| Commit message (Collapse) | Author | Age | Files | Lines |
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Only copy files when SOURCE and DESTINATION directory differs.
No need to copy files into themselves when doing in-tree build.
Removes annoying warning.
```
make[2]: Circular navit/textures/diagonal-stripes.svg <- navit/textures/diagonal-stripes.svg dependency dropped.
```
Signed-off-by: David Heidelberg <david@ixit.cz>
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ändrad: navit/icons/archaeological_site.svg
ändrad: navit/icons/cave.svg
ändrad: navit/textures/cemetery.svg
ändrad: navit/textures/diagonal-stripes-gray.svg
ändrad: navit/textures/diagonal-stripes.svg
ändrad: navit/textures/quarry.svg
ändrad: navit/textures/scrub.svg
ändrad: navit/textures/wetland.svg
ändrad: navit/textures/wood.svg
Co-authored-by: Stefan Wildemann <metalstrolch@users.noreply.github.com>
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* fix:maptool:better map aerodroms and military areas
This commit uses more complex rule set to map aerodromes and military
landuses depending on tag combination avoiding duplication of the area
in binfile.
For example military airports are quite often tagged:
landuse=military
military=airfield
aeroway=aerodrome
which caused the airport to be tripled in map. This is now resolved.
* Enhancement:layout_car:add stripesto military areas
* Fix:maptool:treat archaeological_site limes special
archaeological_site tag is used on way despite outruled by OSM wiki on
limes archaeological site. But there is a special tagging scheme for
Limes. Use that to fix rendering of Limes in map.
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Add red diagonal stripes to danger_area. Only visible on graphics supporting textured polygon.
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- Add textures for quarry and scrub.
- Use mapnik carto style colors for quarry and scrub
- Use smaller more repetitive textures overall that greatly improve
drawing performance. Difference is hardly noticeable visually.
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This pull request adds the basic support for textured polygons.
It adds a function to graphics plugins to set texture.
It enhances itemgra configuration that allows to set a picture to polygon map elements
Basic support for Qt5 graphics.
Some example textures added to car layout.
Texture files have own resource directory.
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