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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef V8_DEBUG_DEBUG_INTERFACE_H_
#define V8_DEBUG_DEBUG_INTERFACE_H_

#include <functional>

#include "include/v8-debug.h"
#include "include/v8-util.h"
#include "include/v8.h"

#include "src/debug/interface-types.h"
#include "src/globals.h"

namespace v8 {

namespace internal {
struct CoverageFunction;
struct CoverageScript;
class Coverage;
class Script;
}

namespace debug {

void SetContextId(Local<Context> context, int id);
int GetContextId(Local<Context> context);

/**
 * Debugger is running in its own context which is entered while debugger
 * messages are being dispatched. This is an explicit getter for this
 * debugger context. Note that the content of the debugger context is subject
 * to change. The Context exists only when the debugger is active, i.e. at
 * least one DebugEventListener or MessageHandler is set.
 */
Local<Context> GetDebugContext(Isolate* isolate);

/**
 * Run a JavaScript function in the debugger.
 * \param fun the function to call
 * \param data passed as second argument to the function
 * With this call the debugger is entered and the function specified is called
 * with the execution state as the first argument. This makes it possible to
 * get access to information otherwise not available during normal JavaScript
 * execution e.g. details on stack frames. Receiver of the function call will
 * be the debugger context global object, however this is a subject to change.
 * The following example shows a JavaScript function which when passed to
 * v8::Debug::Call will return the current line of JavaScript execution.
 *
 * \code
 *   function frame_source_line(exec_state) {
 *     return exec_state.frame(0).sourceLine();
 *   }
 * \endcode
 */
// TODO(dcarney): data arg should be a MaybeLocal
MaybeLocal<Value> Call(Local<Context> context, v8::Local<v8::Function> fun,
                       Local<Value> data = Local<Value>());

/**
 * Enable/disable LiveEdit functionality for the given Isolate
 * (default Isolate if not provided). V8 will abort if LiveEdit is
 * unexpectedly used. LiveEdit is enabled by default.
 */
V8_EXPORT_PRIVATE void SetLiveEditEnabled(Isolate* isolate, bool enable);

// Schedule a debugger break to happen when JavaScript code is run
// in the given isolate.
void DebugBreak(Isolate* isolate);

// Remove scheduled debugger break in given isolate if it has not
// happened yet.
void CancelDebugBreak(Isolate* isolate);

/**
 * Returns array of internal properties specific to the value type. Result has
 * the following format: [<name>, <value>,...,<name>, <value>]. Result array
 * will be allocated in the current context.
 */
MaybeLocal<Array> GetInternalProperties(Isolate* isolate, Local<Value> value);

enum ExceptionBreakState {
  NoBreakOnException = 0,
  BreakOnUncaughtException = 1,
  BreakOnAnyException = 2
};

/**
 * Defines if VM will pause on exceptions or not.
 * If BreakOnAnyExceptions is set then VM will pause on caught and uncaught
 * exception, if BreakOnUncaughtException is set then VM will pause only on
 * uncaught exception, otherwise VM won't stop on any exception.
 */
void ChangeBreakOnException(Isolate* isolate, ExceptionBreakState state);

void SetBreakPointsActive(Isolate* isolate, bool is_active);

enum StepAction {
  StepOut = 0,   // Step out of the current function.
  StepNext = 1,  // Step to the next statement in the current function.
  StepIn = 2     // Step into new functions invoked or the next statement
                 // in the current function.
};

void PrepareStep(Isolate* isolate, StepAction action);
void ClearStepping(Isolate* isolate);
void BreakRightNow(Isolate* isolate);

bool AllFramesOnStackAreBlackboxed(Isolate* isolate);

/**
 * Out-of-memory callback function.
 * The function is invoked when the heap size is close to the hard limit.
 *
 * \param data the parameter provided during callback installation.
 */
typedef void (*OutOfMemoryCallback)(void* data);
void SetOutOfMemoryCallback(Isolate* isolate, OutOfMemoryCallback callback,
                            void* data);

/**
 * Native wrapper around v8::internal::Script object.
 */
class V8_EXPORT_PRIVATE Script {
 public:
  v8::Isolate* GetIsolate() const;

  ScriptOriginOptions OriginOptions() const;
  bool WasCompiled() const;
  bool IsEmbedded() const;
  int Id() const;
  int LineOffset() const;
  int ColumnOffset() const;
  std::vector<int> LineEnds() const;
  MaybeLocal<String> Name() const;
  MaybeLocal<String> SourceURL() const;
  MaybeLocal<String> SourceMappingURL() const;
  Maybe<int> ContextId() const;
  MaybeLocal<String> Source() const;
  bool IsWasm() const;
  bool IsModule() const;
  bool GetPossibleBreakpoints(
      const debug::Location& start, const debug::Location& end,
      bool restrict_to_function,
      std::vector<debug::BreakLocation>* locations) const;
  int GetSourceOffset(const debug::Location& location) const;
  v8::debug::Location GetSourceLocation(int offset) const;
};

// Specialization for wasm Scripts.
class WasmScript : public Script {
 public:
  static WasmScript* Cast(Script* script);

  int NumFunctions() const;
  int NumImportedFunctions() const;

  std::pair<int, int> GetFunctionRange(int function_index) const;

  debug::WasmDisassembly DisassembleFunction(int function_index) const;
};

void GetLoadedScripts(Isolate* isolate, PersistentValueVector<Script>& scripts);

MaybeLocal<UnboundScript> CompileInspectorScript(Isolate* isolate,
                                                 Local<String> source);

class DebugDelegate {
 public:
  virtual ~DebugDelegate() {}
  virtual void PromiseEventOccurred(debug::PromiseDebugActionType type, int id,
                                    int parent_id, bool created_by_user) {}
  virtual void ScriptCompiled(v8::Local<Script> script,
                              bool has_compile_error) {}
  virtual void BreakProgramRequested(v8::Local<v8::Context> paused_context,
                                     v8::Local<v8::Object> exec_state,
                                     v8::Local<v8::Value> break_points_hit) {}
  virtual void ExceptionThrown(v8::Local<v8::Context> paused_context,
                               v8::Local<v8::Object> exec_state,
                               v8::Local<v8::Value> exception,
                               v8::Local<v8::Value> promise, bool is_uncaught) {
  }
  virtual bool IsFunctionBlackboxed(v8::Local<debug::Script> script,
                                    const debug::Location& start,
                                    const debug::Location& end) {
    return false;
  }
};

void SetDebugDelegate(Isolate* isolate, DebugDelegate* listener);

void ResetBlackboxedStateCache(Isolate* isolate,
                               v8::Local<debug::Script> script);

int EstimatedValueSize(Isolate* isolate, v8::Local<v8::Value> value);

v8::MaybeLocal<v8::Array> EntriesPreview(Isolate* isolate,
                                         v8::Local<v8::Value> value,
                                         bool* is_key_value);

enum Builtin {
  kObjectKeys,
  kObjectGetPrototypeOf,
  kObjectGetOwnPropertyDescriptor,
  kObjectGetOwnPropertyNames,
  kObjectGetOwnPropertySymbols,
};

Local<Function> GetBuiltin(Isolate* isolate, Builtin builtin);

V8_EXPORT_PRIVATE void SetConsoleDelegate(Isolate* isolate,
                                          ConsoleDelegate* delegate);

int GetStackFrameId(v8::Local<v8::StackFrame> frame);

/**
 * Native wrapper around v8::internal::JSGeneratorObject object.
 */
class GeneratorObject {
 public:
  v8::MaybeLocal<debug::Script> Script();
  v8::Local<v8::Function> Function();
  debug::Location SuspendedLocation();
  bool IsSuspended();

  static v8::Local<debug::GeneratorObject> Cast(v8::Local<v8::Value> value);
};

/*
 * Provide API layer between inspector and code coverage.
 */
class V8_EXPORT_PRIVATE Coverage {
 public:
  enum Mode {
    // Make use of existing information in feedback vectors on the heap.
    // Only return a yes/no result. Optimization and GC are not affected.
    // Collecting best effort coverage does not reset counters.
    kBestEffort,
    // Disable optimization and prevent feedback vectors from being garbage
    // collected in order to preserve precise invocation counts. Collecting
    // precise count coverage resets counters to get incremental updates.
    kPreciseCount,
    // We are only interested in a yes/no result for the function. Optimization
    // and GC can be allowed once a function has been invoked. Collecting
    // precise binary coverage resets counters for incremental updates.
    kPreciseBinary
  };

  class ScriptData;  // Forward declaration.

  class V8_EXPORT_PRIVATE FunctionData {
   public:
    int StartOffset() const;
    int EndOffset() const;
    uint32_t Count() const;
    MaybeLocal<String> Name() const;

   private:
    explicit FunctionData(i::CoverageFunction* function)
        : function_(function) {}
    i::CoverageFunction* function_;

    friend class v8::debug::Coverage::ScriptData;
  };

  class V8_EXPORT_PRIVATE ScriptData {
   public:
    Local<debug::Script> GetScript() const;
    size_t FunctionCount() const;
    FunctionData GetFunctionData(size_t i) const;

   private:
    explicit ScriptData(i::CoverageScript* script) : script_(script) {}
    i::CoverageScript* script_;

    friend class v8::debug::Coverage;
  };

  static Coverage CollectPrecise(Isolate* isolate);
  static Coverage CollectBestEffort(Isolate* isolate);

  static void SelectMode(Isolate* isolate, Mode mode);

  size_t ScriptCount() const;
  ScriptData GetScriptData(size_t i) const;
  bool IsEmpty() const { return coverage_ == nullptr; }

  ~Coverage();

 private:
  explicit Coverage(i::Coverage* coverage) : coverage_(coverage) {}
  i::Coverage* coverage_;
};
}  // namespace debug
}  // namespace v8

#endif  // V8_DEBUG_DEBUG_INTERFACE_H_