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authorstopiccot <alexey.petruchik@gmail.com>2015-05-20 22:09:22 +0300
committerRalph Giles <giles@mozilla.com>2015-05-27 10:45:46 -0700
commit09205495388da657853ff1c9a82f2298b6f30edb (patch)
tree4e753e6d5ef64c0efb43fae13dda910661286c48 /README.md
parent6c24f238f477c83653a444ed7606efb3813d8b3c (diff)
downloadogg-git-09205495388da657853ff1c9a82f2298b6f30edb.tar.gz
Add CMake documentation to readme.
Signed-off-by: Ralph Giles <giles@mozilla.com>
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@@ -86,6 +86,39 @@ your system:
(Build instructions for Ogg codecs such as vorbis are similar and may
be found in those source modules' README files)
+## Building with CMake ##
+
+Ogg supports building using [CMake](http://www.cmake.org/). CMake is a meta build system that generates native projects for each platform.
+To generate projects just run cmake replacing `YOUR-PROJECT-GENERATOR` with a proper generator from a list [here](http://www.cmake.org/cmake/help/v3.2/manual/cmake-generators.7.html):
+
+ cmake -G YOUR-PROJECT-GENERATOR .
+
+Note that by default cmake generates projects that will build static libraries.
+To generate projects that will build dynamic library use `BUILD_SHARED_LIBS` option like this:
+
+ cmake -G YOUR-PROJECT-GENERATOR -DBUILD_SHARED_LIBS=1 .
+
+After projects are generated use them as usual
+
+#### Building on Windows ####
+
+Use proper generator for your Visual Studio version like:
+
+ cmake -G "Visual Studio 12 2013" .
+
+#### Building on Mac OS X ####
+
+Use Xcode generator. To build framework run:
+
+ cmake -G Xcode -DBUILD_FRAMEWORK=1 .
+
+#### Building on Linux ####
+
+Use Makefile generator which is default one.
+
+ cmake .
+ make
+
## License ##
THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE.