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#include "node_native_module.h"
#include "node_errors.h"
#include "node_internals.h"
namespace node {
namespace native_module {
using v8::Array;
using v8::ArrayBuffer;
using v8::ArrayBufferCreationMode;
using v8::Context;
using v8::EscapableHandleScope;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::HandleScope;
using v8::Integer;
using v8::IntegrityLevel;
using v8::Isolate;
using v8::Local;
using v8::Maybe;
using v8::MaybeLocal;
using v8::Object;
using v8::Script;
using v8::ScriptCompiler;
using v8::ScriptOrigin;
using v8::Set;
using v8::String;
using v8::Uint8Array;
using v8::Value;
// TODO(joyeecheung): make these more general and put them into util.h
Local<Object> MapToObject(Local<Context> context,
const NativeModuleRecordMap& in) {
Isolate* isolate = context->GetIsolate();
Local<Object> out = Object::New(isolate);
for (auto const& x : in) {
Local<String> key = OneByteString(isolate, x.first.c_str(), x.first.size());
out->Set(context, key, x.second.ToStringChecked(isolate)).FromJust();
}
return out;
}
Local<Set> ToJsSet(Local<Context> context,
const std::set<std::string>& in) {
Isolate* isolate = context->GetIsolate();
Local<Set> out = Set::New(isolate);
for (auto const& x : in) {
out->Add(context, OneByteString(isolate, x.c_str(), x.size()))
.ToLocalChecked();
}
return out;
}
void NativeModuleLoader::GetCacheUsage(
const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
Isolate* isolate = env->isolate();
Local<Context> context = env->context();
Local<Object> result = Object::New(isolate);
result
->Set(env->context(),
OneByteString(isolate, "compiledWithCache"),
ToJsSet(context, env->native_modules_with_cache))
.FromJust();
result
->Set(env->context(),
OneByteString(isolate, "compiledWithoutCache"),
ToJsSet(context, env->native_modules_without_cache))
.FromJust();
args.GetReturnValue().Set(result);
}
void NativeModuleLoader::GetSourceObject(
const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
args.GetReturnValue().Set(per_process_loader.GetSourceObject(env->context()));
}
Local<Object> NativeModuleLoader::GetSourceObject(
Local<Context> context) const {
return MapToObject(context, source_);
}
Local<String> NativeModuleLoader::GetSource(Isolate* isolate,
const char* id) const {
const auto it = source_.find(id);
CHECK_NE(it, source_.end());
return it->second.ToStringChecked(isolate);
}
NativeModuleLoader::NativeModuleLoader() {
LoadJavaScriptSource();
LoadJavaScriptHash();
LoadCodeCache();
LoadCodeCacheHash();
}
void NativeModuleLoader::CompileCodeCache(
const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
CHECK(args[0]->IsString());
node::Utf8Value id(env->isolate(), args[0].As<String>());
// TODO(joyeecheung): allow compiling cache for bootstrapper by
// switching on id
MaybeLocal<Value> result =
CompileAsModule(env, *id, CompilationResultType::kCodeCache);
if (!result.IsEmpty()) {
args.GetReturnValue().Set(result.ToLocalChecked());
}
}
void NativeModuleLoader::CompileFunction(
const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
CHECK(args[0]->IsString());
node::Utf8Value id(env->isolate(), args[0].As<String>());
MaybeLocal<Value> result =
CompileAsModule(env, *id, CompilationResultType::kFunction);
if (!result.IsEmpty()) {
args.GetReturnValue().Set(result.ToLocalChecked());
}
}
// TODO(joyeecheung): it should be possible to generate the argument names
// from some special comments for the bootstrapper case.
MaybeLocal<Value> NativeModuleLoader::CompileAndCall(
Local<Context> context,
const char* id,
std::vector<Local<String>>* parameters,
std::vector<Local<Value>>* arguments,
Environment* optional_env) {
Isolate* isolate = context->GetIsolate();
MaybeLocal<Value> compiled = per_process_loader.LookupAndCompile(
context, id, parameters, CompilationResultType::kFunction, nullptr);
if (compiled.IsEmpty()) {
return compiled;
}
Local<Function> fn = compiled.ToLocalChecked().As<Function>();
return fn->Call(
context, v8::Null(isolate), arguments->size(), arguments->data());
}
MaybeLocal<Value> NativeModuleLoader::CompileAsModule(
Environment* env, const char* id, CompilationResultType result) {
std::vector<Local<String>> parameters = {env->exports_string(),
env->require_string(),
env->module_string(),
env->process_string(),
env->internal_binding_string()};
return per_process_loader.LookupAndCompile(
env->context(), id, ¶meters, result, env);
}
// Currently V8 only checks that the length of the source code is the
// same as the code used to generate the hash, so we add an additional
// check here:
// 1. During compile time, when generating node_javascript.cc and
// node_code_cache.cc, we compute and include the hash of the
// JavaScript source in both.
// 2. At runtime, we check that the hash of the code being compiled
// and the hash of the code used to generate the cache
// (without the parameters) is the same.
// This is based on the assumptions:
// 1. `code_cache_hash` must be in sync with `code_cache`
// (both defined in node_code_cache.cc)
// 2. `source_hash` must be in sync with `source`
// (both defined in node_javascript.cc)
// 3. If `source_hash` is in sync with `code_cache_hash`,
// then the source code used to generate `code_cache`
// should be in sync with the source code in `source`
// The only variable left, then, are the parameters passed to the
// CompileFunctionInContext. If the parameters used generate the cache
// is different from the one used to compile modules at run time, then
// there could be false postivies, but that should be rare and should fail
// early in the bootstrap process so it should be easy to detect and fix.
// Returns nullptr if there is no code cache corresponding to the id
ScriptCompiler::CachedData* NativeModuleLoader::GetCachedData(
const char* id) const {
const auto it = per_process_loader.code_cache_.find(id);
// This could be false if the module cannot be cached somehow.
// See lib/internal/bootstrap/cache.js on the modules that cannot be cached
if (it == per_process_loader.code_cache_.end()) {
return nullptr;
}
const uint8_t* code_cache_value = it->second.one_bytes_data();
size_t code_cache_length = it->second.length();
const auto it2 = code_cache_hash_.find(id);
CHECK_NE(it2, code_cache_hash_.end());
const std::string& code_cache_hash_value = it2->second;
const auto it3 = source_hash_.find(id);
CHECK_NE(it3, source_hash_.end());
const std::string& source_hash_value = it3->second;
// It may fail when any of the inputs of the `node_js2c` target in
// node.gyp is modified but the tools/generate_code_cache.js
// is not re run.
// FIXME(joyeecheung): Figure out how to resolve the dependency issue.
// When the code cache was introduced we were at a point where refactoring
// node.gyp may not be worth the effort.
CHECK_EQ(code_cache_hash_value, source_hash_value);
return new ScriptCompiler::CachedData(code_cache_value, code_cache_length);
}
// Returns Local<Function> of the compiled module if return_code_cache
// is false (we are only compiling the function).
// Otherwise return a Local<Object> containing the cache.
MaybeLocal<Value> NativeModuleLoader::LookupAndCompile(
Local<Context> context,
const char* id,
std::vector<Local<String>>* parameters,
CompilationResultType result_type,
Environment* optional_env) {
Isolate* isolate = context->GetIsolate();
EscapableHandleScope scope(isolate);
Local<Value> ret; // Used to convert to MaybeLocal before return
Local<String> source = GetSource(isolate, id);
std::string filename_s = id + std::string(".js");
Local<String> filename =
OneByteString(isolate, filename_s.c_str(), filename_s.size());
Local<Integer> line_offset = Integer::New(isolate, 0);
Local<Integer> column_offset = Integer::New(isolate, 0);
ScriptOrigin origin(filename, line_offset, column_offset);
bool use_cache = false;
ScriptCompiler::CachedData* cached_data = nullptr;
// 1. We won't even check the existence of the cache if the binary is not
// built with them.
// 2. If we are generating code cache for tools/general_code_cache.js, we
// are not going to use any cache ourselves.
if (has_code_cache_ && result_type == CompilationResultType::kFunction) {
cached_data = GetCachedData(id);
if (cached_data != nullptr) {
use_cache = true;
}
}
ScriptCompiler::Source script_source(source, origin, cached_data);
ScriptCompiler::CompileOptions options;
if (result_type == CompilationResultType::kCodeCache) {
options = ScriptCompiler::kEagerCompile;
} else if (use_cache) {
options = ScriptCompiler::kConsumeCodeCache;
} else {
options = ScriptCompiler::kNoCompileOptions;
}
MaybeLocal<Function> maybe_fun =
ScriptCompiler::CompileFunctionInContext(context,
&script_source,
parameters->size(),
parameters->data(),
0,
nullptr,
options);
// This could fail when there are early errors in the native modules,
// e.g. the syntax errors
if (maybe_fun.IsEmpty()) {
// In the case of early errors, v8 is already capable of
// decorating the stack for us - note that we use CompileFunctionInContext
// so there is no need to worry about wrappers.
return MaybeLocal<Value>();
}
Local<Function> fun = maybe_fun.ToLocalChecked();
if (use_cache) {
if (optional_env != nullptr) {
// This could happen when Node is run with any v8 flag, but
// the cache is not generated with one
if (script_source.GetCachedData()->rejected) {
optional_env->native_modules_without_cache.insert(id);
} else {
optional_env->native_modules_with_cache.insert(id);
}
}
} else {
if (optional_env != nullptr) {
optional_env->native_modules_without_cache.insert(id);
}
}
if (result_type == CompilationResultType::kCodeCache) {
std::unique_ptr<ScriptCompiler::CachedData> cached_data(
ScriptCompiler::CreateCodeCacheForFunction(fun));
CHECK_NE(cached_data, nullptr);
size_t cached_data_length = cached_data->length;
// Since we have no special allocator to create an ArrayBuffer
// from a new'ed pointer, we will need to copy it - but this
// code path is only run by the tooling that generates the code
// cache to be bundled in the binary
// so it should be fine.
MallocedBuffer<uint8_t> copied(cached_data->length);
memcpy(copied.data, cached_data->data, cached_data_length);
Local<ArrayBuffer> buf =
ArrayBuffer::New(isolate,
copied.release(),
cached_data_length,
ArrayBufferCreationMode::kInternalized);
ret = Uint8Array::New(buf, 0, cached_data_length);
} else {
ret = fun;
}
return scope.Escape(ret);
}
void NativeModuleLoader::Initialize(Local<Object> target,
Local<Value> unused,
Local<Context> context,
void* priv) {
Environment* env = Environment::GetCurrent(context);
env->SetMethod(
target, "getSource", NativeModuleLoader::GetSourceObject);
env->SetMethod(
target, "getCacheUsage", NativeModuleLoader::GetCacheUsage);
env->SetMethod(
target, "compileFunction", NativeModuleLoader::CompileFunction);
env->SetMethod(
target, "compileCodeCache", NativeModuleLoader::CompileCodeCache);
// internalBinding('native_module') should be frozen
target->SetIntegrityLevel(context, IntegrityLevel::kFrozen).FromJust();
}
} // namespace native_module
} // namespace node
NODE_MODULE_CONTEXT_AWARE_INTERNAL(
native_module, node::native_module::NativeModuleLoader::Initialize)
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