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+// Copyright 2016 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Flags: --allow-natives-syntax --dead-code-elimination --expose-gc
+
+var training = {};
+training.a = "nop";
+training.slow = "nop";
+delete training.slow; // Dictionary-mode properties => slow-mode for-in.
+
+var keepalive = {};
+keepalive.a = "nop"; // Keep a map early in the transition chain alive.
+
+function GetReal() {
+ var r = {};
+ r.a = "nop";
+ r.b = "nop";
+ r.c = "dictionarize",
+ r.d = "gc";
+ r.e = "result";
+ return r;
+};
+
+function SideEffect(object, action) {
+ if (action === "dictionarize") {
+ delete object.a;
+ } else if (action === "gc") {
+ gc();
+ }
+}
+
+function foo(object) {
+ for (var key in object) {
+ SideEffect(object, object[key]);
+ }
+ return key;
+}
+
+// Collect type feedback for slow-mode for-in.
+foo(training);
+SideEffect({a: 0}, "dictionarize");
+SideEffect({}, "gc");
+
+// Compile for slow-mode objects...
+%OptimizeFunctionOnNextCall(foo);
+// ...and pass in a fast-mode object.
+assertEquals("e", foo(GetReal()));