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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_SIMPLIFIED_OPERATOR_H_
#define V8_COMPILER_SIMPLIFIED_OPERATOR_H_
#include <iosfwd>
#include "src/compiler/machine-type.h"
#include "src/handles.h"
namespace v8 {
namespace internal {
// Forward declarations.
template <class>
class TypeImpl;
struct ZoneTypeConfig;
typedef TypeImpl<ZoneTypeConfig> Type;
class Zone;
namespace compiler {
// Forward declarations.
class Operator;
struct SimplifiedOperatorGlobalCache;
enum BaseTaggedness { kUntaggedBase, kTaggedBase };
std::ostream& operator<<(std::ostream&, BaseTaggedness);
// An access descriptor for loads/stores of array buffers.
class BufferAccess final {
public:
explicit BufferAccess(ExternalArrayType external_array_type)
: external_array_type_(external_array_type) {}
ExternalArrayType external_array_type() const { return external_array_type_; }
MachineType machine_type() const;
private:
ExternalArrayType const external_array_type_;
};
bool operator==(BufferAccess, BufferAccess);
bool operator!=(BufferAccess, BufferAccess);
size_t hash_value(BufferAccess);
std::ostream& operator<<(std::ostream&, BufferAccess);
BufferAccess const BufferAccessOf(const Operator* op) WARN_UNUSED_RESULT;
// An access descriptor for loads/stores of fixed structures like field
// accesses of heap objects. Accesses from either tagged or untagged base
// pointers are supported; untagging is done automatically during lowering.
struct FieldAccess {
BaseTaggedness base_is_tagged; // specifies if the base pointer is tagged.
int offset; // offset of the field, without tag.
MaybeHandle<Name> name; // debugging only.
Type* type; // type of the field.
MachineType machine_type; // machine type of the field.
int tag() const { return base_is_tagged == kTaggedBase ? kHeapObjectTag : 0; }
};
bool operator==(FieldAccess const&, FieldAccess const&);
bool operator!=(FieldAccess const&, FieldAccess const&);
size_t hash_value(FieldAccess const&);
std::ostream& operator<<(std::ostream&, FieldAccess const&);
FieldAccess const& FieldAccessOf(const Operator* op) WARN_UNUSED_RESULT;
// An access descriptor for loads/stores of indexed structures like characters
// in strings or off-heap backing stores. Accesses from either tagged or
// untagged base pointers are supported; untagging is done automatically during
// lowering.
struct ElementAccess {
BaseTaggedness base_is_tagged; // specifies if the base pointer is tagged.
int header_size; // size of the header, without tag.
Type* type; // type of the element.
MachineType machine_type; // machine type of the element.
int tag() const { return base_is_tagged == kTaggedBase ? kHeapObjectTag : 0; }
};
bool operator==(ElementAccess const&, ElementAccess const&);
bool operator!=(ElementAccess const&, ElementAccess const&);
size_t hash_value(ElementAccess const&);
std::ostream& operator<<(std::ostream&, ElementAccess const&);
ElementAccess const& ElementAccessOf(const Operator* op) WARN_UNUSED_RESULT;
// Interface for building simplified operators, which represent the
// medium-level operations of V8, including adding numbers, allocating objects,
// indexing into objects and arrays, etc.
// All operators are typed but many are representation independent.
// Number values from JS can be in one of these representations:
// - Tagged: word-sized integer that is either
// - a signed small integer (31 or 32 bits plus a tag)
// - a tagged pointer to a HeapNumber object that has a float64 field
// - Int32: an untagged signed 32-bit integer
// - Uint32: an untagged unsigned 32-bit integer
// - Float64: an untagged float64
// Additional representations for intermediate code or non-JS code:
// - Int64: an untagged signed 64-bit integer
// - Uint64: an untagged unsigned 64-bit integer
// - Float32: an untagged float32
// Boolean values can be:
// - Bool: a tagged pointer to either the canonical JS #false or
// the canonical JS #true object
// - Bit: an untagged integer 0 or 1, but word-sized
class SimplifiedOperatorBuilder final {
public:
explicit SimplifiedOperatorBuilder(Zone* zone);
const Operator* BooleanNot();
const Operator* BooleanToNumber();
const Operator* NumberEqual();
const Operator* NumberLessThan();
const Operator* NumberLessThanOrEqual();
const Operator* NumberAdd();
const Operator* NumberSubtract();
const Operator* NumberMultiply();
const Operator* NumberDivide();
const Operator* NumberModulus();
const Operator* NumberToInt32();
const Operator* NumberToUint32();
const Operator* PlainPrimitiveToNumber();
const Operator* ReferenceEqual(Type* type);
const Operator* StringEqual();
const Operator* StringLessThan();
const Operator* StringLessThanOrEqual();
const Operator* StringAdd();
const Operator* ChangeTaggedToInt32();
const Operator* ChangeTaggedToUint32();
const Operator* ChangeTaggedToFloat64();
const Operator* ChangeInt32ToTagged();
const Operator* ChangeUint32ToTagged();
const Operator* ChangeFloat64ToTagged();
const Operator* ChangeBoolToBit();
const Operator* ChangeBitToBool();
const Operator* ObjectIsSmi();
const Operator* ObjectIsNonNegativeSmi();
const Operator* Allocate(PretenureFlag pretenure = NOT_TENURED);
const Operator* LoadField(FieldAccess const&);
const Operator* StoreField(FieldAccess const&);
// load-buffer buffer, offset, length
const Operator* LoadBuffer(BufferAccess);
// store-buffer buffer, offset, length, value
const Operator* StoreBuffer(BufferAccess);
// load-element [base + index], length
const Operator* LoadElement(ElementAccess const&);
// store-element [base + index], length, value
const Operator* StoreElement(ElementAccess const&);
private:
Zone* zone() const { return zone_; }
const SimplifiedOperatorGlobalCache& cache_;
Zone* const zone_;
DISALLOW_COPY_AND_ASSIGN(SimplifiedOperatorBuilder);
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_SIMPLIFIED_OPERATOR_H_
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