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-rw-r--r--trunk/example.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/trunk/example.c b/trunk/example.c
index f2a7a86..7afd5a4 100644
--- a/trunk/example.c
+++ b/trunk/example.c
@@ -9,13 +9,12 @@ void sdl_draw_pixel(SDL_Surface* surface, uint32_t x, uint32_t y, uint32_t color
{
uint32_t* pixel = ((uint32_t*) (surface->pixels)) + (y * surface->pitch/4) + x;
/* pretty sure SDL can do this, but can't figure out how */
+ uint32_t bg_color = ((int) (x / 4.0) + ((int)(y / 4.0) % 2)) % 2 ? 0x99 : 0x66;
+
uint32_t alpha = color & 0x000000ff;
- uint32_t r = alpha;
- uint32_t g = alpha;
- uint32_t b = alpha;
- /*uint32_t r = ((color & 0xff000000) >> 24) * (alpha / 255.0);
- uint32_t g = ((color & 0x00ff0000) >> 16) * (alpha / 255.0);
- uint32_t b = ((color & 0x0000ff00) >> 8) * (alpha / 255.0);*/
+ uint32_t r = (bg_color + (((color & 0xff000000) >> 24) - bg_color) * (alpha / 255.0));
+ uint32_t g = (bg_color + (((color & 0x00ff0000) >> 16) - bg_color) * (alpha / 255.0));
+ uint32_t b = (bg_color + (((color & 0x0000ff00) >> 8) - bg_color) * (alpha / 255.0));
uint32_t mapped_color = SDL_MapRGB(surface->format, r, g, b);
*pixel = mapped_color;
@@ -25,7 +24,7 @@ void sdl_blank(SDL_Surface* surface)
{
for (uint32_t y = 0; y < (uint32_t) surface->h; y++) {
for (uint32_t x = 0; x < (uint32_t) surface->w; x++) {
- sdl_draw_pixel(surface, x, y, (uint32_t) 0);
+ sdl_draw_pixel(surface, x, y, (uint32_t) ((int) (x / 4.0) + ((int)(y / 4.0) % 2)) % 2 ? 0x999999ff : 0x666666ff);
}
}
}