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// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_DEBUG_DEBUG_SCOPE_ITERATOR_H_
#define V8_DEBUG_DEBUG_SCOPE_ITERATOR_H_
#include "src/debug/debug-frames.h"
#include "src/debug/debug-interface.h"
#include "src/debug/debug-scopes.h"
#include "src/execution/frames.h"
namespace v8 {
namespace internal {
class DebugScopeIterator final : public debug::ScopeIterator {
public:
DebugScopeIterator(Isolate* isolate, FrameInspector* frame_inspector);
DebugScopeIterator(Isolate* isolate, Handle<JSFunction> function);
DebugScopeIterator(Isolate* isolate, Handle<JSGeneratorObject> generator);
bool Done() override;
void Advance() override;
ScopeType GetType() override;
v8::Local<v8::Object> GetObject() override;
v8::Local<v8::Value> GetFunctionDebugName() override;
int GetScriptId() override;
bool HasLocationInfo() override;
debug::Location GetStartLocation() override;
debug::Location GetEndLocation() override;
bool SetVariableValue(v8::Local<v8::String> name,
v8::Local<v8::Value> value) override;
private:
bool ShouldIgnore();
v8::internal::ScopeIterator iterator_;
};
class DebugWasmScopeIterator final : public debug::ScopeIterator {
public:
DebugWasmScopeIterator(Isolate* isolate, StandardFrame* frame,
int inlined_frame_index);
bool Done() override;
void Advance() override;
ScopeType GetType() override;
v8::Local<v8::Object> GetObject() override;
v8::Local<v8::Value> GetFunctionDebugName() override;
int GetScriptId() override;
bool HasLocationInfo() override;
debug::Location GetStartLocation() override;
debug::Location GetEndLocation() override;
bool SetVariableValue(v8::Local<v8::String> name,
v8::Local<v8::Value> value) override;
private:
Isolate* isolate_;
StandardFrame* frame_;
int inlined_frame_index_;
ScopeType type_;
};
} // namespace internal
} // namespace v8
#endif // V8_DEBUG_DEBUG_SCOPE_ITERATOR_H_
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