blob: f72a1cad963eddb903be5b15464b0de1445a84f7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
|
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_
#define V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_
namespace v8 {
namespace internal {
namespace compiler {
// IA32-specific opcodes that specify which assembly sequence to emit.
// Most opcodes specify a single instruction.
#define TARGET_ARCH_OPCODE_LIST(V) \
V(IA32Add) \
V(IA32And) \
V(IA32Cmp) \
V(IA32Test) \
V(IA32Or) \
V(IA32Xor) \
V(IA32Sub) \
V(IA32Imul) \
V(IA32ImulHigh) \
V(IA32UmulHigh) \
V(IA32Idiv) \
V(IA32Udiv) \
V(IA32Not) \
V(IA32Neg) \
V(IA32Shl) \
V(IA32Shr) \
V(IA32Sar) \
V(IA32Ror) \
V(SSEFloat64Cmp) \
V(SSEFloat64Add) \
V(SSEFloat64Sub) \
V(SSEFloat64Mul) \
V(SSEFloat64Div) \
V(SSEFloat64Mod) \
V(SSEFloat64Sqrt) \
V(SSEFloat64Floor) \
V(SSEFloat64Ceil) \
V(SSEFloat64RoundTruncate) \
V(SSECvtss2sd) \
V(SSECvtsd2ss) \
V(SSEFloat64ToInt32) \
V(SSEFloat64ToUint32) \
V(SSEInt32ToFloat64) \
V(SSEUint32ToFloat64) \
V(IA32Movsxbl) \
V(IA32Movzxbl) \
V(IA32Movb) \
V(IA32Movsxwl) \
V(IA32Movzxwl) \
V(IA32Movw) \
V(IA32Movl) \
V(IA32Movss) \
V(IA32Movsd) \
V(IA32Lea) \
V(IA32Push) \
V(IA32StoreWriteBarrier)
// Addressing modes represent the "shape" of inputs to an instruction.
// Many instructions support multiple addressing modes. Addressing modes
// are encoded into the InstructionCode of the instruction and tell the
// code generator after register allocation which assembler method to call.
//
// We use the following local notation for addressing modes:
//
// M = memory operand
// R = base register
// N = index register * N for N in {1, 2, 4, 8}
// I = immediate displacement (int32_t)
#define TARGET_ADDRESSING_MODE_LIST(V) \
V(MR) /* [%r1 ] */ \
V(MRI) /* [%r1 + K] */ \
V(MR1) /* [%r1 + %r2*1 ] */ \
V(MR2) /* [%r1 + %r2*2 ] */ \
V(MR4) /* [%r1 + %r2*4 ] */ \
V(MR8) /* [%r1 + %r2*8 ] */ \
V(MR1I) /* [%r1 + %r2*1 + K] */ \
V(MR2I) /* [%r1 + %r2*2 + K] */ \
V(MR4I) /* [%r1 + %r2*3 + K] */ \
V(MR8I) /* [%r1 + %r2*4 + K] */ \
V(M1) /* [ %r2*1 ] */ \
V(M2) /* [ %r2*2 ] */ \
V(M4) /* [ %r2*4 ] */ \
V(M8) /* [ %r2*8 ] */ \
V(M1I) /* [ %r2*1 + K] */ \
V(M2I) /* [ %r2*2 + K] */ \
V(M4I) /* [ %r2*4 + K] */ \
V(M8I) /* [ %r2*8 + K] */ \
V(MI) /* [ K] */
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_
|