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#include "connection_wrap.h"
#include "connect_wrap.h"
#include "env-inl.h"
#include "pipe_wrap.h"
#include "node_internals.h"
#include "stream_base-inl.h"
#include "stream_wrap.h"
#include "tcp_wrap.h"
#include "util-inl.h"
namespace node {
using v8::Boolean;
using v8::Context;
using v8::HandleScope;
using v8::Integer;
using v8::Local;
using v8::Object;
using v8::Value;
template <typename WrapType, typename UVType>
ConnectionWrap<WrapType, UVType>::ConnectionWrap(Environment* env,
Local<Object> object,
ProviderType provider)
: LibuvStreamWrap(env,
object,
reinterpret_cast<uv_stream_t*>(&handle_),
provider) {}
template <typename WrapType, typename UVType>
void ConnectionWrap<WrapType, UVType>::OnConnection(uv_stream_t* handle,
int status) {
WrapType* wrap_data = static_cast<WrapType*>(handle->data);
CHECK_NE(wrap_data, nullptr);
CHECK_EQ(&wrap_data->handle_, reinterpret_cast<UVType*>(handle));
Environment* env = wrap_data->env();
HandleScope handle_scope(env->isolate());
Context::Scope context_scope(env->context());
// We should not be getting this callback if someone has already called
// uv_close() on the handle.
CHECK_EQ(wrap_data->persistent().IsEmpty(), false);
Local<Value> client_handle;
if (status == 0) {
// Instantiate the client javascript object and handle.
Local<Object> client_obj = WrapType::Instantiate(env,
wrap_data,
WrapType::SOCKET);
// Unwrap the client javascript object.
WrapType* wrap;
ASSIGN_OR_RETURN_UNWRAP(&wrap, client_obj);
uv_stream_t* client = reinterpret_cast<uv_stream_t*>(&wrap->handle_);
// uv_accept can fail if the new connection has already been closed, in
// which case an EAGAIN (resource temporarily unavailable) will be
// returned.
if (uv_accept(handle, client))
return;
// Successful accept. Call the onconnection callback in JavaScript land.
client_handle = client_obj;
} else {
client_handle = Undefined(env->isolate());
}
Local<Value> argv[] = { Integer::New(env->isolate(), status), client_handle };
wrap_data->MakeCallback(env->onconnection_string(), arraysize(argv), argv);
}
template <typename WrapType, typename UVType>
void ConnectionWrap<WrapType, UVType>::AfterConnect(uv_connect_t* req,
int status) {
ConnectWrap* req_wrap = static_cast<ConnectWrap*>(req->data);
CHECK_NE(req_wrap, nullptr);
WrapType* wrap = static_cast<WrapType*>(req->handle->data);
CHECK_EQ(req_wrap->env(), wrap->env());
Environment* env = wrap->env();
HandleScope handle_scope(env->isolate());
Context::Scope context_scope(env->context());
// The wrap and request objects should still be there.
CHECK_EQ(req_wrap->persistent().IsEmpty(), false);
CHECK_EQ(wrap->persistent().IsEmpty(), false);
bool readable, writable;
if (status) {
readable = writable = 0;
} else {
readable = uv_is_readable(req->handle) != 0;
writable = uv_is_writable(req->handle) != 0;
}
Local<Value> argv[5] = {
Integer::New(env->isolate(), status),
wrap->object(),
req_wrap->object(),
Boolean::New(env->isolate(), readable),
Boolean::New(env->isolate(), writable)
};
req_wrap->MakeCallback(env->oncomplete_string(), arraysize(argv), argv);
delete req_wrap;
}
template ConnectionWrap<PipeWrap, uv_pipe_t>::ConnectionWrap(
Environment* env,
Local<Object> object,
ProviderType provider);
template ConnectionWrap<TCPWrap, uv_tcp_t>::ConnectionWrap(
Environment* env,
Local<Object> object,
ProviderType provider);
template void ConnectionWrap<PipeWrap, uv_pipe_t>::OnConnection(
uv_stream_t* handle, int status);
template void ConnectionWrap<TCPWrap, uv_tcp_t>::OnConnection(
uv_stream_t* handle, int status);
template void ConnectionWrap<PipeWrap, uv_pipe_t>::AfterConnect(
uv_connect_t* handle, int status);
template void ConnectionWrap<TCPWrap, uv_tcp_t>::AfterConnect(
uv_connect_t* handle, int status);
} // namespace node
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