summaryrefslogtreecommitdiff
path: root/deps/v8/src/heap/cppgc-js/cpp-snapshot.cc
blob: dc55753ff625a135b6e494344ee49105eb59121e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "src/heap/cppgc-js/cpp-snapshot.h"

#include <memory>

#include "include/cppgc/internal/name-trait.h"
#include "include/cppgc/trace-trait.h"
#include "include/v8-cppgc.h"
#include "include/v8-profiler.h"
#include "src/api/api-inl.h"
#include "src/base/logging.h"
#include "src/execution/isolate.h"
#include "src/heap/cppgc-js/cpp-heap.h"
#include "src/heap/cppgc/heap-object-header.h"
#include "src/heap/cppgc/heap-visitor.h"
#include "src/heap/embedder-tracing.h"
#include "src/heap/mark-compact.h"
#include "src/objects/js-objects.h"
#include "src/profiler/heap-profiler.h"

namespace v8 {
namespace internal {

class CppGraphBuilderImpl;
class StateStorage;
class State;

using cppgc::internal::GCInfo;
using cppgc::internal::GlobalGCInfoTable;
using cppgc::internal::HeapObjectHeader;

// Node representing a C++ object on the heap.
class EmbedderNode : public v8::EmbedderGraph::Node {
 public:
  EmbedderNode(cppgc::internal::HeapObjectName name, size_t size)
      : name_(name), size_(size) {
    USE(size_);
  }
  ~EmbedderNode() override = default;

  const char* Name() final { return name_.value; }
  size_t SizeInBytes() final { return name_.name_was_hidden ? 0 : size_; }

  void SetWrapperNode(v8::EmbedderGraph::Node* wrapper_node) {
    // An embedder node may only be merged with a single wrapper node, as
    // consumers of the graph may merge a node and its wrapper node.
    //
    // TODO(chromium:1218404): Add a DCHECK() to avoid overriding an already
    // set `wrapper_node_`. This can currently happen with global proxies that
    // are rewired (and still kept alive) after reloading a page, see
    // `AddEdge`. We accept overriding the wrapper node in such cases,
    // leading to a random merged node and separated nodes for all other
    // proxies.
    wrapper_node_ = wrapper_node;
  }
  Node* WrapperNode() final { return wrapper_node_; }

  void SetDetachedness(Detachedness detachedness) {
    detachedness_ = detachedness;
  }
  Detachedness GetDetachedness() final { return detachedness_; }

  // Edge names are passed to V8 but are required to be held alive from the
  // embedder until the snapshot is compiled.
  const char* InternalizeEdgeName(std::string edge_name) {
    const size_t edge_name_len = edge_name.length();
    named_edges_.emplace_back(std::make_unique<char[]>(edge_name_len + 1));
    char* named_edge_str = named_edges_.back().get();
    snprintf(named_edge_str, edge_name_len + 1, "%s", edge_name.c_str());
    return named_edge_str;
  }

 private:
  cppgc::internal::HeapObjectName name_;
  size_t size_;
  Node* wrapper_node_ = nullptr;
  Detachedness detachedness_ = Detachedness::kUnknown;
  std::vector<std::unique_ptr<char[]>> named_edges_;
};

// Node representing an artificial root group, e.g., set of Persistent handles.
class EmbedderRootNode final : public EmbedderNode {
 public:
  explicit EmbedderRootNode(const char* name)
      : EmbedderNode({name, false}, 0) {}
  ~EmbedderRootNode() final = default;

  bool IsRootNode() final { return true; }
};

// Canonical state representing real and artificial (e.g. root) objects.
class StateBase {
 public:
  // Objects can either be hidden/visible, or depend on some other nodes while
  // traversing the same SCC.
  enum class Visibility {
    kHidden,
    kDependentVisibility,
    kVisible,
  };

  StateBase(const void* key, size_t state_count, Visibility visibility,
            EmbedderNode* node, bool visited)
      : key_(key),
        state_count_(state_count),
        visibility_(visibility),
        node_(node),
        visited_(visited) {
    DCHECK_NE(Visibility::kDependentVisibility, visibility);
  }
  virtual ~StateBase() = default;

  // Visited objects have already been processed or are currently being
  // processed, see also IsPending() below.
  bool IsVisited() const { return visited_; }

  // Pending objects are currently being processed as part of the same SCC.
  bool IsPending() const { return pending_; }

  bool IsVisibleNotDependent() {
    auto v = GetVisibility();
    CHECK_NE(Visibility::kDependentVisibility, v);
    return v == Visibility::kVisible;
  }

  void set_node(EmbedderNode* node) {
    CHECK_EQ(Visibility::kVisible, GetVisibility());
    DCHECK_NULL(node_);
    node_ = node;
  }

  EmbedderNode* get_node() {
    CHECK_EQ(Visibility::kVisible, GetVisibility());
    return node_;
  }

 protected:
  const void* key_;
  // State count keeps track of node processing order. It is used to create only
  // dependencies on ancestors in the sub graph which ensures that there will be
  // no cycles in dependencies.
  const size_t state_count_;

  Visibility visibility_;
  StateBase* visibility_dependency_ = nullptr;
  EmbedderNode* node_;
  bool visited_;
  bool pending_ = false;

  Visibility GetVisibility() {
    FollowDependencies();
    return visibility_;
  }

  StateBase* FollowDependencies() {
    if (visibility_ != Visibility::kDependentVisibility) {
      CHECK_NULL(visibility_dependency_);
      return this;
    }
    StateBase* current = this;
    std::vector<StateBase*> dependencies;
    while (current->visibility_dependency_ &&
           current->visibility_dependency_ != current) {
      DCHECK_EQ(Visibility::kDependentVisibility, current->visibility_);
      dependencies.push_back(current);
      current = current->visibility_dependency_;
    }
    auto new_visibility = Visibility::kDependentVisibility;
    auto* new_visibility_dependency = current;
    if (current->visibility_ == Visibility::kVisible) {
      new_visibility = Visibility::kVisible;
      new_visibility_dependency = nullptr;
    } else if (!IsPending()) {
      DCHECK(IsVisited());
      // The object was not visible (above case). Having a dependency on itself
      // or null means no visible object was found.
      new_visibility = Visibility::kHidden;
      new_visibility_dependency = nullptr;
    }
    current->visibility_ = new_visibility;
    current->visibility_dependency_ = new_visibility_dependency;
    for (auto* state : dependencies) {
      state->visibility_ = new_visibility;
      state->visibility_dependency_ = new_visibility_dependency;
    }
    return current;
  }

  friend class State;
};

class State final : public StateBase {
 public:
  State(const HeapObjectHeader& header, size_t state_count)
      : StateBase(&header, state_count, Visibility::kHidden, nullptr, false) {}
  ~State() final = default;

  const HeapObjectHeader* header() const {
    return static_cast<const HeapObjectHeader*>(key_);
  }

  void MarkVisited() { visited_ = true; }

  void MarkPending() { pending_ = true; }
  void UnmarkPending() { pending_ = false; }

  void MarkVisible() {
    visibility_ = Visibility::kVisible;
    visibility_dependency_ = nullptr;
  }

  void MarkDependentVisibility(StateBase* dependency) {
    // Follow and update dependencies as much as possible.
    dependency = dependency->FollowDependencies();
    DCHECK(dependency->IsVisited());
    if (visibility_ == StateBase::Visibility::kVisible) {
      // Already visible, no dependency needed.
      DCHECK_NULL(visibility_dependency_);
      return;
    }
    if (dependency->visibility_ == Visibility::kVisible) {
      // Simple case: Dependency is visible.
      visibility_ = Visibility::kVisible;
      visibility_dependency_ = nullptr;
      return;
    }
    if ((visibility_dependency_ &&
         (visibility_dependency_->state_count_ > dependency->state_count_)) ||
        (!visibility_dependency_ &&
         (state_count_ > dependency->state_count_))) {
      // Only update when new state_count_ < original state_count_. This
      // ensures that we pick an ancestor as dependency and not a child which
      // is guaranteed to converge to an answer.
      //
      // Dependency is now
      // a) either pending with unknown visibility (same call chain), or
      // b) not pending and has defined visibility.
      //
      // It's not possible to point to a state that is not pending but has
      // dependent visibility because dependencies are updated to the top-most
      // dependency at the beginning of method.
      if (dependency->IsPending()) {
        visibility_ = Visibility::kDependentVisibility;
        visibility_dependency_ = dependency;
      } else {
        CHECK_NE(Visibility::kDependentVisibility, dependency->visibility_);
        if (dependency->visibility_ == Visibility::kVisible) {
          visibility_ = Visibility::kVisible;
          visibility_dependency_ = nullptr;
        }
      }
    }
  }

  void MarkAsWeakContainer() { is_weak_container_ = true; }
  bool IsWeakContainer() const { return is_weak_container_; }

  void AddEphemeronEdge(const HeapObjectHeader& value) {
    // This ignores duplicate entries (in different containers) for the same
    // Key->Value pairs. Only one edge will be emitted in this case.
    ephemeron_edges_.insert(&value);
  }

  template <typename Callback>
  void ForAllEphemeronEdges(Callback callback) {
    for (const HeapObjectHeader* value : ephemeron_edges_) {
      callback(*value);
    }
  }

 private:
  bool is_weak_container_ = false;
  // Values that are held alive through ephemerons by this particular key.
  std::unordered_set<const HeapObjectHeader*> ephemeron_edges_;
};

// Root states are similar to regular states with the difference that they are
// always visible.
class RootState final : public StateBase {
 public:
  RootState(EmbedderRootNode* node, size_t state_count)
      // Root states are always visited, visible, and have a node attached.
      : StateBase(node, state_count, Visibility::kVisible, node, true) {}
  ~RootState() final = default;
};

// Abstraction for storing states. Storage allows for creation and lookup of
// different state objects.
class StateStorage final {
 public:
  bool StateExists(const void* key) const {
    return states_.find(key) != states_.end();
  }

  StateBase& GetExistingState(const void* key) const {
    CHECK(StateExists(key));
    return *states_.at(key).get();
  }

  State& GetExistingState(const HeapObjectHeader& header) const {
    return static_cast<State&>(GetExistingState(&header));
  }

  State& GetOrCreateState(const HeapObjectHeader& header) {
    if (!StateExists(&header)) {
      auto it = states_.insert(std::make_pair(
          &header, std::make_unique<State>(header, ++state_count_)));
      DCHECK(it.second);
      USE(it);
    }
    return GetExistingState(header);
  }

  RootState& CreateRootState(EmbedderRootNode* root_node) {
    CHECK(!StateExists(root_node));
    auto it = states_.insert(std::make_pair(
        root_node, std::make_unique<RootState>(root_node, ++state_count_)));
    DCHECK(it.second);
    USE(it);
    return static_cast<RootState&>(*it.first->second.get());
  }

  template <typename Callback>
  void ForAllVisibleStates(Callback callback) {
    for (auto& state : states_) {
      if (state.second->IsVisibleNotDependent()) {
        callback(state.second.get());
      }
    }
  }

 private:
  std::unordered_map<const void*, std::unique_ptr<StateBase>> states_;
  size_t state_count_ = 0;
};

void* ExtractEmbedderDataBackref(Isolate* isolate,
                                 v8::Local<v8::Value> v8_value) {
  // See LocalEmbedderHeapTracer::VerboseWrapperTypeInfo for details on how
  // wrapper objects are set up.
  if (!v8_value->IsObject()) return nullptr;

  Handle<Object> v8_object = Utils::OpenHandle(*v8_value);
  if (!v8_object->IsJSObject() || !JSObject::cast(*v8_object).IsApiWrapper())
    return nullptr;

  JSObject js_object = JSObject::cast(*v8_object);
  return LocalEmbedderHeapTracer::VerboseWrapperInfo(
             isolate->heap()->local_embedder_heap_tracer()->ExtractWrapperInfo(
                 isolate, js_object))
      .instance();
}

// The following implements a snapshotting algorithm for C++ objects that also
// filters strongly-connected components (SCCs) of only "hidden" objects that
// are not (transitively) referencing any non-hidden objects.
//
// C++ objects come in two versions.
// a. Named objects that have been assigned a name through NameProvider.
// b. Unnamed objects, that are potentially hidden if the build configuration
//    requires Oilpan to hide such names. Hidden objects have their name
//    set to NameProvider::kHiddenName.
//
// The main challenge for the algorithm is to avoid blowing up the final object
// graph with hidden nodes that do not carry information. For that reason, the
// algorithm filters SCCs of only hidden objects, e.g.:
//   ... -> (object) -> (object) -> (hidden) -> (hidden)
// In this case the (hidden) objects are filtered from the graph. The trickiest
// part is maintaining visibility state for objects referencing other objects
// that are currently being processed.
//
// Main algorithm idea (two passes):
// 1. First pass marks all non-hidden objects and those that transitively reach
//    non-hidden objects as visible. Details:
//    - Iterate over all objects.
//    - If object is non-hidden mark it as visible and also mark parent as
//      visible if needed.
//    - If object is hidden, traverse children as DFS to find non-hidden
//      objects. Post-order process the objects and mark those objects as
//      visible that have child nodes that are visible themselves.
//    - Maintain an epoch counter (StateStorage::state_count_) to allow
//      deferring the visibility decision to other objects in the same SCC. This
//      is similar to the "lowlink" value in Tarjan's algorithm for SCC.
//    - After the first pass it is guaranteed that all deferred visibility
//      decisions can be resolved.
// 2. Second pass adds nodes and edges for all visible objects.
//    - Upon first checking the visibility state of an object, all deferred
//      visibility states are resolved.
//
// For practical reasons, the recursion is transformed into an iteration. We do
// do not use plain Tarjan's algorithm to avoid another pass over all nodes to
// create SCCs.
class CppGraphBuilderImpl final {
 public:
  CppGraphBuilderImpl(CppHeap& cpp_heap, v8::EmbedderGraph& graph)
      : cpp_heap_(cpp_heap), graph_(graph) {}

  void Run();

  void VisitForVisibility(State* parent, const HeapObjectHeader&);
  void VisitForVisibility(State& parent, const TracedReferenceBase&);
  void VisitEphemeronForVisibility(const HeapObjectHeader& key,
                                   const HeapObjectHeader& value);
  void VisitWeakContainerForVisibility(const HeapObjectHeader&);
  void VisitRootForGraphBuilding(RootState&, const HeapObjectHeader&,
                                 const cppgc::SourceLocation&);
  void ProcessPendingObjects();

  EmbedderRootNode* AddRootNode(const char* name) {
    return static_cast<EmbedderRootNode*>(graph_.AddNode(
        std::unique_ptr<v8::EmbedderGraph::Node>{new EmbedderRootNode(name)}));
  }

  EmbedderNode* AddNode(const HeapObjectHeader& header) {
    return static_cast<EmbedderNode*>(
        graph_.AddNode(std::unique_ptr<v8::EmbedderGraph::Node>{
            new EmbedderNode(header.GetName(), header.AllocatedSize())}));
  }

  void AddEdge(State& parent, const HeapObjectHeader& header,
               const std::string& edge_name = {}) {
    DCHECK(parent.IsVisibleNotDependent());
    auto& current = states_.GetExistingState(header);
    if (!current.IsVisibleNotDependent()) return;

    // Both states are visible. Create nodes in case this is the first edge
    // created for any of them.
    if (!parent.get_node()) {
      parent.set_node(AddNode(*parent.header()));
    }
    if (!current.get_node()) {
      current.set_node(AddNode(header));
    }

    if (!edge_name.empty()) {
      graph_.AddEdge(parent.get_node(), current.get_node(),
                     parent.get_node()->InternalizeEdgeName(edge_name));
    } else {
      graph_.AddEdge(parent.get_node(), current.get_node());
    }
  }

  void AddEdge(State& parent, const TracedReferenceBase& ref) {
    DCHECK(parent.IsVisibleNotDependent());
    v8::Local<v8::Value> v8_value = ref.Get(cpp_heap_.isolate());
    if (!v8_value.IsEmpty()) {
      if (!parent.get_node()) {
        parent.set_node(AddNode(*parent.header()));
      }
      auto* v8_node = graph_.V8Node(v8_value);
      graph_.AddEdge(parent.get_node(), v8_node);

      // References that have a class id set may have their internal fields
      // pointing back to the object. Set up a wrapper node for the graph so
      // that the snapshot generator  can merge the nodes appropriately.
      if (!ref.WrapperClassId()) return;

      void* back_reference_object = ExtractEmbedderDataBackref(
          reinterpret_cast<v8::internal::Isolate*>(cpp_heap_.isolate()),
          v8_value);
      if (back_reference_object) {
        auto& back_header = HeapObjectHeader::FromObject(back_reference_object);
        auto& back_state = states_.GetExistingState(back_header);

        // Generally the back reference will point to `parent.header()`. In the
        // case of global proxy set up the backreference will point to a
        // different object, which may not have a node at t his point. Merge the
        // nodes nevertheless as Window objects need to be able to query their
        // detachedness state.
        //
        // TODO(chromium:1218404): See bug description on how to fix this
        // inconsistency and only merge states when the backref points back
        // to the same object.
        if (!back_state.get_node()) {
          back_state.set_node(AddNode(back_header));
        }
        back_state.get_node()->SetWrapperNode(v8_node);

        auto* profiler =
            reinterpret_cast<Isolate*>(cpp_heap_.isolate())->heap_profiler();
        if (profiler->HasGetDetachednessCallback()) {
          back_state.get_node()->SetDetachedness(
              profiler->GetDetachedness(v8_value, ref.WrapperClassId()));
        }
      }
    }
  }

  void AddRootEdge(RootState& root, State& child, std::string edge_name) {
    DCHECK(root.IsVisibleNotDependent());
    if (!child.IsVisibleNotDependent()) return;

    // Root states always have a node set.
    DCHECK_NOT_NULL(root.get_node());
    if (!child.get_node()) {
      child.set_node(AddNode(*child.header()));
    }

    if (!edge_name.empty()) {
      graph_.AddEdge(root.get_node(), child.get_node(),
                     root.get_node()->InternalizeEdgeName(edge_name));
      return;
    }
    graph_.AddEdge(root.get_node(), child.get_node());
  }

 private:
  class WorkstackItemBase;
  class VisitationItem;
  class VisitationDoneItem;

  struct MergedNodeItem {
    EmbedderGraph::Node* node_;
    v8::Local<v8::Value> value_;
    uint16_t wrapper_class_id_;
  };

  CppHeap& cpp_heap_;
  v8::EmbedderGraph& graph_;
  StateStorage states_;
  std::vector<std::unique_ptr<WorkstackItemBase>> workstack_;
};

// Iterating live objects to mark them as visible if needed.
class LiveObjectsForVisibilityIterator final
    : public cppgc::internal::HeapVisitor<LiveObjectsForVisibilityIterator> {
  friend class cppgc::internal::HeapVisitor<LiveObjectsForVisibilityIterator>;

 public:
  explicit LiveObjectsForVisibilityIterator(CppGraphBuilderImpl& graph_builder)
      : graph_builder_(graph_builder) {}

 private:
  bool VisitHeapObjectHeader(HeapObjectHeader& header) {
    if (header.IsFree()) return true;
    graph_builder_.VisitForVisibility(nullptr, header);
    graph_builder_.ProcessPendingObjects();
    return true;
  }

  CppGraphBuilderImpl& graph_builder_;
};

class ParentScope final {
 public:
  explicit ParentScope(StateBase& parent) : parent_(parent) {}

  RootState& ParentAsRootState() const {
    return static_cast<RootState&>(parent_);
  }
  State& ParentAsRegularState() const { return static_cast<State&>(parent_); }

 private:
  StateBase& parent_;
};

// This visitor can be used stand-alone to handle fully weak and ephemeron
// containers or as part of the VisibilityVisitor that recursively traverses
// the object graph.
class WeakVisitor : public JSVisitor {
 public:
  explicit WeakVisitor(CppGraphBuilderImpl& graph_builder)
      : JSVisitor(cppgc::internal::VisitorFactory::CreateKey()),
        graph_builder_(graph_builder) {}

  void VisitWeakContainer(const void* object,
                          cppgc::TraceDescriptor strong_desc,
                          cppgc::TraceDescriptor weak_desc, cppgc::WeakCallback,
                          const void*) final {
    const auto& container_header =
        HeapObjectHeader::FromObject(strong_desc.base_object_payload);

    graph_builder_.VisitWeakContainerForVisibility(container_header);

    if (!weak_desc.callback) {
      // Weak container does not contribute to liveness.
      return;
    }
    // Heap snapshot is always run after a GC so we know there are no dead
    // entries in the container.
    if (object) {
      // The container will itself be traced strongly via the regular Visit()
      // handling that iterates over all live objects. The visibility visitor
      // will thus see (because of strongly treating the container):
      // 1. the container itself;
      // 2. for each {key} in container: container->key;
      // 3. for each {key, value} in container: key->value;
      //
      // In case the visitor is used stand-alone, we trace through the container
      // here to create the same state as we would when the container is traced
      // separately.
      container_header.Trace(this);
    }
  }
  void VisitEphemeron(const void* key, const void* value,
                      cppgc::TraceDescriptor value_desc) final {
    // For ephemerons, the key retains the value.
    graph_builder_.VisitEphemeronForVisibility(
        HeapObjectHeader::FromObject(key), HeapObjectHeader::FromObject(value));
  }

 protected:
  CppGraphBuilderImpl& graph_builder_;
};

class VisiblityVisitor final : public WeakVisitor {
 public:
  VisiblityVisitor(CppGraphBuilderImpl& graph_builder,
                   const ParentScope& parent_scope)
      : WeakVisitor(graph_builder), parent_scope_(parent_scope) {}

  // C++ handling.
  void Visit(const void*, cppgc::TraceDescriptor desc) final {
    graph_builder_.VisitForVisibility(
        &parent_scope_.ParentAsRegularState(),
        HeapObjectHeader::FromObject(desc.base_object_payload));
  }
  void VisitRoot(const void*, cppgc::TraceDescriptor,
                 const cppgc::SourceLocation&) final {}
  void VisitWeakRoot(const void*, cppgc::TraceDescriptor, cppgc::WeakCallback,
                     const void*, const cppgc::SourceLocation&) final {}

  // JS handling.
  void Visit(const TracedReferenceBase& ref) final {
    graph_builder_.VisitForVisibility(parent_scope_.ParentAsRegularState(),
                                      ref);
  }

 private:
  const ParentScope& parent_scope_;
};

class GraphBuildingVisitor final : public JSVisitor {
 public:
  GraphBuildingVisitor(CppGraphBuilderImpl& graph_builder,
                       const ParentScope& parent_scope)
      : JSVisitor(cppgc::internal::VisitorFactory::CreateKey()),
        graph_builder_(graph_builder),
        parent_scope_(parent_scope) {}

  // C++ handling.
  void Visit(const void*, cppgc::TraceDescriptor desc) final {
    graph_builder_.AddEdge(
        parent_scope_.ParentAsRegularState(),
        HeapObjectHeader::FromObject(desc.base_object_payload));
  }
  void VisitWeakContainer(const void* object,
                          cppgc::TraceDescriptor strong_desc,
                          cppgc::TraceDescriptor weak_desc, cppgc::WeakCallback,
                          const void*) final {
    // Add an edge from the object holding the weak container to the weak
    // container itself.
    graph_builder_.AddEdge(
        parent_scope_.ParentAsRegularState(),
        HeapObjectHeader::FromObject(strong_desc.base_object_payload));
  }
  void VisitRoot(const void*, cppgc::TraceDescriptor desc,
                 const cppgc::SourceLocation& loc) final {
    graph_builder_.VisitRootForGraphBuilding(
        parent_scope_.ParentAsRootState(),
        HeapObjectHeader::FromObject(desc.base_object_payload), loc);
  }
  void VisitWeakRoot(const void*, cppgc::TraceDescriptor, cppgc::WeakCallback,
                     const void*, const cppgc::SourceLocation&) final {}
  // JS handling.
  void Visit(const TracedReferenceBase& ref) final {
    graph_builder_.AddEdge(parent_scope_.ParentAsRegularState(), ref);
  }

 private:
  CppGraphBuilderImpl& graph_builder_;
  const ParentScope& parent_scope_;
};

// Base class for transforming recursion into iteration. Items are processed
// in stack fashion.
class CppGraphBuilderImpl::WorkstackItemBase {
 public:
  WorkstackItemBase(State* parent, State& current)
      : parent_(parent), current_(current) {}

  virtual ~WorkstackItemBase() = default;
  virtual void Process(CppGraphBuilderImpl&) = 0;

 protected:
  State* parent_;
  State& current_;
};

void CppGraphBuilderImpl::ProcessPendingObjects() {
  while (!workstack_.empty()) {
    std::unique_ptr<WorkstackItemBase> item = std::move(workstack_.back());
    workstack_.pop_back();
    item->Process(*this);
  }
}

// Post-order processing of an object. It's guaranteed that all children have
// been processed first.
class CppGraphBuilderImpl::VisitationDoneItem final : public WorkstackItemBase {
 public:
  VisitationDoneItem(State* parent, State& current)
      : WorkstackItemBase(parent, current) {}

  void Process(CppGraphBuilderImpl& graph_builder) final {
    CHECK(parent_);
    parent_->MarkDependentVisibility(&current_);
    current_.UnmarkPending();
  }
};

class CppGraphBuilderImpl::VisitationItem final : public WorkstackItemBase {
 public:
  VisitationItem(State* parent, State& current)
      : WorkstackItemBase(parent, current) {}

  void Process(CppGraphBuilderImpl& graph_builder) final {
    if (parent_) {
      // Re-add the same object for post-order processing. This must happen
      // lazily, as the parent's visibility depends on its children.
      graph_builder.workstack_.push_back(std::unique_ptr<WorkstackItemBase>{
          new VisitationDoneItem(parent_, current_)});
    }
    ParentScope parent_scope(current_);
    VisiblityVisitor object_visitor(graph_builder, parent_scope);
    current_.header()->Trace(&object_visitor);
    if (!parent_) {
      current_.UnmarkPending();
    }
  }
};

void CppGraphBuilderImpl::VisitForVisibility(State* parent,
                                             const HeapObjectHeader& header) {
  auto& current = states_.GetOrCreateState(header);

  if (current.IsVisited()) {
    // Avoid traversing into already visited subgraphs and just update the state
    // based on a previous result.
    if (parent) {
      parent->MarkDependentVisibility(&current);
    }
    return;
  }

  current.MarkVisited();
  if (header.GetName().name_was_hidden) {
    current.MarkPending();
    workstack_.push_back(std::unique_ptr<WorkstackItemBase>{
        new VisitationItem(parent, current)});
  } else {
    // No need to mark/unmark pending as the node is immediately processed.
    current.MarkVisible();
    // In case the names are visible, the graph is not traversed in this phase.
    // Explicitly trace one level to handle weak containers.
    WeakVisitor weak_visitor(*this);
    header.Trace(&weak_visitor);
    if (parent) {
      // Eagerly update a parent object as its visibility state is now fixed.
      parent->MarkVisible();
    }
  }
}

void CppGraphBuilderImpl::VisitEphemeronForVisibility(
    const HeapObjectHeader& key, const HeapObjectHeader& value) {
  auto& key_state = states_.GetOrCreateState(key);
  VisitForVisibility(&key_state, value);
  key_state.AddEphemeronEdge(value);
}

void CppGraphBuilderImpl::VisitWeakContainerForVisibility(
    const HeapObjectHeader& container_header) {
  // Mark the container here as weak container to avoid creating any
  // outgoing edges in the second phase.
  states_.GetOrCreateState(container_header).MarkAsWeakContainer();
}

void CppGraphBuilderImpl::VisitForVisibility(State& parent,
                                             const TracedReferenceBase& ref) {
  v8::Local<v8::Value> v8_value = ref.Get(cpp_heap_.isolate());
  if (!v8_value.IsEmpty()) {
    parent.MarkVisible();
  }
}

void CppGraphBuilderImpl::VisitRootForGraphBuilding(
    RootState& root, const HeapObjectHeader& header,
    const cppgc::SourceLocation& loc) {
  State& current = states_.GetExistingState(header);
  if (!current.IsVisibleNotDependent()) return;

  AddRootEdge(root, current, loc.ToString());
}

void CppGraphBuilderImpl::Run() {
  // Sweeping from a previous GC might still be running, in which case not all
  // pages have been returned to spaces yet.
  cpp_heap_.sweeper().FinishIfRunning();
  // First pass: Figure out which objects should be included in the graph -- see
  // class-level comment on CppGraphBuilder.
  LiveObjectsForVisibilityIterator visitor(*this);
  visitor.Traverse(cpp_heap_.raw_heap());
  // Second pass: Add graph nodes for objects that must be shown.
  states_.ForAllVisibleStates([this](StateBase* state_base) {
    // No roots have been created so far, so all StateBase objects are State.
    State& state = *static_cast<State*>(state_base);

    // Emit no edges for the contents of the weak containers. For both, fully
    // weak and ephemeron containers, the contents should be retained from
    // somewhere else.
    if (state.IsWeakContainer()) return;

    ParentScope parent_scope(state);
    GraphBuildingVisitor object_visitor(*this, parent_scope);
    state.header()->Trace(&object_visitor);
    state.ForAllEphemeronEdges([this, &state](const HeapObjectHeader& value) {
      AddEdge(state, value, "part of key -> value pair in ephemeron table");
    });
  });
  // Add roots.
  {
    ParentScope parent_scope(states_.CreateRootState(AddRootNode("C++ roots")));
    GraphBuildingVisitor object_visitor(*this, parent_scope);
    cpp_heap_.GetStrongPersistentRegion().Trace(&object_visitor);
  }
  {
    ParentScope parent_scope(
        states_.CreateRootState(AddRootNode("C++ cross-thread roots")));
    GraphBuildingVisitor object_visitor(*this, parent_scope);
    cppgc::internal::PersistentRegionLock guard;
    cpp_heap_.GetStrongCrossThreadPersistentRegion().Trace(&object_visitor);
  }
}

// static
void CppGraphBuilder::Run(v8::Isolate* isolate, v8::EmbedderGraph* graph,
                          void* data) {
  CppHeap* cpp_heap = static_cast<CppHeap*>(data);
  CHECK_NOT_NULL(cpp_heap);
  CHECK_NOT_NULL(graph);
  CppGraphBuilderImpl graph_builder(*cpp_heap, *graph);
  graph_builder.Run();
}

}  // namespace internal
}  // namespace v8