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// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_ARM_CODEGEN_ARM_H_
#define V8_ARM_CODEGEN_ARM_H_
namespace v8 {
namespace internal {
// Forward declarations
class DeferredCode;
class RegisterAllocator;
class RegisterFile;
enum InitState { CONST_INIT, NOT_CONST_INIT };
enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF };
// -------------------------------------------------------------------------
// Reference support
// A reference is a C++ stack-allocated object that keeps an ECMA
// reference on the execution stack while in scope. For variables
// the reference is empty, indicating that it isn't necessary to
// store state on the stack for keeping track of references to those.
// For properties, we keep either one (named) or two (indexed) values
// on the execution stack to represent the reference.
class Reference BASE_EMBEDDED {
public:
// The values of the types is important, see size().
enum Type { ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 };
Reference(CodeGenerator* cgen, Expression* expression);
~Reference();
Expression* expression() const { return expression_; }
Type type() const { return type_; }
void set_type(Type value) {
ASSERT(type_ == ILLEGAL);
type_ = value;
}
// The size the reference takes up on the stack.
int size() const { return (type_ == ILLEGAL) ? 0 : type_; }
bool is_illegal() const { return type_ == ILLEGAL; }
bool is_slot() const { return type_ == SLOT; }
bool is_property() const { return type_ == NAMED || type_ == KEYED; }
// Return the name. Only valid for named property references.
Handle<String> GetName();
// Generate code to push the value of the reference on top of the
// expression stack. The reference is expected to be already on top of
// the expression stack, and it is left in place with its value above it.
void GetValue(TypeofState typeof_state);
// Generate code to push the value of a reference on top of the expression
// stack and then spill the stack frame. This function is used temporarily
// while the code generator is being transformed.
inline void GetValueAndSpill(TypeofState typeof_state);
// Generate code to store the value on top of the expression stack in the
// reference. The reference is expected to be immediately below the value
// on the expression stack. The stored value is left in place (with the
// reference intact below it) to support chained assignments.
void SetValue(InitState init_state);
private:
CodeGenerator* cgen_;
Expression* expression_;
Type type_;
};
// -------------------------------------------------------------------------
// Code generation state
// The state is passed down the AST by the code generator (and back up, in
// the form of the state of the label pair). It is threaded through the
// call stack. Constructing a state implicitly pushes it on the owning code
// generator's stack of states, and destroying one implicitly pops it.
class CodeGenState BASE_EMBEDDED {
public:
// Create an initial code generator state. Destroying the initial state
// leaves the code generator with a NULL state.
explicit CodeGenState(CodeGenerator* owner);
// Create a code generator state based on a code generator's current
// state. The new state has its own typeof state and pair of branch
// labels.
CodeGenState(CodeGenerator* owner,
TypeofState typeof_state,
JumpTarget* true_target,
JumpTarget* false_target);
// Destroy a code generator state and restore the owning code generator's
// previous state.
~CodeGenState();
TypeofState typeof_state() const { return typeof_state_; }
JumpTarget* true_target() const { return true_target_; }
JumpTarget* false_target() const { return false_target_; }
private:
CodeGenerator* owner_;
TypeofState typeof_state_;
JumpTarget* true_target_;
JumpTarget* false_target_;
CodeGenState* previous_;
};
// -------------------------------------------------------------------------
// CodeGenerator
class CodeGenerator: public AstVisitor {
public:
// Takes a function literal, generates code for it. This function should only
// be called by compiler.cc.
static Handle<Code> MakeCode(FunctionLiteral* fun,
Handle<Script> script,
bool is_eval);
// Printing of AST, etc. as requested by flags.
static void MakeCodePrologue(FunctionLiteral* fun);
// Allocate and install the code.
static Handle<Code> MakeCodeEpilogue(FunctionLiteral* fun,
MacroAssembler* masm,
Code::Flags flags,
Handle<Script> script);
#ifdef ENABLE_LOGGING_AND_PROFILING
static bool ShouldGenerateLog(Expression* type);
#endif
static void SetFunctionInfo(Handle<JSFunction> fun,
FunctionLiteral* lit,
bool is_toplevel,
Handle<Script> script);
static void RecordPositions(MacroAssembler* masm, int pos);
// Accessors
MacroAssembler* masm() { return masm_; }
VirtualFrame* frame() const { return frame_; }
bool has_valid_frame() const { return frame_ != NULL; }
// Set the virtual frame to be new_frame, with non-frame register
// reference counts given by non_frame_registers. The non-frame
// register reference counts of the old frame are returned in
// non_frame_registers.
void SetFrame(VirtualFrame* new_frame, RegisterFile* non_frame_registers);
void DeleteFrame();
RegisterAllocator* allocator() const { return allocator_; }
CodeGenState* state() { return state_; }
void set_state(CodeGenState* state) { state_ = state; }
void AddDeferred(DeferredCode* code) { deferred_.Add(code); }
static const int kUnknownIntValue = -1;
// Number of instructions used for the JS return sequence. The constant is
// used by the debugger to patch the JS return sequence.
static const int kJSReturnSequenceLength = 4;
private:
// Construction/Destruction
CodeGenerator(int buffer_size, Handle<Script> script, bool is_eval);
virtual ~CodeGenerator() { delete masm_; }
// Accessors
Scope* scope() const { return scope_; }
// Generating deferred code.
void ProcessDeferred();
bool is_eval() { return is_eval_; }
// State
bool has_cc() const { return cc_reg_ != al; }
TypeofState typeof_state() const { return state_->typeof_state(); }
JumpTarget* true_target() const { return state_->true_target(); }
JumpTarget* false_target() const { return state_->false_target(); }
// We don't track loop nesting level on ARM yet.
int loop_nesting() const { return 0; }
// Node visitors.
void VisitStatements(ZoneList<Statement*>* statements);
#define DEF_VISIT(type) \
void Visit##type(type* node);
AST_NODE_LIST(DEF_VISIT)
#undef DEF_VISIT
// Visit a statement and then spill the virtual frame if control flow can
// reach the end of the statement (ie, it does not exit via break,
// continue, return, or throw). This function is used temporarily while
// the code generator is being transformed.
inline void VisitAndSpill(Statement* statement);
// Visit a list of statements and then spill the virtual frame if control
// flow can reach the end of the list.
inline void VisitStatementsAndSpill(ZoneList<Statement*>* statements);
// Main code generation function
void GenCode(FunctionLiteral* fun);
// The following are used by class Reference.
void LoadReference(Reference* ref);
void UnloadReference(Reference* ref);
static MemOperand ContextOperand(Register context, int index) {
return MemOperand(context, Context::SlotOffset(index));
}
MemOperand SlotOperand(Slot* slot, Register tmp);
MemOperand ContextSlotOperandCheckExtensions(Slot* slot,
Register tmp,
Register tmp2,
JumpTarget* slow);
// Expressions
static MemOperand GlobalObject() {
return ContextOperand(cp, Context::GLOBAL_INDEX);
}
void LoadCondition(Expression* x,
TypeofState typeof_state,
JumpTarget* true_target,
JumpTarget* false_target,
bool force_cc);
void Load(Expression* x, TypeofState typeof_state = NOT_INSIDE_TYPEOF);
void LoadGlobal();
void LoadGlobalReceiver(Register scratch);
// Generate code to push the value of an expression on top of the frame
// and then spill the frame fully to memory. This function is used
// temporarily while the code generator is being transformed.
inline void LoadAndSpill(Expression* expression,
TypeofState typeof_state = NOT_INSIDE_TYPEOF);
// Call LoadCondition and then spill the virtual frame unless control flow
// cannot reach the end of the expression (ie, by emitting only
// unconditional jumps to the control targets).
inline void LoadConditionAndSpill(Expression* expression,
TypeofState typeof_state,
JumpTarget* true_target,
JumpTarget* false_target,
bool force_control);
// Read a value from a slot and leave it on top of the expression stack.
void LoadFromSlot(Slot* slot, TypeofState typeof_state);
void LoadFromGlobalSlotCheckExtensions(Slot* slot,
TypeofState typeof_state,
Register tmp,
Register tmp2,
JumpTarget* slow);
// Special code for typeof expressions: Unfortunately, we must
// be careful when loading the expression in 'typeof'
// expressions. We are not allowed to throw reference errors for
// non-existing properties of the global object, so we must make it
// look like an explicit property access, instead of an access
// through the context chain.
void LoadTypeofExpression(Expression* x);
void ToBoolean(JumpTarget* true_target, JumpTarget* false_target);
void GenericBinaryOperation(Token::Value op,
OverwriteMode overwrite_mode,
int known_rhs = kUnknownIntValue);
void Comparison(Condition cc,
Expression* left,
Expression* right,
bool strict = false);
void SmiOperation(Token::Value op,
Handle<Object> value,
bool reversed,
OverwriteMode mode);
void CallWithArguments(ZoneList<Expression*>* arguments, int position);
// Control flow
void Branch(bool if_true, JumpTarget* target);
void CheckStack();
struct InlineRuntimeLUT {
void (CodeGenerator::*method)(ZoneList<Expression*>*);
const char* name;
};
static InlineRuntimeLUT* FindInlineRuntimeLUT(Handle<String> name);
bool CheckForInlineRuntimeCall(CallRuntime* node);
static bool PatchInlineRuntimeEntry(Handle<String> name,
const InlineRuntimeLUT& new_entry,
InlineRuntimeLUT* old_entry);
static Handle<Code> ComputeLazyCompile(int argc);
Handle<JSFunction> BuildBoilerplate(FunctionLiteral* node);
void ProcessDeclarations(ZoneList<Declaration*>* declarations);
static Handle<Code> ComputeCallInitialize(int argc, InLoopFlag in_loop);
// Declare global variables and functions in the given array of
// name/value pairs.
void DeclareGlobals(Handle<FixedArray> pairs);
// Instantiate the function boilerplate.
void InstantiateBoilerplate(Handle<JSFunction> boilerplate);
// Support for type checks.
void GenerateIsSmi(ZoneList<Expression*>* args);
void GenerateIsNonNegativeSmi(ZoneList<Expression*>* args);
void GenerateIsArray(ZoneList<Expression*>* args);
// Support for construct call checks.
void GenerateIsConstructCall(ZoneList<Expression*>* args);
// Support for arguments.length and arguments[?].
void GenerateArgumentsLength(ZoneList<Expression*>* args);
void GenerateArgumentsAccess(ZoneList<Expression*>* args);
// Support for accessing the class and value fields of an object.
void GenerateClassOf(ZoneList<Expression*>* args);
void GenerateValueOf(ZoneList<Expression*>* args);
void GenerateSetValueOf(ZoneList<Expression*>* args);
// Fast support for charCodeAt(n).
void GenerateFastCharCodeAt(ZoneList<Expression*>* args);
// Fast support for object equality testing.
void GenerateObjectEquals(ZoneList<Expression*>* args);
void GenerateLog(ZoneList<Expression*>* args);
// Fast support for Math.random().
void GenerateRandomPositiveSmi(ZoneList<Expression*>* args);
// Fast support for Math.sin and Math.cos.
enum MathOp { SIN, COS };
void GenerateFastMathOp(MathOp op, ZoneList<Expression*>* args);
inline void GenerateMathSin(ZoneList<Expression*>* args);
inline void GenerateMathCos(ZoneList<Expression*>* args);
// Simple condition analysis.
enum ConditionAnalysis {
ALWAYS_TRUE,
ALWAYS_FALSE,
DONT_KNOW
};
ConditionAnalysis AnalyzeCondition(Expression* cond);
// Methods used to indicate which source code is generated for. Source
// positions are collected by the assembler and emitted with the relocation
// information.
void CodeForFunctionPosition(FunctionLiteral* fun);
void CodeForReturnPosition(FunctionLiteral* fun);
void CodeForStatementPosition(Statement* node);
void CodeForSourcePosition(int pos);
#ifdef DEBUG
// True if the registers are valid for entry to a block.
bool HasValidEntryRegisters();
#endif
bool is_eval_; // Tells whether code is generated for eval.
Handle<Script> script_;
List<DeferredCode*> deferred_;
// Assembler
MacroAssembler* masm_; // to generate code
// Code generation state
Scope* scope_;
VirtualFrame* frame_;
RegisterAllocator* allocator_;
Condition cc_reg_;
CodeGenState* state_;
// Jump targets
BreakTarget function_return_;
// True if the function return is shadowed (ie, jumping to the target
// function_return_ does not jump to the true function return, but rather
// to some unlinking code).
bool function_return_is_shadowed_;
static InlineRuntimeLUT kInlineRuntimeLUT[];
friend class VirtualFrame;
friend class JumpTarget;
friend class Reference;
friend class FastCodeGenerator;
friend class CodeGenSelector;
DISALLOW_COPY_AND_ASSIGN(CodeGenerator);
};
class GenericBinaryOpStub : public CodeStub {
public:
GenericBinaryOpStub(Token::Value op,
OverwriteMode mode,
int constant_rhs = CodeGenerator::kUnknownIntValue)
: op_(op),
mode_(mode),
constant_rhs_(constant_rhs),
specialized_on_rhs_(RhsIsOneWeWantToOptimizeFor(op, constant_rhs)) { }
private:
Token::Value op_;
OverwriteMode mode_;
int constant_rhs_;
bool specialized_on_rhs_;
static const int kMaxKnownRhs = 0x40000000;
// Minor key encoding in 16 bits.
class ModeBits: public BitField<OverwriteMode, 0, 2> {};
class OpBits: public BitField<Token::Value, 2, 6> {};
class KnownIntBits: public BitField<int, 8, 8> {};
Major MajorKey() { return GenericBinaryOp; }
int MinorKey() {
// Encode the parameters in a unique 16 bit value.
return OpBits::encode(op_)
| ModeBits::encode(mode_)
| KnownIntBits::encode(MinorKeyForKnownInt());
}
void Generate(MacroAssembler* masm);
void HandleNonSmiBitwiseOp(MacroAssembler* masm);
static bool RhsIsOneWeWantToOptimizeFor(Token::Value op, int constant_rhs) {
if (constant_rhs == CodeGenerator::kUnknownIntValue) return false;
if (op == Token::DIV) return constant_rhs >= 2 && constant_rhs <= 3;
if (op == Token::MOD) {
if (constant_rhs <= 1) return false;
if (constant_rhs <= 10) return true;
if (constant_rhs <= kMaxKnownRhs && IsPowerOf2(constant_rhs)) return true;
return false;
}
return false;
}
int MinorKeyForKnownInt() {
if (!specialized_on_rhs_) return 0;
if (constant_rhs_ <= 10) return constant_rhs_ + 1;
ASSERT(IsPowerOf2(constant_rhs_));
int key = 12;
int d = constant_rhs_;
while ((d & 1) == 0) {
key++;
d >>= 1;
}
return key;
}
const char* GetName() {
switch (op_) {
case Token::ADD: return "GenericBinaryOpStub_ADD";
case Token::SUB: return "GenericBinaryOpStub_SUB";
case Token::MUL: return "GenericBinaryOpStub_MUL";
case Token::DIV: return "GenericBinaryOpStub_DIV";
case Token::MOD: return "GenericBinaryOpStub_MOD";
case Token::BIT_OR: return "GenericBinaryOpStub_BIT_OR";
case Token::BIT_AND: return "GenericBinaryOpStub_BIT_AND";
case Token::BIT_XOR: return "GenericBinaryOpStub_BIT_XOR";
case Token::SAR: return "GenericBinaryOpStub_SAR";
case Token::SHL: return "GenericBinaryOpStub_SHL";
case Token::SHR: return "GenericBinaryOpStub_SHR";
default: return "GenericBinaryOpStub";
}
}
#ifdef DEBUG
void Print() {
if (!specialized_on_rhs_) {
PrintF("GenericBinaryOpStub (%s)\n", Token::String(op_));
} else {
PrintF("GenericBinaryOpStub (%s by %d)\n",
Token::String(op_),
constant_rhs_);
}
}
#endif
};
} } // namespace v8::internal
#endif // V8_ARM_CODEGEN_ARM_H_
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