summaryrefslogtreecommitdiff
path: root/deps/v8/src/heap/worklist.h
blob: b6856b48493ef9277c06cafda1e79d64cd547864 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef V8_HEAP_WORKLIST_
#define V8_HEAP_WORKLIST_

#include <cstddef>
#include <vector>

#include "src/base/logging.h"
#include "src/base/macros.h"
#include "src/base/platform/mutex.h"
#include "testing/gtest/include/gtest/gtest_prod.h"  // nogncheck

namespace v8 {
namespace internal {

// A concurrent worklist based on segments. Each tasks gets private
// push and pop segments. Empty pop segments are swapped with their
// corresponding push segments. Full push segments are published to a global
// pool of segments and replaced with empty segments.
//
// Work stealing is best effort, i.e., there is no way to inform other tasks
// of the need of items.
template <typename EntryType, int SEGMENT_SIZE>
class Worklist {
 public:
  class View {
   public:
    View(Worklist<EntryType, SEGMENT_SIZE>* worklist, int task_id)
        : worklist_(worklist), task_id_(task_id) {}

    // Pushes an entry onto the worklist.
    bool Push(EntryType entry) { return worklist_->Push(task_id_, entry); }

    // Pops an entry from the worklist.
    bool Pop(EntryType* entry) { return worklist_->Pop(task_id_, entry); }

    // Returns true if the local portion of the worklist is empty.
    bool IsLocalEmpty() { return worklist_->IsLocalEmpty(task_id_); }

    // Returns true if the worklist is empty. Can only be used from the main
    // thread without concurrent access.
    bool IsGlobalEmpty() { return worklist_->IsGlobalEmpty(); }

    bool IsGlobalPoolEmpty() { return worklist_->IsGlobalPoolEmpty(); }

    size_t LocalPushSegmentSize() {
      return worklist_->LocalPushSegmentSize(task_id_);
    }

   private:
    Worklist<EntryType, SEGMENT_SIZE>* worklist_;
    int task_id_;
  };

  static const int kMaxNumTasks = 8;
  static const int kSegmentCapacity = SEGMENT_SIZE;

  Worklist() : Worklist(kMaxNumTasks) {}

  explicit Worklist(int num_tasks) : num_tasks_(num_tasks) {
    for (int i = 0; i < num_tasks_; i++) {
      private_push_segment(i) = new Segment();
      private_pop_segment(i) = new Segment();
    }
  }

  ~Worklist() {
    CHECK(IsGlobalEmpty());
    for (int i = 0; i < num_tasks_; i++) {
      DCHECK_NOT_NULL(private_push_segment(i));
      DCHECK_NOT_NULL(private_pop_segment(i));
      delete private_push_segment(i);
      delete private_pop_segment(i);
    }
  }

  bool Push(int task_id, EntryType entry) {
    DCHECK_LT(task_id, num_tasks_);
    DCHECK_NOT_NULL(private_push_segment(task_id));
    if (!private_push_segment(task_id)->Push(entry)) {
      PublishPushSegmentToGlobal(task_id);
      bool success = private_push_segment(task_id)->Push(entry);
      USE(success);
      DCHECK(success);
    }
    return true;
  }

  bool Pop(int task_id, EntryType* entry) {
    DCHECK_LT(task_id, num_tasks_);
    DCHECK_NOT_NULL(private_pop_segment(task_id));
    if (!private_pop_segment(task_id)->Pop(entry)) {
      if (!private_push_segment(task_id)->IsEmpty()) {
        Segment* tmp = private_pop_segment(task_id);
        private_pop_segment(task_id) = private_push_segment(task_id);
        private_push_segment(task_id) = tmp;
      } else if (!StealPopSegmentFromGlobal(task_id)) {
        return false;
      }
      bool success = private_pop_segment(task_id)->Pop(entry);
      USE(success);
      DCHECK(success);
    }
    return true;
  }

  size_t LocalPushSegmentSize(int task_id) {
    return private_push_segment(task_id)->Size();
  }

  bool IsLocalEmpty(int task_id) {
    return private_pop_segment(task_id)->IsEmpty() &&
           private_push_segment(task_id)->IsEmpty();
  }

  bool IsGlobalPoolEmpty() { return global_pool_.IsEmpty(); }

  bool IsGlobalEmpty() {
    for (int i = 0; i < num_tasks_; i++) {
      if (!IsLocalEmpty(i)) return false;
    }
    return global_pool_.IsEmpty();
  }

  size_t LocalSize(int task_id) {
    return private_pop_segment(task_id)->Size() +
           private_push_segment(task_id)->Size();
  }

  // Clears all segments. Frees the global segment pool.
  //
  // Assumes that no other tasks are running.
  void Clear() {
    for (int i = 0; i < num_tasks_; i++) {
      private_pop_segment(i)->Clear();
      private_push_segment(i)->Clear();
    }
    global_pool_.Clear();
  }

  // Calls the specified callback on each element of the deques and replaces
  // the element with the result of the callback.
  // The signature of the callback is
  //   bool Callback(EntryType old, EntryType* new).
  // If the callback returns |false| then the element is removed from the
  // worklist. Otherwise the |new| entry is updated.
  //
  // Assumes that no other tasks are running.
  template <typename Callback>
  void Update(Callback callback) {
    for (int i = 0; i < num_tasks_; i++) {
      private_pop_segment(i)->Update(callback);
      private_push_segment(i)->Update(callback);
    }
    global_pool_.Update(callback);
  }

  template <typename Callback>
  void IterateGlobalPool(Callback callback) {
    global_pool_.Iterate(callback);
  }

  void FlushToGlobal(int task_id) {
    PublishPushSegmentToGlobal(task_id);
    PublishPopSegmentToGlobal(task_id);
  }

 private:
  FRIEND_TEST(WorkListTest, SegmentCreate);
  FRIEND_TEST(WorkListTest, SegmentPush);
  FRIEND_TEST(WorkListTest, SegmentPushPop);
  FRIEND_TEST(WorkListTest, SegmentIsEmpty);
  FRIEND_TEST(WorkListTest, SegmentIsFull);
  FRIEND_TEST(WorkListTest, SegmentClear);
  FRIEND_TEST(WorkListTest, SegmentFullPushFails);
  FRIEND_TEST(WorkListTest, SegmentEmptyPopFails);
  FRIEND_TEST(WorkListTest, SegmentUpdateFalse);
  FRIEND_TEST(WorkListTest, SegmentUpdate);

  class Segment {
   public:
    static const int kCapacity = kSegmentCapacity;

    Segment() : index_(0) {}

    bool Push(EntryType entry) {
      if (IsFull()) return false;
      entries_[index_++] = entry;
      return true;
    }

    bool Pop(EntryType* entry) {
      if (IsEmpty()) return false;
      *entry = entries_[--index_];
      return true;
    }

    size_t Size() const { return index_; }
    bool IsEmpty() const { return index_ == 0; }
    bool IsFull() const { return index_ == kCapacity; }
    void Clear() { index_ = 0; }

    template <typename Callback>
    void Update(Callback callback) {
      size_t new_index = 0;
      for (size_t i = 0; i < index_; i++) {
        if (callback(entries_[i], &entries_[new_index])) {
          new_index++;
        }
      }
      index_ = new_index;
    }

    template <typename Callback>
    void Iterate(Callback callback) const {
      for (size_t i = 0; i < index_; i++) {
        callback(entries_[i]);
      }
    }

    Segment* next() const { return next_; }
    void set_next(Segment* segment) { next_ = segment; }

   private:
    Segment* next_;
    size_t index_;
    EntryType entries_[kCapacity];
  };

  struct PrivateSegmentHolder {
    Segment* private_push_segment;
    Segment* private_pop_segment;
    char cache_line_padding[64];
  };

  class GlobalPool {
   public:
    GlobalPool() : top_(nullptr) {}

    V8_INLINE void Push(Segment* segment) {
      base::LockGuard<base::Mutex> guard(&lock_);
      segment->set_next(top_);
      top_ = segment;
    }

    V8_INLINE bool Pop(Segment** segment) {
      base::LockGuard<base::Mutex> guard(&lock_);
      if (top_ != nullptr) {
        *segment = top_;
        top_ = top_->next();
        return true;
      }
      return false;
    }

    V8_INLINE bool IsEmpty() {
      base::LockGuard<base::Mutex> guard(&lock_);
      return top_ == nullptr;
    }

    void Clear() {
      base::LockGuard<base::Mutex> guard(&lock_);
      Segment* current = top_;
      while (current != nullptr) {
        Segment* tmp = current;
        current = current->next();
        delete tmp;
      }
      top_ = nullptr;
    }

    // See Worklist::Update.
    template <typename Callback>
    void Update(Callback callback) {
      base::LockGuard<base::Mutex> guard(&lock_);
      Segment* prev = nullptr;
      Segment* current = top_;
      while (current != nullptr) {
        current->Update(callback);
        if (current->IsEmpty()) {
          if (prev == nullptr) {
            top_ = current->next();
          } else {
            prev->set_next(current->next());
          }
          Segment* tmp = current;
          current = current->next();
          delete tmp;
        } else {
          prev = current;
          current = current->next();
        }
      }
    }

    // See Worklist::Iterate.
    template <typename Callback>
    void Iterate(Callback callback) {
      base::LockGuard<base::Mutex> guard(&lock_);
      for (Segment* current = top_; current != nullptr;
           current = current->next()) {
        current->Iterate(callback);
      }
    }

   private:
    base::Mutex lock_;
    Segment* top_;
  };

  V8_INLINE Segment*& private_push_segment(int task_id) {
    return private_segments_[task_id].private_push_segment;
  }

  V8_INLINE Segment*& private_pop_segment(int task_id) {
    return private_segments_[task_id].private_pop_segment;
  }

  V8_INLINE void PublishPushSegmentToGlobal(int task_id) {
    if (!private_push_segment(task_id)->IsEmpty()) {
      global_pool_.Push(private_push_segment(task_id));
      private_push_segment(task_id) = new Segment();
    }
  }

  V8_INLINE void PublishPopSegmentToGlobal(int task_id) {
    if (!private_pop_segment(task_id)->IsEmpty()) {
      global_pool_.Push(private_pop_segment(task_id));
      private_pop_segment(task_id) = new Segment();
    }
  }

  V8_INLINE bool StealPopSegmentFromGlobal(int task_id) {
    Segment* new_segment = nullptr;
    if (global_pool_.Pop(&new_segment)) {
      delete private_pop_segment(task_id);
      private_pop_segment(task_id) = new_segment;
      return true;
    }
    return false;
  }

  PrivateSegmentHolder private_segments_[kMaxNumTasks];
  GlobalPool global_pool_;
  int num_tasks_;
};

}  // namespace internal
}  // namespace v8

#endif  // V8_HEAP_WORKSTEALING_BAG_