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// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/heap/cppgc/marking-state.h"
namespace cppgc {
namespace internal {
void MarkingState::FlushNotFullyConstructedObjects() {
not_fully_constructed_worklist().Publish();
if (!not_fully_constructed_worklist_.IsGlobalEmpty()) {
previously_not_fully_constructed_worklist_.Merge(
¬_fully_constructed_worklist_);
}
DCHECK(not_fully_constructed_worklist_.IsGlobalEmpty());
}
} // namespace internal
} // namespace cppgc
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