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| author | Joyee Cheung <joyeec9h3@gmail.com> | 2019-06-15 08:07:15 +0800 |
|---|---|---|
| committer | Joyee Cheung <joyeec9h3@gmail.com> | 2019-06-19 16:16:37 +0800 |
| commit | a33c3c6d33fa81fa59a5aa95246d7f599e6abdd3 (patch) | |
| tree | 16ee1009fda3317f5cdf3f8b80491f6b84b03d3e /src/node_util.cc | |
| parent | 1c23b6f2bec82904aacfff279f0e2776246b6da4 (diff) | |
| download | node-new-a33c3c6d33fa81fa59a5aa95246d7f599e6abdd3.tar.gz | |
src: refactor uncaught exception handling
The C++ land `node::FatalException()` is not in fact fatal anymore.
It gives the user a chance to handle the uncaught exception
globally by listening to the `uncaughtException` event. This patch
renames it to `TriggerUncaughtException` in C++ to avoid the confusion.
In addition rename the JS land handler to `onGlobalUncaughtException`
to reflect its purpose - we have to keep the alias
`process._fatalException` and use that for now since it has been
monkey-patchable in the user land.
This patch also
- Adds more comments to the global uncaught exception handling routine
- Puts a few other C++ error handling functions into the `errors`
namespace
- Moves error-handling-related bindings to the `errors` binding.
Refs: https://github.com/nodejs/node/commit/2b252acea47af3ebeac3d7e68277f015667264cc
PR-URL: https://github.com/nodejs/node/pull/28257
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com>
Diffstat (limited to 'src/node_util.cc')
| -rw-r--r-- | src/node_util.cc | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/node_util.cc b/src/node_util.cc index ab54c84379..518865fe53 100644 --- a/src/node_util.cc +++ b/src/node_util.cc @@ -123,14 +123,6 @@ static void PreviewEntries(const FunctionCallbackInfo<Value>& args) { Array::New(env->isolate(), ret, arraysize(ret))); } -// Side effect-free stringification that will never throw exceptions. -static void SafeToString(const FunctionCallbackInfo<Value>& args) { - Local<Context> context = args.GetIsolate()->GetCurrentContext(); - Local<String> detail_string; - if (args[0]->ToDetailString(context).ToLocal(&detail_string)) - args.GetReturnValue().Set(detail_string); -} - inline Local<Private> IndexToPrivateSymbol(Environment* env, uint32_t index) { #define V(name, _) &Environment::name, static Local<Private> (Environment::*const methods[])() const = { @@ -270,7 +262,6 @@ void Initialize(Local<Object> target, env->SetMethod(target, "setHiddenValue", SetHiddenValue); env->SetMethodNoSideEffect(target, "getPromiseDetails", GetPromiseDetails); env->SetMethodNoSideEffect(target, "getProxyDetails", GetProxyDetails); - env->SetMethodNoSideEffect(target, "safeToString", SafeToString); env->SetMethodNoSideEffect(target, "previewEntries", PreviewEntries); env->SetMethodNoSideEffect(target, "getOwnNonIndexProperties", GetOwnNonIndexProperties); |
