174)Stefan Wildemann2022-01-011-1/+9
* fix:maptool:better map aerodroms and military areas (#1022)Stefan Wildemann2020-06-211-3/+9
* improvement:layout: Improve Car Dark layout colors, bring all layers up to da...Johan Fitié2020-06-211-9/+8
* improve:layout Improve Car Dark layout polygon colors, bring up to date with ...Johan Fitié2020-06-181-0/+9
* improvement:layout: Small color tweaks and added polylines (#1024)Johan Fitié2020-06-171-6/+19
* fix:layout:Order Parking (can be covered by Meadow, Wood) and Playground (can...Johan Fitié2020-06-161-7/+7
* Enhancement:layout_car:Add stripes to danger_area (#1020)Stefan Wildemann2020-06-151-4/+5
* Make sure industry, sport, meadow, scrub, and cemetery render in correct orde...Johan Fitié2020-06-151-9/+9
* change_layout:Make sure park, meadow, scrub, and wood render in correct order...Johan Fitié2020-06-121-6/+6
* Add poly_swimming_poolStefan Wildemann2020-06-011-0/+4
* add:maptool:enhance leisure=track handling and add poi_archeaological_site (#...Stefan Wildemann2020-05-291-1/+8
* Improve layout (#1002)Johan Fitié2020-05-031-22/+24
* add:layout:add textures for quarry and scrub. (#997)Stefan Wildemann2020-05-011-5/+5
* Fix:POI/poly/labels:Small visual improvements to POI order, poly colors, and ...Johan Fitié2020-04-301-7/+10
* Add:Core:Add mapfeatures (#990)Stefan Wildemann2020-04-301-1/+16
* Add:Core+Graphics+Qt5:Add support for textured polygons (#989)Stefan Wildemann2020-04-261-4/+4
* enhancement:layout_car:use transparency to draw some map features (#879)Stefan Wildemann2019-09-251-34/+38
* fix/enhancement:graphics/layout:get default icon size from layout + draw tunn...Stefan Wildemann2019-09-251-1/+37
* Refactoring:Xmlconfig:Moving layout definition in their own .xml file (makes ...lains2018-11-181-0/+2015