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diff --git a/deps/v8/src/compiler/binary-operator-reducer.cc b/deps/v8/src/compiler/binary-operator-reducer.cc
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+// Copyright 2015 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "src/compiler/binary-operator-reducer.h"
+
+#include <algorithm>
+
+#include "src/compiler/common-operator.h"
+#include "src/compiler/graph.h"
+#include "src/compiler/machine-operator.h"
+#include "src/compiler/node.h"
+#include "src/compiler/node-matchers.h"
+#include "src/compiler/node-properties.h"
+#include "src/types-inl.h"
+
+namespace v8 {
+namespace internal {
+namespace compiler {
+
+BinaryOperatorReducer::BinaryOperatorReducer(Editor* editor, Graph* graph,
+ CommonOperatorBuilder* common,
+ MachineOperatorBuilder* machine)
+ : AdvancedReducer(editor),
+ graph_(graph),
+ common_(common),
+ machine_(machine),
+ dead_(graph->NewNode(common->Dead())) {}
+
+
+Reduction BinaryOperatorReducer::Reduce(Node* node) {
+ switch (node->opcode()) {
+ case IrOpcode::kFloat64Mul:
+ return ReduceFloat52Mul(node);
+ case IrOpcode::kFloat64Div:
+ return ReduceFloat52Div(node);
+ default:
+ break;
+ }
+ return NoChange();
+}
+
+
+Reduction BinaryOperatorReducer::ReduceFloat52Mul(Node* node) {
+ if (!machine()->Is64()) return NoChange();
+
+ Float64BinopMatcher m(node);
+ if (!m.left().IsChangeInt32ToFloat64() ||
+ !m.right().IsChangeInt32ToFloat64()) {
+ return NoChange();
+ }
+
+ Type* type = NodeProperties::GetType(node);
+ Type::RangeType* range = type->GetRange();
+
+ // JavaScript has 52 bit precision in multiplication
+ if (range == nullptr || range->Min() < 0.0 ||
+ range->Max() > 0xFFFFFFFFFFFFFULL) {
+ return NoChange();
+ }
+
+ Node* mul = graph()->NewNode(machine()->Int64Mul(), m.left().InputAt(0),
+ m.right().InputAt(0));
+ Revisit(mul);
+
+ Type* range_type = Type::Range(range->Min(), range->Max(), graph()->zone());
+
+ // TODO(indutny): Is Type::Number() a proper thing here? It looks like
+ // every other place is using Type:Internal() for int64 values.
+ // Should we off-load range propagation to Typer?
+ NodeProperties::SetType(
+ mul, Type::Intersect(range_type, Type::Number(), graph()->zone()));
+
+ Node* out = graph()->NewNode(machine()->RoundInt64ToFloat64(), mul);
+ return Replace(out);
+}
+
+
+Reduction BinaryOperatorReducer::ReduceFloat52Div(Node* node) {
+ if (!machine()->Is64()) return NoChange();
+
+ Float64BinopMatcher m(node);
+ if (!m.left().IsRoundInt64ToFloat64()) return NoChange();
+
+ // Right value should be positive...
+ if (!m.right().HasValue() || m.right().Value() <= 0) return NoChange();
+
+ // ...integer...
+ int64_t value = static_cast<int64_t>(m.right().Value());
+ if (value != static_cast<int64_t>(m.right().Value())) return NoChange();
+
+ // ...and should be a power of two.
+ if (!base::bits::IsPowerOfTwo64(value)) return NoChange();
+
+ Node* left = m.left().InputAt(0);
+ Type::RangeType* range = NodeProperties::GetType(left)->GetRange();
+
+ // The result should fit into 32bit word
+ int64_t min = static_cast<int64_t>(range->Min()) / value;
+ int64_t max = static_cast<int64_t>(range->Max()) / value;
+ if (min < 0 || max > 0xFFFFFFFLL) {
+ return NoChange();
+ }
+
+ int64_t shift = WhichPowerOf2_64(static_cast<int64_t>(m.right().Value()));
+
+ // Replace division with 64bit right shift
+ Node* shr =
+ graph()->NewNode(machine()->Word64Shr(), left,
+ graph()->NewNode(common()->Int64Constant(shift)));
+ Revisit(shr);
+
+ Node* out = graph()->NewNode(machine()->RoundInt64ToFloat64(), shr);
+ return Replace(out);
+}
+
+
+Reduction BinaryOperatorReducer::Change(Node* node, Operator const* op,
+ Node* a) {
+ node->ReplaceInput(0, a);
+ node->TrimInputCount(1);
+ NodeProperties::ChangeOp(node, op);
+ return Changed(node);
+}
+
+} // namespace compiler
+} // namespace internal
+} // namespace v8