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* fix:build:cmake:fix in-tree cmake build circular dependency warnings (#1122)David Heidelberg2021-05-231-0/+2
| | | | | | | | | | | | Only copy files when SOURCE and DESTINATION directory differs. No need to copy files into themselves when doing in-tree build. Removes annoying warning. ``` make[2]: Circular navit/textures/diagonal-stripes.svg <- navit/textures/diagonal-stripes.svg dependency dropped. ``` Signed-off-by: David Heidelberg <david@ixit.cz>
* added license information to fix #1048 (#1060)Patrick Höhn2020-10-137-0/+77
| | | | | | | | | | | | | ändrad: navit/icons/archaeological_site.svg ändrad: navit/icons/cave.svg ändrad: navit/textures/cemetery.svg ändrad: navit/textures/diagonal-stripes-gray.svg ändrad: navit/textures/diagonal-stripes.svg ändrad: navit/textures/quarry.svg ändrad: navit/textures/scrub.svg ändrad: navit/textures/wetland.svg ändrad: navit/textures/wood.svg Co-authored-by: Stefan Wildemann <metalstrolch@users.noreply.github.com>
* fix:build:Fix usage of inkscape 1.0 commandline usagejkoan2020-09-061-1/+1
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* fix:maptool:better map aerodroms and military areas (#1022)Stefan Wildemann2020-06-211-0/+70
| | | | | | | | | | | | | | | | | | | | | | * fix:maptool:better map aerodroms and military areas This commit uses more complex rule set to map aerodromes and military landuses depending on tag combination avoiding duplication of the area in binfile. For example military airports are quite often tagged: landuse=military military=airfield aeroway=aerodrome which caused the airport to be tripled in map. This is now resolved. * Enhancement:layout_car:add stripesto military areas * Fix:maptool:treat archaeological_site limes special archaeological_site tag is used on way despite outruled by OSM wiki on limes archaeological site. But there is a special tagging scheme for Limes. Use that to fix rendering of Limes in map.
* Enhancement:layout_car:Add stripes to danger_area (#1020)Stefan Wildemann2020-06-151-0/+70
| | | Add red diagonal stripes to danger_area. Only visible on graphics supporting textured polygon.
* add:layout:add textures for quarry and scrub. (#997)Stefan Wildemann2020-05-014-11/+221
| | | | | | - Add textures for quarry and scrub. - Use mapnik carto style colors for quarry and scrub - Use smaller more repetitive textures overall that greatly improve drawing performance. Difference is hardly noticeable visually.
* Add:Core+Graphics+Qt5:Add support for textured polygons (#989)Stefan Wildemann2020-04-264-0/+222
This pull request adds the basic support for textured polygons. It adds a function to graphics plugins to set texture. It enhances itemgra configuration that allows to set a picture to polygon map elements Basic support for Qt5 graphics. Some example textures added to car layout. Texture files have own resource directory.