diff options
Diffstat (limited to 'deps/v8/src/mips/virtual-frame-mips.h')
-rw-r--r-- | deps/v8/src/mips/virtual-frame-mips.h | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/deps/v8/src/mips/virtual-frame-mips.h b/deps/v8/src/mips/virtual-frame-mips.h index 79f973fb64..e5bc93fa28 100644 --- a/deps/v8/src/mips/virtual-frame-mips.h +++ b/deps/v8/src/mips/virtual-frame-mips.h @@ -61,16 +61,17 @@ class VirtualFrame : public ZoneObject { static const int kIllegalIndex = -1; // Construct an initial virtual frame on entry to a JS function. - VirtualFrame(); + inline VirtualFrame(); // Construct a virtual frame as a clone of an existing one. - explicit VirtualFrame(VirtualFrame* original); + explicit inline VirtualFrame(VirtualFrame* original); CodeGenerator* cgen() { return CodeGeneratorScope::Current(); } MacroAssembler* masm() { return cgen()->masm(); } // Create a duplicate of an existing valid frame element. - FrameElement CopyElementAt(int index); + FrameElement CopyElementAt(int index, + NumberInfo::Type info = NumberInfo::kUnknown); // The number of elements on the virtual frame. int element_count() { return elements_.length(); } @@ -366,9 +367,9 @@ class VirtualFrame : public ZoneObject { void EmitMultiPushReversed(RegList regs); // higher first // Push an element on the virtual frame. - void Push(Register reg); - void Push(Handle<Object> value); - void Push(Smi* value) { Push(Handle<Object>(value)); } + inline void Push(Register reg, NumberInfo::Type info = NumberInfo::kUnknown); + inline void Push(Handle<Object> value); + inline void Push(Smi* value); // Pushing a result invalidates it (its contents become owned by the frame). void Push(Result* result) { @@ -384,7 +385,7 @@ class VirtualFrame : public ZoneObject { // Nip removes zero or more elements from immediately below the top // of the frame, leaving the previous top-of-frame value on top of // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x). - void Nip(int num_dropped); + inline void Nip(int num_dropped); // This pushes 4 arguments slots on the stack and saves asked 'a' registers // 'a' registers are arguments register a0 to a3. @@ -483,7 +484,7 @@ class VirtualFrame : public ZoneObject { // Push a copy of a frame slot (typically a local or parameter) on top of // the frame. - void PushFrameSlotAt(int index); + inline void PushFrameSlotAt(int index); // Push a the value of a frame slot (typically a local or parameter) on // top of the frame and invalidate the slot. @@ -534,7 +535,7 @@ class VirtualFrame : public ZoneObject { // (via PrepareForCall). void RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); - bool Equals(VirtualFrame* other); + inline bool Equals(VirtualFrame* other); // Classes that need raw access to the elements_ array. friend class DeferredCode; |