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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#if V8_TARGET_ARCH_ARM64
#include "src/ic/access-compiler.h"
#include "src/objects-inl.h"
namespace v8 {
namespace internal {
#define __ ACCESS_MASM(masm)
void PropertyAccessCompiler::GenerateTailCall(MacroAssembler* masm,
Handle<Code> code) {
__ Jump(code, RelocInfo::CODE_TARGET);
}
// TODO(all): The so-called scratch registers are significant in some cases. For
// example, PropertyAccessCompiler::keyed_store_calling_convention()[3] (x3) is
// actually
// used for KeyedStoreCompiler::transition_map(). We should verify which
// registers are actually scratch registers, and which are important. For now,
// we use the same assignments as ARM to remain on the safe side.
void PropertyAccessCompiler::InitializePlatformSpecific(
AccessCompilerData* data) {
Register receiver = LoadDescriptor::ReceiverRegister();
Register name = LoadDescriptor::NameRegister();
// Load calling convention.
// receiver, name, scratch1, scratch2, scratch3.
Register load_registers[] = {receiver, name, x3, x0, x4};
// Store calling convention.
// receiver, name, scratch1, scratch2.
Register store_registers[] = {receiver, name, x3, x4};
data->Initialize(arraysize(load_registers), load_registers,
arraysize(store_registers), store_registers);
}
#undef __
} // namespace internal
} // namespace v8
#endif // V8_TARGET_ARCH_ARM64
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