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|
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/compiler/ast-graph-builder.h"
#include "src/compiler.h"
#include "src/compiler/ast-loop-assignment-analyzer.h"
#include "src/compiler/control-builders.h"
#include "src/compiler/linkage.h"
#include "src/compiler/liveness-analyzer.h"
#include "src/compiler/machine-operator.h"
#include "src/compiler/node-matchers.h"
#include "src/compiler/node-properties.h"
#include "src/compiler/operator-properties.h"
#include "src/compiler/state-values-utils.h"
#include "src/parser.h"
#include "src/scopes.h"
namespace v8 {
namespace internal {
namespace compiler {
// Each expression in the AST is evaluated in a specific context. This context
// decides how the evaluation result is passed up the visitor.
class AstGraphBuilder::AstContext BASE_EMBEDDED {
public:
bool IsEffect() const { return kind_ == Expression::kEffect; }
bool IsValue() const { return kind_ == Expression::kValue; }
bool IsTest() const { return kind_ == Expression::kTest; }
// Determines how to combine the frame state with the value
// that is about to be plugged into this AstContext.
OutputFrameStateCombine GetStateCombine() {
return IsEffect() ? OutputFrameStateCombine::Ignore()
: OutputFrameStateCombine::Push();
}
// Plug a node into this expression context. Call this function in tail
// position in the Visit functions for expressions.
virtual void ProduceValue(Node* value) = 0;
// Unplugs a node from this expression context. Call this to retrieve the
// result of another Visit function that already plugged the context.
virtual Node* ConsumeValue() = 0;
// Shortcut for "context->ProduceValue(context->ConsumeValue())".
void ReplaceValue() { ProduceValue(ConsumeValue()); }
protected:
AstContext(AstGraphBuilder* owner, Expression::Context kind);
virtual ~AstContext();
AstGraphBuilder* owner() const { return owner_; }
Environment* environment() const { return owner_->environment(); }
// We want to be able to assert, in a context-specific way, that the stack
// height makes sense when the context is filled.
#ifdef DEBUG
int original_height_;
#endif
private:
Expression::Context kind_;
AstGraphBuilder* owner_;
AstContext* outer_;
};
// Context to evaluate expression for its side effects only.
class AstGraphBuilder::AstEffectContext final : public AstContext {
public:
explicit AstEffectContext(AstGraphBuilder* owner)
: AstContext(owner, Expression::kEffect) {}
~AstEffectContext() final;
void ProduceValue(Node* value) final;
Node* ConsumeValue() final;
};
// Context to evaluate expression for its value (and side effects).
class AstGraphBuilder::AstValueContext final : public AstContext {
public:
explicit AstValueContext(AstGraphBuilder* owner)
: AstContext(owner, Expression::kValue) {}
~AstValueContext() final;
void ProduceValue(Node* value) final;
Node* ConsumeValue() final;
};
// Context to evaluate expression for a condition value (and side effects).
class AstGraphBuilder::AstTestContext final : public AstContext {
public:
explicit AstTestContext(AstGraphBuilder* owner)
: AstContext(owner, Expression::kTest) {}
~AstTestContext() final;
void ProduceValue(Node* value) final;
Node* ConsumeValue() final;
};
// Scoped class tracking context objects created by the visitor. Represents
// mutations of the context chain within the function body and allows to
// change the current {scope} and {context} during visitation.
class AstGraphBuilder::ContextScope BASE_EMBEDDED {
public:
ContextScope(AstGraphBuilder* builder, Scope* scope, Node* context)
: builder_(builder),
outer_(builder->execution_context()),
scope_(scope),
depth_(builder_->environment()->context_chain_length()) {
builder_->environment()->PushContext(context); // Push.
builder_->set_execution_context(this);
}
~ContextScope() {
builder_->set_execution_context(outer_); // Pop.
builder_->environment()->PopContext();
CHECK_EQ(depth_, builder_->environment()->context_chain_length());
}
// Current scope during visitation.
Scope* scope() const { return scope_; }
private:
AstGraphBuilder* builder_;
ContextScope* outer_;
Scope* scope_;
int depth_;
};
// Scoped class tracking control statements entered by the visitor. There are
// different types of statements participating in this stack to properly track
// local as well as non-local control flow:
// - IterationStatement : Allows proper 'break' and 'continue' behavior.
// - BreakableStatement : Allows 'break' from block and switch statements.
// - TryCatchStatement : Intercepts 'throw' and implicit exceptional edges.
// - TryFinallyStatement: Intercepts 'break', 'continue', 'throw' and 'return'.
class AstGraphBuilder::ControlScope BASE_EMBEDDED {
public:
explicit ControlScope(AstGraphBuilder* builder)
: builder_(builder),
outer_(builder->execution_control()),
context_length_(builder->environment()->context_chain_length()),
stack_height_(builder->environment()->stack_height()) {
builder_->set_execution_control(this); // Push.
}
virtual ~ControlScope() {
builder_->set_execution_control(outer_); // Pop.
}
// Either 'break' or 'continue' to the target statement.
void BreakTo(BreakableStatement* target);
void ContinueTo(BreakableStatement* target);
// Either 'return' or 'throw' the given value.
void ReturnValue(Node* return_value);
void ThrowValue(Node* exception_value);
class DeferredCommands;
protected:
enum Command { CMD_BREAK, CMD_CONTINUE, CMD_RETURN, CMD_THROW };
// Performs one of the above commands on this stack of control scopes. This
// walks through the stack giving each scope a chance to execute or defer the
// given command by overriding the {Execute} method appropriately. Note that
// this also drops extra operands from the environment for each skipped scope.
void PerformCommand(Command cmd, Statement* target, Node* value);
// Interface to execute a given command in this scope. Returning {true} here
// indicates successful execution whereas {false} requests to skip scope.
virtual bool Execute(Command cmd, Statement* target, Node* value) {
// For function-level control.
switch (cmd) {
case CMD_THROW:
builder()->BuildThrow(value);
return true;
case CMD_RETURN:
builder()->BuildReturn(value);
return true;
case CMD_BREAK:
case CMD_CONTINUE:
break;
}
return false;
}
Environment* environment() { return builder_->environment(); }
AstGraphBuilder* builder() const { return builder_; }
int context_length() const { return context_length_; }
int stack_height() const { return stack_height_; }
private:
AstGraphBuilder* builder_;
ControlScope* outer_;
int context_length_;
int stack_height_;
};
// Helper class for a try-finally control scope. It can record intercepted
// control-flow commands that cause entry into a finally-block, and re-apply
// them after again leaving that block. Special tokens are used to identify
// paths going through the finally-block to dispatch after leaving the block.
class AstGraphBuilder::ControlScope::DeferredCommands : public ZoneObject {
public:
explicit DeferredCommands(AstGraphBuilder* owner)
: owner_(owner), deferred_(owner->local_zone()) {}
// One recorded control-flow command.
struct Entry {
Command command; // The command type being applied on this path.
Statement* statement; // The target statement for the command or {NULL}.
Node* token; // A token identifying this particular path.
};
// Records a control-flow command while entering the finally-block. This also
// generates a new dispatch token that identifies one particular path.
Node* RecordCommand(Command cmd, Statement* stmt, Node* value) {
Node* token = NewPathTokenForDeferredCommand();
deferred_.push_back({cmd, stmt, token});
return token;
}
// Returns the dispatch token to be used to identify the implicit fall-through
// path at the end of a try-block into the corresponding finally-block.
Node* GetFallThroughToken() { return NewPathTokenForImplicitFallThrough(); }
// Applies all recorded control-flow commands after the finally-block again.
// This generates a dynamic dispatch on the token from the entry point.
void ApplyDeferredCommands(Node* token, Node* value) {
SwitchBuilder dispatch(owner_, static_cast<int>(deferred_.size()));
dispatch.BeginSwitch();
for (size_t i = 0; i < deferred_.size(); ++i) {
Node* condition = NewPathDispatchCondition(token, deferred_[i].token);
dispatch.BeginLabel(static_cast<int>(i), condition);
dispatch.EndLabel();
}
for (size_t i = 0; i < deferred_.size(); ++i) {
dispatch.BeginCase(static_cast<int>(i));
owner_->execution_control()->PerformCommand(
deferred_[i].command, deferred_[i].statement, value);
dispatch.EndCase();
}
dispatch.EndSwitch();
}
protected:
Node* NewPathTokenForDeferredCommand() {
return owner_->jsgraph()->Constant(static_cast<int>(deferred_.size()));
}
Node* NewPathTokenForImplicitFallThrough() {
return owner_->jsgraph()->Constant(-1);
}
Node* NewPathDispatchCondition(Node* t1, Node* t2) {
// TODO(mstarzinger): This should be machine()->WordEqual(), but our Phi
// nodes all have kRepTagged|kTypeAny, which causes representation mismatch.
return owner_->NewNode(owner_->javascript()->StrictEqual(), t1, t2);
}
private:
AstGraphBuilder* owner_;
ZoneVector<Entry> deferred_;
};
// Control scope implementation for a BreakableStatement.
class AstGraphBuilder::ControlScopeForBreakable : public ControlScope {
public:
ControlScopeForBreakable(AstGraphBuilder* owner, BreakableStatement* target,
ControlBuilder* control)
: ControlScope(owner), target_(target), control_(control) {}
protected:
bool Execute(Command cmd, Statement* target, Node* value) override {
if (target != target_) return false; // We are not the command target.
switch (cmd) {
case CMD_BREAK:
control_->Break();
return true;
case CMD_CONTINUE:
case CMD_THROW:
case CMD_RETURN:
break;
}
return false;
}
private:
BreakableStatement* target_;
ControlBuilder* control_;
};
// Control scope implementation for an IterationStatement.
class AstGraphBuilder::ControlScopeForIteration : public ControlScope {
public:
ControlScopeForIteration(AstGraphBuilder* owner, IterationStatement* target,
LoopBuilder* control)
: ControlScope(owner), target_(target), control_(control) {}
protected:
bool Execute(Command cmd, Statement* target, Node* value) override {
if (target != target_) return false; // We are not the command target.
switch (cmd) {
case CMD_BREAK:
control_->Break();
return true;
case CMD_CONTINUE:
control_->Continue();
return true;
case CMD_THROW:
case CMD_RETURN:
break;
}
return false;
}
private:
BreakableStatement* target_;
LoopBuilder* control_;
};
// Control scope implementation for a TryCatchStatement.
class AstGraphBuilder::ControlScopeForCatch : public ControlScope {
public:
ControlScopeForCatch(AstGraphBuilder* owner, TryCatchBuilder* control)
: ControlScope(owner), control_(control) {
builder()->try_nesting_level_++; // Increment nesting.
builder()->try_catch_nesting_level_++;
}
~ControlScopeForCatch() {
builder()->try_nesting_level_--; // Decrement nesting.
builder()->try_catch_nesting_level_--;
}
protected:
bool Execute(Command cmd, Statement* target, Node* value) override {
switch (cmd) {
case CMD_THROW:
control_->Throw(value);
return true;
case CMD_BREAK:
case CMD_CONTINUE:
case CMD_RETURN:
break;
}
return false;
}
private:
TryCatchBuilder* control_;
};
// Control scope implementation for a TryFinallyStatement.
class AstGraphBuilder::ControlScopeForFinally : public ControlScope {
public:
ControlScopeForFinally(AstGraphBuilder* owner, DeferredCommands* commands,
TryFinallyBuilder* control)
: ControlScope(owner), commands_(commands), control_(control) {
builder()->try_nesting_level_++; // Increment nesting.
}
~ControlScopeForFinally() {
builder()->try_nesting_level_--; // Decrement nesting.
}
protected:
bool Execute(Command cmd, Statement* target, Node* value) override {
Node* token = commands_->RecordCommand(cmd, target, value);
control_->LeaveTry(token, value);
return true;
}
private:
DeferredCommands* commands_;
TryFinallyBuilder* control_;
};
// Helper for generating before and after frame states.
class AstGraphBuilder::FrameStateBeforeAndAfter {
public:
FrameStateBeforeAndAfter(AstGraphBuilder* builder, BailoutId id_before)
: builder_(builder), frame_state_before_(nullptr) {
frame_state_before_ = id_before == BailoutId::None()
? builder_->jsgraph()->EmptyFrameState()
: builder_->environment()->Checkpoint(id_before);
}
void AddToNode(
Node* node, BailoutId id_after,
OutputFrameStateCombine combine = OutputFrameStateCombine::Ignore()) {
int count = OperatorProperties::GetFrameStateInputCount(node->op());
DCHECK_LE(count, 2);
if (count >= 1) {
// Add the frame state for after the operation.
DCHECK_EQ(IrOpcode::kDead,
NodeProperties::GetFrameStateInput(node, 0)->opcode());
Node* frame_state_after =
id_after == BailoutId::None()
? builder_->jsgraph()->EmptyFrameState()
: builder_->environment()->Checkpoint(id_after, combine);
NodeProperties::ReplaceFrameStateInput(node, 0, frame_state_after);
}
if (count >= 2) {
// Add the frame state for before the operation.
DCHECK_EQ(IrOpcode::kDead,
NodeProperties::GetFrameStateInput(node, 1)->opcode());
NodeProperties::ReplaceFrameStateInput(node, 1, frame_state_before_);
}
}
private:
AstGraphBuilder* builder_;
Node* frame_state_before_;
};
AstGraphBuilder::AstGraphBuilder(Zone* local_zone, CompilationInfo* info,
JSGraph* jsgraph, LoopAssignmentAnalysis* loop)
: isolate_(info->isolate()),
local_zone_(local_zone),
info_(info),
jsgraph_(jsgraph),
environment_(nullptr),
ast_context_(nullptr),
globals_(0, local_zone),
execution_control_(nullptr),
execution_context_(nullptr),
try_catch_nesting_level_(0),
try_nesting_level_(0),
input_buffer_size_(0),
input_buffer_(nullptr),
exit_controls_(local_zone),
loop_assignment_analysis_(loop),
state_values_cache_(jsgraph),
liveness_analyzer_(static_cast<size_t>(info->scope()->num_stack_slots()),
local_zone),
frame_state_function_info_(common()->CreateFrameStateFunctionInfo(
FrameStateType::kJavaScriptFunction, info->num_parameters() + 1,
info->scope()->num_stack_slots(), info->shared_info(),
CALL_MAINTAINS_NATIVE_CONTEXT)) {
InitializeAstVisitor(info->isolate());
}
Node* AstGraphBuilder::GetFunctionClosureForContext() {
Scope* closure_scope = current_scope()->ClosureScope();
if (closure_scope->is_script_scope() ||
closure_scope->is_module_scope()) {
// Contexts nested in the native context have a canonical empty function as
// their closure, not the anonymous closure containing the global code.
// Pass a SMI sentinel and let the runtime look up the empty function.
return jsgraph()->SmiConstant(0);
} else {
DCHECK(closure_scope->is_function_scope());
return GetFunctionClosure();
}
}
Node* AstGraphBuilder::GetFunctionClosure() {
if (!function_closure_.is_set()) {
const Operator* op = common()->Parameter(
Linkage::kJSFunctionCallClosureParamIndex, "%closure");
Node* node = NewNode(op, graph()->start());
function_closure_.set(node);
}
return function_closure_.get();
}
Node* AstGraphBuilder::GetFunctionContext() {
if (!function_context_.is_set()) {
// Parameter (arity + 2) is special for the outer context of the function
const Operator* op = common()->Parameter(
info()->num_parameters_including_this() + 1, "%context");
Node* node = NewNode(op, graph()->start());
function_context_.set(node);
}
return function_context_.get();
}
bool AstGraphBuilder::CreateGraph(bool stack_check) {
Scope* scope = info()->scope();
DCHECK(graph() != NULL);
// Set up the basic structure of the graph. Outputs for {Start} are the formal
// parameters (including the receiver) plus number of arguments, context and
// closure.
int actual_parameter_count = info()->num_parameters_including_this() + 3;
graph()->SetStart(graph()->NewNode(common()->Start(actual_parameter_count)));
// Initialize the top-level environment.
Environment env(this, scope, graph()->start());
set_environment(&env);
if (info()->is_osr()) {
// Use OSR normal entry as the start of the top-level environment.
// It will be replaced with {Dead} after typing and optimizations.
NewNode(common()->OsrNormalEntry());
}
// Initialize the incoming context.
ContextScope incoming(this, scope, GetFunctionContext());
// Initialize control scope.
ControlScope control(this);
// TODO(mstarzinger): For now we cannot assume that the {this} parameter is
// not {the_hole}, because for derived classes {this} has a TDZ and the
// JSConstructStubForDerived magically passes {the_hole} as a receiver.
if (scope->has_this_declaration() && scope->receiver()->is_const_mode()) {
env.RawParameterBind(0, jsgraph()->TheHoleConstant());
}
// Build local context only if there are context allocated variables.
if (info()->num_heap_slots() > 0) {
// Push a new inner context scope for the current activation.
Node* inner_context = BuildLocalActivationContext(GetFunctionContext());
ContextScope top_context(this, scope, inner_context);
CreateGraphBody(stack_check);
} else {
// Simply use the outer function context in building the graph.
CreateGraphBody(stack_check);
}
// Finish the basic structure of the graph.
DCHECK_NE(0u, exit_controls_.size());
int const input_count = static_cast<int>(exit_controls_.size());
Node** const inputs = &exit_controls_.front();
Node* end = graph()->NewNode(common()->End(input_count), input_count, inputs);
graph()->SetEnd(end);
// Compute local variable liveness information and use it to relax
// frame states.
ClearNonLiveSlotsInFrameStates();
// Failures indicated by stack overflow.
return !HasStackOverflow();
}
void AstGraphBuilder::CreateGraphBody(bool stack_check) {
Scope* scope = info()->scope();
// Build the arguments object if it is used.
BuildArgumentsObject(scope->arguments());
// Build assignment to {.this_function} variable if it is used.
BuildThisFunctionVariable(scope->this_function_var());
// Build assignment to {new.target} variable if it is used.
BuildNewTargetVariable(scope->new_target_var());
// Emit tracing call if requested to do so.
if (FLAG_trace) {
NewNode(javascript()->CallRuntime(Runtime::kTraceEnter, 0));
}
// Visit illegal re-declaration and bail out if it exists.
if (scope->HasIllegalRedeclaration()) {
VisitForEffect(scope->GetIllegalRedeclaration());
return;
}
// Visit declarations within the function scope.
VisitDeclarations(scope->declarations());
// Build a stack-check before the body.
if (stack_check) {
Node* node = NewNode(javascript()->StackCheck());
PrepareFrameState(node, BailoutId::FunctionEntry());
}
// Visit statements in the function body.
VisitStatements(info()->literal()->body());
// Emit tracing call if requested to do so.
if (FLAG_trace) {
// TODO(mstarzinger): Only traces implicit return.
Node* return_value = jsgraph()->UndefinedConstant();
NewNode(javascript()->CallRuntime(Runtime::kTraceExit, 1), return_value);
}
// Return 'undefined' in case we can fall off the end.
BuildReturn(jsgraph()->UndefinedConstant());
}
void AstGraphBuilder::ClearNonLiveSlotsInFrameStates() {
if (!FLAG_analyze_environment_liveness ||
!info()->is_deoptimization_enabled()) {
return;
}
NonLiveFrameStateSlotReplacer replacer(
&state_values_cache_, jsgraph()->UndefinedConstant(),
liveness_analyzer()->local_count(), local_zone());
Variable* arguments = info()->scope()->arguments();
if (arguments != nullptr && arguments->IsStackAllocated()) {
replacer.MarkPermanentlyLive(arguments->index());
}
liveness_analyzer()->Run(&replacer);
if (FLAG_trace_environment_liveness) {
OFStream os(stdout);
liveness_analyzer()->Print(os);
}
}
// Gets the bailout id just before reading a variable proxy, but only for
// unallocated variables.
static BailoutId BeforeId(VariableProxy* proxy) {
return proxy->var()->IsUnallocatedOrGlobalSlot() ? proxy->BeforeId()
: BailoutId::None();
}
static const char* GetDebugParameterName(Zone* zone, Scope* scope, int index) {
#if DEBUG
const AstRawString* name = scope->parameter(index)->raw_name();
if (name && name->length() > 0) {
char* data = zone->NewArray<char>(name->length() + 1);
data[name->length()] = 0;
memcpy(data, name->raw_data(), name->length());
return data;
}
#endif
return nullptr;
}
AstGraphBuilder::Environment::Environment(AstGraphBuilder* builder,
Scope* scope,
Node* control_dependency)
: builder_(builder),
parameters_count_(scope->num_parameters() + 1),
locals_count_(scope->num_stack_slots()),
liveness_block_(IsLivenessAnalysisEnabled()
? builder_->liveness_analyzer()->NewBlock()
: nullptr),
values_(builder_->local_zone()),
contexts_(builder_->local_zone()),
control_dependency_(control_dependency),
effect_dependency_(control_dependency),
parameters_node_(nullptr),
locals_node_(nullptr),
stack_node_(nullptr) {
DCHECK_EQ(scope->num_parameters() + 1, parameters_count());
// Bind the receiver variable.
int param_num = 0;
if (builder->info()->is_this_defined()) {
const Operator* op = common()->Parameter(param_num++, "%this");
Node* receiver = builder->graph()->NewNode(op, builder->graph()->start());
values()->push_back(receiver);
} else {
values()->push_back(builder->jsgraph()->UndefinedConstant());
}
// Bind all parameter variables. The parameter indices are shifted by 1
// (receiver is variable index -1 but {Parameter} node index 0 and located at
// index 0 in the environment).
for (int i = 0; i < scope->num_parameters(); ++i) {
const char* debug_name = GetDebugParameterName(graph()->zone(), scope, i);
const Operator* op = common()->Parameter(param_num++, debug_name);
Node* parameter = builder->graph()->NewNode(op, builder->graph()->start());
values()->push_back(parameter);
}
// Bind all local variables to undefined.
Node* undefined_constant = builder->jsgraph()->UndefinedConstant();
values()->insert(values()->end(), locals_count(), undefined_constant);
}
AstGraphBuilder::Environment::Environment(AstGraphBuilder::Environment* copy,
LivenessAnalyzerBlock* liveness_block)
: builder_(copy->builder_),
parameters_count_(copy->parameters_count_),
locals_count_(copy->locals_count_),
liveness_block_(liveness_block),
values_(copy->zone()),
contexts_(copy->zone()),
control_dependency_(copy->control_dependency_),
effect_dependency_(copy->effect_dependency_),
parameters_node_(copy->parameters_node_),
locals_node_(copy->locals_node_),
stack_node_(copy->stack_node_) {
const size_t kStackEstimate = 7; // optimum from experimentation!
values_.reserve(copy->values_.size() + kStackEstimate);
values_.insert(values_.begin(), copy->values_.begin(), copy->values_.end());
contexts_.reserve(copy->contexts_.size());
contexts_.insert(contexts_.begin(), copy->contexts_.begin(),
copy->contexts_.end());
}
void AstGraphBuilder::Environment::Bind(Variable* variable, Node* node) {
DCHECK(variable->IsStackAllocated());
if (variable->IsParameter()) {
// The parameter indices are shifted by 1 (receiver is variable
// index -1 but located at index 0 in the environment).
values()->at(variable->index() + 1) = node;
} else {
DCHECK(variable->IsStackLocal());
values()->at(variable->index() + parameters_count_) = node;
DCHECK(IsLivenessBlockConsistent());
if (liveness_block() != nullptr) {
liveness_block()->Bind(variable->index());
}
}
}
Node* AstGraphBuilder::Environment::Lookup(Variable* variable) {
DCHECK(variable->IsStackAllocated());
if (variable->IsParameter()) {
// The parameter indices are shifted by 1 (receiver is variable
// index -1 but located at index 0 in the environment).
return values()->at(variable->index() + 1);
} else {
DCHECK(variable->IsStackLocal());
DCHECK(IsLivenessBlockConsistent());
if (liveness_block() != nullptr) {
liveness_block()->Lookup(variable->index());
}
return values()->at(variable->index() + parameters_count_);
}
}
void AstGraphBuilder::Environment::MarkAllLocalsLive() {
DCHECK(IsLivenessBlockConsistent());
if (liveness_block() != nullptr) {
for (int i = 0; i < locals_count_; i++) {
liveness_block()->Lookup(i);
}
}
}
void AstGraphBuilder::Environment::RawParameterBind(int index, Node* node) {
DCHECK_LT(index, parameters_count());
values()->at(index) = node;
}
Node* AstGraphBuilder::Environment::RawParameterLookup(int index) {
DCHECK_LT(index, parameters_count());
return values()->at(index);
}
AstGraphBuilder::Environment*
AstGraphBuilder::Environment::CopyForConditional() {
LivenessAnalyzerBlock* copy_liveness_block = nullptr;
if (liveness_block() != nullptr) {
copy_liveness_block =
builder_->liveness_analyzer()->NewBlock(liveness_block());
liveness_block_ = builder_->liveness_analyzer()->NewBlock(liveness_block());
}
return new (zone()) Environment(this, copy_liveness_block);
}
AstGraphBuilder::Environment*
AstGraphBuilder::Environment::CopyAsUnreachable() {
Environment* env = new (zone()) Environment(this, nullptr);
env->MarkAsUnreachable();
return env;
}
AstGraphBuilder::Environment*
AstGraphBuilder::Environment::CopyAndShareLiveness() {
if (liveness_block() != nullptr) {
// Finish the current liveness block before copying.
liveness_block_ = builder_->liveness_analyzer()->NewBlock(liveness_block());
}
Environment* env = new (zone()) Environment(this, liveness_block());
return env;
}
AstGraphBuilder::Environment* AstGraphBuilder::Environment::CopyForLoop(
BitVector* assigned, bool is_osr) {
PrepareForLoop(assigned, is_osr);
return CopyAndShareLiveness();
}
void AstGraphBuilder::Environment::UpdateStateValues(Node** state_values,
int offset, int count) {
bool should_update = false;
Node** env_values = (count == 0) ? nullptr : &values()->at(offset);
if (*state_values == NULL || (*state_values)->InputCount() != count) {
should_update = true;
} else {
DCHECK(static_cast<size_t>(offset + count) <= values()->size());
for (int i = 0; i < count; i++) {
if ((*state_values)->InputAt(i) != env_values[i]) {
should_update = true;
break;
}
}
}
if (should_update) {
const Operator* op = common()->StateValues(count);
(*state_values) = graph()->NewNode(op, count, env_values);
}
}
void AstGraphBuilder::Environment::UpdateStateValuesWithCache(
Node** state_values, int offset, int count) {
Node** env_values = (count == 0) ? nullptr : &values()->at(offset);
*state_values = builder_->state_values_cache_.GetNodeForValues(
env_values, static_cast<size_t>(count));
}
Node* AstGraphBuilder::Environment::Checkpoint(
BailoutId ast_id, OutputFrameStateCombine combine) {
if (!builder()->info()->is_deoptimization_enabled()) {
return builder()->jsgraph()->EmptyFrameState();
}
UpdateStateValues(¶meters_node_, 0, parameters_count());
UpdateStateValuesWithCache(&locals_node_, parameters_count(), locals_count());
UpdateStateValues(&stack_node_, parameters_count() + locals_count(),
stack_height());
const Operator* op = common()->FrameState(
ast_id, combine, builder()->frame_state_function_info());
Node* result = graph()->NewNode(op, parameters_node_, locals_node_,
stack_node_, builder()->current_context(),
builder()->GetFunctionClosure(),
builder()->graph()->start());
DCHECK(IsLivenessBlockConsistent());
if (liveness_block() != nullptr) {
liveness_block()->Checkpoint(result);
}
return result;
}
bool AstGraphBuilder::Environment::IsLivenessAnalysisEnabled() {
return FLAG_analyze_environment_liveness &&
builder()->info()->is_deoptimization_enabled();
}
bool AstGraphBuilder::Environment::IsLivenessBlockConsistent() {
return (!IsLivenessAnalysisEnabled() || IsMarkedAsUnreachable()) ==
(liveness_block() == nullptr);
}
AstGraphBuilder::AstContext::AstContext(AstGraphBuilder* own,
Expression::Context kind)
: kind_(kind), owner_(own), outer_(own->ast_context()) {
owner()->set_ast_context(this); // Push.
#ifdef DEBUG
original_height_ = environment()->stack_height();
#endif
}
AstGraphBuilder::AstContext::~AstContext() {
owner()->set_ast_context(outer_); // Pop.
}
AstGraphBuilder::AstEffectContext::~AstEffectContext() {
DCHECK(environment()->stack_height() == original_height_);
}
AstGraphBuilder::AstValueContext::~AstValueContext() {
DCHECK(environment()->stack_height() == original_height_ + 1);
}
AstGraphBuilder::AstTestContext::~AstTestContext() {
DCHECK(environment()->stack_height() == original_height_ + 1);
}
void AstGraphBuilder::AstEffectContext::ProduceValue(Node* value) {
// The value is ignored.
}
void AstGraphBuilder::AstValueContext::ProduceValue(Node* value) {
environment()->Push(value);
}
void AstGraphBuilder::AstTestContext::ProduceValue(Node* value) {
environment()->Push(owner()->BuildToBoolean(value));
}
Node* AstGraphBuilder::AstEffectContext::ConsumeValue() { return NULL; }
Node* AstGraphBuilder::AstValueContext::ConsumeValue() {
return environment()->Pop();
}
Node* AstGraphBuilder::AstTestContext::ConsumeValue() {
return environment()->Pop();
}
Scope* AstGraphBuilder::current_scope() const {
return execution_context_->scope();
}
Node* AstGraphBuilder::current_context() const {
return environment()->Context();
}
void AstGraphBuilder::ControlScope::PerformCommand(Command command,
Statement* target,
Node* value) {
Environment* env = environment()->CopyAsUnreachable();
ControlScope* current = this;
while (current != NULL) {
environment()->TrimStack(current->stack_height());
environment()->TrimContextChain(current->context_length());
if (current->Execute(command, target, value)) break;
current = current->outer_;
}
builder()->set_environment(env);
DCHECK(current != NULL); // Always handled (unless stack is malformed).
}
void AstGraphBuilder::ControlScope::BreakTo(BreakableStatement* stmt) {
PerformCommand(CMD_BREAK, stmt, builder()->jsgraph()->TheHoleConstant());
}
void AstGraphBuilder::ControlScope::ContinueTo(BreakableStatement* stmt) {
PerformCommand(CMD_CONTINUE, stmt, builder()->jsgraph()->TheHoleConstant());
}
void AstGraphBuilder::ControlScope::ReturnValue(Node* return_value) {
PerformCommand(CMD_RETURN, nullptr, return_value);
}
void AstGraphBuilder::ControlScope::ThrowValue(Node* exception_value) {
PerformCommand(CMD_THROW, nullptr, exception_value);
}
void AstGraphBuilder::VisitForValueOrNull(Expression* expr) {
if (expr == NULL) {
return environment()->Push(jsgraph()->NullConstant());
}
VisitForValue(expr);
}
void AstGraphBuilder::VisitForValueOrTheHole(Expression* expr) {
if (expr == NULL) {
return environment()->Push(jsgraph()->TheHoleConstant());
}
VisitForValue(expr);
}
void AstGraphBuilder::VisitForValues(ZoneList<Expression*>* exprs) {
for (int i = 0; i < exprs->length(); ++i) {
VisitForValue(exprs->at(i));
}
}
void AstGraphBuilder::VisitForValue(Expression* expr) {
AstValueContext for_value(this);
if (!CheckStackOverflow()) {
expr->Accept(this);
} else {
ast_context()->ProduceValue(jsgraph()->UndefinedConstant());
}
}
void AstGraphBuilder::VisitForEffect(Expression* expr) {
AstEffectContext for_effect(this);
if (!CheckStackOverflow()) {
expr->Accept(this);
} else {
ast_context()->ProduceValue(jsgraph()->UndefinedConstant());
}
}
void AstGraphBuilder::VisitForTest(Expression* expr) {
AstTestContext for_condition(this);
if (!CheckStackOverflow()) {
expr->Accept(this);
} else {
ast_context()->ProduceValue(jsgraph()->UndefinedConstant());
}
}
void AstGraphBuilder::Visit(Expression* expr) {
// Reuses enclosing AstContext.
if (!CheckStackOverflow()) {
expr->Accept(this);
} else {
ast_context()->ProduceValue(jsgraph()->UndefinedConstant());
}
}
void AstGraphBuilder::VisitVariableDeclaration(VariableDeclaration* decl) {
Variable* variable = decl->proxy()->var();
VariableMode mode = decl->mode();
bool hole_init = mode == CONST || mode == CONST_LEGACY || mode == LET;
switch (variable->location()) {
case VariableLocation::GLOBAL:
case VariableLocation::UNALLOCATED: {
Handle<Oddball> value = variable->binding_needs_init()
? isolate()->factory()->the_hole_value()
: isolate()->factory()->undefined_value();
globals()->push_back(variable->name());
globals()->push_back(value);
break;
}
case VariableLocation::PARAMETER:
case VariableLocation::LOCAL:
if (hole_init) {
Node* value = jsgraph()->TheHoleConstant();
environment()->Bind(variable, value);
}
break;
case VariableLocation::CONTEXT:
if (hole_init) {
Node* value = jsgraph()->TheHoleConstant();
const Operator* op = javascript()->StoreContext(0, variable->index());
NewNode(op, current_context(), value);
}
break;
case VariableLocation::LOOKUP:
UNIMPLEMENTED();
}
}
void AstGraphBuilder::VisitFunctionDeclaration(FunctionDeclaration* decl) {
Variable* variable = decl->proxy()->var();
switch (variable->location()) {
case VariableLocation::GLOBAL:
case VariableLocation::UNALLOCATED: {
Handle<SharedFunctionInfo> function = Compiler::GetSharedFunctionInfo(
decl->fun(), info()->script(), info());
// Check for stack-overflow exception.
if (function.is_null()) return SetStackOverflow();
globals()->push_back(variable->name());
globals()->push_back(function);
break;
}
case VariableLocation::PARAMETER:
case VariableLocation::LOCAL: {
VisitForValue(decl->fun());
Node* value = environment()->Pop();
environment()->Bind(variable, value);
break;
}
case VariableLocation::CONTEXT: {
VisitForValue(decl->fun());
Node* value = environment()->Pop();
const Operator* op = javascript()->StoreContext(0, variable->index());
NewNode(op, current_context(), value);
break;
}
case VariableLocation::LOOKUP:
UNIMPLEMENTED();
}
}
void AstGraphBuilder::VisitImportDeclaration(ImportDeclaration* decl) {
UNREACHABLE();
}
void AstGraphBuilder::VisitExportDeclaration(ExportDeclaration* decl) {
UNREACHABLE();
}
void AstGraphBuilder::VisitBlock(Block* stmt) {
BlockBuilder block(this);
ControlScopeForBreakable scope(this, stmt, &block);
if (stmt->labels() != NULL) block.BeginBlock();
if (stmt->scope() == NULL) {
// Visit statements in the same scope, no declarations.
VisitStatements(stmt->statements());
} else {
// Visit declarations and statements in a block scope.
if (stmt->scope()->NeedsContext()) {
Node* context = BuildLocalBlockContext(stmt->scope());
ContextScope scope(this, stmt->scope(), context);
VisitDeclarations(stmt->scope()->declarations());
VisitStatements(stmt->statements());
} else {
VisitDeclarations(stmt->scope()->declarations());
VisitStatements(stmt->statements());
}
}
if (stmt->labels() != NULL) block.EndBlock();
}
void AstGraphBuilder::VisitExpressionStatement(ExpressionStatement* stmt) {
VisitForEffect(stmt->expression());
}
void AstGraphBuilder::VisitEmptyStatement(EmptyStatement* stmt) {
// Do nothing.
}
void AstGraphBuilder::VisitSloppyBlockFunctionStatement(
SloppyBlockFunctionStatement* stmt) {
Visit(stmt->statement());
}
void AstGraphBuilder::VisitIfStatement(IfStatement* stmt) {
IfBuilder compare_if(this);
VisitForTest(stmt->condition());
Node* condition = environment()->Pop();
compare_if.If(condition);
compare_if.Then();
Visit(stmt->then_statement());
compare_if.Else();
Visit(stmt->else_statement());
compare_if.End();
}
void AstGraphBuilder::VisitContinueStatement(ContinueStatement* stmt) {
execution_control()->ContinueTo(stmt->target());
}
void AstGraphBuilder::VisitBreakStatement(BreakStatement* stmt) {
execution_control()->BreakTo(stmt->target());
}
void AstGraphBuilder::VisitReturnStatement(ReturnStatement* stmt) {
VisitForValue(stmt->expression());
Node* result = environment()->Pop();
execution_control()->ReturnValue(result);
}
void AstGraphBuilder::VisitWithStatement(WithStatement* stmt) {
VisitForValue(stmt->expression());
Node* value = environment()->Pop();
const Operator* op = javascript()->CreateWithContext();
Node* context = NewNode(op, value, GetFunctionClosureForContext());
PrepareFrameState(context, stmt->EntryId());
VisitInScope(stmt->statement(), stmt->scope(), context);
}
void AstGraphBuilder::VisitSwitchStatement(SwitchStatement* stmt) {
ZoneList<CaseClause*>* clauses = stmt->cases();
SwitchBuilder compare_switch(this, clauses->length());
ControlScopeForBreakable scope(this, stmt, &compare_switch);
compare_switch.BeginSwitch();
int default_index = -1;
// Keep the switch value on the stack until a case matches.
VisitForValue(stmt->tag());
Node* tag = environment()->Top();
// Iterate over all cases and create nodes for label comparison.
for (int i = 0; i < clauses->length(); i++) {
CaseClause* clause = clauses->at(i);
// The default is not a test, remember index.
if (clause->is_default()) {
default_index = i;
continue;
}
// Create nodes to perform label comparison as if via '==='. The switch
// value is still on the operand stack while the label is evaluated.
VisitForValue(clause->label());
Node* label = environment()->Pop();
const Operator* op = javascript()->StrictEqual();
Node* condition = NewNode(op, tag, label);
compare_switch.BeginLabel(i, condition);
// Discard the switch value at label match.
environment()->Pop();
compare_switch.EndLabel();
}
// Discard the switch value and mark the default case.
environment()->Pop();
if (default_index >= 0) {
compare_switch.DefaultAt(default_index);
}
// Iterate over all cases and create nodes for case bodies.
for (int i = 0; i < clauses->length(); i++) {
CaseClause* clause = clauses->at(i);
compare_switch.BeginCase(i);
VisitStatements(clause->statements());
compare_switch.EndCase();
}
compare_switch.EndSwitch();
}
void AstGraphBuilder::VisitDoWhileStatement(DoWhileStatement* stmt) {
LoopBuilder while_loop(this);
while_loop.BeginLoop(GetVariablesAssignedInLoop(stmt), CheckOsrEntry(stmt));
VisitIterationBody(stmt, &while_loop);
while_loop.EndBody();
VisitForTest(stmt->cond());
Node* condition = environment()->Pop();
while_loop.BreakUnless(condition);
while_loop.EndLoop();
}
void AstGraphBuilder::VisitWhileStatement(WhileStatement* stmt) {
LoopBuilder while_loop(this);
while_loop.BeginLoop(GetVariablesAssignedInLoop(stmt), CheckOsrEntry(stmt));
VisitForTest(stmt->cond());
Node* condition = environment()->Pop();
while_loop.BreakUnless(condition);
VisitIterationBody(stmt, &while_loop);
while_loop.EndBody();
while_loop.EndLoop();
}
void AstGraphBuilder::VisitForStatement(ForStatement* stmt) {
LoopBuilder for_loop(this);
VisitIfNotNull(stmt->init());
for_loop.BeginLoop(GetVariablesAssignedInLoop(stmt), CheckOsrEntry(stmt));
if (stmt->cond() != NULL) {
VisitForTest(stmt->cond());
Node* condition = environment()->Pop();
for_loop.BreakUnless(condition);
} else {
for_loop.BreakUnless(jsgraph()->TrueConstant());
}
VisitIterationBody(stmt, &for_loop);
for_loop.EndBody();
VisitIfNotNull(stmt->next());
for_loop.EndLoop();
}
void AstGraphBuilder::VisitForInStatement(ForInStatement* stmt) {
VisitForValue(stmt->subject());
Node* object = environment()->Pop();
BlockBuilder for_block(this);
for_block.BeginBlock();
// Check for null or undefined before entering loop.
Node* is_null_cond =
NewNode(javascript()->StrictEqual(), object, jsgraph()->NullConstant());
for_block.BreakWhen(is_null_cond, BranchHint::kFalse);
Node* is_undefined_cond = NewNode(javascript()->StrictEqual(), object,
jsgraph()->UndefinedConstant());
for_block.BreakWhen(is_undefined_cond, BranchHint::kFalse);
{
// Convert object to jsobject.
object = BuildToObject(object, stmt->ToObjectId());
environment()->Push(object);
// Prepare for-in cache.
Node* prepare = NewNode(javascript()->ForInPrepare(), object);
PrepareFrameState(prepare, stmt->EnumId(), OutputFrameStateCombine::Push());
Node* cache_type = NewNode(common()->Projection(0), prepare);
Node* cache_array = NewNode(common()->Projection(1), prepare);
Node* cache_length = NewNode(common()->Projection(2), prepare);
// Construct the rest of the environment.
environment()->Push(cache_type);
environment()->Push(cache_array);
environment()->Push(cache_length);
environment()->Push(jsgraph()->ZeroConstant());
// Build the actual loop body.
LoopBuilder for_loop(this);
for_loop.BeginLoop(GetVariablesAssignedInLoop(stmt), CheckOsrEntry(stmt));
{
// These stack values are renamed in the case of OSR, so reload them
// from the environment.
Node* index = environment()->Peek(0);
Node* cache_length = environment()->Peek(1);
Node* cache_array = environment()->Peek(2);
Node* cache_type = environment()->Peek(3);
Node* object = environment()->Peek(4);
// Check loop termination condition.
Node* exit_cond = NewNode(javascript()->ForInDone(), index, cache_length);
for_loop.BreakWhen(exit_cond);
// Compute the next enumerated value.
Node* value = NewNode(javascript()->ForInNext(), object, cache_array,
cache_type, index);
PrepareFrameState(value, stmt->FilterId(),
OutputFrameStateCombine::Push());
IfBuilder test_value(this);
Node* test_value_cond = NewNode(javascript()->StrictEqual(), value,
jsgraph()->UndefinedConstant());
test_value.If(test_value_cond, BranchHint::kFalse);
test_value.Then();
test_value.Else();
{
// Bind value and do loop body.
VectorSlotPair feedback =
CreateVectorSlotPair(stmt->EachFeedbackSlot());
VisitForInAssignment(stmt->each(), value, feedback, stmt->FilterId(),
stmt->AssignmentId());
VisitIterationBody(stmt, &for_loop);
}
test_value.End();
index = environment()->Peek(0);
for_loop.EndBody();
// Increment counter and continue.
index = NewNode(javascript()->ForInStep(), index);
environment()->Poke(0, index);
}
for_loop.EndLoop();
environment()->Drop(5);
}
for_block.EndBlock();
}
void AstGraphBuilder::VisitForOfStatement(ForOfStatement* stmt) {
LoopBuilder for_loop(this);
VisitForEffect(stmt->assign_iterator());
for_loop.BeginLoop(GetVariablesAssignedInLoop(stmt), CheckOsrEntry(stmt));
VisitForEffect(stmt->next_result());
VisitForTest(stmt->result_done());
Node* condition = environment()->Pop();
for_loop.BreakWhen(condition);
VisitForEffect(stmt->assign_each());
VisitIterationBody(stmt, &for_loop);
for_loop.EndBody();
for_loop.EndLoop();
}
void AstGraphBuilder::VisitTryCatchStatement(TryCatchStatement* stmt) {
TryCatchBuilder try_control(this);
// Evaluate the try-block inside a control scope. This simulates a handler
// that is intercepting 'throw' control commands.
try_control.BeginTry();
{
ControlScopeForCatch scope(this, &try_control);
STATIC_ASSERT(TryBlockConstant::kElementCount == 1);
environment()->Push(current_context());
Visit(stmt->try_block());
environment()->Pop();
}
try_control.EndTry();
// Insert lazy bailout point.
// TODO(mstarzinger): We are only using a 'call' to get a lazy bailout
// point. Ideally, we whould not re-enter optimized code when deoptimized
// lazily. Tracked by issue v8:4195.
NewNode(common()->LazyBailout(),
jsgraph()->ZeroConstant(), // dummy target.
environment()->Checkpoint(stmt->HandlerId())); // frame state.
// Clear message object as we enter the catch block.
Node* the_hole = jsgraph()->TheHoleConstant();
NewNode(javascript()->StoreMessage(), the_hole);
// Create a catch scope that binds the exception.
Node* exception = try_control.GetExceptionNode();
Handle<String> name = stmt->variable()->name();
const Operator* op = javascript()->CreateCatchContext(name);
Node* context = NewNode(op, exception, GetFunctionClosureForContext());
// Evaluate the catch-block.
VisitInScope(stmt->catch_block(), stmt->scope(), context);
try_control.EndCatch();
}
void AstGraphBuilder::VisitTryFinallyStatement(TryFinallyStatement* stmt) {
TryFinallyBuilder try_control(this);
// We keep a record of all paths that enter the finally-block to be able to
// dispatch to the correct continuation point after the statements in the
// finally-block have been evaluated.
//
// The try-finally construct can enter the finally-block in three ways:
// 1. By exiting the try-block normally, falling through at the end.
// 2. By exiting the try-block with a function-local control flow transfer
// (i.e. through break/continue/return statements).
// 3. By exiting the try-block with a thrown exception.
Node* fallthrough_result = jsgraph()->TheHoleConstant();
ControlScope::DeferredCommands* commands =
new (local_zone()) ControlScope::DeferredCommands(this);
// Evaluate the try-block inside a control scope. This simulates a handler
// that is intercepting all control commands.
try_control.BeginTry();
{
ControlScopeForFinally scope(this, commands, &try_control);
STATIC_ASSERT(TryBlockConstant::kElementCount == 1);
environment()->Push(current_context());
Visit(stmt->try_block());
environment()->Pop();
}
try_control.EndTry(commands->GetFallThroughToken(), fallthrough_result);
// Insert lazy bailout point.
// TODO(mstarzinger): We are only using a 'call' to get a lazy bailout
// point. Ideally, we whould not re-enter optimized code when deoptimized
// lazily. Tracked by issue v8:4195.
NewNode(common()->LazyBailout(),
jsgraph()->ZeroConstant(), // dummy target.
environment()->Checkpoint(stmt->HandlerId())); // frame state.
// The result value semantics depend on how the block was entered:
// - ReturnStatement: It represents the return value being returned.
// - ThrowStatement: It represents the exception being thrown.
// - BreakStatement/ContinueStatement: Filled with the hole.
// - Falling through into finally-block: Filled with the hole.
Node* result = try_control.GetResultValueNode();
Node* token = try_control.GetDispatchTokenNode();
// The result value, dispatch token and message is expected on the operand
// stack (this is in sync with FullCodeGenerator::EnterFinallyBlock).
Node* message = NewNode(javascript()->LoadMessage());
environment()->Push(token); // TODO(mstarzinger): Cook token!
environment()->Push(result);
environment()->Push(message);
// Clear message object as we enter the finally block.
Node* the_hole = jsgraph()->TheHoleConstant();
NewNode(javascript()->StoreMessage(), the_hole);
// Evaluate the finally-block.
Visit(stmt->finally_block());
try_control.EndFinally();
// The result value, dispatch token and message is restored from the operand
// stack (this is in sync with FullCodeGenerator::ExitFinallyBlock).
message = environment()->Pop();
result = environment()->Pop();
token = environment()->Pop(); // TODO(mstarzinger): Uncook token!
NewNode(javascript()->StoreMessage(), message);
// Dynamic dispatch after the finally-block.
commands->ApplyDeferredCommands(token, result);
// TODO(mstarzinger): Remove bailout once everything works.
if (!FLAG_turbo_try_finally) SetStackOverflow();
}
void AstGraphBuilder::VisitDebuggerStatement(DebuggerStatement* stmt) {
Node* node =
NewNode(javascript()->CallRuntime(Runtime::kHandleDebuggerStatement, 0));
PrepareFrameState(node, stmt->DebugBreakId());
environment()->MarkAllLocalsLive();
}
void AstGraphBuilder::VisitFunctionLiteral(FunctionLiteral* expr) {
// Find or build a shared function info.
Handle<SharedFunctionInfo> shared_info =
Compiler::GetSharedFunctionInfo(expr, info()->script(), info());
CHECK(!shared_info.is_null()); // TODO(mstarzinger): Set stack overflow?
// Create node to instantiate a new closure.
PretenureFlag pretenure = expr->pretenure() ? TENURED : NOT_TENURED;
const Operator* op = javascript()->CreateClosure(shared_info, pretenure);
Node* value = NewNode(op);
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitClassLiteral(ClassLiteral* expr) {
// Visit declarations and class literal in a block scope.
if (expr->scope()->ContextLocalCount() > 0) {
Node* context = BuildLocalBlockContext(expr->scope());
ContextScope scope(this, expr->scope(), context);
VisitDeclarations(expr->scope()->declarations());
VisitClassLiteralContents(expr);
} else {
VisitDeclarations(expr->scope()->declarations());
VisitClassLiteralContents(expr);
}
}
void AstGraphBuilder::VisitClassLiteralContents(ClassLiteral* expr) {
Node* class_name = expr->raw_name() ? jsgraph()->Constant(expr->name())
: jsgraph()->UndefinedConstant();
// The class name is expected on the operand stack.
environment()->Push(class_name);
VisitForValueOrTheHole(expr->extends());
VisitForValue(expr->constructor());
// Create node to instantiate a new class.
Node* constructor = environment()->Pop();
Node* extends = environment()->Pop();
Node* name = environment()->Pop();
Node* start = jsgraph()->Constant(expr->start_position());
Node* end = jsgraph()->Constant(expr->end_position());
const Operator* opc = javascript()->CallRuntime(Runtime::kDefineClass, 5);
Node* literal = NewNode(opc, name, extends, constructor, start, end);
PrepareFrameState(literal, expr->CreateLiteralId(),
OutputFrameStateCombine::Push());
// The prototype is ensured to exist by Runtime_DefineClass. No access check
// is needed here since the constructor is created by the class literal.
Node* proto =
BuildLoadObjectField(literal, JSFunction::kPrototypeOrInitialMapOffset);
// The class literal and the prototype are both expected on the operand stack
// during evaluation of the method values.
environment()->Push(literal);
environment()->Push(proto);
// Create nodes to store method values into the literal.
for (int i = 0; i < expr->properties()->length(); i++) {
ObjectLiteral::Property* property = expr->properties()->at(i);
environment()->Push(property->is_static() ? literal : proto);
VisitForValue(property->key());
Node* name = BuildToName(environment()->Pop(), expr->GetIdForProperty(i));
environment()->Push(name);
// The static prototype property is read only. We handle the non computed
// property name case in the parser. Since this is the only case where we
// need to check for an own read only property we special case this so we do
// not need to do this for every property.
if (property->is_static() && property->is_computed_name()) {
Node* check = BuildThrowIfStaticPrototype(environment()->Pop(),
expr->GetIdForProperty(i));
environment()->Push(check);
}
VisitForValue(property->value());
Node* value = environment()->Pop();
Node* key = environment()->Pop();
Node* receiver = environment()->Pop();
BuildSetHomeObject(value, receiver, property);
switch (property->kind()) {
case ObjectLiteral::Property::CONSTANT:
case ObjectLiteral::Property::MATERIALIZED_LITERAL:
case ObjectLiteral::Property::PROTOTYPE:
UNREACHABLE();
case ObjectLiteral::Property::COMPUTED: {
const Operator* op =
javascript()->CallRuntime(Runtime::kDefineClassMethod, 3);
NewNode(op, receiver, key, value);
break;
}
case ObjectLiteral::Property::GETTER: {
Node* attr = jsgraph()->Constant(DONT_ENUM);
const Operator* op = javascript()->CallRuntime(
Runtime::kDefineGetterPropertyUnchecked, 4);
NewNode(op, receiver, key, value, attr);
break;
}
case ObjectLiteral::Property::SETTER: {
Node* attr = jsgraph()->Constant(DONT_ENUM);
const Operator* op = javascript()->CallRuntime(
Runtime::kDefineSetterPropertyUnchecked, 4);
NewNode(op, receiver, key, value, attr);
break;
}
}
}
// Set both the prototype and constructor to have fast properties, and also
// freeze them in strong mode.
environment()->Pop(); // proto
environment()->Pop(); // literal
const Operator* op =
javascript()->CallRuntime(Runtime::kFinalizeClassDefinition, 2);
literal = NewNode(op, literal, proto);
// Assign to class variable.
if (expr->class_variable_proxy() != nullptr) {
Variable* var = expr->class_variable_proxy()->var();
FrameStateBeforeAndAfter states(this, BailoutId::None());
VectorSlotPair feedback = CreateVectorSlotPair(
expr->NeedsProxySlot() ? expr->ProxySlot()
: FeedbackVectorSlot::Invalid());
BuildVariableAssignment(var, literal, Token::INIT_CONST, feedback,
BailoutId::None(), states);
}
ast_context()->ProduceValue(literal);
}
void AstGraphBuilder::VisitNativeFunctionLiteral(NativeFunctionLiteral* expr) {
UNREACHABLE();
}
void AstGraphBuilder::VisitDoExpression(DoExpression* expr) {
VisitBlock(expr->block());
VisitVariableProxy(expr->result());
ast_context()->ReplaceValue();
}
void AstGraphBuilder::VisitConditional(Conditional* expr) {
IfBuilder compare_if(this);
VisitForTest(expr->condition());
Node* condition = environment()->Pop();
compare_if.If(condition);
compare_if.Then();
Visit(expr->then_expression());
compare_if.Else();
Visit(expr->else_expression());
compare_if.End();
ast_context()->ReplaceValue();
}
void AstGraphBuilder::VisitVariableProxy(VariableProxy* expr) {
VectorSlotPair pair = CreateVectorSlotPair(expr->VariableFeedbackSlot());
FrameStateBeforeAndAfter states(this, BeforeId(expr));
Node* value = BuildVariableLoad(expr->var(), expr->id(), states, pair,
ast_context()->GetStateCombine());
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitLiteral(Literal* expr) {
Node* value = jsgraph()->Constant(expr->value());
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitRegExpLiteral(RegExpLiteral* expr) {
Node* closure = GetFunctionClosure();
// Create node to materialize a regular expression literal.
Node* literals_array =
BuildLoadObjectField(closure, JSFunction::kLiteralsOffset);
Node* literal_index = jsgraph()->Constant(expr->literal_index());
Node* pattern = jsgraph()->Constant(expr->pattern());
Node* flags = jsgraph()->Constant(expr->flags());
const Operator* op =
javascript()->CallRuntime(Runtime::kMaterializeRegExpLiteral, 4);
Node* literal = NewNode(op, literals_array, literal_index, pattern, flags);
PrepareFrameState(literal, expr->id(), ast_context()->GetStateCombine());
ast_context()->ProduceValue(literal);
}
void AstGraphBuilder::VisitObjectLiteral(ObjectLiteral* expr) {
Node* closure = GetFunctionClosure();
// Create node to deep-copy the literal boilerplate.
Node* literals_array =
BuildLoadObjectField(closure, JSFunction::kLiteralsOffset);
Node* literal_index = jsgraph()->Constant(expr->literal_index());
Node* constants = jsgraph()->Constant(expr->constant_properties());
const Operator* op =
javascript()->CreateLiteralObject(expr->ComputeFlags(true));
Node* literal = NewNode(op, literals_array, literal_index, constants);
PrepareFrameState(literal, expr->CreateLiteralId(),
OutputFrameStateCombine::Push());
// The object is expected on the operand stack during computation of the
// property values and is the value of the entire expression.
environment()->Push(literal);
// Create nodes to store computed values into the literal.
int property_index = 0;
AccessorTable accessor_table(local_zone());
for (; property_index < expr->properties()->length(); property_index++) {
ObjectLiteral::Property* property = expr->properties()->at(property_index);
if (property->is_computed_name()) break;
if (property->IsCompileTimeValue()) continue;
Literal* key = property->key()->AsLiteral();
switch (property->kind()) {
case ObjectLiteral::Property::CONSTANT:
UNREACHABLE();
case ObjectLiteral::Property::MATERIALIZED_LITERAL:
DCHECK(!CompileTimeValue::IsCompileTimeValue(property->value()));
// Fall through.
case ObjectLiteral::Property::COMPUTED: {
// It is safe to use [[Put]] here because the boilerplate already
// contains computed properties with an uninitialized value.
if (key->value()->IsInternalizedString()) {
if (property->emit_store()) {
VisitForValue(property->value());
FrameStateBeforeAndAfter states(this, property->value()->id());
Node* value = environment()->Pop();
Handle<Name> name = key->AsPropertyName();
VectorSlotPair feedback =
CreateVectorSlotPair(property->GetSlot(0));
Node* store = BuildNamedStore(literal, name, value, feedback);
states.AddToNode(store, key->id(),
OutputFrameStateCombine::Ignore());
BuildSetHomeObject(value, literal, property, 1);
} else {
VisitForEffect(property->value());
}
break;
}
environment()->Push(literal); // Duplicate receiver.
VisitForValue(property->key());
VisitForValue(property->value());
Node* value = environment()->Pop();
Node* key = environment()->Pop();
Node* receiver = environment()->Pop();
if (property->emit_store()) {
Node* language = jsgraph()->Constant(SLOPPY);
const Operator* op =
javascript()->CallRuntime(Runtime::kSetProperty, 4);
Node* set_property = NewNode(op, receiver, key, value, language);
// SetProperty should not lazy deopt on an object literal.
PrepareFrameState(set_property, BailoutId::None());
BuildSetHomeObject(value, receiver, property);
}
break;
}
case ObjectLiteral::Property::PROTOTYPE: {
environment()->Push(literal); // Duplicate receiver.
VisitForValue(property->value());
Node* value = environment()->Pop();
Node* receiver = environment()->Pop();
DCHECK(property->emit_store());
const Operator* op =
javascript()->CallRuntime(Runtime::kInternalSetPrototype, 2);
Node* set_prototype = NewNode(op, receiver, value);
// SetPrototype should not lazy deopt on an object literal.
PrepareFrameState(set_prototype, BailoutId::None());
break;
}
case ObjectLiteral::Property::GETTER:
if (property->emit_store()) {
accessor_table.lookup(key)->second->getter = property;
}
break;
case ObjectLiteral::Property::SETTER:
if (property->emit_store()) {
accessor_table.lookup(key)->second->setter = property;
}
break;
}
}
// Create nodes to define accessors, using only a single call to the runtime
// for each pair of corresponding getters and setters.
for (AccessorTable::Iterator it = accessor_table.begin();
it != accessor_table.end(); ++it) {
VisitForValue(it->first);
VisitObjectLiteralAccessor(literal, it->second->getter);
VisitObjectLiteralAccessor(literal, it->second->setter);
Node* setter = environment()->Pop();
Node* getter = environment()->Pop();
Node* name = environment()->Pop();
Node* attr = jsgraph()->Constant(NONE);
const Operator* op =
javascript()->CallRuntime(Runtime::kDefineAccessorPropertyUnchecked, 5);
Node* call = NewNode(op, literal, name, getter, setter, attr);
// This should not lazy deopt on a new literal.
PrepareFrameState(call, BailoutId::None());
}
// Object literals have two parts. The "static" part on the left contains no
// computed property names, and so we can compute its map ahead of time; see
// Runtime_CreateObjectLiteralBoilerplate. The second "dynamic" part starts
// with the first computed property name and continues with all properties to
// its right. All the code from above initializes the static component of the
// object literal, and arranges for the map of the result to reflect the
// static order in which the keys appear. For the dynamic properties, we
// compile them into a series of "SetOwnProperty" runtime calls. This will
// preserve insertion order.
for (; property_index < expr->properties()->length(); property_index++) {
ObjectLiteral::Property* property = expr->properties()->at(property_index);
if (property->kind() == ObjectLiteral::Property::PROTOTYPE) {
environment()->Push(literal); // Duplicate receiver.
VisitForValue(property->value());
Node* value = environment()->Pop();
Node* receiver = environment()->Pop();
const Operator* op =
javascript()->CallRuntime(Runtime::kInternalSetPrototype, 2);
Node* call = NewNode(op, receiver, value);
PrepareFrameState(call, BailoutId::None());
continue;
}
environment()->Push(literal); // Duplicate receiver.
VisitForValue(property->key());
Node* name = BuildToName(environment()->Pop(),
expr->GetIdForProperty(property_index));
environment()->Push(name);
VisitForValue(property->value());
Node* value = environment()->Pop();
Node* key = environment()->Pop();
Node* receiver = environment()->Pop();
BuildSetHomeObject(value, receiver, property);
switch (property->kind()) {
case ObjectLiteral::Property::CONSTANT:
case ObjectLiteral::Property::COMPUTED:
case ObjectLiteral::Property::MATERIALIZED_LITERAL: {
Node* attr = jsgraph()->Constant(NONE);
const Operator* op =
javascript()->CallRuntime(Runtime::kDefineDataPropertyUnchecked, 4);
Node* call = NewNode(op, receiver, key, value, attr);
PrepareFrameState(call, BailoutId::None());
break;
}
case ObjectLiteral::Property::PROTOTYPE:
UNREACHABLE(); // Handled specially above.
break;
case ObjectLiteral::Property::GETTER: {
Node* attr = jsgraph()->Constant(NONE);
const Operator* op = javascript()->CallRuntime(
Runtime::kDefineGetterPropertyUnchecked, 4);
Node* call = NewNode(op, receiver, key, value, attr);
PrepareFrameState(call, BailoutId::None());
break;
}
case ObjectLiteral::Property::SETTER: {
Node* attr = jsgraph()->Constant(NONE);
const Operator* op = javascript()->CallRuntime(
Runtime::kDefineSetterPropertyUnchecked, 4);
Node* call = NewNode(op, receiver, key, value, attr);
PrepareFrameState(call, BailoutId::None());
break;
}
}
}
// Transform literals that contain functions to fast properties.
if (expr->has_function()) {
const Operator* op =
javascript()->CallRuntime(Runtime::kToFastProperties, 1);
NewNode(op, literal);
}
ast_context()->ProduceValue(environment()->Pop());
}
void AstGraphBuilder::VisitObjectLiteralAccessor(
Node* home_object, ObjectLiteralProperty* property) {
if (property == nullptr) {
VisitForValueOrNull(nullptr);
} else {
VisitForValue(property->value());
BuildSetHomeObject(environment()->Top(), home_object, property);
}
}
void AstGraphBuilder::VisitArrayLiteral(ArrayLiteral* expr) {
Node* closure = GetFunctionClosure();
// Create node to deep-copy the literal boilerplate.
Node* literals_array =
BuildLoadObjectField(closure, JSFunction::kLiteralsOffset);
Node* literal_index = jsgraph()->Constant(expr->literal_index());
Node* constants = jsgraph()->Constant(expr->constant_elements());
const Operator* op =
javascript()->CreateLiteralArray(expr->ComputeFlags(true));
Node* literal = NewNode(op, literals_array, literal_index, constants);
PrepareFrameState(literal, expr->CreateLiteralId(),
OutputFrameStateCombine::Push());
// The array and the literal index are both expected on the operand stack
// during computation of the element values.
environment()->Push(literal);
environment()->Push(literal_index);
// Create nodes to evaluate all the non-constant subexpressions and to store
// them into the newly cloned array.
int array_index = 0;
for (; array_index < expr->values()->length(); array_index++) {
Expression* subexpr = expr->values()->at(array_index);
if (subexpr->IsSpread()) break;
if (CompileTimeValue::IsCompileTimeValue(subexpr)) continue;
VisitForValue(subexpr);
{
FrameStateBeforeAndAfter states(this, subexpr->id());
VectorSlotPair pair = CreateVectorSlotPair(expr->LiteralFeedbackSlot());
Node* value = environment()->Pop();
Node* index = jsgraph()->Constant(array_index);
Node* store = BuildKeyedStore(literal, index, value, pair);
states.AddToNode(store, expr->GetIdForElement(array_index),
OutputFrameStateCombine::Ignore());
}
}
// In case the array literal contains spread expressions it has two parts. The
// first part is the "static" array which has a literal index is handled
// above. The second part is the part after the first spread expression
// (inclusive) and these elements gets appended to the array. Note that the
// number elements an iterable produces is unknown ahead of time.
environment()->Pop(); // Array literal index.
for (; array_index < expr->values()->length(); array_index++) {
Expression* subexpr = expr->values()->at(array_index);
Node* array = environment()->Pop();
Node* result;
if (subexpr->IsSpread()) {
VisitForValue(subexpr->AsSpread()->expression());
FrameStateBeforeAndAfter states(this,
subexpr->AsSpread()->expression()->id());
Node* iterable = environment()->Pop();
Node* function = BuildLoadNativeContextField(
Context::CONCAT_ITERABLE_TO_ARRAY_BUILTIN_INDEX);
result = NewNode(javascript()->CallFunction(3, language_mode()), function,
array, iterable);
states.AddToNode(result, expr->GetIdForElement(array_index));
} else {
VisitForValue(subexpr);
Node* value = environment()->Pop();
const Operator* op =
javascript()->CallRuntime(Runtime::kAppendElement, 2);
result = NewNode(op, array, value);
PrepareFrameState(result, expr->GetIdForElement(array_index));
}
environment()->Push(result);
}
ast_context()->ProduceValue(environment()->Pop());
}
void AstGraphBuilder::VisitForInAssignment(Expression* expr, Node* value,
const VectorSlotPair& feedback,
BailoutId bailout_id_before,
BailoutId bailout_id_after) {
DCHECK(expr->IsValidReferenceExpressionOrThis());
// Left-hand side can only be a property, a global or a variable slot.
Property* property = expr->AsProperty();
LhsKind assign_type = Property::GetAssignType(property);
// Evaluate LHS expression and store the value.
switch (assign_type) {
case VARIABLE: {
Variable* var = expr->AsVariableProxy()->var();
environment()->Push(value);
FrameStateBeforeAndAfter states(this, bailout_id_before);
value = environment()->Pop();
BuildVariableAssignment(var, value, Token::ASSIGN, feedback,
bailout_id_after, states);
break;
}
case NAMED_PROPERTY: {
environment()->Push(value);
VisitForValue(property->obj());
FrameStateBeforeAndAfter states(this, property->obj()->id());
Node* object = environment()->Pop();
value = environment()->Pop();
Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
Node* store = BuildNamedStore(object, name, value, feedback);
states.AddToNode(store, bailout_id_after,
OutputFrameStateCombine::Ignore());
break;
}
case KEYED_PROPERTY: {
environment()->Push(value);
VisitForValue(property->obj());
VisitForValue(property->key());
FrameStateBeforeAndAfter states(this, property->key()->id());
Node* key = environment()->Pop();
Node* object = environment()->Pop();
value = environment()->Pop();
Node* store = BuildKeyedStore(object, key, value, feedback);
states.AddToNode(store, bailout_id_after,
OutputFrameStateCombine::Ignore());
break;
}
case NAMED_SUPER_PROPERTY: {
environment()->Push(value);
VisitForValue(property->obj()->AsSuperPropertyReference()->this_var());
VisitForValue(property->obj()->AsSuperPropertyReference()->home_object());
FrameStateBeforeAndAfter states(this, property->obj()->id());
Node* home_object = environment()->Pop();
Node* receiver = environment()->Pop();
value = environment()->Pop();
Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
Node* store = BuildNamedSuperStore(receiver, home_object, name, value);
states.AddToNode(store, bailout_id_after,
OutputFrameStateCombine::Ignore());
break;
}
case KEYED_SUPER_PROPERTY: {
environment()->Push(value);
VisitForValue(property->obj()->AsSuperPropertyReference()->this_var());
VisitForValue(property->obj()->AsSuperPropertyReference()->home_object());
VisitForValue(property->key());
FrameStateBeforeAndAfter states(this, property->key()->id());
Node* key = environment()->Pop();
Node* home_object = environment()->Pop();
Node* receiver = environment()->Pop();
value = environment()->Pop();
Node* store = BuildKeyedSuperStore(receiver, home_object, key, value);
states.AddToNode(store, bailout_id_after,
OutputFrameStateCombine::Ignore());
break;
}
}
}
void AstGraphBuilder::VisitAssignment(Assignment* expr) {
DCHECK(expr->target()->IsValidReferenceExpressionOrThis());
// Left-hand side can only be a property, a global or a variable slot.
Property* property = expr->target()->AsProperty();
LhsKind assign_type = Property::GetAssignType(property);
bool needs_frame_state_before = true;
// Evaluate LHS expression.
switch (assign_type) {
case VARIABLE: {
Variable* variable = expr->target()->AsVariableProxy()->var();
if (variable->location() == VariableLocation::PARAMETER ||
variable->location() == VariableLocation::LOCAL ||
variable->location() == VariableLocation::CONTEXT) {
needs_frame_state_before = false;
}
break;
}
case NAMED_PROPERTY:
VisitForValue(property->obj());
break;
case KEYED_PROPERTY:
VisitForValue(property->obj());
VisitForValue(property->key());
break;
case NAMED_SUPER_PROPERTY:
VisitForValue(property->obj()->AsSuperPropertyReference()->this_var());
VisitForValue(property->obj()->AsSuperPropertyReference()->home_object());
break;
case KEYED_SUPER_PROPERTY:
VisitForValue(property->obj()->AsSuperPropertyReference()->this_var());
VisitForValue(property->obj()->AsSuperPropertyReference()->home_object());
VisitForValue(property->key());
break;
}
BailoutId before_store_id = BailoutId::None();
// Evaluate the value and potentially handle compound assignments by loading
// the left-hand side value and performing a binary operation.
if (expr->is_compound()) {
Node* old_value = NULL;
switch (assign_type) {
case VARIABLE: {
VariableProxy* proxy = expr->target()->AsVariableProxy();
VectorSlotPair pair =
CreateVectorSlotPair(proxy->VariableFeedbackSlot());
FrameStateBeforeAndAfter states(this, BeforeId(proxy));
old_value =
BuildVariableLoad(proxy->var(), expr->target()->id(), states, pair,
OutputFrameStateCombine::Push());
break;
}
case NAMED_PROPERTY: {
Node* object = environment()->Top();
Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
VectorSlotPair pair =
CreateVectorSlotPair(property->PropertyFeedbackSlot());
FrameStateBeforeAndAfter states(this, property->obj()->id());
old_value = BuildNamedLoad(object, name, pair);
states.AddToNode(old_value, property->LoadId(),
OutputFrameStateCombine::Push());
break;
}
case KEYED_PROPERTY: {
Node* key = environment()->Top();
Node* object = environment()->Peek(1);
VectorSlotPair pair =
CreateVectorSlotPair(property->PropertyFeedbackSlot());
FrameStateBeforeAndAfter states(this, property->key()->id());
old_value = BuildKeyedLoad(object, key, pair);
states.AddToNode(old_value, property->LoadId(),
OutputFrameStateCombine::Push());
break;
}
case NAMED_SUPER_PROPERTY: {
Node* home_object = environment()->Top();
Node* receiver = environment()->Peek(1);
Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
VectorSlotPair pair =
CreateVectorSlotPair(property->PropertyFeedbackSlot());
FrameStateBeforeAndAfter states(this, property->obj()->id());
old_value = BuildNamedSuperLoad(receiver, home_object, name, pair);
states.AddToNode(old_value, property->LoadId(),
OutputFrameStateCombine::Push());
break;
}
case KEYED_SUPER_PROPERTY: {
Node* key = environment()->Top();
Node* home_object = environment()->Peek(1);
Node* receiver = environment()->Peek(2);
VectorSlotPair pair =
CreateVectorSlotPair(property->PropertyFeedbackSlot());
FrameStateBeforeAndAfter states(this, property->key()->id());
old_value = BuildKeyedSuperLoad(receiver, home_object, key, pair);
states.AddToNode(old_value, property->LoadId(),
OutputFrameStateCombine::Push());
break;
}
}
environment()->Push(old_value);
VisitForValue(expr->value());
Node* value;
{
FrameStateBeforeAndAfter states(this, expr->value()->id());
Node* right = environment()->Pop();
Node* left = environment()->Pop();
value = BuildBinaryOp(left, right, expr->binary_op());
states.AddToNode(value, expr->binary_operation()->id(),
OutputFrameStateCombine::Push());
}
environment()->Push(value);
if (needs_frame_state_before) {
before_store_id = expr->binary_operation()->id();
}
} else {
VisitForValue(expr->value());
if (needs_frame_state_before) {
before_store_id = expr->value()->id();
}
}
FrameStateBeforeAndAfter store_states(this, before_store_id);
// Store the value.
Node* value = environment()->Pop();
VectorSlotPair feedback = CreateVectorSlotPair(expr->AssignmentSlot());
switch (assign_type) {
case VARIABLE: {
Variable* variable = expr->target()->AsVariableProxy()->var();
BuildVariableAssignment(variable, value, expr->op(), feedback, expr->id(),
store_states, ast_context()->GetStateCombine());
break;
}
case NAMED_PROPERTY: {
Node* object = environment()->Pop();
Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
Node* store = BuildNamedStore(object, name, value, feedback);
store_states.AddToNode(store, expr->id(),
ast_context()->GetStateCombine());
break;
}
case KEYED_PROPERTY: {
Node* key = environment()->Pop();
Node* object = environment()->Pop();
Node* store = BuildKeyedStore(object, key, value, feedback);
store_states.AddToNode(store, expr->id(),
ast_context()->GetStateCombine());
break;
}
case NAMED_SUPER_PROPERTY: {
Node* home_object = environment()->Pop();
Node* receiver = environment()->Pop();
Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
Node* store = BuildNamedSuperStore(receiver, home_object, name, value);
store_states.AddToNode(store, expr->id(),
ast_context()->GetStateCombine());
break;
}
case KEYED_SUPER_PROPERTY: {
Node* key = environment()->Pop();
Node* home_object = environment()->Pop();
Node* receiver = environment()->Pop();
Node* store = BuildKeyedSuperStore(receiver, home_object, key, value);
store_states.AddToNode(store, expr->id(),
ast_context()->GetStateCombine());
break;
}
}
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitYield(Yield* expr) {
// TODO(turbofan): Implement yield here.
SetStackOverflow();
ast_context()->ProduceValue(jsgraph()->UndefinedConstant());
}
void AstGraphBuilder::VisitThrow(Throw* expr) {
VisitForValue(expr->exception());
Node* exception = environment()->Pop();
Node* value = BuildThrowError(exception, expr->id());
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitProperty(Property* expr) {
Node* value = nullptr;
LhsKind property_kind = Property::GetAssignType(expr);
VectorSlotPair pair = CreateVectorSlotPair(expr->PropertyFeedbackSlot());
switch (property_kind) {
case VARIABLE:
UNREACHABLE();
break;
case NAMED_PROPERTY: {
VisitForValue(expr->obj());
FrameStateBeforeAndAfter states(this, expr->obj()->id());
Node* object = environment()->Pop();
Handle<Name> name = expr->key()->AsLiteral()->AsPropertyName();
value = BuildNamedLoad(object, name, pair);
states.AddToNode(value, expr->id(), ast_context()->GetStateCombine());
break;
}
case KEYED_PROPERTY: {
VisitForValue(expr->obj());
VisitForValue(expr->key());
FrameStateBeforeAndAfter states(this, expr->key()->id());
Node* key = environment()->Pop();
Node* object = environment()->Pop();
value = BuildKeyedLoad(object, key, pair);
states.AddToNode(value, expr->id(), ast_context()->GetStateCombine());
break;
}
case NAMED_SUPER_PROPERTY: {
VisitForValue(expr->obj()->AsSuperPropertyReference()->this_var());
VisitForValue(expr->obj()->AsSuperPropertyReference()->home_object());
FrameStateBeforeAndAfter states(this, expr->obj()->id());
Node* home_object = environment()->Pop();
Node* receiver = environment()->Pop();
Handle<Name> name = expr->key()->AsLiteral()->AsPropertyName();
value = BuildNamedSuperLoad(receiver, home_object, name, pair);
states.AddToNode(value, expr->id(), ast_context()->GetStateCombine());
break;
}
case KEYED_SUPER_PROPERTY: {
VisitForValue(expr->obj()->AsSuperPropertyReference()->this_var());
VisitForValue(expr->obj()->AsSuperPropertyReference()->home_object());
VisitForValue(expr->key());
FrameStateBeforeAndAfter states(this, expr->key()->id());
Node* key = environment()->Pop();
Node* home_object = environment()->Pop();
Node* receiver = environment()->Pop();
value = BuildKeyedSuperLoad(receiver, home_object, key, pair);
states.AddToNode(value, expr->id(), ast_context()->GetStateCombine());
break;
}
}
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitCall(Call* expr) {
Expression* callee = expr->expression();
Call::CallType call_type = expr->GetCallType(isolate());
// Prepare the callee and the receiver to the function call. This depends on
// the semantics of the underlying call type.
ConvertReceiverMode receiver_hint = ConvertReceiverMode::kAny;
Node* receiver_value = nullptr;
Node* callee_value = nullptr;
bool possibly_eval = false;
switch (call_type) {
case Call::GLOBAL_CALL: {
VariableProxy* proxy = callee->AsVariableProxy();
VectorSlotPair pair = CreateVectorSlotPair(proxy->VariableFeedbackSlot());
FrameStateBeforeAndAfter states(this, BeforeId(proxy));
callee_value =
BuildVariableLoad(proxy->var(), expr->expression()->id(), states,
pair, OutputFrameStateCombine::Push());
receiver_hint = ConvertReceiverMode::kNullOrUndefined;
receiver_value = jsgraph()->UndefinedConstant();
break;
}
case Call::LOOKUP_SLOT_CALL: {
Variable* variable = callee->AsVariableProxy()->var();
DCHECK(variable->location() == VariableLocation::LOOKUP);
Node* name = jsgraph()->Constant(variable->name());
const Operator* op =
javascript()->CallRuntime(Runtime::kLoadLookupSlot, 2);
Node* pair = NewNode(op, current_context(), name);
callee_value = NewNode(common()->Projection(0), pair);
receiver_value = NewNode(common()->Projection(1), pair);
PrepareFrameState(pair, expr->LookupId(),
OutputFrameStateCombine::Push(2));
break;
}
case Call::NAMED_PROPERTY_CALL: {
Property* property = callee->AsProperty();
VectorSlotPair feedback =
CreateVectorSlotPair(property->PropertyFeedbackSlot());
VisitForValue(property->obj());
FrameStateBeforeAndAfter states(this, property->obj()->id());
Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
Node* object = environment()->Top();
callee_value = BuildNamedLoad(object, name, feedback);
states.AddToNode(callee_value, property->LoadId(),
OutputFrameStateCombine::Push());
// Note that a property call requires the receiver to be wrapped into
// an object for sloppy callees. However the receiver is guaranteed
// not to be null or undefined at this point.
receiver_hint = ConvertReceiverMode::kNotNullOrUndefined;
receiver_value = environment()->Pop();
break;
}
case Call::KEYED_PROPERTY_CALL: {
Property* property = callee->AsProperty();
VectorSlotPair feedback =
CreateVectorSlotPair(property->PropertyFeedbackSlot());
VisitForValue(property->obj());
VisitForValue(property->key());
FrameStateBeforeAndAfter states(this, property->key()->id());
Node* key = environment()->Pop();
Node* object = environment()->Top();
callee_value = BuildKeyedLoad(object, key, feedback);
states.AddToNode(callee_value, property->LoadId(),
OutputFrameStateCombine::Push());
// Note that a property call requires the receiver to be wrapped into
// an object for sloppy callees. However the receiver is guaranteed
// not to be null or undefined at this point.
receiver_hint = ConvertReceiverMode::kNotNullOrUndefined;
receiver_value = environment()->Pop();
break;
}
case Call::NAMED_SUPER_PROPERTY_CALL: {
Property* property = callee->AsProperty();
SuperPropertyReference* super_ref =
property->obj()->AsSuperPropertyReference();
VisitForValue(super_ref->home_object());
VisitForValue(super_ref->this_var());
Node* home = environment()->Peek(1);
Node* object = environment()->Top();
Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
FrameStateBeforeAndAfter states(this, property->obj()->id());
callee_value = BuildNamedSuperLoad(object, home, name, VectorSlotPair());
states.AddToNode(callee_value, property->LoadId(),
OutputFrameStateCombine::Push());
// Note that a property call requires the receiver to be wrapped into
// an object for sloppy callees. Since the receiver is not the target of
// the load, it could very well be null or undefined at this point.
receiver_value = environment()->Pop();
environment()->Drop(1);
break;
}
case Call::KEYED_SUPER_PROPERTY_CALL: {
Property* property = callee->AsProperty();
SuperPropertyReference* super_ref =
property->obj()->AsSuperPropertyReference();
VisitForValue(super_ref->home_object());
VisitForValue(super_ref->this_var());
environment()->Push(environment()->Top()); // Duplicate this_var.
environment()->Push(environment()->Peek(2)); // Duplicate home_obj.
VisitForValue(property->key());
Node* key = environment()->Pop();
Node* home = environment()->Pop();
Node* object = environment()->Pop();
FrameStateBeforeAndAfter states(this, property->key()->id());
callee_value = BuildKeyedSuperLoad(object, home, key, VectorSlotPair());
states.AddToNode(callee_value, property->LoadId(),
OutputFrameStateCombine::Push());
// Note that a property call requires the receiver to be wrapped into
// an object for sloppy callees. Since the receiver is not the target of
// the load, it could very well be null or undefined at this point.
receiver_value = environment()->Pop();
environment()->Drop(1);
break;
}
case Call::SUPER_CALL:
return VisitCallSuper(expr);
case Call::POSSIBLY_EVAL_CALL:
possibly_eval = true;
if (callee->AsVariableProxy()->var()->IsLookupSlot()) {
Variable* variable = callee->AsVariableProxy()->var();
Node* name = jsgraph()->Constant(variable->name());
const Operator* op =
javascript()->CallRuntime(Runtime::kLoadLookupSlot, 2);
Node* pair = NewNode(op, current_context(), name);
callee_value = NewNode(common()->Projection(0), pair);
receiver_value = NewNode(common()->Projection(1), pair);
PrepareFrameState(pair, expr->LookupId(),
OutputFrameStateCombine::Push(2));
break;
}
// Fall through.
case Call::OTHER_CALL:
VisitForValue(callee);
callee_value = environment()->Pop();
receiver_hint = ConvertReceiverMode::kNullOrUndefined;
receiver_value = jsgraph()->UndefinedConstant();
break;
}
// The callee and the receiver both have to be pushed onto the operand stack
// before arguments are being evaluated.
environment()->Push(callee_value);
environment()->Push(receiver_value);
// Evaluate all arguments to the function call,
ZoneList<Expression*>* args = expr->arguments();
VisitForValues(args);
// Resolve callee and receiver for a potential direct eval call. This block
// will mutate the callee and receiver values pushed onto the environment.
if (possibly_eval && args->length() > 0) {
int arg_count = args->length();
// Extract callee and source string from the environment.
Node* callee = environment()->Peek(arg_count + 1);
Node* source = environment()->Peek(arg_count - 1);
// Create node to ask for help resolving potential eval call. This will
// provide a fully resolved callee to patch into the environment.
Node* function = GetFunctionClosure();
Node* language = jsgraph()->Constant(language_mode());
Node* position = jsgraph()->Constant(current_scope()->start_position());
const Operator* op =
javascript()->CallRuntime(Runtime::kResolvePossiblyDirectEval, 5);
Node* new_callee =
NewNode(op, callee, source, function, language, position);
PrepareFrameState(new_callee, expr->EvalId(),
OutputFrameStateCombine::PokeAt(arg_count + 1));
// Patch callee on the environment.
environment()->Poke(arg_count + 1, new_callee);
}
// Create node to perform the function call.
VectorSlotPair feedback = CreateVectorSlotPair(expr->CallFeedbackICSlot());
const Operator* call = javascript()->CallFunction(
args->length() + 2, language_mode(), feedback, receiver_hint);
FrameStateBeforeAndAfter states(this, expr->CallId());
Node* value = ProcessArguments(call, args->length() + 2);
environment()->Push(value->InputAt(0)); // The callee passed to the call.
states.AddToNode(value, expr->ReturnId(), OutputFrameStateCombine::Push());
environment()->Drop(1);
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitCallSuper(Call* expr) {
SuperCallReference* super = expr->expression()->AsSuperCallReference();
DCHECK_NOT_NULL(super);
// Prepare the callee to the super call. The super constructor is stored as
// the prototype of the constructor we are currently executing.
VisitForValue(super->this_function_var());
Node* this_function = environment()->Pop();
const Operator* op = javascript()->CallRuntime(Runtime::kGetPrototype, 1);
Node* super_function = NewNode(op, this_function);
// TODO(mstarzinger): This probably needs a proper bailout id.
PrepareFrameState(super_function, BailoutId::None());
environment()->Push(super_function);
// Evaluate all arguments to the super call.
ZoneList<Expression*>* args = expr->arguments();
VisitForValues(args);
// Original constructor is loaded from the {new.target} variable.
VisitForValue(super->new_target_var());
// Create node to perform the super call.
const Operator* call = javascript()->CallConstruct(args->length() + 2);
Node* value = ProcessArguments(call, args->length() + 2);
PrepareFrameState(value, expr->id(), ast_context()->GetStateCombine());
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitCallNew(CallNew* expr) {
VisitForValue(expr->expression());
// Evaluate all arguments to the construct call.
ZoneList<Expression*>* args = expr->arguments();
VisitForValues(args);
// Original constructor is the same as the callee.
environment()->Push(environment()->Peek(args->length()));
// Create node to perform the construct call.
const Operator* call = javascript()->CallConstruct(args->length() + 2);
Node* value = ProcessArguments(call, args->length() + 2);
PrepareFrameState(value, expr->id(), ast_context()->GetStateCombine());
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitCallJSRuntime(CallRuntime* expr) {
// The callee and the receiver both have to be pushed onto the operand stack
// before arguments are being evaluated.
Node* callee_value = BuildLoadNativeContextField(expr->context_index());
Node* receiver_value = jsgraph()->UndefinedConstant();
environment()->Push(callee_value);
environment()->Push(receiver_value);
// Evaluate all arguments to the JS runtime call.
ZoneList<Expression*>* args = expr->arguments();
VisitForValues(args);
// Create node to perform the JS runtime call.
const Operator* call =
javascript()->CallFunction(args->length() + 2, language_mode());
FrameStateBeforeAndAfter states(this, expr->CallId());
Node* value = ProcessArguments(call, args->length() + 2);
states.AddToNode(value, expr->id(), ast_context()->GetStateCombine());
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitCallRuntime(CallRuntime* expr) {
// Handle calls to runtime functions implemented in JavaScript separately as
// the call follows JavaScript ABI and the callee is statically unknown.
if (expr->is_jsruntime()) {
return VisitCallJSRuntime(expr);
}
const Runtime::Function* function = expr->function();
// TODO(mstarzinger): This bailout is a gigantic hack, the owner is ashamed.
if (function->function_id == Runtime::kInlineGeneratorNext ||
function->function_id == Runtime::kInlineGeneratorThrow) {
ast_context()->ProduceValue(jsgraph()->TheHoleConstant());
return SetStackOverflow();
}
// Evaluate all arguments to the runtime call.
ZoneList<Expression*>* args = expr->arguments();
VisitForValues(args);
// Create node to perform the runtime call.
Runtime::FunctionId functionId = function->function_id;
const Operator* call = javascript()->CallRuntime(functionId, args->length());
FrameStateBeforeAndAfter states(this, expr->CallId());
Node* value = ProcessArguments(call, args->length());
states.AddToNode(value, expr->id(), ast_context()->GetStateCombine());
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitUnaryOperation(UnaryOperation* expr) {
switch (expr->op()) {
case Token::DELETE:
return VisitDelete(expr);
case Token::VOID:
return VisitVoid(expr);
case Token::TYPEOF:
return VisitTypeof(expr);
case Token::NOT:
return VisitNot(expr);
default:
UNREACHABLE();
}
}
void AstGraphBuilder::VisitCountOperation(CountOperation* expr) {
DCHECK(expr->expression()->IsValidReferenceExpressionOrThis());
// Left-hand side can only be a property, a global or a variable slot.
Property* property = expr->expression()->AsProperty();
LhsKind assign_type = Property::GetAssignType(property);
// Reserve space for result of postfix operation.
bool is_postfix = expr->is_postfix() && !ast_context()->IsEffect();
if (is_postfix && assign_type != VARIABLE) {
environment()->Push(jsgraph()->ZeroConstant());
}
// Evaluate LHS expression and get old value.
Node* old_value = NULL;
int stack_depth = -1;
switch (assign_type) {
case VARIABLE: {
VariableProxy* proxy = expr->expression()->AsVariableProxy();
VectorSlotPair pair = CreateVectorSlotPair(proxy->VariableFeedbackSlot());
FrameStateBeforeAndAfter states(this, BeforeId(proxy));
old_value =
BuildVariableLoad(proxy->var(), expr->expression()->id(), states,
pair, OutputFrameStateCombine::Push());
stack_depth = 0;
break;
}
case NAMED_PROPERTY: {
VisitForValue(property->obj());
FrameStateBeforeAndAfter states(this, property->obj()->id());
Node* object = environment()->Top();
Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
VectorSlotPair pair =
CreateVectorSlotPair(property->PropertyFeedbackSlot());
old_value = BuildNamedLoad(object, name, pair);
states.AddToNode(old_value, property->LoadId(),
OutputFrameStateCombine::Push());
stack_depth = 1;
break;
}
case KEYED_PROPERTY: {
VisitForValue(property->obj());
VisitForValue(property->key());
FrameStateBeforeAndAfter states(this, property->key()->id());
Node* key = environment()->Top();
Node* object = environment()->Peek(1);
VectorSlotPair pair =
CreateVectorSlotPair(property->PropertyFeedbackSlot());
old_value = BuildKeyedLoad(object, key, pair);
states.AddToNode(old_value, property->LoadId(),
OutputFrameStateCombine::Push());
stack_depth = 2;
break;
}
case NAMED_SUPER_PROPERTY: {
VisitForValue(property->obj()->AsSuperPropertyReference()->this_var());
VisitForValue(property->obj()->AsSuperPropertyReference()->home_object());
FrameStateBeforeAndAfter states(this, property->obj()->id());
Node* home_object = environment()->Top();
Node* receiver = environment()->Peek(1);
Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
VectorSlotPair pair =
CreateVectorSlotPair(property->PropertyFeedbackSlot());
old_value = BuildNamedSuperLoad(receiver, home_object, name, pair);
states.AddToNode(old_value, property->LoadId(),
OutputFrameStateCombine::Push());
stack_depth = 2;
break;
}
case KEYED_SUPER_PROPERTY: {
VisitForValue(property->obj()->AsSuperPropertyReference()->this_var());
VisitForValue(property->obj()->AsSuperPropertyReference()->home_object());
VisitForValue(property->key());
FrameStateBeforeAndAfter states(this, property->obj()->id());
Node* key = environment()->Top();
Node* home_object = environment()->Peek(1);
Node* receiver = environment()->Peek(2);
VectorSlotPair pair =
CreateVectorSlotPair(property->PropertyFeedbackSlot());
old_value = BuildKeyedSuperLoad(receiver, home_object, key, pair);
states.AddToNode(old_value, property->LoadId(),
OutputFrameStateCombine::Push());
stack_depth = 3;
break;
}
}
// Convert old value into a number.
if (!is_strong(language_mode())) {
old_value = NewNode(javascript()->ToNumber(), old_value);
PrepareFrameState(old_value, expr->ToNumberId(),
OutputFrameStateCombine::Push());
}
// Create a proper eager frame state for the stores.
environment()->Push(old_value);
FrameStateBeforeAndAfter store_states(this, expr->ToNumberId());
old_value = environment()->Pop();
// Save result for postfix expressions at correct stack depth.
if (is_postfix) {
if (assign_type != VARIABLE) {
environment()->Poke(stack_depth, old_value);
} else {
environment()->Push(old_value);
}
}
// Create node to perform +1/-1 operation.
Node* value;
{
FrameStateBeforeAndAfter states(this, BailoutId::None());
value =
BuildBinaryOp(old_value, jsgraph()->OneConstant(), expr->binary_op());
// This should never deoptimize outside strong mode because otherwise we
// have converted to number before.
states.AddToNode(value, is_strong(language_mode()) ? expr->ToNumberId()
: BailoutId::None(),
OutputFrameStateCombine::Ignore());
}
// Store the value.
VectorSlotPair feedback = CreateVectorSlotPair(expr->CountSlot());
switch (assign_type) {
case VARIABLE: {
Variable* variable = expr->expression()->AsVariableProxy()->var();
environment()->Push(value);
BuildVariableAssignment(variable, value, expr->op(), feedback,
expr->AssignmentId(), store_states);
environment()->Pop();
break;
}
case NAMED_PROPERTY: {
Node* object = environment()->Pop();
Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
Node* store = BuildNamedStore(object, name, value, feedback);
environment()->Push(value);
store_states.AddToNode(store, expr->AssignmentId(),
OutputFrameStateCombine::Ignore());
environment()->Pop();
break;
}
case KEYED_PROPERTY: {
Node* key = environment()->Pop();
Node* object = environment()->Pop();
Node* store = BuildKeyedStore(object, key, value, feedback);
environment()->Push(value);
store_states.AddToNode(store, expr->AssignmentId(),
OutputFrameStateCombine::Ignore());
environment()->Pop();
break;
}
case NAMED_SUPER_PROPERTY: {
Node* home_object = environment()->Pop();
Node* receiver = environment()->Pop();
Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
Node* store = BuildNamedSuperStore(receiver, home_object, name, value);
environment()->Push(value);
store_states.AddToNode(store, expr->AssignmentId(),
OutputFrameStateCombine::Ignore());
environment()->Pop();
break;
}
case KEYED_SUPER_PROPERTY: {
Node* key = environment()->Pop();
Node* home_object = environment()->Pop();
Node* receiver = environment()->Pop();
Node* store = BuildKeyedSuperStore(receiver, home_object, key, value);
environment()->Push(value);
store_states.AddToNode(store, expr->AssignmentId(),
OutputFrameStateCombine::Ignore());
environment()->Pop();
break;
}
}
// Restore old value for postfix expressions.
if (is_postfix) value = environment()->Pop();
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitBinaryOperation(BinaryOperation* expr) {
switch (expr->op()) {
case Token::COMMA:
return VisitComma(expr);
case Token::OR:
case Token::AND:
return VisitLogicalExpression(expr);
default: {
VisitForValue(expr->left());
VisitForValue(expr->right());
FrameStateBeforeAndAfter states(this, expr->right()->id());
Node* right = environment()->Pop();
Node* left = environment()->Pop();
Node* value = BuildBinaryOp(left, right, expr->op());
states.AddToNode(value, expr->id(), ast_context()->GetStateCombine());
ast_context()->ProduceValue(value);
}
}
}
void AstGraphBuilder::VisitCompareOperation(CompareOperation* expr) {
const Operator* op;
switch (expr->op()) {
case Token::EQ:
op = javascript()->Equal();
break;
case Token::NE:
op = javascript()->NotEqual();
break;
case Token::EQ_STRICT:
op = javascript()->StrictEqual();
break;
case Token::NE_STRICT:
op = javascript()->StrictNotEqual();
break;
case Token::LT:
op = javascript()->LessThan(language_mode());
break;
case Token::GT:
op = javascript()->GreaterThan(language_mode());
break;
case Token::LTE:
op = javascript()->LessThanOrEqual(language_mode());
break;
case Token::GTE:
op = javascript()->GreaterThanOrEqual(language_mode());
break;
case Token::INSTANCEOF:
op = javascript()->InstanceOf();
break;
case Token::IN:
op = javascript()->HasProperty();
break;
default:
op = NULL;
UNREACHABLE();
}
VisitForValue(expr->left());
VisitForValue(expr->right());
FrameStateBeforeAndAfter states(this, expr->right()->id());
Node* right = environment()->Pop();
Node* left = environment()->Pop();
Node* value = NewNode(op, left, right);
states.AddToNode(value, expr->id(), ast_context()->GetStateCombine());
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitSpread(Spread* expr) {
// Handled entirely by the parser itself.
UNREACHABLE();
}
void AstGraphBuilder::VisitEmptyParentheses(EmptyParentheses* expr) {
// Handled entirely by the parser itself.
UNREACHABLE();
}
void AstGraphBuilder::VisitThisFunction(ThisFunction* expr) {
Node* value = GetFunctionClosure();
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitSuperPropertyReference(
SuperPropertyReference* expr) {
Node* value = BuildThrowUnsupportedSuperError(expr->id());
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitSuperCallReference(SuperCallReference* expr) {
// Handled by VisitCall
UNREACHABLE();
}
void AstGraphBuilder::VisitCaseClause(CaseClause* expr) {
// Handled entirely in VisitSwitch.
UNREACHABLE();
}
void AstGraphBuilder::VisitDeclarations(ZoneList<Declaration*>* declarations) {
DCHECK(globals()->empty());
AstVisitor::VisitDeclarations(declarations);
if (globals()->empty()) return;
int array_index = 0;
Handle<FixedArray> data = isolate()->factory()->NewFixedArray(
static_cast<int>(globals()->size()), TENURED);
for (Handle<Object> obj : *globals()) data->set(array_index++, *obj);
int encoded_flags = DeclareGlobalsEvalFlag::encode(info()->is_eval()) |
DeclareGlobalsNativeFlag::encode(info()->is_native()) |
DeclareGlobalsLanguageMode::encode(language_mode());
Node* flags = jsgraph()->Constant(encoded_flags);
Node* pairs = jsgraph()->Constant(data);
const Operator* op = javascript()->CallRuntime(Runtime::kDeclareGlobals, 2);
Node* call = NewNode(op, pairs, flags);
PrepareFrameState(call, BailoutId::Declarations());
globals()->clear();
}
void AstGraphBuilder::VisitIfNotNull(Statement* stmt) {
if (stmt == NULL) return;
Visit(stmt);
}
void AstGraphBuilder::VisitInScope(Statement* stmt, Scope* s, Node* context) {
ContextScope scope(this, s, context);
DCHECK(s->declarations()->is_empty());
Visit(stmt);
}
void AstGraphBuilder::VisitIterationBody(IterationStatement* stmt,
LoopBuilder* loop) {
ControlScopeForIteration scope(this, stmt, loop);
if (FLAG_turbo_loop_stackcheck || !info()->shared_info()->asm_function()) {
Node* node = NewNode(javascript()->StackCheck());
PrepareFrameState(node, stmt->StackCheckId());
}
Visit(stmt->body());
}
void AstGraphBuilder::VisitDelete(UnaryOperation* expr) {
Node* value;
if (expr->expression()->IsVariableProxy()) {
// Delete of an unqualified identifier is only allowed in classic mode but
// deleting "this" is allowed in all language modes.
Variable* variable = expr->expression()->AsVariableProxy()->var();
// Delete of an unqualified identifier is disallowed in strict mode but
// "delete this" is allowed.
DCHECK(is_sloppy(language_mode()) || variable->HasThisName(isolate()));
value = BuildVariableDelete(variable, expr->id(),
ast_context()->GetStateCombine());
} else if (expr->expression()->IsProperty()) {
Property* property = expr->expression()->AsProperty();
VisitForValue(property->obj());
VisitForValue(property->key());
Node* key = environment()->Pop();
Node* object = environment()->Pop();
value = NewNode(javascript()->DeleteProperty(language_mode()), object, key);
PrepareFrameState(value, expr->id(), ast_context()->GetStateCombine());
} else {
VisitForEffect(expr->expression());
value = jsgraph()->TrueConstant();
}
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitVoid(UnaryOperation* expr) {
VisitForEffect(expr->expression());
Node* value = jsgraph()->UndefinedConstant();
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitTypeof(UnaryOperation* expr) {
Node* operand;
if (expr->expression()->IsVariableProxy()) {
// Typeof does not throw a reference error on global variables, hence we
// perform a non-contextual load in case the operand is a variable proxy.
VariableProxy* proxy = expr->expression()->AsVariableProxy();
VectorSlotPair pair = CreateVectorSlotPair(proxy->VariableFeedbackSlot());
FrameStateBeforeAndAfter states(this, BeforeId(proxy));
operand =
BuildVariableLoad(proxy->var(), expr->expression()->id(), states, pair,
OutputFrameStateCombine::Push(), INSIDE_TYPEOF);
} else {
VisitForValue(expr->expression());
operand = environment()->Pop();
}
Node* value = NewNode(javascript()->TypeOf(), operand);
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitNot(UnaryOperation* expr) {
VisitForValue(expr->expression());
Node* operand = environment()->Pop();
// TODO(mstarzinger): Possible optimization when we are in effect context.
Node* value = NewNode(javascript()->UnaryNot(), operand);
ast_context()->ProduceValue(value);
}
void AstGraphBuilder::VisitComma(BinaryOperation* expr) {
VisitForEffect(expr->left());
Visit(expr->right());
ast_context()->ReplaceValue();
}
void AstGraphBuilder::VisitLogicalExpression(BinaryOperation* expr) {
bool is_logical_and = expr->op() == Token::AND;
IfBuilder compare_if(this);
VisitForValue(expr->left());
Node* condition = environment()->Top();
compare_if.If(BuildToBoolean(condition));
compare_if.Then();
if (is_logical_and) {
environment()->Pop();
Visit(expr->right());
} else if (ast_context()->IsEffect()) {
environment()->Pop();
} else if (ast_context()->IsTest()) {
environment()->Poke(0, jsgraph()->TrueConstant());
}
compare_if.Else();
if (!is_logical_and) {
environment()->Pop();
Visit(expr->right());
} else if (ast_context()->IsEffect()) {
environment()->Pop();
} else if (ast_context()->IsTest()) {
environment()->Poke(0, jsgraph()->FalseConstant());
}
compare_if.End();
ast_context()->ReplaceValue();
}
LanguageMode AstGraphBuilder::language_mode() const {
return info()->language_mode();
}
VectorSlotPair AstGraphBuilder::CreateVectorSlotPair(
FeedbackVectorSlot slot) const {
return VectorSlotPair(handle(info()->shared_info()->feedback_vector()), slot);
}
namespace {
// Limit of context chain length to which inline check is possible.
const int kMaxCheckDepth = 30;
// Sentinel for {TryLoadDynamicVariable} disabling inline checks.
const uint32_t kFullCheckRequired = -1;
} // namespace
uint32_t AstGraphBuilder::ComputeBitsetForDynamicGlobal(Variable* variable) {
DCHECK_EQ(DYNAMIC_GLOBAL, variable->mode());
bool found_eval_scope = false;
uint32_t check_depths = 0;
for (Scope* s = current_scope(); s != nullptr; s = s->outer_scope()) {
if (s->num_heap_slots() <= 0) continue;
// TODO(mstarzinger): If we have reached an eval scope, we check all
// extensions from this point. Replicated from full-codegen, figure out
// whether this is still needed. If not, drop {found_eval_scope} below.
if (s->is_eval_scope()) found_eval_scope = true;
if (!s->calls_sloppy_eval() && !found_eval_scope) continue;
int depth = current_scope()->ContextChainLength(s);
if (depth > kMaxCheckDepth) return kFullCheckRequired;
check_depths |= 1 << depth;
}
return check_depths;
}
uint32_t AstGraphBuilder::ComputeBitsetForDynamicContext(Variable* variable) {
DCHECK_EQ(DYNAMIC_LOCAL, variable->mode());
uint32_t check_depths = 0;
for (Scope* s = current_scope(); s != nullptr; s = s->outer_scope()) {
if (s->num_heap_slots() <= 0) continue;
if (!s->calls_sloppy_eval() && s != variable->scope()) continue;
int depth = current_scope()->ContextChainLength(s);
if (depth > kMaxCheckDepth) return kFullCheckRequired;
check_depths |= 1 << depth;
if (s == variable->scope()) break;
}
return check_depths;
}
Node* AstGraphBuilder::ProcessArguments(const Operator* op, int arity) {
DCHECK(environment()->stack_height() >= arity);
Node** all = info()->zone()->NewArray<Node*>(arity);
for (int i = arity - 1; i >= 0; --i) {
all[i] = environment()->Pop();
}
Node* value = NewNode(op, arity, all);
return value;
}
Node* AstGraphBuilder::BuildLocalActivationContext(Node* context) {
Scope* scope = info()->scope();
// Allocate a new local context.
Node* local_context = scope->is_script_scope()
? BuildLocalScriptContext(scope)
: BuildLocalFunctionContext(scope);
if (scope->has_this_declaration() && scope->receiver()->IsContextSlot()) {
Node* receiver = environment()->RawParameterLookup(0);
// Context variable (at bottom of the context chain).
Variable* variable = scope->receiver();
DCHECK_EQ(0, scope->ContextChainLength(variable->scope()));
const Operator* op = javascript()->StoreContext(0, variable->index());
NewNode(op, local_context, receiver);
}
// Copy parameters into context if necessary.
int num_parameters = scope->num_parameters();
for (int i = 0; i < num_parameters; i++) {
Variable* variable = scope->parameter(i);
if (!variable->IsContextSlot()) continue;
Node* parameter = environment()->RawParameterLookup(i + 1);
// Context variable (at bottom of the context chain).
DCHECK_EQ(0, scope->ContextChainLength(variable->scope()));
const Operator* op = javascript()->StoreContext(0, variable->index());
NewNode(op, local_context, parameter);
}
return local_context;
}
Node* AstGraphBuilder::BuildLocalFunctionContext(Scope* scope) {
DCHECK(scope->is_function_scope());
// Allocate a new local context.
int slot_count = scope->num_heap_slots() - Context::MIN_CONTEXT_SLOTS;
const Operator* op = javascript()->CreateFunctionContext(slot_count);
Node* local_context = NewNode(op, GetFunctionClosure());
return local_context;
}
Node* AstGraphBuilder::BuildLocalScriptContext(Scope* scope) {
DCHECK(scope->is_script_scope());
// Allocate a new local context.
Handle<ScopeInfo> scope_info = scope->GetScopeInfo(isolate());
const Operator* op = javascript()->CreateScriptContext(scope_info);
Node* local_context = NewNode(op, GetFunctionClosure());
PrepareFrameState(local_context, BailoutId::ScriptContext(),
OutputFrameStateCombine::Push());
return local_context;
}
Node* AstGraphBuilder::BuildLocalBlockContext(Scope* scope) {
DCHECK(scope->is_block_scope());
// Allocate a new local context.
Handle<ScopeInfo> scope_info = scope->GetScopeInfo(isolate());
const Operator* op = javascript()->CreateBlockContext(scope_info);
Node* local_context = NewNode(op, GetFunctionClosureForContext());
return local_context;
}
Node* AstGraphBuilder::BuildArgumentsObject(Variable* arguments) {
if (arguments == NULL) return NULL;
// Allocate and initialize a new arguments object.
CreateArgumentsParameters::Type type =
is_strict(language_mode()) || !info()->has_simple_parameters()
? CreateArgumentsParameters::kUnmappedArguments
: CreateArgumentsParameters::kMappedArguments;
const Operator* op = javascript()->CreateArguments(type, 0);
Node* object = NewNode(op, GetFunctionClosure());
PrepareFrameState(object, BailoutId::None());
// Assign the object to the {arguments} variable. This should never lazy
// deopt, so it is fine to send invalid bailout id.
DCHECK(arguments->IsContextSlot() || arguments->IsStackAllocated());
FrameStateBeforeAndAfter states(this, BailoutId::None());
BuildVariableAssignment(arguments, object, Token::ASSIGN, VectorSlotPair(),
BailoutId::None(), states);
return object;
}
Node* AstGraphBuilder::BuildThisFunctionVariable(Variable* this_function_var) {
if (this_function_var == nullptr) return nullptr;
// Retrieve the closure we were called with.
Node* this_function = GetFunctionClosure();
// Assign the object to the {.this_function} variable. This should never lazy
// deopt, so it is fine to send invalid bailout id.
FrameStateBeforeAndAfter states(this, BailoutId::None());
BuildVariableAssignment(this_function_var, this_function, Token::INIT_CONST,
VectorSlotPair(), BailoutId::None(), states);
return this_function;
}
Node* AstGraphBuilder::BuildNewTargetVariable(Variable* new_target_var) {
if (new_target_var == nullptr) return nullptr;
// Retrieve the original constructor in case we are called as a constructor.
const Operator* op =
javascript()->CallRuntime(Runtime::kGetOriginalConstructor, 0);
Node* object = NewNode(op);
PrepareFrameState(object, BailoutId::None());
// Assign the object to the {new.target} variable. This should never lazy
// deopt, so it is fine to send invalid bailout id.
FrameStateBeforeAndAfter states(this, BailoutId::None());
BuildVariableAssignment(new_target_var, object, Token::INIT_CONST,
VectorSlotPair(), BailoutId::None(), states);
return object;
}
Node* AstGraphBuilder::BuildHoleCheckSilent(Node* value, Node* for_hole,
Node* not_hole) {
Node* the_hole = jsgraph()->TheHoleConstant();
Node* check = NewNode(javascript()->StrictEqual(), value, the_hole);
return NewNode(common()->Select(kMachAnyTagged, BranchHint::kFalse), check,
for_hole, not_hole);
}
Node* AstGraphBuilder::BuildHoleCheckThenThrow(Node* value, Variable* variable,
Node* not_hole,
BailoutId bailout_id) {
IfBuilder hole_check(this);
Node* the_hole = jsgraph()->TheHoleConstant();
Node* check = NewNode(javascript()->StrictEqual(), value, the_hole);
hole_check.If(check);
hole_check.Then();
Node* error = BuildThrowReferenceError(variable, bailout_id);
environment()->Push(error);
hole_check.Else();
environment()->Push(not_hole);
hole_check.End();
return environment()->Pop();
}
Node* AstGraphBuilder::BuildHoleCheckElseThrow(Node* value, Variable* variable,
Node* for_hole,
BailoutId bailout_id) {
IfBuilder hole_check(this);
Node* the_hole = jsgraph()->TheHoleConstant();
Node* check = NewNode(javascript()->StrictEqual(), value, the_hole);
hole_check.If(check);
hole_check.Then();
environment()->Push(for_hole);
hole_check.Else();
Node* error = BuildThrowReferenceError(variable, bailout_id);
environment()->Push(error);
hole_check.End();
return environment()->Pop();
}
Node* AstGraphBuilder::BuildThrowIfStaticPrototype(Node* name,
BailoutId bailout_id) {
IfBuilder prototype_check(this);
Node* prototype_string =
jsgraph()->Constant(isolate()->factory()->prototype_string());
Node* check = NewNode(javascript()->StrictEqual(), name, prototype_string);
prototype_check.If(check);
prototype_check.Then();
Node* error = BuildThrowStaticPrototypeError(bailout_id);
environment()->Push(error);
prototype_check.Else();
environment()->Push(name);
prototype_check.End();
return environment()->Pop();
}
Node* AstGraphBuilder::BuildVariableLoad(Variable* variable,
BailoutId bailout_id,
FrameStateBeforeAndAfter& states,
const VectorSlotPair& feedback,
OutputFrameStateCombine combine,
TypeofMode typeof_mode) {
Node* the_hole = jsgraph()->TheHoleConstant();
VariableMode mode = variable->mode();
switch (variable->location()) {
case VariableLocation::GLOBAL:
case VariableLocation::UNALLOCATED: {
// Global var, const, or let variable.
Handle<Name> name = variable->name();
if (Node* node = TryLoadGlobalConstant(name)) return node;
Node* value = BuildGlobalLoad(name, feedback, typeof_mode);
states.AddToNode(value, bailout_id, combine);
return value;
}
case VariableLocation::PARAMETER:
case VariableLocation::LOCAL: {
// Local var, const, or let variable.
Node* value = environment()->Lookup(variable);
if (mode == CONST_LEGACY) {
// Perform check for uninitialized legacy const variables.
if (value->op() == the_hole->op()) {
value = jsgraph()->UndefinedConstant();
} else if (value->opcode() == IrOpcode::kPhi) {
Node* undefined = jsgraph()->UndefinedConstant();
value = BuildHoleCheckSilent(value, undefined, value);
}
} else if (mode == LET || mode == CONST) {
// Perform check for uninitialized let/const variables.
if (value->op() == the_hole->op()) {
value = BuildThrowReferenceError(variable, bailout_id);
} else if (value->opcode() == IrOpcode::kPhi) {
value = BuildHoleCheckThenThrow(value, variable, value, bailout_id);
}
}
return value;
}
case VariableLocation::CONTEXT: {
// Context variable (potentially up the context chain).
int depth = current_scope()->ContextChainLength(variable->scope());
bool immutable = variable->maybe_assigned() == kNotAssigned;
const Operator* op =
javascript()->LoadContext(depth, variable->index(), immutable);
Node* value = NewNode(op, current_context());
// TODO(titzer): initialization checks are redundant for already
// initialized immutable context loads, but only specialization knows.
// Maybe specializer should be a parameter to the graph builder?
if (mode == CONST_LEGACY) {
// Perform check for uninitialized legacy const variables.
Node* undefined = jsgraph()->UndefinedConstant();
value = BuildHoleCheckSilent(value, undefined, value);
} else if (mode == LET || mode == CONST) {
// Perform check for uninitialized let/const variables.
value = BuildHoleCheckThenThrow(value, variable, value, bailout_id);
}
return value;
}
case VariableLocation::LOOKUP: {
// Dynamic lookup of context variable (anywhere in the chain).
Handle<String> name = variable->name();
if (Node* node =
TryLoadDynamicVariable(variable, name, bailout_id, states,
feedback, combine, typeof_mode)) {
return node;
}
const Operator* op = javascript()->LoadDynamic(name, typeof_mode);
Node* value = NewNode(op, BuildLoadFeedbackVector(), current_context());
states.AddToNode(value, bailout_id, combine);
return value;
}
}
UNREACHABLE();
return NULL;
}
Node* AstGraphBuilder::BuildVariableDelete(Variable* variable,
BailoutId bailout_id,
OutputFrameStateCombine combine) {
switch (variable->location()) {
case VariableLocation::GLOBAL:
case VariableLocation::UNALLOCATED: {
// Global var, const, or let variable.
Node* global = BuildLoadGlobalObject();
Node* name = jsgraph()->Constant(variable->name());
const Operator* op = javascript()->DeleteProperty(language_mode());
Node* result = NewNode(op, global, name);
PrepareFrameState(result, bailout_id, combine);
return result;
}
case VariableLocation::PARAMETER:
case VariableLocation::LOCAL:
case VariableLocation::CONTEXT: {
// Local var, const, or let variable or context variable.
return jsgraph()->BooleanConstant(variable->HasThisName(isolate()));
}
case VariableLocation::LOOKUP: {
// Dynamic lookup of context variable (anywhere in the chain).
Node* name = jsgraph()->Constant(variable->name());
const Operator* op =
javascript()->CallRuntime(Runtime::kDeleteLookupSlot, 2);
Node* result = NewNode(op, current_context(), name);
PrepareFrameState(result, bailout_id, combine);
return result;
}
}
UNREACHABLE();
return NULL;
}
Node* AstGraphBuilder::BuildVariableAssignment(
Variable* variable, Node* value, Token::Value op,
const VectorSlotPair& feedback, BailoutId bailout_id,
FrameStateBeforeAndAfter& states, OutputFrameStateCombine combine) {
Node* the_hole = jsgraph()->TheHoleConstant();
VariableMode mode = variable->mode();
switch (variable->location()) {
case VariableLocation::GLOBAL:
case VariableLocation::UNALLOCATED: {
// Global var, const, or let variable.
Handle<Name> name = variable->name();
Node* store = BuildGlobalStore(name, value, feedback);
states.AddToNode(store, bailout_id, combine);
return store;
}
case VariableLocation::PARAMETER:
case VariableLocation::LOCAL:
// Local var, const, or let variable.
if (mode == CONST_LEGACY && op == Token::INIT_CONST_LEGACY) {
// Perform an initialization check for legacy const variables.
Node* current = environment()->Lookup(variable);
if (current->op() != the_hole->op()) {
value = BuildHoleCheckSilent(current, value, current);
}
} else if (mode == CONST_LEGACY && op != Token::INIT_CONST_LEGACY) {
// Non-initializing assignment to legacy const is
// - exception in strict mode.
// - ignored in sloppy mode.
if (is_strict(language_mode())) {
return BuildThrowConstAssignError(bailout_id);
}
return value;
} else if (mode == LET && op == Token::INIT_LET) {
// No initialization check needed because scoping guarantees it. Note
// that we still perform a lookup to keep the variable live, because
// baseline code might contain debug code that inspects the variable.
Node* current = environment()->Lookup(variable);
CHECK_NOT_NULL(current);
} else if (mode == LET && op != Token::INIT_LET) {
// Perform an initialization check for let declared variables.
Node* current = environment()->Lookup(variable);
if (current->op() == the_hole->op()) {
return BuildThrowReferenceError(variable, bailout_id);
} else if (current->opcode() == IrOpcode::kPhi) {
BuildHoleCheckThenThrow(current, variable, value, bailout_id);
}
} else if (mode == CONST && op == Token::INIT_CONST) {
// Perform an initialization check for const {this} variables.
// Note that the {this} variable is the only const variable being able
// to trigger bind operations outside the TDZ, via {super} calls.
Node* current = environment()->Lookup(variable);
if (current->op() != the_hole->op() && variable->is_this()) {
value = BuildHoleCheckElseThrow(current, variable, value, bailout_id);
}
} else if (mode == CONST && op != Token::INIT_CONST) {
// Assignment to const is exception in all modes.
Node* current = environment()->Lookup(variable);
if (current->op() == the_hole->op()) {
return BuildThrowReferenceError(variable, bailout_id);
} else if (current->opcode() == IrOpcode::kPhi) {
BuildHoleCheckThenThrow(current, variable, value, bailout_id);
}
return BuildThrowConstAssignError(bailout_id);
}
environment()->Bind(variable, value);
return value;
case VariableLocation::CONTEXT: {
// Context variable (potentially up the context chain).
int depth = current_scope()->ContextChainLength(variable->scope());
if (mode == CONST_LEGACY && op == Token::INIT_CONST_LEGACY) {
// Perform an initialization check for legacy const variables.
const Operator* op =
javascript()->LoadContext(depth, variable->index(), false);
Node* current = NewNode(op, current_context());
value = BuildHoleCheckSilent(current, value, current);
} else if (mode == CONST_LEGACY && op != Token::INIT_CONST_LEGACY) {
// Non-initializing assignment to legacy const is
// - exception in strict mode.
// - ignored in sloppy mode.
if (is_strict(language_mode())) {
return BuildThrowConstAssignError(bailout_id);
}
return value;
} else if (mode == LET && op != Token::INIT_LET) {
// Perform an initialization check for let declared variables.
const Operator* op =
javascript()->LoadContext(depth, variable->index(), false);
Node* current = NewNode(op, current_context());
value = BuildHoleCheckThenThrow(current, variable, value, bailout_id);
} else if (mode == CONST && op == Token::INIT_CONST) {
// Perform an initialization check for const {this} variables.
// Note that the {this} variable is the only const variable being able
// to trigger bind operations outside the TDZ, via {super} calls.
if (variable->is_this()) {
const Operator* op =
javascript()->LoadContext(depth, variable->index(), false);
Node* current = NewNode(op, current_context());
value = BuildHoleCheckElseThrow(current, variable, value, bailout_id);
}
} else if (mode == CONST && op != Token::INIT_CONST) {
// Assignment to const is exception in all modes.
const Operator* op =
javascript()->LoadContext(depth, variable->index(), false);
Node* current = NewNode(op, current_context());
BuildHoleCheckThenThrow(current, variable, value, bailout_id);
return BuildThrowConstAssignError(bailout_id);
}
const Operator* op = javascript()->StoreContext(depth, variable->index());
return NewNode(op, current_context(), value);
}
case VariableLocation::LOOKUP: {
// Dynamic lookup of context variable (anywhere in the chain).
Node* name = jsgraph()->Constant(variable->name());
Node* language = jsgraph()->Constant(language_mode());
// TODO(mstarzinger): Use Runtime::kInitializeLegacyConstLookupSlot for
// initializations of const declarations.
const Operator* op =
javascript()->CallRuntime(Runtime::kStoreLookupSlot, 4);
Node* store = NewNode(op, value, current_context(), name, language);
PrepareFrameState(store, bailout_id, combine);
return store;
}
}
UNREACHABLE();
return NULL;
}
Node* AstGraphBuilder::BuildKeyedLoad(Node* object, Node* key,
const VectorSlotPair& feedback) {
const Operator* op = javascript()->LoadProperty(language_mode(), feedback);
Node* node = NewNode(op, object, key, BuildLoadFeedbackVector());
return node;
}
Node* AstGraphBuilder::BuildNamedLoad(Node* object, Handle<Name> name,
const VectorSlotPair& feedback) {
const Operator* op = javascript()->LoadNamed(language_mode(), name, feedback);
Node* node = NewNode(op, object, BuildLoadFeedbackVector());
return node;
}
Node* AstGraphBuilder::BuildKeyedStore(Node* object, Node* key, Node* value,
const VectorSlotPair& feedback) {
const Operator* op = javascript()->StoreProperty(language_mode(), feedback);
Node* node = NewNode(op, object, key, value, BuildLoadFeedbackVector());
return node;
}
Node* AstGraphBuilder::BuildNamedStore(Node* object, Handle<Name> name,
Node* value,
const VectorSlotPair& feedback) {
const Operator* op =
javascript()->StoreNamed(language_mode(), name, feedback);
Node* node = NewNode(op, object, value, BuildLoadFeedbackVector());
return node;
}
Node* AstGraphBuilder::BuildNamedSuperLoad(Node* receiver, Node* home_object,
Handle<Name> name,
const VectorSlotPair& feedback) {
Node* name_node = jsgraph()->Constant(name);
Node* language = jsgraph()->Constant(language_mode());
const Operator* op = javascript()->CallRuntime(Runtime::kLoadFromSuper, 4);
Node* node = NewNode(op, receiver, home_object, name_node, language);
return node;
}
Node* AstGraphBuilder::BuildKeyedSuperLoad(Node* receiver, Node* home_object,
Node* key,
const VectorSlotPair& feedback) {
Node* language = jsgraph()->Constant(language_mode());
const Operator* op =
javascript()->CallRuntime(Runtime::kLoadKeyedFromSuper, 4);
Node* node = NewNode(op, receiver, home_object, key, language);
return node;
}
Node* AstGraphBuilder::BuildKeyedSuperStore(Node* receiver, Node* home_object,
Node* key, Node* value) {
Runtime::FunctionId function_id = is_strict(language_mode())
? Runtime::kStoreKeyedToSuper_Strict
: Runtime::kStoreKeyedToSuper_Sloppy;
const Operator* op = javascript()->CallRuntime(function_id, 4);
Node* node = NewNode(op, receiver, home_object, key, value);
return node;
}
Node* AstGraphBuilder::BuildNamedSuperStore(Node* receiver, Node* home_object,
Handle<Name> name, Node* value) {
Node* name_node = jsgraph()->Constant(name);
Runtime::FunctionId function_id = is_strict(language_mode())
? Runtime::kStoreToSuper_Strict
: Runtime::kStoreToSuper_Sloppy;
const Operator* op = javascript()->CallRuntime(function_id, 4);
Node* node = NewNode(op, receiver, home_object, name_node, value);
return node;
}
Node* AstGraphBuilder::BuildGlobalLoad(Handle<Name> name,
const VectorSlotPair& feedback,
TypeofMode typeof_mode) {
const Operator* op = javascript()->LoadGlobal(name, feedback, typeof_mode);
Node* node = NewNode(op, BuildLoadFeedbackVector());
return node;
}
Node* AstGraphBuilder::BuildGlobalStore(Handle<Name> name, Node* value,
const VectorSlotPair& feedback) {
const Operator* op =
javascript()->StoreGlobal(language_mode(), name, feedback);
Node* node = NewNode(op, value, BuildLoadFeedbackVector());
return node;
}
Node* AstGraphBuilder::BuildLoadObjectField(Node* object, int offset) {
return NewNode(jsgraph()->machine()->Load(kMachAnyTagged), object,
jsgraph()->IntPtrConstant(offset - kHeapObjectTag));
}
Node* AstGraphBuilder::BuildLoadImmutableObjectField(Node* object, int offset) {
return graph()->NewNode(jsgraph()->machine()->Load(kMachAnyTagged), object,
jsgraph()->IntPtrConstant(offset - kHeapObjectTag),
graph()->start(), graph()->start());
}
Node* AstGraphBuilder::BuildLoadGlobalObject() {
const Operator* load_op =
javascript()->LoadContext(0, Context::GLOBAL_OBJECT_INDEX, true);
return NewNode(load_op, GetFunctionContext());
}
Node* AstGraphBuilder::BuildLoadNativeContextField(int index) {
Node* global = BuildLoadGlobalObject();
Node* native_context =
BuildLoadObjectField(global, JSGlobalObject::kNativeContextOffset);
return NewNode(javascript()->LoadContext(0, index, true), native_context);
}
Node* AstGraphBuilder::BuildLoadFeedbackVector() {
if (!feedback_vector_.is_set()) {
Node* closure = GetFunctionClosure();
Node* shared = BuildLoadImmutableObjectField(
closure, JSFunction::kSharedFunctionInfoOffset);
Node* vector = BuildLoadImmutableObjectField(
shared, SharedFunctionInfo::kFeedbackVectorOffset);
feedback_vector_.set(vector);
}
return feedback_vector_.get();
}
Node* AstGraphBuilder::BuildToBoolean(Node* input) {
if (Node* node = TryFastToBoolean(input)) return node;
return NewNode(javascript()->ToBoolean(), input);
}
Node* AstGraphBuilder::BuildToName(Node* input, BailoutId bailout_id) {
if (Node* node = TryFastToName(input)) return node;
Node* name = NewNode(javascript()->ToName(), input);
PrepareFrameState(name, bailout_id);
return name;
}
Node* AstGraphBuilder::BuildToObject(Node* input, BailoutId bailout_id) {
Node* object = NewNode(javascript()->ToObject(), input);
PrepareFrameState(object, bailout_id, OutputFrameStateCombine::Push());
return object;
}
Node* AstGraphBuilder::BuildSetHomeObject(Node* value, Node* home_object,
ObjectLiteralProperty* property,
int slot_number) {
Expression* expr = property->value();
if (!FunctionLiteral::NeedsHomeObject(expr)) return value;
Handle<Name> name = isolate()->factory()->home_object_symbol();
FrameStateBeforeAndAfter states(this, BailoutId::None());
VectorSlotPair feedback =
CreateVectorSlotPair(property->GetSlot(slot_number));
Node* store = BuildNamedStore(value, name, home_object, feedback);
states.AddToNode(store, BailoutId::None(), OutputFrameStateCombine::Ignore());
return store;
}
Node* AstGraphBuilder::BuildThrowError(Node* exception, BailoutId bailout_id) {
const Operator* op = javascript()->CallRuntime(Runtime::kThrow, 1);
Node* call = NewNode(op, exception);
PrepareFrameState(call, bailout_id);
Node* control = NewNode(common()->Throw(), call);
UpdateControlDependencyToLeaveFunction(control);
return call;
}
Node* AstGraphBuilder::BuildThrowReferenceError(Variable* variable,
BailoutId bailout_id) {
Node* variable_name = jsgraph()->Constant(variable->name());
const Operator* op =
javascript()->CallRuntime(Runtime::kThrowReferenceError, 1);
Node* call = NewNode(op, variable_name);
PrepareFrameState(call, bailout_id);
Node* control = NewNode(common()->Throw(), call);
UpdateControlDependencyToLeaveFunction(control);
return call;
}
Node* AstGraphBuilder::BuildThrowConstAssignError(BailoutId bailout_id) {
const Operator* op =
javascript()->CallRuntime(Runtime::kThrowConstAssignError, 0);
Node* call = NewNode(op);
PrepareFrameState(call, bailout_id);
Node* control = NewNode(common()->Throw(), call);
UpdateControlDependencyToLeaveFunction(control);
return call;
}
Node* AstGraphBuilder::BuildThrowStaticPrototypeError(BailoutId bailout_id) {
const Operator* op =
javascript()->CallRuntime(Runtime::kThrowStaticPrototypeError, 0);
Node* call = NewNode(op);
PrepareFrameState(call, bailout_id);
Node* control = NewNode(common()->Throw(), call);
UpdateControlDependencyToLeaveFunction(control);
return call;
}
Node* AstGraphBuilder::BuildThrowUnsupportedSuperError(BailoutId bailout_id) {
const Operator* op =
javascript()->CallRuntime(Runtime::kThrowUnsupportedSuperError, 0);
Node* call = NewNode(op);
PrepareFrameState(call, bailout_id);
Node* control = NewNode(common()->Throw(), call);
UpdateControlDependencyToLeaveFunction(control);
return call;
}
Node* AstGraphBuilder::BuildReturn(Node* return_value) {
Node* control = NewNode(common()->Return(), return_value);
UpdateControlDependencyToLeaveFunction(control);
return control;
}
Node* AstGraphBuilder::BuildThrow(Node* exception_value) {
NewNode(javascript()->CallRuntime(Runtime::kReThrow, 1), exception_value);
Node* control = NewNode(common()->Throw(), exception_value);
UpdateControlDependencyToLeaveFunction(control);
return control;
}
Node* AstGraphBuilder::BuildBinaryOp(Node* left, Node* right, Token::Value op) {
const Operator* js_op;
switch (op) {
case Token::BIT_OR:
js_op = javascript()->BitwiseOr(language_mode());
break;
case Token::BIT_AND:
js_op = javascript()->BitwiseAnd(language_mode());
break;
case Token::BIT_XOR:
js_op = javascript()->BitwiseXor(language_mode());
break;
case Token::SHL:
js_op = javascript()->ShiftLeft(language_mode());
break;
case Token::SAR:
js_op = javascript()->ShiftRight(language_mode());
break;
case Token::SHR:
js_op = javascript()->ShiftRightLogical(language_mode());
break;
case Token::ADD:
js_op = javascript()->Add(language_mode());
break;
case Token::SUB:
js_op = javascript()->Subtract(language_mode());
break;
case Token::MUL:
js_op = javascript()->Multiply(language_mode());
break;
case Token::DIV:
js_op = javascript()->Divide(language_mode());
break;
case Token::MOD:
js_op = javascript()->Modulus(language_mode());
break;
default:
UNREACHABLE();
js_op = NULL;
}
return NewNode(js_op, left, right);
}
Node* AstGraphBuilder::TryLoadGlobalConstant(Handle<Name> name) {
// Optimize global constants like "undefined", "Infinity", and "NaN".
Handle<Object> constant_value = isolate()->factory()->GlobalConstantFor(name);
if (!constant_value.is_null()) return jsgraph()->Constant(constant_value);
return nullptr;
}
Node* AstGraphBuilder::TryLoadDynamicVariable(
Variable* variable, Handle<String> name, BailoutId bailout_id,
FrameStateBeforeAndAfter& states, const VectorSlotPair& feedback,
OutputFrameStateCombine combine, TypeofMode typeof_mode) {
VariableMode mode = variable->mode();
if (mode == DYNAMIC_GLOBAL) {
uint32_t bitset = ComputeBitsetForDynamicGlobal(variable);
if (bitset == kFullCheckRequired) return nullptr;
// We are using two blocks to model fast and slow cases.
BlockBuilder fast_block(this);
BlockBuilder slow_block(this);
environment()->Push(jsgraph()->TheHoleConstant());
slow_block.BeginBlock();
environment()->Pop();
fast_block.BeginBlock();
// Perform checks whether the fast mode applies, by looking for any
// extension object which might shadow the optimistic declaration.
for (int depth = 0; bitset != 0; bitset >>= 1, depth++) {
if ((bitset & 1) == 0) continue;
Node* load = NewNode(
javascript()->LoadContext(depth, Context::EXTENSION_INDEX, false),
current_context());
Node* check =
NewNode(javascript()->CallRuntime(Runtime::kInlineIsSmi, 1), load);
fast_block.BreakUnless(check, BranchHint::kTrue);
}
// Fast case, because variable is not shadowed. Perform global slot load.
Node* fast = BuildGlobalLoad(name, feedback, typeof_mode);
states.AddToNode(fast, bailout_id, combine);
environment()->Push(fast);
slow_block.Break();
environment()->Pop();
fast_block.EndBlock();
// Slow case, because variable potentially shadowed. Perform dynamic lookup.
const Operator* op = javascript()->LoadDynamic(name, typeof_mode);
Node* slow = NewNode(op, BuildLoadFeedbackVector(), current_context());
states.AddToNode(slow, bailout_id, combine);
environment()->Push(slow);
slow_block.EndBlock();
return environment()->Pop();
}
if (mode == DYNAMIC_LOCAL) {
uint32_t bitset = ComputeBitsetForDynamicContext(variable);
if (bitset == kFullCheckRequired) return nullptr;
// We are using two blocks to model fast and slow cases.
BlockBuilder fast_block(this);
BlockBuilder slow_block(this);
environment()->Push(jsgraph()->TheHoleConstant());
slow_block.BeginBlock();
environment()->Pop();
fast_block.BeginBlock();
// Perform checks whether the fast mode applies, by looking for any
// extension object which might shadow the optimistic declaration.
for (int depth = 0; bitset != 0; bitset >>= 1, depth++) {
if ((bitset & 1) == 0) continue;
Node* load = NewNode(
javascript()->LoadContext(depth, Context::EXTENSION_INDEX, false),
current_context());
Node* check =
NewNode(javascript()->CallRuntime(Runtime::kInlineIsSmi, 1), load);
fast_block.BreakUnless(check, BranchHint::kTrue);
}
// Fast case, because variable is not shadowed. Perform context slot load.
Variable* local = variable->local_if_not_shadowed();
DCHECK(local->location() == VariableLocation::CONTEXT); // Must be context.
Node* fast = BuildVariableLoad(local, bailout_id, states, feedback, combine,
typeof_mode);
environment()->Push(fast);
slow_block.Break();
environment()->Pop();
fast_block.EndBlock();
// Slow case, because variable potentially shadowed. Perform dynamic lookup.
const Operator* op = javascript()->LoadDynamic(name, typeof_mode);
Node* slow = NewNode(op, BuildLoadFeedbackVector(), current_context());
states.AddToNode(slow, bailout_id, combine);
environment()->Push(slow);
slow_block.EndBlock();
return environment()->Pop();
}
return nullptr;
}
Node* AstGraphBuilder::TryFastToBoolean(Node* input) {
switch (input->opcode()) {
case IrOpcode::kNumberConstant: {
NumberMatcher m(input);
return jsgraph_->BooleanConstant(!m.Is(0) && !m.IsNaN());
}
case IrOpcode::kHeapConstant: {
Handle<HeapObject> object = HeapObjectMatcher(input).Value();
return jsgraph_->BooleanConstant(object->BooleanValue());
}
case IrOpcode::kJSEqual:
case IrOpcode::kJSNotEqual:
case IrOpcode::kJSStrictEqual:
case IrOpcode::kJSStrictNotEqual:
case IrOpcode::kJSLessThan:
case IrOpcode::kJSLessThanOrEqual:
case IrOpcode::kJSGreaterThan:
case IrOpcode::kJSGreaterThanOrEqual:
case IrOpcode::kJSUnaryNot:
case IrOpcode::kJSToBoolean:
case IrOpcode::kJSDeleteProperty:
case IrOpcode::kJSHasProperty:
case IrOpcode::kJSInstanceOf:
return input;
default:
break;
}
return nullptr;
}
Node* AstGraphBuilder::TryFastToName(Node* input) {
switch (input->opcode()) {
case IrOpcode::kHeapConstant: {
Handle<HeapObject> object = HeapObjectMatcher(input).Value();
if (object->IsName()) return input;
break;
}
case IrOpcode::kJSToString:
case IrOpcode::kJSToName:
case IrOpcode::kJSTypeOf:
return input;
default:
break;
}
return nullptr;
}
bool AstGraphBuilder::CheckOsrEntry(IterationStatement* stmt) {
if (info()->osr_ast_id() == stmt->OsrEntryId()) {
info()->set_osr_expr_stack_height(std::max(
environment()->stack_height(), info()->osr_expr_stack_height()));
return true;
}
return false;
}
void AstGraphBuilder::PrepareFrameState(Node* node, BailoutId ast_id,
OutputFrameStateCombine combine) {
if (OperatorProperties::GetFrameStateInputCount(node->op()) > 0) {
DCHECK_EQ(1, OperatorProperties::GetFrameStateInputCount(node->op()));
DCHECK_EQ(IrOpcode::kDead,
NodeProperties::GetFrameStateInput(node, 0)->opcode());
NodeProperties::ReplaceFrameStateInput(
node, 0, environment()->Checkpoint(ast_id, combine));
}
}
BitVector* AstGraphBuilder::GetVariablesAssignedInLoop(
IterationStatement* stmt) {
if (loop_assignment_analysis_ == NULL) return NULL;
return loop_assignment_analysis_->GetVariablesAssignedInLoop(stmt);
}
Node** AstGraphBuilder::EnsureInputBufferSize(int size) {
if (size > input_buffer_size_) {
size = size + kInputBufferSizeIncrement + input_buffer_size_;
input_buffer_ = local_zone()->NewArray<Node*>(size);
input_buffer_size_ = size;
}
return input_buffer_;
}
Node* AstGraphBuilder::MakeNode(const Operator* op, int value_input_count,
Node** value_inputs, bool incomplete) {
DCHECK_EQ(op->ValueInputCount(), value_input_count);
bool has_context = OperatorProperties::HasContextInput(op);
int frame_state_count = OperatorProperties::GetFrameStateInputCount(op);
bool has_control = op->ControlInputCount() == 1;
bool has_effect = op->EffectInputCount() == 1;
DCHECK(op->ControlInputCount() < 2);
DCHECK(op->EffectInputCount() < 2);
Node* result = NULL;
if (!has_context && frame_state_count == 0 && !has_control && !has_effect) {
result = graph()->NewNode(op, value_input_count, value_inputs, incomplete);
} else {
bool inside_try_scope = try_nesting_level_ > 0;
int input_count_with_deps = value_input_count;
if (has_context) ++input_count_with_deps;
input_count_with_deps += frame_state_count;
if (has_control) ++input_count_with_deps;
if (has_effect) ++input_count_with_deps;
Node** buffer = EnsureInputBufferSize(input_count_with_deps);
memcpy(buffer, value_inputs, kPointerSize * value_input_count);
Node** current_input = buffer + value_input_count;
if (has_context) {
*current_input++ = current_context();
}
for (int i = 0; i < frame_state_count; i++) {
// The frame state will be inserted later. Here we misuse
// the {Dead} node as a sentinel to be later overwritten
// with the real frame state.
*current_input++ = jsgraph()->Dead();
}
if (has_effect) {
*current_input++ = environment_->GetEffectDependency();
}
if (has_control) {
*current_input++ = environment_->GetControlDependency();
}
result = graph()->NewNode(op, input_count_with_deps, buffer, incomplete);
if (!environment()->IsMarkedAsUnreachable()) {
// Update the current control dependency for control-producing nodes.
if (NodeProperties::IsControl(result)) {
environment_->UpdateControlDependency(result);
}
// Update the current effect dependency for effect-producing nodes.
if (result->op()->EffectOutputCount() > 0) {
environment_->UpdateEffectDependency(result);
}
// Add implicit exception continuation for throwing nodes.
if (!result->op()->HasProperty(Operator::kNoThrow) && inside_try_scope) {
// Conservative prediction whether caught locally.
IfExceptionHint hint = try_catch_nesting_level_ > 0
? IfExceptionHint::kLocallyCaught
: IfExceptionHint::kLocallyUncaught;
// Copy the environment for the success continuation.
Environment* success_env = environment()->CopyForConditional();
const Operator* op = common()->IfException(hint);
Node* effect = environment()->GetEffectDependency();
Node* on_exception = graph()->NewNode(op, effect, result);
environment_->UpdateControlDependency(on_exception);
environment_->UpdateEffectDependency(on_exception);
execution_control()->ThrowValue(on_exception);
set_environment(success_env);
}
// Add implicit success continuation for throwing nodes.
if (!result->op()->HasProperty(Operator::kNoThrow)) {
const Operator* op = common()->IfSuccess();
Node* on_success = graph()->NewNode(op, result);
environment_->UpdateControlDependency(on_success);
}
}
}
return result;
}
void AstGraphBuilder::UpdateControlDependencyToLeaveFunction(Node* exit) {
if (environment()->IsMarkedAsUnreachable()) return;
environment()->MarkAsUnreachable();
exit_controls_.push_back(exit);
}
void AstGraphBuilder::Environment::Merge(Environment* other) {
DCHECK(values_.size() == other->values_.size());
DCHECK(contexts_.size() == other->contexts_.size());
// Nothing to do if the other environment is dead.
if (other->IsMarkedAsUnreachable()) return;
// Resurrect a dead environment by copying the contents of the other one and
// placing a singleton merge as the new control dependency.
if (this->IsMarkedAsUnreachable()) {
Node* other_control = other->control_dependency_;
Node* inputs[] = {other_control};
control_dependency_ =
graph()->NewNode(common()->Merge(1), arraysize(inputs), inputs, true);
effect_dependency_ = other->effect_dependency_;
values_ = other->values_;
contexts_ = other->contexts_;
if (IsLivenessAnalysisEnabled()) {
liveness_block_ =
builder_->liveness_analyzer()->NewBlock(other->liveness_block());
}
return;
}
// Record the merge for the local variable liveness calculation.
// For loops, we are connecting a back edge into the existing block;
// for merges, we create a new merged block.
if (IsLivenessAnalysisEnabled()) {
if (GetControlDependency()->opcode() != IrOpcode::kLoop) {
liveness_block_ =
builder_->liveness_analyzer()->NewBlock(liveness_block());
}
liveness_block()->AddPredecessor(other->liveness_block());
}
// Create a merge of the control dependencies of both environments and update
// the current environment's control dependency accordingly.
Node* control = builder_->MergeControl(this->GetControlDependency(),
other->GetControlDependency());
UpdateControlDependency(control);
// Create a merge of the effect dependencies of both environments and update
// the current environment's effect dependency accordingly.
Node* effect = builder_->MergeEffect(this->GetEffectDependency(),
other->GetEffectDependency(), control);
UpdateEffectDependency(effect);
// Introduce Phi nodes for values that have differing input at merge points,
// potentially extending an existing Phi node if possible.
for (int i = 0; i < static_cast<int>(values_.size()); ++i) {
values_[i] = builder_->MergeValue(values_[i], other->values_[i], control);
}
for (int i = 0; i < static_cast<int>(contexts_.size()); ++i) {
contexts_[i] =
builder_->MergeValue(contexts_[i], other->contexts_[i], control);
}
}
void AstGraphBuilder::Environment::PrepareForLoop(BitVector* assigned,
bool is_osr) {
int size = static_cast<int>(values()->size());
Node* control = builder_->NewLoop();
if (assigned == nullptr) {
// Assume that everything is updated in the loop.
for (int i = 0; i < size; ++i) {
values()->at(i) = builder_->NewPhi(1, values()->at(i), control);
}
} else {
// Only build phis for those locals assigned in this loop.
for (int i = 0; i < size; ++i) {
if (i < assigned->length() && !assigned->Contains(i)) continue;
Node* phi = builder_->NewPhi(1, values()->at(i), control);
values()->at(i) = phi;
}
}
Node* effect = builder_->NewEffectPhi(1, GetEffectDependency(), control);
UpdateEffectDependency(effect);
// Connect the loop to end via Terminate if it's not marked as unreachable.
if (!IsMarkedAsUnreachable()) {
// Connect the Loop node to end via a Terminate node.
Node* terminate = builder_->graph()->NewNode(
builder_->common()->Terminate(), effect, control);
builder_->exit_controls_.push_back(terminate);
}
if (builder_->info()->is_osr()) {
// Introduce phis for all context values in the case of an OSR graph.
for (size_t i = 0; i < contexts()->size(); ++i) {
Node* context = contexts()->at(i);
contexts()->at(i) = builder_->NewPhi(1, context, control);
}
}
if (is_osr) {
// Merge OSR values as inputs to the phis of the loop.
Graph* graph = builder_->graph();
Node* osr_loop_entry = builder_->graph()->NewNode(
builder_->common()->OsrLoopEntry(), graph->start(), graph->start());
builder_->MergeControl(control, osr_loop_entry);
builder_->MergeEffect(effect, osr_loop_entry, control);
for (int i = 0; i < size; ++i) {
Node* value = values()->at(i);
Node* osr_value =
graph->NewNode(builder_->common()->OsrValue(i), osr_loop_entry);
values()->at(i) = builder_->MergeValue(value, osr_value, control);
}
// Rename all the contexts in the environment.
// The innermost context is the OSR value, and the outer contexts are
// reconstructed by dynamically walking up the context chain.
Node* osr_context = nullptr;
const Operator* op =
builder_->javascript()->LoadContext(0, Context::PREVIOUS_INDEX, true);
const Operator* op_inner =
builder_->common()->OsrValue(Linkage::kOsrContextSpillSlotIndex);
int last = static_cast<int>(contexts()->size() - 1);
for (int i = last; i >= 0; i--) {
Node* context = contexts()->at(i);
osr_context = (i == last) ? graph->NewNode(op_inner, osr_loop_entry)
: graph->NewNode(op, osr_context, osr_context,
osr_loop_entry);
contexts()->at(i) = builder_->MergeValue(context, osr_context, control);
}
}
}
Node* AstGraphBuilder::NewPhi(int count, Node* input, Node* control) {
const Operator* phi_op = common()->Phi(kMachAnyTagged, count);
Node** buffer = EnsureInputBufferSize(count + 1);
MemsetPointer(buffer, input, count);
buffer[count] = control;
return graph()->NewNode(phi_op, count + 1, buffer, true);
}
// TODO(mstarzinger): Revisit this once we have proper effect states.
Node* AstGraphBuilder::NewEffectPhi(int count, Node* input, Node* control) {
const Operator* phi_op = common()->EffectPhi(count);
Node** buffer = EnsureInputBufferSize(count + 1);
MemsetPointer(buffer, input, count);
buffer[count] = control;
return graph()->NewNode(phi_op, count + 1, buffer, true);
}
Node* AstGraphBuilder::MergeControl(Node* control, Node* other) {
int inputs = control->op()->ControlInputCount() + 1;
if (control->opcode() == IrOpcode::kLoop) {
// Control node for loop exists, add input.
const Operator* op = common()->Loop(inputs);
control->AppendInput(graph_zone(), other);
NodeProperties::ChangeOp(control, op);
} else if (control->opcode() == IrOpcode::kMerge) {
// Control node for merge exists, add input.
const Operator* op = common()->Merge(inputs);
control->AppendInput(graph_zone(), other);
NodeProperties::ChangeOp(control, op);
} else {
// Control node is a singleton, introduce a merge.
const Operator* op = common()->Merge(inputs);
Node* inputs[] = {control, other};
control = graph()->NewNode(op, arraysize(inputs), inputs, true);
}
return control;
}
Node* AstGraphBuilder::MergeEffect(Node* value, Node* other, Node* control) {
int inputs = control->op()->ControlInputCount();
if (value->opcode() == IrOpcode::kEffectPhi &&
NodeProperties::GetControlInput(value) == control) {
// Phi already exists, add input.
value->InsertInput(graph_zone(), inputs - 1, other);
NodeProperties::ChangeOp(value, common()->EffectPhi(inputs));
} else if (value != other) {
// Phi does not exist yet, introduce one.
value = NewEffectPhi(inputs, value, control);
value->ReplaceInput(inputs - 1, other);
}
return value;
}
Node* AstGraphBuilder::MergeValue(Node* value, Node* other, Node* control) {
int inputs = control->op()->ControlInputCount();
if (value->opcode() == IrOpcode::kPhi &&
NodeProperties::GetControlInput(value) == control) {
// Phi already exists, add input.
value->InsertInput(graph_zone(), inputs - 1, other);
NodeProperties::ChangeOp(value, common()->Phi(kMachAnyTagged, inputs));
} else if (value != other) {
// Phi does not exist yet, introduce one.
value = NewPhi(inputs, value, control);
value->ReplaceInput(inputs - 1, other);
}
return value;
}
} // namespace compiler
} // namespace internal
} // namespace v8
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