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diff --git a/security/nss/lib/base/arena.c b/security/nss/lib/base/arena.c
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+/* ***** BEGIN LICENSE BLOCK *****
+ * Version: MPL 1.1/GPL 2.0/LGPL 2.1
+ *
+ * The contents of this file are subject to the Mozilla Public License Version
+ * 1.1 (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * Software distributed under the License is distributed on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ * for the specific language governing rights and limitations under the
+ * License.
+ *
+ * The Original Code is the Netscape security libraries.
+ *
+ * The Initial Developer of the Original Code is
+ * Netscape Communications Corporation.
+ * Portions created by the Initial Developer are Copyright (C) 1994-2000
+ * the Initial Developer. All Rights Reserved.
+ *
+ * Contributor(s):
+ *
+ * Alternatively, the contents of this file may be used under the terms of
+ * either the GNU General Public License Version 2 or later (the "GPL"), or
+ * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
+ * in which case the provisions of the GPL or the LGPL are applicable instead
+ * of those above. If you wish to allow use of your version of this file only
+ * under the terms of either the GPL or the LGPL, and not to allow others to
+ * use your version of this file under the terms of the MPL, indicate your
+ * decision by deleting the provisions above and replace them with the notice
+ * and other provisions required by the GPL or the LGPL. If you do not delete
+ * the provisions above, a recipient may use your version of this file under
+ * the terms of any one of the MPL, the GPL or the LGPL.
+ *
+ * ***** END LICENSE BLOCK ***** */
+
+#ifdef DEBUG
+static const char CVS_ID[] = "@(#) $RCSfile$ $Revision$ $Date$";
+#endif /* DEBUG */
+
+/*
+ * arena.c
+ *
+ * This contains the implementation of NSS's thread-safe arenas.
+ */
+
+#ifndef BASE_H
+#include "base.h"
+#endif /* BASE_H */
+
+#ifdef ARENA_THREADMARK
+#include "prthread.h"
+#endif /* ARENA_THREADMARK */
+
+#include "prlock.h"
+#include "plarena.h"
+
+#include <string.h>
+
+/*
+ * NSSArena
+ *
+ * This is based on NSPR's arena code, but it is threadsafe.
+ *
+ * The public methods relating to this type are:
+ *
+ * NSSArena_Create -- constructor
+ * NSSArena_Destroy
+ *
+ * The nonpublic methods relating to this type are:
+ *
+ * nssArena_Create -- constructor
+ * nssArena_Destroy
+ * nssArena_Mark
+ * nssArena_Release
+ * nssArena_Unmark
+ *
+ * nss_ZAlloc
+ * nss_ZFreeIf
+ * nss_ZRealloc
+ *
+ * In debug builds, the following calls are available:
+ *
+ * nssArena_verifyPointer
+ * nssArena_registerDestructor
+ * nssArena_deregisterDestructor
+ */
+
+struct NSSArenaStr {
+ PLArenaPool pool;
+ PRLock *lock;
+#ifdef ARENA_THREADMARK
+ PRThread *marking_thread;
+ nssArenaMark *first_mark;
+ nssArenaMark *last_mark;
+#endif /* ARENA_THREADMARK */
+#ifdef ARENA_DESTRUCTOR_LIST
+ struct arena_destructor_node *first_destructor;
+ struct arena_destructor_node *last_destructor;
+#endif /* ARENA_DESTRUCTOR_LIST */
+};
+
+/*
+ * nssArenaMark
+ *
+ * This type is used to mark the current state of an NSSArena.
+ */
+
+struct nssArenaMarkStr {
+ PRUint32 magic;
+ void *mark;
+#ifdef ARENA_THREADMARK
+ nssArenaMark *next;
+#endif /* ARENA_THREADMARK */
+#ifdef ARENA_DESTRUCTOR_LIST
+ struct arena_destructor_node *next_destructor;
+ struct arena_destructor_node *prev_destructor;
+#endif /* ARENA_DESTRUCTOR_LIST */
+};
+
+#define MARK_MAGIC 0x4d41524b /* "MARK" how original */
+
+/*
+ * But first, the pointer-tracking code
+ */
+#ifdef DEBUG
+extern const NSSError NSS_ERROR_INTERNAL_ERROR;
+
+static nssPointerTracker arena_pointer_tracker;
+
+static PRStatus
+arena_add_pointer
+(
+ const NSSArena *arena
+)
+{
+ PRStatus rv;
+
+ rv = nssPointerTracker_initialize(&arena_pointer_tracker);
+ if( PR_SUCCESS != rv ) {
+ return rv;
+ }
+
+ rv = nssPointerTracker_add(&arena_pointer_tracker, arena);
+ if( PR_SUCCESS != rv ) {
+ NSSError e = NSS_GetError();
+ if( NSS_ERROR_NO_MEMORY != e ) {
+ nss_SetError(NSS_ERROR_INTERNAL_ERROR);
+ }
+
+ return rv;
+ }
+
+ return PR_SUCCESS;
+}
+
+static PRStatus
+arena_remove_pointer
+(
+ const NSSArena *arena
+)
+{
+ PRStatus rv;
+
+ rv = nssPointerTracker_remove(&arena_pointer_tracker, arena);
+ if( PR_SUCCESS != rv ) {
+ nss_SetError(NSS_ERROR_INTERNAL_ERROR);
+ }
+
+ return rv;
+}
+
+/*
+ * nssArena_verifyPointer
+ *
+ * This method is only present in debug builds.
+ *
+ * If the specified pointer is a valid pointer to an NSSArena object,
+ * this routine will return PR_SUCCESS. Otherwise, it will put an
+ * error on the error stack and return PR_FAILURE.
+ *
+ * The error may be one of the following values:
+ * NSS_ERROR_INVALID_ARENA
+ *
+ * Return value:
+ * PR_SUCCESS if the pointer is valid
+ * PR_FAILURE if it isn't
+ */
+
+NSS_IMPLEMENT PRStatus
+nssArena_verifyPointer
+(
+ const NSSArena *arena
+)
+{
+ PRStatus rv;
+
+ rv = nssPointerTracker_initialize(&arena_pointer_tracker);
+ if( PR_SUCCESS != rv ) {
+ /*
+ * This is a little disingenious. We have to initialize the
+ * tracker, because someone could "legitimately" try to verify
+ * an arena pointer before one is ever created. And this step
+ * might fail, due to lack of memory. But the only way that
+ * this step can fail is if it's doing the call_once stuff,
+ * (later calls just no-op). And if it didn't no-op, there
+ * aren't any valid arenas.. so the argument certainly isn't one.
+ */
+ nss_SetError(NSS_ERROR_INVALID_ARENA);
+ return PR_FAILURE;
+ }
+
+ rv = nssPointerTracker_verify(&arena_pointer_tracker, arena);
+ if( PR_SUCCESS != rv ) {
+ nss_SetError(NSS_ERROR_INVALID_ARENA);
+ return PR_FAILURE;
+ }
+
+ return PR_SUCCESS;
+}
+#endif /* DEBUG */
+
+#ifdef ARENA_DESTRUCTOR_LIST
+
+struct arena_destructor_node {
+ struct arena_destructor_node *next;
+ struct arena_destructor_node *prev;
+ void (*destructor)(void *argument);
+ void *arg;
+};
+
+/*
+ * nssArena_registerDestructor
+ *
+ * This routine stores a pointer to a callback and an arbitrary
+ * pointer-sized argument in the arena, at the current point in
+ * the mark stack. If the arena is destroyed, or an "earlier"
+ * mark is released, then this destructor will be called at that
+ * time. Note that the destructor will be called with the arena
+ * locked, which means the destructor may free memory in that
+ * arena, but it may not allocate or cause to be allocated any
+ * memory. This callback facility was included to support our
+ * debug-version pointer-tracker feature; overuse runs counter to
+ * the the original intent of arenas. This routine returns a
+ * PRStatus value; if successful, it will return PR_SUCCESS. If
+ * unsuccessful, it will set an error on the error stack and
+ * return PR_FAILURE.
+ *
+ * The error may be one of the following values:
+ * NSS_ERROR_INVALID_ARENA
+ * NSS_ERROR_NO_MEMORY
+ *
+ * Return value:
+ * PR_SUCCESS
+ * PR_FAILURE
+ */
+
+NSS_IMPLEMENT PRStatus
+nssArena_registerDestructor
+(
+ NSSArena *arena,
+ void (*destructor)(void *argument),
+ void *arg
+)
+{
+ struct arena_destructor_node *it;
+
+#ifdef NSSDEBUG
+ if( PR_SUCCESS != nssArena_verifyPointer(arena) ) {
+ return PR_FAILURE;
+ }
+#endif /* NSSDEBUG */
+
+ it = nss_ZNEW(arena, struct arena_destructor_node);
+ if( (struct arena_destructor_node *)NULL == it ) {
+ return PR_FAILURE;
+ }
+
+ it->prev = arena->last_destructor;
+ arena->last_destructor->next = it;
+ arena->last_destructor = it;
+ it->destructor = destructor;
+ it->arg = arg;
+
+ if( (nssArenaMark *)NULL != arena->last_mark ) {
+ arena->last_mark->prev_destructor = it->prev;
+ arena->last_mark->next_destructor = it->next;
+ }
+
+ return PR_SUCCESS;
+}
+
+NSS_IMPLEMENT PRStatus
+nssArena_deregisterDestructor
+(
+ NSSArena *arena,
+ void (*destructor)(void *argument),
+ void *arg
+)
+{
+ struct arena_destructor_node *it;
+
+#ifdef NSSDEBUG
+ if( PR_SUCCESS != nssArena_verifyPointer(arena) ) {
+ return PR_FAILURE;
+ }
+#endif /* NSSDEBUG */
+
+ for( it = arena->first_destructor; it; it = it->next ) {
+ if( (it->destructor == destructor) && (it->arg == arg) ) {
+ break;
+ }
+ }
+
+ if( (struct arena_destructor_node *)NULL == it ) {
+ nss_SetError(NSS_ERROR_NOT_FOUND);
+ return PR_FAILURE;
+ }
+
+ if( it == arena->first_destructor ) {
+ arena->first_destructor = it->next;
+ }
+
+ if( it == arena->last_destructor ) {
+ arena->last_destructor = it->prev;
+ }
+
+ if( (struct arena_destructor_node *)NULL != it->prev ) {
+ it->prev->next = it->next;
+ }
+
+ if( (struct arena_destructor_node *)NULL != it->next ) {
+ it->next->prev = it->prev;
+ }
+
+ {
+ nssArenaMark *m;
+ for( m = arena->first_mark; m; m = m->next ) {
+ if( m->next_destructor == it ) {
+ m->next_destructor = it->next;
+ }
+ if( m->prev_destructor == it ) {
+ m->prev_destructor = it->prev;
+ }
+ }
+ }
+
+ nss_ZFreeIf(it);
+ return PR_SUCCESS;
+}
+
+static void
+nss_arena_call_destructor_chain
+(
+ struct arena_destructor_node *it
+)
+{
+ for( ; it ; it = it->next ) {
+ (*(it->destructor))(it->arg);
+ }
+}
+
+#endif /* ARENA_DESTRUCTOR_LIST */
+
+/*
+ * NSSArena_Create
+ *
+ * This routine creates a new memory arena. This routine may return
+ * NULL upon error, in which case it will have created an error stack.
+ *
+ * The top-level error may be one of the following values:
+ * NSS_ERROR_NO_MEMORY
+ *
+ * Return value:
+ * NULL upon error
+ * A pointer to an NSSArena upon success
+ */
+
+NSS_IMPLEMENT NSSArena *
+NSSArena_Create
+(
+ void
+)
+{
+ nss_ClearErrorStack();
+ return nssArena_Create();
+}
+
+/*
+ * nssArena_Create
+ *
+ * This routine creates a new memory arena. This routine may return
+ * NULL upon error, in which case it will have set an error on the
+ * error stack.
+ *
+ * The error may be one of the following values:
+ * NSS_ERROR_NO_MEMORY
+ *
+ * Return value:
+ * NULL upon error
+ * A pointer to an NSSArena upon success
+ */
+
+NSS_IMPLEMENT NSSArena *
+nssArena_Create
+(
+ void
+)
+{
+ NSSArena *rv = (NSSArena *)NULL;
+
+ rv = nss_ZNEW((NSSArena *)NULL, NSSArena);
+ if( (NSSArena *)NULL == rv ) {
+ nss_SetError(NSS_ERROR_NO_MEMORY);
+ return (NSSArena *)NULL;
+ }
+
+ rv->lock = PR_NewLock();
+ if( (PRLock *)NULL == rv->lock ) {
+ (void)nss_ZFreeIf(rv);
+ nss_SetError(NSS_ERROR_NO_MEMORY);
+ return (NSSArena *)NULL;
+ }
+
+ /*
+ * Arena sizes. The current security code has 229 occurrences of
+ * PORT_NewArena. The default chunksizes specified break down as
+ *
+ * Size Mult. Specified as
+ * 512 1 512
+ * 1024 7 1024
+ * 2048 5 2048
+ * 2048 5 CRMF_DEFAULT_ARENA_SIZE
+ * 2048 190 DER_DEFAULT_CHUNKSIZE
+ * 2048 20 SEC_ASN1_DEFAULT_ARENA_SIZE
+ * 4096 1 4096
+ *
+ * Obviously this "default chunksize" flexibility isn't very
+ * useful to us, so I'll just pick 2048.
+ */
+
+ PL_InitArenaPool(&rv->pool, "NSS", 2048, sizeof(double));
+
+#ifdef DEBUG
+ {
+ PRStatus st;
+ st = arena_add_pointer(rv);
+ if( PR_SUCCESS != st ) {
+ PL_FinishArenaPool(&rv->pool);
+ PR_DestroyLock(rv->lock);
+ (void)nss_ZFreeIf(rv);
+ return (NSSArena *)NULL;
+ }
+ }
+#endif /* DEBUG */
+
+ return rv;
+}
+
+/*
+ * NSSArena_Destroy
+ *
+ * This routine will destroy the specified arena, freeing all memory
+ * allocated from it. This routine returns a PRStatus value; if
+ * successful, it will return PR_SUCCESS. If unsuccessful, it will
+ * create an error stack and return PR_FAILURE.
+ *
+ * The top-level error may be one of the following values:
+ * NSS_ERROR_INVALID_ARENA
+ *
+ * Return value:
+ * PR_SUCCESS upon success
+ * PR_FAILURE upon failure
+ */
+
+NSS_IMPLEMENT PRStatus
+NSSArena_Destroy
+(
+ NSSArena *arena
+)
+{
+ nss_ClearErrorStack();
+
+#ifdef DEBUG
+ if( PR_SUCCESS != nssArena_verifyPointer(arena) ) {
+ return PR_FAILURE;
+ }
+#endif /* DEBUG */
+
+ return nssArena_Destroy(arena);
+}
+
+/*
+ * nssArena_Destroy
+ *
+ * This routine will destroy the specified arena, freeing all memory
+ * allocated from it. This routine returns a PRStatus value; if
+ * successful, it will return PR_SUCCESS. If unsuccessful, it will
+ * set an error on the error stack and return PR_FAILURE.
+ *
+ * The error may be one of the following values:
+ * NSS_ERROR_INVALID_ARENA
+ *
+ * Return value:
+ * PR_SUCCESS
+ * PR_FAILURE
+ */
+
+NSS_IMPLEMENT PRStatus
+nssArena_Destroy
+(
+ NSSArena *arena
+)
+{
+ PRLock *lock;
+
+#ifdef NSSDEBUG
+ if( PR_SUCCESS != nssArena_verifyPointer(arena) ) {
+ return PR_FAILURE;
+ }
+#endif /* NSSDEBUG */
+
+ if( (PRLock *)NULL == arena->lock ) {
+ /* Just got destroyed */
+ nss_SetError(NSS_ERROR_INVALID_ARENA);
+ return PR_FAILURE;
+ }
+ PR_Lock(arena->lock);
+
+#ifdef DEBUG
+ if( PR_SUCCESS != arena_remove_pointer(arena) ) {
+ PR_Unlock(arena->lock);
+ return PR_FAILURE;
+ }
+#endif /* DEBUG */
+
+#ifdef ARENA_DESTRUCTOR_LIST
+ /* Note that the arena is locked at this time */
+ nss_arena_call_destructor_chain(arena->first_destructor);
+#endif /* ARENA_DESTRUCTOR_LIST */
+
+ PL_FinishArenaPool(&arena->pool);
+ lock = arena->lock;
+ arena->lock = (PRLock *)NULL;
+ PR_Unlock(lock);
+ PR_DestroyLock(lock);
+ (void)nss_ZFreeIf(arena);
+ return PR_SUCCESS;
+}
+
+static void *nss_zalloc_arena_locked(NSSArena *arena, PRUint32 size);
+
+/*
+ * nssArena_Mark
+ *
+ * This routine "marks" the current state of an arena. Space
+ * allocated after the arena has been marked can be freed by
+ * releasing the arena back to the mark with nssArena_Release,
+ * or committed by calling nssArena_Unmark. When successful,
+ * this routine returns a valid nssArenaMark pointer. This
+ * routine may return NULL upon error, in which case it will
+ * have set an error on the error stack.
+ *
+ * The error may be one of the following values:
+ * NSS_ERROR_INVALID_ARENA
+ * NSS_ERROR_NO_MEMORY
+ * NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD
+ *
+ * Return value:
+ * NULL upon failure
+ * An nssArenaMark pointer upon success
+ */
+
+NSS_IMPLEMENT nssArenaMark *
+nssArena_Mark
+(
+ NSSArena *arena
+)
+{
+ nssArenaMark *rv;
+ void *p;
+
+#ifdef NSSDEBUG
+ if( PR_SUCCESS != nssArena_verifyPointer(arena) ) {
+ return (nssArenaMark *)NULL;
+ }
+#endif /* NSSDEBUG */
+
+ if( (PRLock *)NULL == arena->lock ) {
+ /* Just got destroyed */
+ nss_SetError(NSS_ERROR_INVALID_ARENA);
+ return (nssArenaMark *)NULL;
+ }
+ PR_Lock(arena->lock);
+
+#ifdef ARENA_THREADMARK
+ if( (PRThread *)NULL == arena->marking_thread ) {
+ /* Unmarked. Store our thread ID */
+ arena->marking_thread = PR_GetCurrentThread();
+ /* This call never fails. */
+ } else {
+ /* Marked. Verify it's the current thread */
+ if( PR_GetCurrentThread() != arena->marking_thread ) {
+ PR_Unlock(arena->lock);
+ nss_SetError(NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD);
+ return (nssArenaMark *)NULL;
+ }
+ }
+#endif /* ARENA_THREADMARK */
+
+ p = PL_ARENA_MARK(&arena->pool);
+ /* No error possible */
+
+ /* Do this after the mark */
+ rv = (nssArenaMark *)nss_zalloc_arena_locked(arena, sizeof(nssArenaMark));
+ if( (nssArenaMark *)NULL == rv ) {
+ PR_Unlock(arena->lock);
+ nss_SetError(NSS_ERROR_NO_MEMORY);
+ return (nssArenaMark *)NULL;
+ }
+
+#ifdef ARENA_THREADMARK
+ if ( (nssArenaMark *)NULL == arena->first_mark) {
+ arena->first_mark = rv;
+ arena->last_mark = rv;
+ } else {
+ arena->last_mark->next = rv;
+ arena->last_mark = rv;
+ }
+#endif /* ARENA_THREADMARK */
+
+ rv->mark = p;
+ rv->magic = MARK_MAGIC;
+
+#ifdef ARENA_DESTRUCTOR_LIST
+ rv->prev_destructor = arena->last_destructor;
+#endif /* ARENA_DESTRUCTOR_LIST */
+
+ PR_Unlock(arena->lock);
+
+ return rv;
+}
+
+/*
+ * nss_arena_unmark_release
+ *
+ * This static routine implements the routines nssArena_Release
+ * ans nssArena_Unmark, which are almost identical.
+ */
+
+static PRStatus
+nss_arena_unmark_release
+(
+ NSSArena *arena,
+ nssArenaMark *arenaMark,
+ PRBool release
+)
+{
+ void *inner_mark;
+
+#ifdef NSSDEBUG
+ if( PR_SUCCESS != nssArena_verifyPointer(arena) ) {
+ return PR_FAILURE;
+ }
+#endif /* NSSDEBUG */
+
+ if( MARK_MAGIC != arenaMark->magic ) {
+ nss_SetError(NSS_ERROR_INVALID_ARENA_MARK);
+ return PR_FAILURE;
+ }
+
+ if( (PRLock *)NULL == arena->lock ) {
+ /* Just got destroyed */
+ nss_SetError(NSS_ERROR_INVALID_ARENA);
+ return PR_FAILURE;
+ }
+ PR_Lock(arena->lock);
+
+#ifdef ARENA_THREADMARK
+ if( (PRThread *)NULL != arena->marking_thread ) {
+ if( PR_GetCurrentThread() != arena->marking_thread ) {
+ PR_Unlock(arena->lock);
+ nss_SetError(NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD);
+ return PR_FAILURE;
+ }
+ }
+#endif /* ARENA_THREADMARK */
+
+ if( MARK_MAGIC != arenaMark->magic ) {
+ /* Just got released */
+ PR_Unlock(arena->lock);
+ nss_SetError(NSS_ERROR_INVALID_ARENA_MARK);
+ return PR_FAILURE;
+ }
+
+ arenaMark->magic = 0;
+ inner_mark = arenaMark->mark;
+
+#ifdef ARENA_THREADMARK
+ {
+ nssArenaMark **pMark = &arena->first_mark;
+ nssArenaMark *rest;
+ nssArenaMark *last = (nssArenaMark *)NULL;
+
+ /* Find this mark */
+ while( *pMark != arenaMark ) {
+ last = *pMark;
+ pMark = &(*pMark)->next;
+ }
+
+ /* Remember the pointer, then zero it */
+ rest = (*pMark)->next;
+ *pMark = (nssArenaMark *)NULL;
+
+ arena->last_mark = last;
+
+ /* Invalidate any later marks being implicitly released */
+ for( ; (nssArenaMark *)NULL != rest; rest = rest->next ) {
+ rest->magic = 0;
+ }
+
+ /* If we just got rid of the first mark, clear the thread ID */
+ if( (nssArenaMark *)NULL == arena->first_mark ) {
+ arena->marking_thread = (PRThread *)NULL;
+ }
+ }
+#endif /* ARENA_THREADMARK */
+
+ if( release ) {
+#ifdef ARENA_DESTRUCTOR_LIST
+ if( (struct arena_destructor_node *)NULL != arenaMark->prev_destructor ) {
+ arenaMark->prev_destructor->next = (struct arena_destructor_node *)NULL;
+ }
+ arena->last_destructor = arenaMark->prev_destructor;
+
+ /* Note that the arena is locked at this time */
+ nss_arena_call_destructor_chain(arenaMark->next_destructor);
+#endif /* ARENA_DESTRUCTOR_LIST */
+
+ PR_ARENA_RELEASE(&arena->pool, inner_mark);
+ /* No error return */
+ }
+
+ PR_Unlock(arena->lock);
+ return PR_SUCCESS;
+}
+
+/*
+ * nssArena_Release
+ *
+ * This routine invalidates and releases all memory allocated from
+ * the specified arena after the point at which the specified mark
+ * was obtained. This routine returns a PRStatus value; if successful,
+ * it will return PR_SUCCESS. If unsuccessful, it will set an error
+ * on the error stack and return PR_FAILURE.
+ *
+ * The error may be one of the following values:
+ * NSS_ERROR_INVALID_ARENA
+ * NSS_ERROR_INVALID_ARENA_MARK
+ * NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD
+ *
+ * Return value:
+ * PR_SUCCESS
+ * PR_FAILURE
+ */
+
+NSS_IMPLEMENT PRStatus
+nssArena_Release
+(
+ NSSArena *arena,
+ nssArenaMark *arenaMark
+)
+{
+ return nss_arena_unmark_release(arena, arenaMark, PR_TRUE);
+}
+
+/*
+ * nssArena_Unmark
+ *
+ * This routine "commits" the indicated mark and any marks after
+ * it, making them unreleasable. Note that any earlier marks can
+ * still be released, and such a release will invalidate these
+ * later unmarked regions. If an arena is to be safely shared by
+ * more than one thread, all marks must be either released or
+ * unmarked. This routine returns a PRStatus value; if successful,
+ * it will return PR_SUCCESS. If unsuccessful, it will set an error
+ * on the error stack and return PR_FAILURE.
+ *
+ * The error may be one of the following values:
+ * NSS_ERROR_INVALID_ARENA
+ * NSS_ERROR_INVALID_ARENA_MARK
+ * NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD
+ *
+ * Return value:
+ * PR_SUCCESS
+ * PR_FAILURE
+ */
+
+NSS_IMPLEMENT PRStatus
+nssArena_Unmark
+(
+ NSSArena *arena,
+ nssArenaMark *arenaMark
+)
+{
+ return nss_arena_unmark_release(arena, arenaMark, PR_FALSE);
+}
+
+/*
+ * We prefix this header to all allocated blocks. It is a multiple
+ * of the alignment size. Note that this usage of a header may make
+ * purify spew bogus warnings about "potentially leaked blocks" of
+ * memory; if that gets too annoying we can add in a pointer to the
+ * header in the header itself. There's not a lot of safety here;
+ * maybe we should add a magic value?
+ */
+struct pointer_header {
+ NSSArena *arena;
+ PRUint32 size;
+};
+
+static void *
+nss_zalloc_arena_locked
+(
+ NSSArena *arena,
+ PRUint32 size
+)
+{
+ void *p;
+ void *rv;
+ struct pointer_header *h;
+ PRUint32 my_size = size + sizeof(struct pointer_header);
+ PR_ARENA_ALLOCATE(p, &arena->pool, my_size);
+ if( (void *)NULL == p ) {
+ nss_SetError(NSS_ERROR_NO_MEMORY);
+ return (void *)NULL;
+ }
+ /*
+ * Do this before we unlock. This way if the user is using
+ * an arena in one thread while destroying it in another, he'll
+ * fault/FMR in his code, not ours.
+ */
+ h = (struct pointer_header *)p;
+ h->arena = arena;
+ h->size = size;
+ rv = (void *)((char *)h + sizeof(struct pointer_header));
+ (void)nsslibc_memset(rv, 0, size);
+ return rv;
+}
+
+/*
+ * nss_ZAlloc
+ *
+ * This routine allocates and zeroes a section of memory of the
+ * size, and returns to the caller a pointer to that memory. If
+ * the optional arena argument is non-null, the memory will be
+ * obtained from that arena; otherwise, the memory will be obtained
+ * from the heap. This routine may return NULL upon error, in
+ * which case it will have set an error upon the error stack. The
+ * value specified for size may be zero; in which case a valid
+ * zero-length block of memory will be allocated. This block may
+ * be expanded by calling nss_ZRealloc.
+ *
+ * The error may be one of the following values:
+ * NSS_ERROR_INVALID_ARENA
+ * NSS_ERROR_NO_MEMORY
+ * NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD
+ *
+ * Return value:
+ * NULL upon error
+ * A pointer to the new segment of zeroed memory
+ */
+
+NSS_IMPLEMENT void *
+nss_ZAlloc
+(
+ NSSArena *arenaOpt,
+ PRUint32 size
+)
+{
+ struct pointer_header *h;
+ PRUint32 my_size = size + sizeof(struct pointer_header);
+
+ if( my_size < sizeof(struct pointer_header) ) {
+ /* Wrapped */
+ nss_SetError(NSS_ERROR_NO_MEMORY);
+ return (void *)NULL;
+ }
+
+ if( (NSSArena *)NULL == arenaOpt ) {
+ /* Heap allocation, no locking required. */
+ h = (struct pointer_header *)PR_Calloc(1, my_size);
+ if( (struct pointer_header *)NULL == h ) {
+ nss_SetError(NSS_ERROR_NO_MEMORY);
+ return (void *)NULL;
+ }
+
+ h->arena = (NSSArena *)NULL;
+ h->size = size;
+ /* We used calloc: it's already zeroed */
+
+ return (void *)((char *)h + sizeof(struct pointer_header));
+ } else {
+ void *rv;
+ /* Arena allocation */
+#ifdef NSSDEBUG
+ if( PR_SUCCESS != nssArena_verifyPointer(arenaOpt) ) {
+ return (void *)NULL;
+ }
+#endif /* NSSDEBUG */
+
+ if( (PRLock *)NULL == arenaOpt->lock ) {
+ /* Just got destroyed */
+ nss_SetError(NSS_ERROR_INVALID_ARENA);
+ return (void *)NULL;
+ }
+ PR_Lock(arenaOpt->lock);
+
+#ifdef ARENA_THREADMARK
+ if( (PRThread *)NULL != arenaOpt->marking_thread ) {
+ if( PR_GetCurrentThread() != arenaOpt->marking_thread ) {
+ nss_SetError(NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD);
+ PR_Unlock(arenaOpt->lock);
+ return (void *)NULL;
+ }
+ }
+#endif /* ARENA_THREADMARK */
+
+ rv = nss_zalloc_arena_locked(arenaOpt, size);
+
+ PR_Unlock(arenaOpt->lock);
+ return rv;
+ }
+ /*NOTREACHED*/
+}
+
+/*
+ * nss_ZFreeIf
+ *
+ * If the specified pointer is non-null, then the region of memory
+ * to which it points -- which must have been allocated with
+ * nss_ZAlloc -- will be zeroed and released. This routine
+ * returns a PRStatus value; if successful, it will return PR_SUCCESS.
+ * If unsuccessful, it will set an error on the error stack and return
+ * PR_FAILURE.
+ *
+ * The error may be one of the following values:
+ * NSS_ERROR_INVALID_POINTER
+ *
+ * Return value:
+ * PR_SUCCESS
+ * PR_FAILURE
+ */
+
+NSS_IMPLEMENT PRStatus
+nss_ZFreeIf
+(
+ void *pointer
+)
+{
+ struct pointer_header *h;
+
+ if( (void *)NULL == pointer ) {
+ return PR_SUCCESS;
+ }
+
+ h = (struct pointer_header *)((char *)pointer
+ - sizeof(struct pointer_header));
+
+ /* Check any magic here */
+
+ if( (NSSArena *)NULL == h->arena ) {
+ /* Heap */
+ (void)nsslibc_memset(pointer, 0, h->size);
+ PR_Free(h);
+ return PR_SUCCESS;
+ } else {
+ /* Arena */
+#ifdef NSSDEBUG
+ if( PR_SUCCESS != nssArena_verifyPointer(h->arena) ) {
+ return PR_FAILURE;
+ }
+#endif /* NSSDEBUG */
+
+ if( (PRLock *)NULL == h->arena->lock ) {
+ /* Just got destroyed.. so this pointer is invalid */
+ nss_SetError(NSS_ERROR_INVALID_POINTER);
+ return PR_FAILURE;
+ }
+ PR_Lock(h->arena->lock);
+
+ (void)nsslibc_memset(pointer, 0, h->size);
+
+ /* No way to "free" it within an NSPR arena. */
+
+ PR_Unlock(h->arena->lock);
+ return PR_SUCCESS;
+ }
+ /*NOTREACHED*/
+}
+
+/*
+ * nss_ZRealloc
+ *
+ * This routine reallocates a block of memory obtained by calling
+ * nss_ZAlloc or nss_ZRealloc. The portion of memory
+ * between the new and old sizes -- which is either being newly
+ * obtained or released -- is in either case zeroed. This routine
+ * may return NULL upon failure, in which case it will have placed
+ * an error on the error stack.
+ *
+ * The error may be one of the following values:
+ * NSS_ERROR_INVALID_POINTER
+ * NSS_ERROR_NO_MEMORY
+ * NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD
+ *
+ * Return value:
+ * NULL upon error
+ * A pointer to the replacement segment of memory
+ */
+
+NSS_EXTERN void *
+nss_ZRealloc
+(
+ void *pointer,
+ PRUint32 newSize
+)
+{
+ struct pointer_header *h, *new_h;
+ PRUint32 my_newSize = newSize + sizeof(struct pointer_header);
+ void *rv;
+
+ if( my_newSize < sizeof(struct pointer_header) ) {
+ /* Wrapped */
+ nss_SetError(NSS_ERROR_NO_MEMORY);
+ return (void *)NULL;
+ }
+
+ if( (void *)NULL == pointer ) {
+ nss_SetError(NSS_ERROR_INVALID_POINTER);
+ return (void *)NULL;
+ }
+
+ h = (struct pointer_header *)((char *)pointer
+ - sizeof(struct pointer_header));
+
+ /* Check any magic here */
+
+ if( newSize == h->size ) {
+ /* saves thrashing */
+ return pointer;
+ }
+
+ if( (NSSArena *)NULL == h->arena ) {
+ /* Heap */
+ new_h = (struct pointer_header *)PR_Calloc(1, my_newSize);
+ if( (struct pointer_header *)NULL == new_h ) {
+ nss_SetError(NSS_ERROR_NO_MEMORY);
+ return (void *)NULL;
+ }
+
+ new_h->arena = (NSSArena *)NULL;
+ new_h->size = newSize;
+ rv = (void *)((char *)new_h + sizeof(struct pointer_header));
+
+ if( newSize > h->size ) {
+ (void)nsslibc_memcpy(rv, pointer, h->size);
+ (void)nsslibc_memset(&((char *)rv)[ h->size ],
+ 0, (newSize - h->size));
+ } else {
+ (void)nsslibc_memcpy(rv, pointer, newSize);
+ }
+
+ (void)nsslibc_memset(pointer, 0, h->size);
+ h->size = 0;
+ PR_Free(h);
+
+ return rv;
+ } else {
+ void *p;
+ /* Arena */
+#ifdef NSSDEBUG
+ if( PR_SUCCESS != nssArena_verifyPointer(h->arena) ) {
+ return (void *)NULL;
+ }
+#endif /* NSSDEBUG */
+
+ if( (PRLock *)NULL == h->arena->lock ) {
+ /* Just got destroyed.. so this pointer is invalid */
+ nss_SetError(NSS_ERROR_INVALID_POINTER);
+ return (void *)NULL;
+ }
+ PR_Lock(h->arena->lock);
+
+#ifdef ARENA_THREADMARK
+ if( (PRThread *)NULL != h->arena->marking_thread ) {
+ if( PR_GetCurrentThread() != h->arena->marking_thread ) {
+ PR_Unlock(h->arena->lock);
+ nss_SetError(NSS_ERROR_ARENA_MARKED_BY_ANOTHER_THREAD);
+ return (void *)NULL;
+ }
+ }
+#endif /* ARENA_THREADMARK */
+
+ if( newSize < h->size ) {
+ /*
+ * We have no general way of returning memory to the arena
+ * (mark/release doesn't work because things may have been
+ * allocated after this object), so the memory is gone
+ * anyway. We might as well just return the same pointer to
+ * the user, saying "yeah, uh-hunh, you can only use less of
+ * it now." We'll zero the leftover part, of course. And
+ * in fact we might as well *not* adjust h->size-- this way,
+ * if the user reallocs back up to something not greater than
+ * the original size, then voila, there's the memory! This
+ * way a thrash big/small/big/small doesn't burn up the arena.
+ */
+ char *extra = &((char *)pointer)[ newSize ];
+ (void)nsslibc_memset(extra, 0, (h->size - newSize));
+ PR_Unlock(h->arena->lock);
+ return pointer;
+ }
+
+ PR_ARENA_ALLOCATE(p, &h->arena->pool, my_newSize);
+ if( (void *)NULL == p ) {
+ PR_Unlock(h->arena->lock);
+ nss_SetError(NSS_ERROR_NO_MEMORY);
+ return (void *)NULL;
+ }
+
+ new_h = (struct pointer_header *)p;
+ new_h->arena = h->arena;
+ new_h->size = newSize;
+ rv = (void *)((char *)new_h + sizeof(struct pointer_header));
+ if (rv != pointer) {
+ (void)nsslibc_memcpy(rv, pointer, h->size);
+ (void)nsslibc_memset(pointer, 0, h->size);
+ }
+ (void)nsslibc_memset(&((char *)rv)[ h->size ], 0, (newSize - h->size));
+ h->arena = (NSSArena *)NULL;
+ h->size = 0;
+ PR_Unlock(new_h->arena->lock);
+ return rv;
+ }
+ /*NOTREACHED*/
+}
+
+PRStatus
+nssArena_Shutdown(void)
+{
+ PRStatus rv = PR_SUCCESS;
+#ifdef DEBUG
+ rv = nssPointerTracker_finalize(&arena_pointer_tracker);
+#endif
+ return rv;
+}