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|
// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_D8_D8_H_
#define V8_D8_D8_H_
#include <iterator>
#include <map>
#include <memory>
#include <queue>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "src/base/once.h"
#include "src/base/platform/time.h"
#include "src/base/platform/wrappers.h"
#include "src/d8/async-hooks-wrapper.h"
#include "src/strings/string-hasher.h"
#include "src/utils/allocation.h"
#include "src/utils/utils.h"
namespace v8 {
class D8Console;
enum class ModuleType { kJavaScript, kJSON, kInvalid };
namespace internal {
class CancelableTaskManager;
} // namespace internal
struct DynamicImportData;
// A single counter in a counter collection.
class Counter {
public:
static const int kMaxNameSize = 64;
int32_t* Bind(const char* name, bool histogram);
int32_t* ptr() { return &count_; }
int32_t count() { return count_; }
int32_t sample_total() { return sample_total_; }
bool is_histogram() { return is_histogram_; }
void AddSample(int32_t sample);
private:
int32_t count_;
int32_t sample_total_;
bool is_histogram_;
uint8_t name_[kMaxNameSize];
};
// A set of counters and associated information. An instance of this
// class is stored directly in the memory-mapped counters file if
// the --map-counters options is used
class CounterCollection {
public:
CounterCollection();
Counter* GetNextCounter();
private:
static const unsigned kMaxCounters = 512;
uint32_t magic_number_;
uint32_t max_counters_;
uint32_t max_name_size_;
uint32_t counters_in_use_;
Counter counters_[kMaxCounters];
};
using CounterMap = std::unordered_map<std::string, Counter*>;
class SourceGroup {
public:
SourceGroup()
: next_semaphore_(0),
done_semaphore_(0),
thread_(nullptr),
argv_(nullptr),
begin_offset_(0),
end_offset_(0) {}
~SourceGroup();
void Begin(char** argv, int offset) {
argv_ = const_cast<const char**>(argv);
begin_offset_ = offset;
}
void End(int offset) { end_offset_ = offset; }
// Returns true on success, false if an uncaught exception was thrown.
bool Execute(Isolate* isolate);
void StartExecuteInThread();
void WaitForThread();
void JoinThread();
private:
class IsolateThread : public base::Thread {
public:
explicit IsolateThread(SourceGroup* group);
void Run() override { group_->ExecuteInThread(); }
private:
SourceGroup* group_;
};
void ExecuteInThread();
base::Semaphore next_semaphore_;
base::Semaphore done_semaphore_;
base::Thread* thread_;
void ExitShell(int exit_code);
Local<String> ReadFile(Isolate* isolate, const char* name);
const char** argv_;
int begin_offset_;
int end_offset_;
};
class SerializationData {
public:
SerializationData() = default;
SerializationData(const SerializationData&) = delete;
SerializationData& operator=(const SerializationData&) = delete;
uint8_t* data() { return data_.get(); }
size_t size() { return size_; }
const std::vector<std::shared_ptr<v8::BackingStore>>& backing_stores() {
return backing_stores_;
}
const std::vector<std::shared_ptr<v8::BackingStore>>& sab_backing_stores() {
return sab_backing_stores_;
}
const std::vector<CompiledWasmModule>& compiled_wasm_modules() {
return compiled_wasm_modules_;
}
private:
struct DataDeleter {
void operator()(uint8_t* p) const { base::Free(p); }
};
std::unique_ptr<uint8_t, DataDeleter> data_;
size_t size_ = 0;
std::vector<std::shared_ptr<v8::BackingStore>> backing_stores_;
std::vector<std::shared_ptr<v8::BackingStore>> sab_backing_stores_;
std::vector<CompiledWasmModule> compiled_wasm_modules_;
private:
friend class Serializer;
};
class SerializationDataQueue {
public:
void Enqueue(std::unique_ptr<SerializationData> data);
bool Dequeue(std::unique_ptr<SerializationData>* data);
bool IsEmpty();
void Clear();
private:
base::Mutex mutex_;
std::vector<std::unique_ptr<SerializationData>> data_;
};
class Worker : public std::enable_shared_from_this<Worker> {
public:
explicit Worker(const char* script);
~Worker();
// Post a message to the worker. The worker will take ownership of the
// SerializationData. This function should only be called by the thread that
// created the Worker.
void PostMessage(std::unique_ptr<SerializationData> data);
// Synchronously retrieve messages from the worker's outgoing message queue.
// If there is no message in the queue, block until a message is available.
// If there are no messages in the queue and the worker is no longer running,
// return nullptr.
// This function should only be called by the thread that created the Worker.
std::unique_ptr<SerializationData> GetMessage();
// Terminate the worker's event loop. Messages from the worker that have been
// queued can still be read via GetMessage().
// This function can be called by any thread.
void Terminate();
// Terminate and join the thread.
// This function can be called by any thread.
void TerminateAndWaitForThread();
// Start running the given worker in another thread.
static bool StartWorkerThread(std::shared_ptr<Worker> worker);
private:
friend class ProcessMessageTask;
friend class TerminateTask;
void ProcessMessage(std::unique_ptr<SerializationData> data);
void ProcessMessages();
class WorkerThread : public base::Thread {
public:
explicit WorkerThread(std::shared_ptr<Worker> worker)
: base::Thread(base::Thread::Options("WorkerThread")),
worker_(std::move(worker)) {}
void Run() override;
private:
std::shared_ptr<Worker> worker_;
};
void ExecuteInThread();
static void PostMessageOut(const v8::FunctionCallbackInfo<v8::Value>& args);
base::Semaphore out_semaphore_{0};
SerializationDataQueue out_queue_;
base::Thread* thread_ = nullptr;
char* script_;
std::atomic<bool> running_;
// For signalling that the worker has started.
base::Semaphore started_semaphore_{0};
// For posting tasks to the worker
std::shared_ptr<TaskRunner> task_runner_;
i::CancelableTaskManager* task_manager_;
// Protects reading / writing task_runner_. (The TaskRunner itself doesn't
// need locking, but accessing the Worker's data member does.)
base::Mutex worker_mutex_;
// Only accessed by the worker thread.
Isolate* isolate_ = nullptr;
v8::Persistent<v8::Context> context_;
};
class PerIsolateData {
public:
explicit PerIsolateData(Isolate* isolate);
~PerIsolateData();
inline static PerIsolateData* Get(Isolate* isolate) {
return reinterpret_cast<PerIsolateData*>(isolate->GetData(0));
}
class V8_NODISCARD RealmScope {
public:
explicit RealmScope(PerIsolateData* data);
~RealmScope();
private:
PerIsolateData* data_;
};
inline void SetTimeout(Local<Function> callback, Local<Context> context);
inline MaybeLocal<Function> GetTimeoutCallback();
inline MaybeLocal<Context> GetTimeoutContext();
AsyncHooks* GetAsyncHooks() { return async_hooks_wrapper_; }
void RemoveUnhandledPromise(Local<Promise> promise);
void AddUnhandledPromise(Local<Promise> promise, Local<Message> message,
Local<Value> exception);
int HandleUnhandledPromiseRejections();
// Keep track of DynamicImportData so we can properly free it on shutdown
// when LEAK_SANITIZER is active.
void AddDynamicImportData(DynamicImportData*);
void DeleteDynamicImportData(DynamicImportData*);
private:
friend class Shell;
friend class RealmScope;
Isolate* isolate_;
int realm_count_;
int realm_current_;
int realm_switch_;
Global<Context>* realms_;
Global<Value> realm_shared_;
std::queue<Global<Function>> set_timeout_callbacks_;
std::queue<Global<Context>> set_timeout_contexts_;
bool ignore_unhandled_promises_;
std::vector<std::tuple<Global<Promise>, Global<Message>, Global<Value>>>
unhandled_promises_;
AsyncHooks* async_hooks_wrapper_;
#if defined(LEAK_SANITIZER)
std::unordered_set<DynamicImportData*> import_data_;
#endif
int RealmIndexOrThrow(const v8::FunctionCallbackInfo<v8::Value>& args,
int arg_offset);
int RealmFind(Local<Context> context);
};
extern bool check_d8_flag_contradictions;
class ShellOptions {
public:
enum CodeCacheOptions {
kNoProduceCache,
kProduceCache,
kProduceCacheAfterExecute
};
~ShellOptions() { delete[] isolate_sources; }
// In analogy to Flag::CheckFlagChange() in src/flags/flag.cc, only allow
// repeated flags for identical boolean values. We allow exceptions for flags
// with enum-like arguments since their conflicts can also be specified
// completely.
template <class T,
bool kAllowIdenticalAssignment = std::is_same<T, bool>::value>
class DisallowReassignment {
public:
DisallowReassignment(const char* name, T value)
: name_(name), value_(value) {}
operator T() const { return value_; } // NOLINT
T get() const { return value_; }
DisallowReassignment& operator=(T value) {
if (check_d8_flag_contradictions) {
if (kAllowIdenticalAssignment) {
if (specified_ && value_ != value) {
FATAL("Contradictory values for d8 flag --%s", name_);
}
} else {
if (specified_) {
FATAL("Repeated specification of d8 flag --%s", name_);
}
}
}
value_ = value;
specified_ = true;
return *this;
}
void Overwrite(T value) { value_ = value; }
private:
const char* name_;
T value_;
bool specified_ = false;
};
DisallowReassignment<bool> fuzzilli_coverage_statistics = {
"fuzzilli-coverage-statistics", false};
DisallowReassignment<bool> fuzzilli_enable_builtins_coverage = {
"fuzzilli-enable-builtins-coverage", true};
DisallowReassignment<bool> send_idle_notification = {"send-idle-notification",
false};
DisallowReassignment<bool> invoke_weak_callbacks = {"invoke-weak-callbacks",
false};
DisallowReassignment<bool> omit_quit = {"omit-quit", false};
DisallowReassignment<bool> wait_for_background_tasks = {
"wait-for-background-tasks", true};
DisallowReassignment<bool> simulate_errors = {"simulate-errors", false};
DisallowReassignment<bool> stress_opt = {"stress-opt", false};
DisallowReassignment<int> stress_runs = {"stress-runs", 1};
DisallowReassignment<bool> stress_snapshot = {"stress-snapshot", false};
DisallowReassignment<bool> interactive_shell = {"shell", false};
bool test_shell = false;
DisallowReassignment<bool> expected_to_throw = {"throws", false};
DisallowReassignment<bool> ignore_unhandled_promises = {
"ignore-unhandled-promises", false};
DisallowReassignment<bool> mock_arraybuffer_allocator = {
"mock-arraybuffer-allocator", false};
DisallowReassignment<size_t> mock_arraybuffer_allocator_limit = {
"mock-arraybuffer-allocator-limit", 0};
DisallowReassignment<bool> multi_mapped_mock_allocator = {
"multi-mapped-mock-allocator", false};
DisallowReassignment<bool> enable_inspector = {"enable-inspector", false};
int num_isolates = 1;
DisallowReassignment<v8::ScriptCompiler::CompileOptions, true>
compile_options = {"cache", v8::ScriptCompiler::kNoCompileOptions};
DisallowReassignment<CodeCacheOptions, true> code_cache_options = {
"cache", CodeCacheOptions::kNoProduceCache};
DisallowReassignment<bool> streaming_compile = {"streaming-compile", false};
DisallowReassignment<SourceGroup*> isolate_sources = {"isolate-sources",
nullptr};
DisallowReassignment<const char*> icu_data_file = {"icu-data-file", nullptr};
DisallowReassignment<const char*> icu_locale = {"icu-locale", nullptr};
DisallowReassignment<const char*> snapshot_blob = {"snapshot_blob", nullptr};
DisallowReassignment<bool> trace_enabled = {"trace-enabled", false};
DisallowReassignment<const char*> trace_path = {"trace-path", nullptr};
DisallowReassignment<const char*> trace_config = {"trace-config", nullptr};
DisallowReassignment<const char*> lcov_file = {"lcov", nullptr};
DisallowReassignment<bool> disable_in_process_stack_traces = {
"disable-in-process-stack-traces", false};
DisallowReassignment<int> read_from_tcp_port = {"read-from-tcp-port", -1};
DisallowReassignment<bool> enable_os_system = {"enable-os-system", false};
DisallowReassignment<bool> quiet_load = {"quiet-load", false};
DisallowReassignment<int> thread_pool_size = {"thread-pool-size", 0};
DisallowReassignment<bool> stress_delay_tasks = {"stress-delay-tasks", false};
std::vector<const char*> arguments;
DisallowReassignment<bool> include_arguments = {"arguments", true};
DisallowReassignment<bool> cpu_profiler = {"cpu-profiler", false};
DisallowReassignment<bool> cpu_profiler_print = {"cpu-profiler-print", false};
DisallowReassignment<bool> fuzzy_module_file_extensions = {
"fuzzy-module-file-extensions", true};
DisallowReassignment<bool> enable_system_instrumentation = {
"enable-system-instrumentation", false};
};
class Shell : public i::AllStatic {
public:
enum PrintResult : bool { kPrintResult = true, kNoPrintResult = false };
enum ReportExceptions : bool {
kReportExceptions = true,
kNoReportExceptions = false
};
enum ProcessMessageQueue : bool {
kProcessMessageQueue = true,
kNoProcessMessageQueue = false
};
static bool ExecuteString(Isolate* isolate, Local<String> source,
Local<Value> name, PrintResult print_result,
ReportExceptions report_exceptions,
ProcessMessageQueue process_message_queue);
static bool ExecuteModule(Isolate* isolate, const char* file_name);
static void ReportException(Isolate* isolate, Local<Message> message,
Local<Value> exception);
static void ReportException(Isolate* isolate, TryCatch* try_catch);
static Local<String> ReadFile(Isolate* isolate, const char* name);
static Local<Context> CreateEvaluationContext(Isolate* isolate);
static int RunMain(Isolate* isolate, bool last_run);
static int Main(int argc, char* argv[]);
static void Exit(int exit_code);
static void OnExit(Isolate* isolate);
static void CollectGarbage(Isolate* isolate);
static bool EmptyMessageQueues(Isolate* isolate);
static bool CompleteMessageLoop(Isolate* isolate);
static bool HandleUnhandledPromiseRejections(Isolate* isolate);
static void PostForegroundTask(Isolate* isolate, std::unique_ptr<Task> task);
static void PostBlockingBackgroundTask(std::unique_ptr<Task> task);
static std::unique_ptr<SerializationData> SerializeValue(
Isolate* isolate, Local<Value> value, Local<Value> transfer);
static MaybeLocal<Value> DeserializeValue(
Isolate* isolate, std::unique_ptr<SerializationData> data);
static int* LookupCounter(const char* name);
static void* CreateHistogram(const char* name, int min, int max,
size_t buckets);
static void AddHistogramSample(void* histogram, int sample);
static void MapCounters(v8::Isolate* isolate, const char* name);
static void PerformanceNow(const v8::FunctionCallbackInfo<v8::Value>& args);
static void PerformanceMeasureMemory(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmCurrent(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmOwner(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmGlobal(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmCreate(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmNavigate(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmCreateAllowCrossRealmAccess(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmDetachGlobal(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmDispose(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmSwitch(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmEval(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmSharedGet(Local<String> property,
const PropertyCallbackInfo<Value>& info);
static void RealmSharedSet(Local<String> property, Local<Value> value,
const PropertyCallbackInfo<void>& info);
static void LogGetAndStop(const v8::FunctionCallbackInfo<v8::Value>& args);
static void AsyncHooksCreateHook(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void AsyncHooksExecutionAsyncId(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void AsyncHooksTriggerAsyncId(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void Print(const v8::FunctionCallbackInfo<v8::Value>& args);
static void PrintErr(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Write(const v8::FunctionCallbackInfo<v8::Value>& args);
static void WaitUntilDone(const v8::FunctionCallbackInfo<v8::Value>& args);
static void NotifyDone(const v8::FunctionCallbackInfo<v8::Value>& args);
static void QuitOnce(v8::FunctionCallbackInfo<v8::Value>* args);
static void Quit(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Version(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Read(const v8::FunctionCallbackInfo<v8::Value>& args);
static void ReadBuffer(const v8::FunctionCallbackInfo<v8::Value>& args);
static Local<String> ReadFromStdin(Isolate* isolate);
static void ReadLine(const v8::FunctionCallbackInfo<v8::Value>& args) {
args.GetReturnValue().Set(ReadFromStdin(args.GetIsolate()));
}
static void Load(const v8::FunctionCallbackInfo<v8::Value>& args);
static void SetTimeout(const v8::FunctionCallbackInfo<v8::Value>& args);
static void WorkerNew(const v8::FunctionCallbackInfo<v8::Value>& args);
static void WorkerPostMessage(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void WorkerGetMessage(const v8::FunctionCallbackInfo<v8::Value>& args);
static void WorkerTerminate(const v8::FunctionCallbackInfo<v8::Value>& args);
static void WorkerTerminateAndWait(
const v8::FunctionCallbackInfo<v8::Value>& args);
// The OS object on the global object contains methods for performing
// operating system calls:
//
// os.system("program_name", ["arg1", "arg2", ...], timeout1, timeout2) will
// run the command, passing the arguments to the program. The standard output
// of the program will be picked up and returned as a multiline string. If
// timeout1 is present then it should be a number. -1 indicates no timeout
// and a positive number is used as a timeout in milliseconds that limits the
// time spent waiting between receiving output characters from the program.
// timeout2, if present, should be a number indicating the limit in
// milliseconds on the total running time of the program. Exceptions are
// thrown on timeouts or other errors or if the exit status of the program
// indicates an error.
//
// os.chdir(dir) changes directory to the given directory. Throws an
// exception/ on error.
//
// os.setenv(variable, value) sets an environment variable. Repeated calls to
// this method leak memory due to the API of setenv in the standard C library.
//
// os.umask(alue) calls the umask system call and returns the old umask.
//
// os.mkdirp(name, mask) creates a directory. The mask (if present) is anded
// with the current umask. Intermediate directories are created if necessary.
// An exception is not thrown if the directory already exists. Analogous to
// the "mkdir -p" command.
static void System(const v8::FunctionCallbackInfo<v8::Value>& args);
static void ChangeDirectory(const v8::FunctionCallbackInfo<v8::Value>& args);
static void SetEnvironment(const v8::FunctionCallbackInfo<v8::Value>& args);
static void UnsetEnvironment(const v8::FunctionCallbackInfo<v8::Value>& args);
static void SetUMask(const v8::FunctionCallbackInfo<v8::Value>& args);
static void MakeDirectory(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RemoveDirectory(const v8::FunctionCallbackInfo<v8::Value>& args);
static MaybeLocal<Promise> HostImportModuleDynamically(
Local<Context> context, Local<ScriptOrModule> referrer,
Local<String> specifier, Local<FixedArray> import_assertions);
static void ModuleResolutionSuccessCallback(
const v8::FunctionCallbackInfo<v8::Value>& info);
static void ModuleResolutionFailureCallback(
const v8::FunctionCallbackInfo<v8::Value>& info);
static void HostInitializeImportMetaObject(Local<Context> context,
Local<Module> module,
Local<Object> meta);
#ifdef V8_FUZZILLI
static void Fuzzilli(const v8::FunctionCallbackInfo<v8::Value>& args);
#endif // V8_FUZZILLI
// Data is of type DynamicImportData*. We use void* here to be able
// to conform with MicrotaskCallback interface and enqueue this
// function in the microtask queue.
static void DoHostImportModuleDynamically(void* data);
static void AddOSMethods(v8::Isolate* isolate,
Local<ObjectTemplate> os_template);
static const char* kPrompt;
static ShellOptions options;
static ArrayBuffer::Allocator* array_buffer_allocator;
static void SetWaitUntilDone(Isolate* isolate, bool value);
static void NotifyStartStreamingTask(Isolate* isolate);
static void NotifyFinishStreamingTask(Isolate* isolate);
static char* ReadCharsFromTcpPort(const char* name, int* size_out);
static void set_script_executed() { script_executed_.store(true); }
static bool use_interactive_shell() {
return (options.interactive_shell || !script_executed_.load()) &&
!options.test_shell;
}
static void update_script_size(int size) {
if (size > 0) valid_fuzz_script_.store(true);
}
static bool is_valid_fuzz_script() { return valid_fuzz_script_.load(); }
static void WaitForRunningWorkers();
static void AddRunningWorker(std::shared_ptr<Worker> worker);
static void RemoveRunningWorker(const std::shared_ptr<Worker>& worker);
static void Initialize(Isolate* isolate, D8Console* console,
bool isOnMainThread = true);
static void PromiseRejectCallback(v8::PromiseRejectMessage reject_message);
private:
static Global<Context> evaluation_context_;
static base::OnceType quit_once_;
static Global<Function> stringify_function_;
static const char* stringify_source_;
static CounterMap* counter_map_;
// We statically allocate a set of local counters to be used if we
// don't want to store the stats in a memory-mapped file
static CounterCollection local_counters_;
static CounterCollection* counters_;
static base::OS::MemoryMappedFile* counters_file_;
static base::LazyMutex context_mutex_;
static const base::TimeTicks kInitialTicks;
static base::LazyMutex workers_mutex_; // Guards the following members.
static bool allow_new_workers_;
static std::unordered_set<std::shared_ptr<Worker>> running_workers_;
// Multiple isolates may update these flags concurrently.
static std::atomic<bool> script_executed_;
static std::atomic<bool> valid_fuzz_script_;
static void WriteIgnitionDispatchCountersFile(v8::Isolate* isolate);
// Append LCOV coverage data to file.
static void WriteLcovData(v8::Isolate* isolate, const char* file);
static Counter* GetCounter(const char* name, bool is_histogram);
static Local<String> Stringify(Isolate* isolate, Local<Value> value);
static void RunShell(Isolate* isolate);
static bool SetOptions(int argc, char* argv[]);
static Local<ObjectTemplate> CreateGlobalTemplate(Isolate* isolate);
static Local<ObjectTemplate> CreateOSTemplate(Isolate* isolate);
static Local<FunctionTemplate> CreateWorkerTemplate(Isolate* isolate);
static Local<ObjectTemplate> CreateAsyncHookTemplate(Isolate* isolate);
static Local<ObjectTemplate> CreateTestRunnerTemplate(Isolate* isolate);
static Local<ObjectTemplate> CreatePerformanceTemplate(Isolate* isolate);
static Local<ObjectTemplate> CreateRealmTemplate(Isolate* isolate);
static Local<ObjectTemplate> CreateD8Template(Isolate* isolate);
static MaybeLocal<Context> CreateRealm(
const v8::FunctionCallbackInfo<v8::Value>& args, int index,
v8::MaybeLocal<Value> global_object);
static void DisposeRealm(const v8::FunctionCallbackInfo<v8::Value>& args,
int index);
static MaybeLocal<Module> FetchModuleTree(v8::Local<v8::Module> origin_module,
v8::Local<v8::Context> context,
const std::string& file_name,
ModuleType module_type);
static MaybeLocal<Value> JSONModuleEvaluationSteps(Local<Context> context,
Local<Module> module);
template <class T>
static MaybeLocal<T> CompileString(Isolate* isolate, Local<Context> context,
Local<String> source,
const ScriptOrigin& origin);
static ScriptCompiler::CachedData* LookupCodeCache(Isolate* isolate,
Local<Value> name);
static void StoreInCodeCache(Isolate* isolate, Local<Value> name,
const ScriptCompiler::CachedData* data);
// We may have multiple isolates running concurrently, so the access to
// the isolate_status_ needs to be concurrency-safe.
static base::LazyMutex isolate_status_lock_;
static std::map<Isolate*, bool> isolate_status_;
static std::map<Isolate*, int> isolate_running_streaming_tasks_;
static base::LazyMutex cached_code_mutex_;
static std::map<std::string, std::unique_ptr<ScriptCompiler::CachedData>>
cached_code_map_;
static std::atomic<int> unhandled_promise_rejections_;
};
class FuzzerMonitor : public i::AllStatic {
public:
static void SimulateErrors();
private:
static void ControlFlowViolation();
static void DCheck();
static void Fatal();
static void ObservableDifference();
static void UndefinedBehavior();
static void UseAfterFree();
static void UseOfUninitializedValue();
};
} // namespace v8
#endif // V8_D8_D8_H_
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