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// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_PROPERTY_CELL_INL_H_
#define V8_OBJECTS_PROPERTY_CELL_INL_H_
#include "src/objects/property-cell.h"
#include "src/heap/heap-write-barrier-inl.h"
#include "src/objects/code-inl.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
OBJECT_CONSTRUCTORS_IMPL(PropertyCell, HeapObject)
CAST_ACCESSOR(PropertyCell)
ACCESSORS(PropertyCell, dependent_code, DependentCode, kDependentCodeOffset)
ACCESSORS(PropertyCell, name, Name, kNameOffset)
ACCESSORS(PropertyCell, value, Object, kValueOffset)
ACCESSORS(PropertyCell, property_details_raw, Object, kDetailsOffset)
PropertyDetails PropertyCell::property_details() const {
return PropertyDetails(Smi::cast(property_details_raw()));
}
void PropertyCell::set_property_details(PropertyDetails details) {
set_property_details_raw(details.AsSmi());
}
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_PROPERTY_CELL_INL_H_
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