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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/v8.h"
#include "src/objects.h"
#include "src/transitions-inl.h"
#include "src/utils.h"
namespace v8 {
namespace internal {
// static
void TransitionArray::Insert(Handle<Map> map, Handle<Name> name,
Handle<Map> target, SimpleTransitionFlag flag) {
Isolate* isolate = map->GetIsolate();
target->SetBackPointer(*map);
// If the map doesn't have any transitions at all yet, install the new one.
if (CanStoreSimpleTransition(map->raw_transitions())) {
if (flag == SIMPLE_PROPERTY_TRANSITION) {
Handle<WeakCell> cell = Map::WeakCellForMap(target);
ReplaceTransitions(map, *cell);
return;
}
// If the flag requires a full TransitionArray, allocate one.
Handle<TransitionArray> result = Allocate(isolate, 0, 1);
ReplaceTransitions(map, *result);
}
bool is_special_transition = flag == SPECIAL_TRANSITION;
// If the map has a simple transition, check if it should be overwritten.
if (IsSimpleTransition(map->raw_transitions())) {
Map* old_target = GetSimpleTransition(map->raw_transitions());
Name* key = GetSimpleTransitionKey(old_target);
PropertyDetails old_details = GetSimpleTargetDetails(old_target);
PropertyDetails new_details = is_special_transition
? PropertyDetails::Empty()
: GetTargetDetails(*name, *target);
if (flag == SIMPLE_PROPERTY_TRANSITION && key->Equals(*name) &&
old_details.kind() == new_details.kind() &&
old_details.attributes() == new_details.attributes()) {
Handle<WeakCell> cell = Map::WeakCellForMap(target);
ReplaceTransitions(map, *cell);
return;
}
// Otherwise allocate a full TransitionArray with slack for a new entry.
Handle<TransitionArray> result = Allocate(isolate, 1, 1);
// Re-read existing data; the allocation might have caused it to be cleared.
if (IsSimpleTransition(map->raw_transitions())) {
old_target = GetSimpleTransition(map->raw_transitions());
result->NoIncrementalWriteBarrierSet(
0, GetSimpleTransitionKey(old_target), old_target);
} else {
result->SetNumberOfTransitions(0);
}
ReplaceTransitions(map, *result);
}
// At this point, we know that the map has a full TransitionArray.
DCHECK(IsFullTransitionArray(map->raw_transitions()));
int number_of_transitions = 0;
int new_nof = 0;
int insertion_index = kNotFound;
DCHECK_EQ(is_special_transition, IsSpecialTransition(*name));
PropertyDetails details = is_special_transition
? PropertyDetails::Empty()
: GetTargetDetails(*name, *target);
{
DisallowHeapAllocation no_gc;
TransitionArray* array = TransitionArray::cast(map->raw_transitions());
number_of_transitions = array->number_of_transitions();
new_nof = number_of_transitions;
int index =
is_special_transition
? array->SearchSpecial(Symbol::cast(*name), &insertion_index)
: array->Search(details.kind(), *name, details.attributes(),
&insertion_index);
// If an existing entry was found, overwrite it and return.
if (index != kNotFound) {
array->SetTarget(index, *target);
return;
}
++new_nof;
CHECK(new_nof <= kMaxNumberOfTransitions);
DCHECK(insertion_index >= 0 && insertion_index <= number_of_transitions);
// If there is enough capacity, insert new entry into the existing array.
if (new_nof <= Capacity(array)) {
array->SetNumberOfTransitions(new_nof);
for (index = number_of_transitions; index > insertion_index; --index) {
array->SetKey(index, array->GetKey(index - 1));
array->SetTarget(index, array->GetTarget(index - 1));
}
array->SetKey(index, *name);
array->SetTarget(index, *target);
SLOW_DCHECK(array->IsSortedNoDuplicates());
return;
}
}
// We're gonna need a bigger TransitionArray.
Handle<TransitionArray> result = Allocate(
map->GetIsolate(), new_nof,
Map::SlackForArraySize(number_of_transitions, kMaxNumberOfTransitions));
// The map's transition array may have shrunk during the allocation above as
// it was weakly traversed, though it is guaranteed not to disappear. Trim the
// result copy if needed, and recompute variables.
DCHECK(IsFullTransitionArray(map->raw_transitions()));
DisallowHeapAllocation no_gc;
TransitionArray* array = TransitionArray::cast(map->raw_transitions());
if (array->number_of_transitions() != number_of_transitions) {
DCHECK(array->number_of_transitions() < number_of_transitions);
number_of_transitions = array->number_of_transitions();
new_nof = number_of_transitions;
insertion_index = kNotFound;
int index =
is_special_transition
? array->SearchSpecial(Symbol::cast(*name), &insertion_index)
: array->Search(details.kind(), *name, details.attributes(),
&insertion_index);
if (index == kNotFound) {
++new_nof;
} else {
insertion_index = index;
}
DCHECK(insertion_index >= 0 && insertion_index <= number_of_transitions);
result->Shrink(ToKeyIndex(new_nof));
result->SetNumberOfTransitions(new_nof);
}
if (array->HasPrototypeTransitions()) {
result->SetPrototypeTransitions(array->GetPrototypeTransitions());
}
DCHECK_NE(kNotFound, insertion_index);
for (int i = 0; i < insertion_index; ++i) {
result->NoIncrementalWriteBarrierCopyFrom(array, i, i);
}
result->NoIncrementalWriteBarrierSet(insertion_index, *name, *target);
for (int i = insertion_index; i < number_of_transitions; ++i) {
result->NoIncrementalWriteBarrierCopyFrom(array, i, i + 1);
}
SLOW_DCHECK(result->IsSortedNoDuplicates());
ReplaceTransitions(map, *result);
}
// static
Map* TransitionArray::SearchTransition(Map* map, PropertyKind kind, Name* name,
PropertyAttributes attributes) {
Object* raw_transitions = map->raw_transitions();
if (IsSimpleTransition(raw_transitions)) {
Map* target = GetSimpleTransition(raw_transitions);
Name* key = GetSimpleTransitionKey(target);
if (!key->Equals(name)) return NULL;
PropertyDetails details = GetSimpleTargetDetails(target);
if (details.attributes() != attributes) return NULL;
if (details.kind() != kind) return NULL;
return target;
}
if (IsFullTransitionArray(raw_transitions)) {
TransitionArray* transitions = TransitionArray::cast(raw_transitions);
int transition = transitions->Search(kind, name, attributes);
if (transition == kNotFound) return NULL;
return transitions->GetTarget(transition);
}
return NULL;
}
// static
Map* TransitionArray::SearchSpecial(Map* map, Symbol* name) {
Object* raw_transitions = map->raw_transitions();
if (IsFullTransitionArray(raw_transitions)) {
TransitionArray* transitions = TransitionArray::cast(raw_transitions);
int transition = transitions->SearchSpecial(name);
if (transition == kNotFound) return NULL;
return transitions->GetTarget(transition);
}
return NULL;
}
// static
Handle<Map> TransitionArray::FindTransitionToField(Handle<Map> map,
Handle<Name> name) {
DisallowHeapAllocation no_gc;
Map* target = SearchTransition(*map, kData, *name, NONE);
if (target == NULL) return Handle<Map>::null();
PropertyDetails details = target->GetLastDescriptorDetails();
DCHECK_EQ(NONE, details.attributes());
if (details.type() != DATA) return Handle<Map>::null();
return Handle<Map>(target);
}
// static
Handle<String> TransitionArray::ExpectedTransitionKey(Handle<Map> map) {
DisallowHeapAllocation no_gc;
Object* raw_transition = map->raw_transitions();
if (!IsSimpleTransition(raw_transition)) return Handle<String>::null();
Map* target = GetSimpleTransition(raw_transition);
PropertyDetails details = GetSimpleTargetDetails(target);
if (details.type() != DATA) return Handle<String>::null();
if (details.attributes() != NONE) return Handle<String>::null();
Name* name = GetSimpleTransitionKey(target);
if (!name->IsString()) return Handle<String>::null();
return Handle<String>(String::cast(name));
}
// static
bool TransitionArray::CanHaveMoreTransitions(Handle<Map> map) {
Object* raw_transitions = map->raw_transitions();
if (IsFullTransitionArray(raw_transitions)) {
TransitionArray* transitions = TransitionArray::cast(raw_transitions);
return transitions->number_of_transitions() < kMaxNumberOfTransitions;
}
return true;
}
// static
Handle<Map> TransitionArray::PutPrototypeTransition(Handle<Map> map,
Handle<Object> prototype,
Handle<Map> target_map) {
DCHECK(HeapObject::cast(*prototype)->map()->IsMap());
// Don't cache prototype transition if this map is either shared, or a map of
// a prototype.
if (map->is_prototype_map()) return map;
if (map->is_dictionary_map() || !FLAG_cache_prototype_transitions) return map;
const int header = kProtoTransitionHeaderSize;
Handle<FixedArray> cache(GetPrototypeTransitions(*map));
int capacity = cache->length() - header;
int transitions = NumberOfPrototypeTransitions(*cache) + 1;
if (transitions > capacity) {
// Grow array by factor 2 up to MaxCachedPrototypeTransitions.
int new_capacity = Min(kMaxCachedPrototypeTransitions, transitions * 2);
if (new_capacity == capacity) return map;
cache = FixedArray::CopySize(cache, header + new_capacity);
if (capacity < 0) {
// There was no prototype transitions array before, so the size
// couldn't be copied. Initialize it explicitly.
SetNumberOfPrototypeTransitions(*cache, 0);
}
SetPrototypeTransitions(map, cache);
}
// Reload number of transitions as GC might shrink them.
int last = NumberOfPrototypeTransitions(*cache);
int entry = header + last;
cache->set(entry, *target_map);
SetNumberOfPrototypeTransitions(*cache, last + 1);
return map;
}
// static
Handle<Map> TransitionArray::GetPrototypeTransition(Handle<Map> map,
Handle<Object> prototype) {
DisallowHeapAllocation no_gc;
FixedArray* cache = GetPrototypeTransitions(*map);
int number_of_transitions = NumberOfPrototypeTransitions(cache);
for (int i = 0; i < number_of_transitions; i++) {
Map* target = Map::cast(cache->get(kProtoTransitionHeaderSize + i));
if (target->prototype() == *prototype) return handle(target);
}
return Handle<Map>();
}
// static
FixedArray* TransitionArray::GetPrototypeTransitions(Map* map) {
Object* raw_transitions = map->raw_transitions();
Heap* heap = map->GetHeap();
if (!IsFullTransitionArray(raw_transitions)) {
return heap->empty_fixed_array();
}
TransitionArray* transitions = TransitionArray::cast(raw_transitions);
if (!transitions->HasPrototypeTransitions()) {
return heap->empty_fixed_array();
}
return transitions->GetPrototypeTransitions();
}
// static
void TransitionArray::SetNumberOfPrototypeTransitions(
FixedArray* proto_transitions, int value) {
DCHECK(proto_transitions->length() != 0);
proto_transitions->set(kProtoTransitionNumberOfEntriesOffset,
Smi::FromInt(value));
}
// static
int TransitionArray::NumberOfTransitions(Object* raw_transitions) {
if (CanStoreSimpleTransition(raw_transitions)) return 0;
if (IsSimpleTransition(raw_transitions)) return 1;
// Prototype maps don't have transitions.
if (raw_transitions->IsPrototypeInfo()) return 0;
DCHECK(IsFullTransitionArray(raw_transitions));
return TransitionArray::cast(raw_transitions)->number_of_transitions();
}
// static
int TransitionArray::Capacity(Object* raw_transitions) {
if (!IsFullTransitionArray(raw_transitions)) return 1;
TransitionArray* t = TransitionArray::cast(raw_transitions);
if (t->length() <= kFirstIndex) return 0;
return (t->length() - kFirstIndex) / kTransitionSize;
}
// Private static helper functions.
Handle<TransitionArray> TransitionArray::Allocate(Isolate* isolate,
int number_of_transitions,
int slack) {
Handle<FixedArray> array = isolate->factory()->NewFixedArray(
LengthFor(number_of_transitions + slack));
array->set(kPrototypeTransitionsIndex, Smi::FromInt(0));
array->set(kTransitionLengthIndex, Smi::FromInt(number_of_transitions));
return Handle<TransitionArray>::cast(array);
}
void TransitionArray::NoIncrementalWriteBarrierCopyFrom(TransitionArray* origin,
int origin_transition,
int target_transition) {
NoIncrementalWriteBarrierSet(target_transition,
origin->GetKey(origin_transition),
origin->GetTarget(origin_transition));
}
static void ZapTransitionArray(TransitionArray* transitions) {
MemsetPointer(transitions->data_start(),
transitions->GetHeap()->the_hole_value(),
transitions->length());
}
void TransitionArray::ReplaceTransitions(Handle<Map> map,
Object* new_transitions) {
Object* raw_transitions = map->raw_transitions();
if (IsFullTransitionArray(raw_transitions)) {
TransitionArray* old_transitions = TransitionArray::cast(raw_transitions);
#ifdef DEBUG
CheckNewTransitionsAreConsistent(map, old_transitions, new_transitions);
DCHECK(old_transitions != new_transitions);
#endif
// Transition arrays are not shared. When one is replaced, it should not
// keep referenced objects alive, so we zap it.
// When there is another reference to the array somewhere (e.g. a handle),
// not zapping turns from a waste of memory into a source of crashes.
ZapTransitionArray(old_transitions);
}
map->set_raw_transitions(new_transitions);
}
static void ZapPrototypeTransitions(Object* raw_transitions) {
DCHECK(TransitionArray::IsFullTransitionArray(raw_transitions));
TransitionArray* transitions = TransitionArray::cast(raw_transitions);
if (!transitions->HasPrototypeTransitions()) return;
FixedArray* proto_transitions = transitions->GetPrototypeTransitions();
MemsetPointer(proto_transitions->data_start(),
proto_transitions->GetHeap()->the_hole_value(),
proto_transitions->length());
}
void TransitionArray::SetPrototypeTransitions(
Handle<Map> map, Handle<FixedArray> proto_transitions) {
EnsureHasFullTransitionArray(map);
if (Heap::ShouldZapGarbage()) {
Object* raw_transitions = map->raw_transitions();
DCHECK(raw_transitions != *proto_transitions);
ZapPrototypeTransitions(raw_transitions);
}
TransitionArray* transitions = TransitionArray::cast(map->raw_transitions());
transitions->SetPrototypeTransitions(*proto_transitions);
}
void TransitionArray::EnsureHasFullTransitionArray(Handle<Map> map) {
Object* raw_transitions = map->raw_transitions();
if (IsFullTransitionArray(raw_transitions)) return;
int nof = IsSimpleTransition(raw_transitions) ? 1 : 0;
Handle<TransitionArray> result = Allocate(map->GetIsolate(), nof);
DisallowHeapAllocation no_gc;
// Reload pointer after the allocation that just happened.
raw_transitions = map->raw_transitions();
int new_nof = IsSimpleTransition(raw_transitions) ? 1 : 0;
if (new_nof != nof) {
DCHECK(new_nof == 0);
result->Shrink(ToKeyIndex(0));
result->SetNumberOfTransitions(0);
} else if (nof == 1) {
Map* target = GetSimpleTransition(raw_transitions);
Name* key = GetSimpleTransitionKey(target);
result->NoIncrementalWriteBarrierSet(0, key, target);
}
ReplaceTransitions(map, *result);
}
void TransitionArray::TraverseTransitionTreeInternal(Map* map,
TraverseCallback callback,
void* data) {
Object* raw_transitions = map->raw_transitions();
if (IsFullTransitionArray(raw_transitions)) {
TransitionArray* transitions = TransitionArray::cast(raw_transitions);
if (transitions->HasPrototypeTransitions()) {
FixedArray* proto_trans = transitions->GetPrototypeTransitions();
for (int i = 0; i < NumberOfPrototypeTransitions(proto_trans); ++i) {
int index = TransitionArray::kProtoTransitionHeaderSize + i;
TraverseTransitionTreeInternal(Map::cast(proto_trans->get(index)),
callback, data);
}
}
for (int i = 0; i < transitions->number_of_transitions(); ++i) {
TraverseTransitionTreeInternal(transitions->GetTarget(i), callback, data);
}
} else if (IsSimpleTransition(raw_transitions)) {
TraverseTransitionTreeInternal(GetSimpleTransition(raw_transitions),
callback, data);
}
callback(map, data);
}
#ifdef DEBUG
void TransitionArray::CheckNewTransitionsAreConsistent(
Handle<Map> map, TransitionArray* old_transitions, Object* transitions) {
// This function only handles full transition arrays.
DCHECK(IsFullTransitionArray(transitions));
TransitionArray* new_transitions = TransitionArray::cast(transitions);
for (int i = 0; i < old_transitions->number_of_transitions(); i++) {
Map* target = old_transitions->GetTarget(i);
if (target->instance_descriptors() == map->instance_descriptors()) {
Name* key = old_transitions->GetKey(i);
int new_target_index;
if (TransitionArray::IsSpecialTransition(key)) {
new_target_index = new_transitions->SearchSpecial(Symbol::cast(key));
} else {
PropertyDetails details =
TransitionArray::GetTargetDetails(key, target);
new_target_index =
new_transitions->Search(details.kind(), key, details.attributes());
}
DCHECK_NE(TransitionArray::kNotFound, new_target_index);
DCHECK_EQ(target, new_transitions->GetTarget(new_target_index));
}
}
}
#endif
// Private non-static helper functions (operating on full transition arrays).
int TransitionArray::SearchDetails(int transition, PropertyKind kind,
PropertyAttributes attributes,
int* out_insertion_index) {
int nof_transitions = number_of_transitions();
DCHECK(transition < nof_transitions);
Name* key = GetKey(transition);
for (; transition < nof_transitions && GetKey(transition) == key;
transition++) {
Map* target = GetTarget(transition);
PropertyDetails target_details = GetTargetDetails(key, target);
int cmp = CompareDetails(kind, attributes, target_details.kind(),
target_details.attributes());
if (cmp == 0) {
return transition;
} else if (cmp < 0) {
break;
}
}
if (out_insertion_index != NULL) *out_insertion_index = transition;
return kNotFound;
}
int TransitionArray::Search(PropertyKind kind, Name* name,
PropertyAttributes attributes,
int* out_insertion_index) {
int transition = SearchName(name, out_insertion_index);
if (transition == kNotFound) {
return kNotFound;
}
return SearchDetails(transition, kind, attributes, out_insertion_index);
}
} } // namespace v8::internal
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