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Diffstat (limited to 'deps/v8/src/x64/virtual-frame-x64.h')
-rw-r--r--deps/v8/src/x64/virtual-frame-x64.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/deps/v8/src/x64/virtual-frame-x64.h b/deps/v8/src/x64/virtual-frame-x64.h
index c9aa799183..d4df4840e5 100644
--- a/deps/v8/src/x64/virtual-frame-x64.h
+++ b/deps/v8/src/x64/virtual-frame-x64.h
@@ -76,7 +76,7 @@ class VirtualFrame : public ZoneObject {
VirtualFrame();
// Construct a virtual frame as a clone of an existing one.
- explicit VirtualFrame(VirtualFrame* original);
+ explicit inline VirtualFrame(VirtualFrame* original);
CodeGenerator* cgen() { return CodeGeneratorScope::Current(); }
MacroAssembler* masm() { return cgen()->masm(); }
@@ -395,9 +395,9 @@ class VirtualFrame : public ZoneObject {
void EmitPush(Handle<Object> value);
// Push an element on the virtual frame.
- void Push(Register reg, NumberInfo::Type info = NumberInfo::kUnknown);
- void Push(Handle<Object> value);
- void Push(Smi* value) { Push(Handle<Object>(value)); }
+ inline void Push(Register reg, NumberInfo::Type info = NumberInfo::kUnknown);
+ inline void Push(Handle<Object> value);
+ inline void Push(Smi* value);
// Pushing a result invalidates it (its contents become owned by the
// frame).
@@ -414,7 +414,7 @@ class VirtualFrame : public ZoneObject {
// Nip removes zero or more elements from immediately below the top
// of the frame, leaving the previous top-of-frame value on top of
// the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x).
- void Nip(int num_dropped);
+ inline void Nip(int num_dropped);
private:
static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
@@ -506,7 +506,7 @@ class VirtualFrame : public ZoneObject {
// Push a copy of a frame slot (typically a local or parameter) on top of
// the frame.
- void PushFrameSlotAt(int index);
+ inline void PushFrameSlotAt(int index);
// Push a the value of a frame slot (typically a local or parameter) on
// top of the frame and invalidate the slot.
@@ -557,7 +557,7 @@ class VirtualFrame : public ZoneObject {
// (via PrepareForCall).
Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
- bool Equals(VirtualFrame* other);
+ inline bool Equals(VirtualFrame* other);
// Classes that need raw access to the elements_ array.
friend class DeferredCode;