summaryrefslogtreecommitdiff
path: root/deps/v8/src/execution.h
blob: ae263bddd7c42bd12e486b7890f2e741bc0a24f3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef V8_EXECUTION_H_
#define V8_EXECUTION_H_

#include "src/handles.h"

namespace v8 {
namespace internal {

class Execution FINAL : public AllStatic {
 public:
  // Call a function, the caller supplies a receiver and an array
  // of arguments. Arguments are Object* type. After function returns,
  // pointers in 'args' might be invalid.
  //
  // *pending_exception tells whether the invoke resulted in
  // a pending exception.
  //
  // When convert_receiver is set, and the receiver is not an object,
  // and the function called is not in strict mode, receiver is converted to
  // an object.
  //
  MUST_USE_RESULT static MaybeHandle<Object> Call(
      Isolate* isolate,
      Handle<Object> callable,
      Handle<Object> receiver,
      int argc,
      Handle<Object> argv[],
      bool convert_receiver = false);

  // Construct object from function, the caller supplies an array of
  // arguments. Arguments are Object* type. After function returns,
  // pointers in 'args' might be invalid.
  //
  // *pending_exception tells whether the invoke resulted in
  // a pending exception.
  //
  MUST_USE_RESULT static MaybeHandle<Object> New(Handle<JSFunction> func,
                                                 int argc,
                                                 Handle<Object> argv[]);

  // Call a function, just like Call(), but make sure to silently catch
  // any thrown exceptions. The return value is either the result of
  // calling the function (if caught exception is false) or the exception
  // that occurred (if caught exception is true).
  // In the exception case, exception_out holds the caught exceptions, unless
  // it is a termination exception.
  static MaybeHandle<Object> TryCall(Handle<JSFunction> func,
                                     Handle<Object> receiver, int argc,
                                     Handle<Object> argv[],
                                     MaybeHandle<Object>* exception_out = NULL);

  // ECMA-262 9.3
  MUST_USE_RESULT static MaybeHandle<Object> ToNumber(
      Isolate* isolate, Handle<Object> obj);

  // ECMA-262 9.4
  MUST_USE_RESULT static MaybeHandle<Object> ToInteger(
      Isolate* isolate, Handle<Object> obj);

  // ECMA-262 9.5
  MUST_USE_RESULT static MaybeHandle<Object> ToInt32(
      Isolate* isolate, Handle<Object> obj);

  // ECMA-262 9.6
  MUST_USE_RESULT static MaybeHandle<Object> ToUint32(
      Isolate* isolate, Handle<Object> obj);


  // ES6, draft 10-14-14, section 7.1.15
  MUST_USE_RESULT static MaybeHandle<Object> ToLength(
      Isolate* isolate, Handle<Object> obj);

  // ECMA-262 9.8
  MUST_USE_RESULT static MaybeHandle<Object> ToString(
      Isolate* isolate, Handle<Object> obj);

  // ECMA-262 9.8
  MUST_USE_RESULT static MaybeHandle<Object> ToDetailString(
      Isolate* isolate, Handle<Object> obj);

  // ECMA-262 9.9
  MUST_USE_RESULT static MaybeHandle<Object> ToObject(
      Isolate* isolate, Handle<Object> obj);

  // Create a new date object from 'time'.
  MUST_USE_RESULT static MaybeHandle<Object> NewDate(
      Isolate* isolate, double time);

  // Create a new regular expression object from 'pattern' and 'flags'.
  MUST_USE_RESULT static MaybeHandle<JSRegExp> NewJSRegExp(
      Handle<String> pattern, Handle<String> flags);

  // Used to implement [] notation on strings (calls JS code)
  static Handle<Object> CharAt(Handle<String> str, uint32_t index);

  static Handle<Object> GetFunctionFor();
  MUST_USE_RESULT static MaybeHandle<JSFunction> InstantiateFunction(
      Handle<FunctionTemplateInfo> data);
  MUST_USE_RESULT static MaybeHandle<JSObject> InstantiateObject(
      Handle<ObjectTemplateInfo> data);
  MUST_USE_RESULT static MaybeHandle<Object> ConfigureInstance(
      Isolate* isolate,  Handle<Object> instance, Handle<Object> data);
  static Handle<String> GetStackTraceLine(Handle<Object> recv,
                                          Handle<JSFunction> fun,
                                          Handle<Object> pos,
                                          Handle<Object> is_global);

  // Get a function delegate (or undefined) for the given non-function
  // object. Used for support calling objects as functions.
  static Handle<Object> GetFunctionDelegate(Isolate* isolate,
                                            Handle<Object> object);
  MUST_USE_RESULT static MaybeHandle<Object> TryGetFunctionDelegate(
      Isolate* isolate,
      Handle<Object> object);

  // Get a function delegate (or undefined) for the given non-function
  // object. Used for support calling objects as constructors.
  static Handle<Object> GetConstructorDelegate(Isolate* isolate,
                                               Handle<Object> object);
  static MaybeHandle<Object> TryGetConstructorDelegate(Isolate* isolate,
                                                       Handle<Object> object);
};


class ExecutionAccess;
class PostponeInterruptsScope;


// StackGuard contains the handling of the limits that are used to limit the
// number of nested invocations of JavaScript and the stack size used in each
// invocation.
class StackGuard FINAL {
 public:
  // Pass the address beyond which the stack should not grow.  The stack
  // is assumed to grow downwards.
  void SetStackLimit(uintptr_t limit);

  // Threading support.
  char* ArchiveStackGuard(char* to);
  char* RestoreStackGuard(char* from);
  static int ArchiveSpacePerThread() { return sizeof(ThreadLocal); }
  void FreeThreadResources();
  // Sets up the default stack guard for this thread if it has not
  // already been set up.
  void InitThread(const ExecutionAccess& lock);
  // Clears the stack guard for this thread so it does not look as if
  // it has been set up.
  void ClearThread(const ExecutionAccess& lock);

#define INTERRUPT_LIST(V)                                          \
  V(DEBUGBREAK, DebugBreak, 0)                                     \
  V(DEBUGCOMMAND, DebugCommand, 1)                                 \
  V(TERMINATE_EXECUTION, TerminateExecution, 2)                    \
  V(GC_REQUEST, GC, 3)                                             \
  V(INSTALL_CODE, InstallCode, 4)                                  \
  V(API_INTERRUPT, ApiInterrupt, 5)                                \
  V(DEOPT_MARKED_ALLOCATION_SITES, DeoptMarkedAllocationSites, 6)

#define V(NAME, Name, id)                                          \
  inline bool Check##Name() { return CheckInterrupt(NAME); }  \
  inline void Request##Name() { RequestInterrupt(NAME); }     \
  inline void Clear##Name() { ClearInterrupt(NAME); }
  INTERRUPT_LIST(V)
#undef V

  // Flag used to set the interrupt causes.
  enum InterruptFlag {
  #define V(NAME, Name, id) NAME = (1 << id),
    INTERRUPT_LIST(V)
  #undef V
  #define V(NAME, Name, id) NAME |
    ALL_INTERRUPTS = INTERRUPT_LIST(V) 0
  #undef V
  };

  // This provides an asynchronous read of the stack limits for the current
  // thread.  There are no locks protecting this, but it is assumed that you
  // have the global V8 lock if you are using multiple V8 threads.
  uintptr_t climit() {
    return thread_local_.climit_;
  }
  uintptr_t real_climit() {
    return thread_local_.real_climit_;
  }
  uintptr_t jslimit() {
    return thread_local_.jslimit_;
  }
  uintptr_t real_jslimit() {
    return thread_local_.real_jslimit_;
  }
  Address address_of_jslimit() {
    return reinterpret_cast<Address>(&thread_local_.jslimit_);
  }
  Address address_of_real_jslimit() {
    return reinterpret_cast<Address>(&thread_local_.real_jslimit_);
  }

  // If the stack guard is triggered, but it is not an actual
  // stack overflow, then handle the interruption accordingly.
  Object* HandleInterrupts();

 private:
  StackGuard();

  bool CheckInterrupt(InterruptFlag flag);
  void RequestInterrupt(InterruptFlag flag);
  void ClearInterrupt(InterruptFlag flag);
  bool CheckAndClearInterrupt(InterruptFlag flag);

  // You should hold the ExecutionAccess lock when calling this method.
  bool has_pending_interrupts(const ExecutionAccess& lock) {
    return thread_local_.interrupt_flags_ != 0;
  }

  // You should hold the ExecutionAccess lock when calling this method.
  inline void set_interrupt_limits(const ExecutionAccess& lock);

  // Reset limits to actual values. For example after handling interrupt.
  // You should hold the ExecutionAccess lock when calling this method.
  inline void reset_limits(const ExecutionAccess& lock);

  // Enable or disable interrupts.
  void EnableInterrupts();
  void DisableInterrupts();

#if V8_TARGET_ARCH_64_BIT
  static const uintptr_t kInterruptLimit = V8_UINT64_C(0xfffffffffffffffe);
  static const uintptr_t kIllegalLimit = V8_UINT64_C(0xfffffffffffffff8);
#else
  static const uintptr_t kInterruptLimit = 0xfffffffe;
  static const uintptr_t kIllegalLimit = 0xfffffff8;
#endif

  void PushPostponeInterruptsScope(PostponeInterruptsScope* scope);
  void PopPostponeInterruptsScope();

  class ThreadLocal FINAL {
   public:
    ThreadLocal() { Clear(); }
    // You should hold the ExecutionAccess lock when you call Initialize or
    // Clear.
    void Clear();

    // Returns true if the heap's stack limits should be set, false if not.
    bool Initialize(Isolate* isolate);

    // The stack limit is split into a JavaScript and a C++ stack limit. These
    // two are the same except when running on a simulator where the C++ and
    // JavaScript stacks are separate. Each of the two stack limits have two
    // values. The one eith the real_ prefix is the actual stack limit
    // set for the VM. The one without the real_ prefix has the same value as
    // the actual stack limit except when there is an interruption (e.g. debug
    // break or preemption) in which case it is lowered to make stack checks
    // fail. Both the generated code and the runtime system check against the
    // one without the real_ prefix.
    uintptr_t real_jslimit_;  // Actual JavaScript stack limit set for the VM.
    uintptr_t jslimit_;
    uintptr_t real_climit_;  // Actual C++ stack limit set for the VM.
    uintptr_t climit_;

    PostponeInterruptsScope* postpone_interrupts_;
    int interrupt_flags_;
  };

  // TODO(isolates): Technically this could be calculated directly from a
  //                 pointer to StackGuard.
  Isolate* isolate_;
  ThreadLocal thread_local_;

  friend class Isolate;
  friend class StackLimitCheck;
  friend class PostponeInterruptsScope;

  DISALLOW_COPY_AND_ASSIGN(StackGuard);
};

} }  // namespace v8::internal

#endif  // V8_EXECUTION_H_