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Diffstat (limited to 'deps/v8/src/wasm/wasm-code-specialization.h')
-rw-r--r-- | deps/v8/src/wasm/wasm-code-specialization.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/deps/v8/src/wasm/wasm-code-specialization.h b/deps/v8/src/wasm/wasm-code-specialization.h new file mode 100644 index 0000000000..fa54235ec3 --- /dev/null +++ b/deps/v8/src/wasm/wasm-code-specialization.h @@ -0,0 +1,70 @@ +// Copyright 2017 the V8 project authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef V8_WASM_CODE_SPECIALIZATION_H_ +#define V8_WASM_CODE_SPECIALIZATION_H_ + +#include "src/assembler.h" +#include "src/identity-map.h" +#include "src/wasm/wasm-objects.h" + +namespace v8 { +namespace internal { +namespace wasm { + +// Helper class to specialize wasm code for a specific instance, or to update +// code when memory / globals / tables change. +// This class in unhandlified, and contains a DisallowHeapAllocation field to +// ensure that no allocations happen while it is alive. +// +// Set up all relocations / patching that should be performed by the Relocate* / +// Patch* methods, then apply all changes in one step using the Apply* methods. +class CodeSpecialization { + public: + CodeSpecialization(Isolate*, Zone*); + ~CodeSpecialization(); + + // Update memory references. + void RelocateMemoryReferences(Address old_start, uint32_t old_size, + Address new_start, uint32_t new_size); + // Update references to global variables. + void RelocateGlobals(Address old_start, Address new_start); + // Update function table size. + // TODO(wasm): Prepare this for more than one indirect function table. + void PatchTableSize(uint32_t old_size, uint32_t new_size); + // Update all direct call sites based on the code table in the given instance. + void RelocateDirectCalls(Handle<WasmInstanceObject> instance); + // Relocate an arbitrary object (e.g. function table). + void RelocateObject(Handle<Object> old_obj, Handle<Object> new_obj); + + // Apply all relocations and patching to all code in the instance (wasm code + // and exported functions). + bool ApplyToWholeInstance(WasmInstanceObject*, + ICacheFlushMode = FLUSH_ICACHE_IF_NEEDED); + // Apply all relocations and patching to one wasm code object. + bool ApplyToWasmCode(Code*, ICacheFlushMode = FLUSH_ICACHE_IF_NEEDED); + + private: + Address old_mem_start = 0; + uint32_t old_mem_size = 0; + Address new_mem_start = 0; + uint32_t new_mem_size = 0; + + Address old_globals_start = 0; + Address new_globals_start = 0; + + uint32_t old_function_table_size = 0; + uint32_t new_function_table_size = 0; + + Handle<WasmInstanceObject> relocate_direct_calls_instance; + + bool has_objects_to_relocate = false; + IdentityMap<Handle<Object>, ZoneAllocationPolicy> objects_to_relocate; +}; + +} // namespace wasm +} // namespace internal +} // namespace v8 + +#endif // V8_WASM_CODE_SPECIALIZATION_H_ |