1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
|
// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_INTERFACE_H_
#define V8_INTERFACE_H_
#include "zone-inl.h" // For operator new.
namespace v8 {
namespace internal {
// This class implements the following abstract grammar of interfaces
// (i.e. module types):
// interface ::= UNDETERMINED | VALUE | MODULE(exports)
// exports ::= {name : interface, ...}
// A frozen module type is one that is fully determined. Unification does not
// allow adding additional exports to frozen interfaces.
// Otherwise, unifying modules merges their exports.
// Undetermined types are unification variables that can be unified freely.
class Interface : public ZoneObject {
public:
// ---------------------------------------------------------------------------
// Factory methods.
static Interface* NewValue() {
static Interface value_interface(VALUE + FROZEN); // Cached.
return &value_interface;
}
static Interface* NewUnknown() {
return new Interface(NONE);
}
static Interface* NewModule() {
return new Interface(MODULE);
}
// ---------------------------------------------------------------------------
// Mutators.
// Add a name to the list of exports. If it already exists, unify with
// interface, otherwise insert unless this is closed.
void Add(Handle<String> name, Interface* interface, bool* ok) {
DoAdd(name.location(), name->Hash(), interface, ok);
}
// Unify with another interface. If successful, both interface objects will
// represent the same type, and changes to one are reflected in the other.
void Unify(Interface* that, bool* ok);
// Determine this interface to be a value interface.
void MakeValue(bool* ok) {
*ok = !IsModule();
if (*ok) Chase()->flags_ |= VALUE;
}
// Determine this interface to be a module interface.
void MakeModule(bool* ok) {
*ok = !IsValue();
if (*ok) Chase()->flags_ |= MODULE;
}
// Set associated instance object.
void MakeSingleton(Handle<JSModule> instance, bool* ok) {
*ok = IsModule() && Chase()->instance_.is_null();
if (*ok) Chase()->instance_ = instance;
}
// Do not allow any further refinements, directly or through unification.
void Freeze(bool* ok) {
*ok = IsValue() || IsModule();
if (*ok) Chase()->flags_ |= FROZEN;
}
// ---------------------------------------------------------------------------
// Accessors.
// Check whether this is still a fully undetermined type.
bool IsUnknown() { return Chase()->flags_ == NONE; }
// Check whether this is a value type.
bool IsValue() { return Chase()->flags_ & VALUE; }
// Check whether this is a module type.
bool IsModule() { return Chase()->flags_ & MODULE; }
// Check whether this is closed (i.e. fully determined).
bool IsFrozen() { return Chase()->flags_ & FROZEN; }
Handle<JSModule> Instance() { return Chase()->instance_; }
// Look up an exported name. Returns NULL if not (yet) defined.
Interface* Lookup(Handle<String> name);
// ---------------------------------------------------------------------------
// Iterators.
// Use like:
// for (auto it = interface->iterator(); !it.done(); it.Advance()) {
// ... it.name() ... it.interface() ...
// }
class Iterator {
public:
bool done() const { return entry_ == NULL; }
Handle<String> name() const {
ASSERT(!done());
return Handle<String>(*static_cast<String**>(entry_->key));
}
Interface* interface() const {
ASSERT(!done());
return static_cast<Interface*>(entry_->value);
}
void Advance() { entry_ = exports_->Next(entry_); }
private:
friend class Interface;
explicit Iterator(const ZoneHashMap* exports)
: exports_(exports), entry_(exports ? exports->Start() : NULL) {}
const ZoneHashMap* exports_;
ZoneHashMap::Entry* entry_;
};
Iterator iterator() const { return Iterator(this->exports_); }
// ---------------------------------------------------------------------------
// Debugging.
#ifdef DEBUG
void Print(int n = 0); // n = indentation; n < 0 => don't print recursively
#endif
// ---------------------------------------------------------------------------
// Implementation.
private:
enum Flags { // All flags are monotonic
NONE = 0,
VALUE = 1, // This type describes a value
MODULE = 2, // This type describes a module
FROZEN = 4 // This type is fully determined
};
int flags_;
Interface* forward_; // Unification link
ZoneHashMap* exports_; // Module exports and their types (allocated lazily)
Handle<JSModule> instance_;
explicit Interface(int flags)
: flags_(flags),
forward_(NULL),
exports_(NULL) {
#ifdef DEBUG
if (FLAG_print_interface_details)
PrintF("# Creating %p\n", static_cast<void*>(this));
#endif
}
Interface* Chase() {
Interface* result = this;
while (result->forward_ != NULL) result = result->forward_;
if (result != this) forward_ = result; // On-the-fly path compression.
return result;
}
void DoAdd(void* name, uint32_t hash, Interface* interface, bool* ok);
void DoUnify(Interface* that, bool* ok);
};
} } // namespace v8::internal
#endif // V8_INTERFACE_H_
|