1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "uv.h"
#include "node.h"
#include "node_internals.h"
#include "env-inl.h"
namespace node {
namespace {
using v8::Array;
using v8::Context;
using v8::FunctionCallbackInfo;
using v8::Integer;
using v8::Isolate;
using v8::Local;
using v8::Map;
using v8::Object;
using v8::String;
using v8::Value;
// TODO(joyeecheung): deprecate this function in favor of
// lib/util.getSystemErrorName()
void ErrName(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
int err = args[0]->Int32Value();
CHECK_LT(err, 0);
const char* name = uv_err_name(err);
args.GetReturnValue().Set(OneByteString(env->isolate(), name));
}
void InitializeUV(Local<Object> target,
Local<Value> unused,
Local<Context> context) {
Environment* env = Environment::GetCurrent(context);
Isolate* isolate = env->isolate();
target->Set(FIXED_ONE_BYTE_STRING(isolate, "errname"),
env->NewFunctionTemplate(ErrName)->GetFunction());
#define V(name, _) NODE_DEFINE_CONSTANT(target, UV_##name);
UV_ERRNO_MAP(V)
#undef V
Local<Map> err_map = Map::New(isolate);
#define V(name, msg) do { \
Local<Array> arr = Array::New(isolate, 2); \
arr->Set(0, OneByteString(isolate, #name)); \
arr->Set(1, OneByteString(isolate, msg)); \
err_map->Set(context, \
Integer::New(isolate, UV_##name), \
arr).ToLocalChecked(); \
} while (0);
UV_ERRNO_MAP(V)
#undef V
target->Set(context, FIXED_ONE_BYTE_STRING(isolate, "errmap"),
err_map).FromJust();
}
} // anonymous namespace
} // namespace node
NODE_BUILTIN_MODULE_CONTEXT_AWARE(uv, node::InitializeUV)
|