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+// © 2018 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html#License
+#ifndef __LOCALEBUILDER_H__
+#define __LOCALEBUILDER_H__
+
+#include "unicode/locid.h"
+#include "unicode/stringpiece.h"
+#include "unicode/uobject.h"
+#include "unicode/utypes.h"
+
+
+#ifndef U_HIDE_DRAFT_API
+/**
+ * \file
+ * \brief C++ API: Builder API for Locale
+ */
+
+U_NAMESPACE_BEGIN
+class CharString;
+
+/**
+ * <code>LocaleBuilder</code> is used to build instances of <code>Locale</code>
+ * from values configured by the setters. Unlike the <code>Locale</code>
+ * constructors, the <code>LocaleBuilder</code> checks if a value configured by a
+ * setter satisfies the syntax requirements defined by the <code>Locale</code>
+ * class. A <code>Locale</code> object created by a <code>LocaleBuilder</code> is
+ * well-formed and can be transformed to a well-formed IETF BCP 47 language tag
+ * without losing information.
+ *
+ * <p>The following example shows how to create a <code>Locale</code> object
+ * with the <code>LocaleBuilder</code>.
+ * <blockquote>
+ * <pre>
+ * UErrorCode status = U_ZERO_ERROR;
+ * Locale aLocale = LocaleBuilder()
+ * .setLanguage("sr")
+ * .setScript("Latn")
+ * .setRegion("RS")
+ * .build(status);
+ * if (U_SUCCESS(status)) {
+ * // ...
+ * }
+ * </pre>
+ * </blockquote>
+ *
+ * <p>LocaleBuilders can be reused; <code>clear()</code> resets all
+ * fields to their default values.
+ *
+ * <p>LocaleBuilder tracks errors in an internal UErrorCode. For all setters,
+ * except setLanguageTag and setLocale, LocaleBuilder will return immediately
+ * if the internal UErrorCode is in error state.
+ * To reset internal state and error code, call clear method.
+ * The setLanguageTag and setLocale method will first clear the internal
+ * UErrorCode, then track the error of the validation of the input parameter
+ * into the internal UErrorCode.
+ *
+ * @draft ICU 64
+ */
+class U_COMMON_API LocaleBuilder : public UObject {
+public:
+ /**
+ * Constructs an empty LocaleBuilder. The default value of all
+ * fields, extensions, and private use information is the
+ * empty string.
+ *
+ * @draft ICU 64
+ */
+ LocaleBuilder();
+
+ /**
+ * Destructor
+ * @draft ICU 64
+ */
+ virtual ~LocaleBuilder();
+
+ /**
+ * Resets the <code>LocaleBuilder</code> to match the provided
+ * <code>locale</code>. Existing state is discarded.
+ *
+ * <p>All fields of the locale must be well-formed.
+ * <p>This method clears the internal UErrorCode.
+ *
+ * @param locale the locale
+ * @return This builder.
+ *
+ * @draft ICU 64
+ */
+ LocaleBuilder& setLocale(const Locale& locale);
+
+ /**
+ * Resets the LocaleBuilder to match the provided
+ * [Unicode Locale Identifier](http://www.unicode.org/reports/tr35/tr35.html#unicode_locale_id) .
+ * Discards the existing state. the empty string cause the builder to be
+ * reset, like {@link #clear}. Grandfathered tags are converted to their
+ * canonical form before being processed. Otherwise, the <code>language
+ * tag</code> must be well-formed, or else the build() method will later
+ * report an U_ILLEGAL_ARGUMENT_ERROR.
+ *
+ * <p>This method clears the internal UErrorCode.
+ *
+ * @param tag the language tag, defined as
+ * [unicode_locale_id](http://www.unicode.org/reports/tr35/tr35.html#unicode_locale_id).
+ * @return This builder.
+ * @draft ICU 64
+ */
+ LocaleBuilder& setLanguageTag(StringPiece tag);
+
+ /**
+ * Sets the language. If <code>language</code> is the empty string, the
+ * language in this <code>LocaleBuilder</code> is removed. Otherwise, the
+ * <code>language</code> must be well-formed, or else the build() method will
+ * later report an U_ILLEGAL_ARGUMENT_ERROR.
+ *
+ * <p>The syntax of language value is defined as
+ * [unicode_language_subtag](http://www.unicode.org/reports/tr35/tr35.html#unicode_language_subtag).
+ *
+ * @param language the language
+ * @return This builder.
+ * @draft ICU 64
+ */
+ LocaleBuilder& setLanguage(StringPiece language);
+
+ /**
+ * Sets the script. If <code>script</code> is the empty string, the script in
+ * this <code>LocaleBuilder</code> is removed.
+ * Otherwise, the <code>script</code> must be well-formed, or else the build()
+ * method will later report an U_ILLEGAL_ARGUMENT_ERROR.
+ *
+ * <p>The script value is a four-letter script code as
+ * [unicode_script_subtag](http://www.unicode.org/reports/tr35/tr35.html#unicode_script_subtag)
+ * defined by ISO 15924
+ *
+ * @param script the script
+ * @return This builder.
+ * @draft ICU 64
+ */
+ LocaleBuilder& setScript(StringPiece script);
+
+ /**
+ * Sets the region. If region is the empty string, the region in this
+ * <code>LocaleBuilder</code> is removed. Otherwise, the <code>region</code>
+ * must be well-formed, or else the build() method will later report an
+ * U_ILLEGAL_ARGUMENT_ERROR.
+ *
+ * <p>The region value is defined by
+ * [unicode_region_subtag](http://www.unicode.org/reports/tr35/tr35.html#unicode_region_subtag)
+ * as a two-letter ISO 3166 code or a three-digit UN M.49 area code.
+ *
+ * <p>The region value in the <code>Locale</code> created by the
+ * <code>LocaleBuilder</code> is always normalized to upper case.
+ *
+ * @param region the region
+ * @return This builder.
+ * @draft ICU 64
+ */
+ LocaleBuilder& setRegion(StringPiece region);
+
+ /**
+ * Sets the variant. If variant is the empty string, the variant in this
+ * <code>LocaleBuilder</code> is removed. Otherwise, the <code>variant</code>
+ * must be well-formed, or else the build() method will later report an
+ * U_ILLEGAL_ARGUMENT_ERROR.
+ *
+ * <p><b>Note:</b> This method checks if <code>variant</code>
+ * satisfies the
+ * [unicode_variant_subtag](http://www.unicode.org/reports/tr35/tr35.html#unicode_variant_subtag)
+ * syntax requirements, and normalizes the value to lowercase letters. However,
+ * the <code>Locale</code> class does not impose any syntactic
+ * restriction on variant. To set an ill-formed variant, use a Locale constructor.
+ * If there are multiple unicode_variant_subtag, the caller must concatenate
+ * them with '-' as separator (ex: "foobar-fibar").
+ *
+ * @param variant the variant
+ * @return This builder.
+ * @draft ICU 64
+ */
+ LocaleBuilder& setVariant(StringPiece variant);
+
+ /**
+ * Sets the extension for the given key. If the value is the empty string,
+ * the extension is removed. Otherwise, the <code>key</code> and
+ * <code>value</code> must be well-formed, or else the build() method will
+ * later report an U_ILLEGAL_ARGUMENT_ERROR.
+ *
+ * <p><b>Note:</b> The key ('u') is used for the Unicode locale extension.
+ * Setting a value for this key replaces any existing Unicode locale key/type
+ * pairs with those defined in the extension.
+ *
+ * <p><b>Note:</b> The key ('x') is used for the private use code. To be
+ * well-formed, the value for this key needs only to have subtags of one to
+ * eight alphanumeric characters, not two to eight as in the general case.
+ *
+ * @param key the extension key
+ * @param value the extension value
+ * @return This builder.
+ * @draft ICU 64
+ */
+ LocaleBuilder& setExtension(char key, StringPiece value);
+
+ /**
+ * Sets the Unicode locale keyword type for the given key. If the type
+ * StringPiece is constructed with a nullptr, the keyword is removed.
+ * If the type is the empty string, the keyword is set without type subtags.
+ * Otherwise, the key and type must be well-formed, or else the build()
+ * method will later report an U_ILLEGAL_ARGUMENT_ERROR.
+ *
+ * <p>Keys and types are converted to lower case.
+ *
+ * <p><b>Note</b>:Setting the 'u' extension via {@link #setExtension}
+ * replaces all Unicode locale keywords with those defined in the
+ * extension.
+ *
+ * @param key the Unicode locale key
+ * @param type the Unicode locale type
+ * @return This builder.
+ * @draft ICU 64
+ */
+ LocaleBuilder& setUnicodeLocaleKeyword(
+ StringPiece key, StringPiece type);
+
+ /**
+ * Adds a unicode locale attribute, if not already present, otherwise
+ * has no effect. The attribute must not be empty string and must be
+ * well-formed or U_ILLEGAL_ARGUMENT_ERROR will be set to status
+ * during the build() call.
+ *
+ * @param attribute the attribute
+ * @return This builder.
+ * @draft ICU 64
+ */
+ LocaleBuilder& addUnicodeLocaleAttribute(StringPiece attribute);
+
+ /**
+ * Removes a unicode locale attribute, if present, otherwise has no
+ * effect. The attribute must not be empty string and must be well-formed
+ * or U_ILLEGAL_ARGUMENT_ERROR will be set to status during the build() call.
+ *
+ * <p>Attribute comparison for removal is case-insensitive.
+ *
+ * @param attribute the attribute
+ * @return This builder.
+ * @draft ICU 64
+ */
+ LocaleBuilder& removeUnicodeLocaleAttribute(StringPiece attribute);
+
+ /**
+ * Resets the builder to its initial, empty state.
+ * <p>This method clears the internal UErrorCode.
+ *
+ * @return this builder
+ * @draft ICU 64
+ */
+ LocaleBuilder& clear();
+
+ /**
+ * Resets the extensions to their initial, empty state.
+ * Language, script, region and variant are unchanged.
+ *
+ * @return this builder
+ * @draft ICU 64
+ */
+ LocaleBuilder& clearExtensions();
+
+ /**
+ * Returns an instance of <code>Locale</code> created from the fields set
+ * on this builder.
+ * If any set methods or during the build() call require memory allocation
+ * but fail U_MEMORY_ALLOCATION_ERROR will be set to status.
+ * If any of the fields set by the setters are not well-formed, the status
+ * will be set to U_ILLEGAL_ARGUMENT_ERROR. The state of the builder will
+ * not change after the build() call and the caller is free to keep using
+ * the same builder to build more locales.
+ *
+ * @return a new Locale
+ * @draft ICU 64
+ */
+ Locale build(UErrorCode& status);
+
+private:
+ UErrorCode status_;
+ char language_[9];
+ char script_[5];
+ char region_[4];
+ CharString *variant_; // Pointer not object so we need not #include internal charstr.h.
+ icu::Locale *extensions_; // Pointer not object. Storage for all other fields.
+
+};
+
+U_NAMESPACE_END
+
+#endif // U_HIDE_DRAFT_API
+#endif // __LOCALEBUILDER_H__