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-rw-r--r--test/parallel/test-http-agent-destroyed-socket.js138
1 files changed, 69 insertions, 69 deletions
diff --git a/test/parallel/test-http-agent-destroyed-socket.js b/test/parallel/test-http-agent-destroyed-socket.js
index 954acc998c..34772f7d3e 100644
--- a/test/parallel/test-http-agent-destroyed-socket.js
+++ b/test/parallel/test-http-agent-destroyed-socket.js
@@ -1,86 +1,86 @@
'use strict';
-var common = require('../common');
+require('../common');
var assert = require('assert');
var http = require('http');
var server = http.createServer(function(req, res) {
res.writeHead(200, {'Content-Type': 'text/plain'});
res.end('Hello World\n');
-}).listen(common.PORT);
+}).listen(0, function() {
+ var agent = new http.Agent({maxSockets: 1});
-var agent = new http.Agent({maxSockets: 1});
-
-agent.on('free', function(socket, host, port) {
- console.log('freeing socket. destroyed? ', socket.destroyed);
-});
+ agent.on('free', function(socket, host, port) {
+ console.log('freeing socket. destroyed? ', socket.destroyed);
+ });
-var requestOptions = {
- agent: agent,
- host: 'localhost',
- port: common.PORT,
- path: '/'
-};
+ var requestOptions = {
+ agent: agent,
+ host: 'localhost',
+ port: this.address().port,
+ path: '/'
+ };
-var request1 = http.get(requestOptions, function(response) {
- // assert request2 is queued in the agent
- var key = agent.getName(requestOptions);
- assert(agent.requests[key].length === 1);
- console.log('got response1');
- request1.socket.on('close', function() {
- console.log('request1 socket closed');
- });
- response.pipe(process.stdout);
- response.on('end', function() {
- console.log('response1 done');
- /////////////////////////////////
- //
- // THE IMPORTANT PART
- //
- // It is possible for the socket to get destroyed and other work
- // to run before the 'close' event fires because it happens on
- // nextTick. This example is contrived because it destroys the
- // socket manually at just the right time, but at Voxer we have
- // seen cases where the socket is destroyed by non-user code
- // then handed out again by an agent *before* the 'close' event
- // is triggered.
- request1.socket.destroy();
+ var request1 = http.get(requestOptions, function(response) {
+ // assert request2 is queued in the agent
+ var key = agent.getName(requestOptions);
+ assert(agent.requests[key].length === 1);
+ console.log('got response1');
+ request1.socket.on('close', function() {
+ console.log('request1 socket closed');
+ });
+ response.pipe(process.stdout);
+ response.on('end', function() {
+ console.log('response1 done');
+ /////////////////////////////////
+ //
+ // THE IMPORTANT PART
+ //
+ // It is possible for the socket to get destroyed and other work
+ // to run before the 'close' event fires because it happens on
+ // nextTick. This example is contrived because it destroys the
+ // socket manually at just the right time, but at Voxer we have
+ // seen cases where the socket is destroyed by non-user code
+ // then handed out again by an agent *before* the 'close' event
+ // is triggered.
+ request1.socket.destroy();
- response.once('close', function() {
- // assert request2 was removed from the queue
- assert(!agent.requests[key]);
- console.log("waiting for request2.onSocket's nextTick");
- process.nextTick(function() {
- // assert that the same socket was not assigned to request2,
- // since it was destroyed.
- assert(request1.socket !== request2.socket);
- assert(!request2.socket.destroyed, 'the socket is destroyed');
+ response.once('close', function() {
+ // assert request2 was removed from the queue
+ assert(!agent.requests[key]);
+ console.log("waiting for request2.onSocket's nextTick");
+ process.nextTick(function() {
+ // assert that the same socket was not assigned to request2,
+ // since it was destroyed.
+ assert(request1.socket !== request2.socket);
+ assert(!request2.socket.destroyed, 'the socket is destroyed');
+ });
});
});
});
-});
-var request2 = http.get(requestOptions, function(response) {
- assert(!request2.socket.destroyed);
- assert(request1.socket.destroyed);
- // assert not reusing the same socket, since it was destroyed.
- assert(request1.socket !== request2.socket);
- console.log('got response2');
- var gotClose = false;
- var gotResponseEnd = false;
- request2.socket.on('close', function() {
- console.log('request2 socket closed');
- gotClose = true;
- done();
- });
- response.pipe(process.stdout);
- response.on('end', function() {
- console.log('response2 done');
- gotResponseEnd = true;
- done();
- });
+ var request2 = http.get(requestOptions, function(response) {
+ assert(!request2.socket.destroyed);
+ assert(request1.socket.destroyed);
+ // assert not reusing the same socket, since it was destroyed.
+ assert(request1.socket !== request2.socket);
+ console.log('got response2');
+ var gotClose = false;
+ var gotResponseEnd = false;
+ request2.socket.on('close', function() {
+ console.log('request2 socket closed');
+ gotClose = true;
+ done();
+ });
+ response.pipe(process.stdout);
+ response.on('end', function() {
+ console.log('response2 done');
+ gotResponseEnd = true;
+ done();
+ });
- function done() {
- if (gotResponseEnd && gotClose)
- server.close();
- }
+ function done() {
+ if (gotResponseEnd && gotClose)
+ server.close();
+ }
+ });
});