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#include "cleanup_queue.h"  // NOLINT(build/include_inline)
#include <algorithm>
#include <vector>
#include "cleanup_queue-inl.h"

namespace node {

void CleanupQueue::Drain() {
  // Copy into a vector, since we can't sort an unordered_set in-place.
  std::vector<CleanupHookCallback> callbacks(cleanup_hooks_.begin(),
                                             cleanup_hooks_.end());
  // We can't erase the copied elements from `cleanup_hooks_` yet, because we
  // need to be able to check whether they were un-scheduled by another hook.

  std::sort(callbacks.begin(),
            callbacks.end(),
            [](const CleanupHookCallback& a, const CleanupHookCallback& b) {
              // Sort in descending order so that the most recently inserted
              // callbacks are run first.
              return a.insertion_order_counter_ > b.insertion_order_counter_;
            });

  for (const CleanupHookCallback& cb : callbacks) {
    if (cleanup_hooks_.count(cb) == 0) {
      // This hook was removed from the `cleanup_hooks_` set during another
      // hook that was run earlier. Nothing to do here.
      continue;
    }

    cb.fn_(cb.arg_);
    cleanup_hooks_.erase(cb);
  }
}

size_t CleanupQueue::CleanupHookCallback::Hash::operator()(
    const CleanupHookCallback& cb) const {
  return std::hash<void*>()(cb.arg_);
}

bool CleanupQueue::CleanupHookCallback::Equal::operator()(
    const CleanupHookCallback& a, const CleanupHookCallback& b) const {
  return a.fn_ == b.fn_ && a.arg_ == b.arg_;
}

}  // namespace node