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author | Monty <xiphmont@xiph.org> | 2000-11-22 06:20:07 +0000 |
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committer | Monty <xiphmont@xiph.org> | 2000-11-22 06:20:07 +0000 |
commit | fe6950f2d52067f732c1cacca1ad104a5b0adbee (patch) | |
tree | eed1927c09e3ab90c0b98ea6d02237ed9cfe7c12 | |
parent | bc9aa28baeefb6160285d1f7c1c3992e9482ede9 (diff) | |
download | ogg-fe6950f2d52067f732c1cacca1ad104a5b0adbee.tar.gz |
Add MacOS 9 build instructions courtesy Chris Hanson
git-svn-id: http://svn.xiph.org/trunk/ogg@1096 0101bb08-14d6-0310-b084-bc0e0c8e3800
-rw-r--r-- | README | 22 |
1 files changed, 21 insertions, 1 deletions
@@ -30,6 +30,8 @@ Directory: ./win32 Win32 projects and build automation +./mac MacOS 9 projects and build automation + WHAT IS OGG?: Ogg project codecs use the Ogg bitstream format to arrange the raw, @@ -81,4 +83,22 @@ You can also run one of the batch files from the commandline. E.g.: build_ogg_dynamic -$Id: README,v 1.7 2000/11/08 08:41:14 jack Exp $ +BUILDING ON MACOS 9: + +Ogg on MacOS 9 is built using CodeWarrior 5.3. To build it, first +open ogg/mac/libogg.mcp, switch to the "Targets" pane, select +everything, and make the project. In ogg/mac/Output you will now have +both debug and final versions of Ogg shared libraries to link your +projects against. + +To build a project using Ogg, add access paths to your CodeWarrior +project for the ogg/include and ogg/mac/Output folders. Be sure that +"interpret DOS and Unix paths" is turned on in your project; it can be +found in the "access paths" pane in your project settings. Now simply +add the shared libraries you need to your project (OggLib at least) +and #include "ogg/ogg.h" wherever you need to acces Ogg functionality. + +(Build instructions for Ogg codecs such as vorbis are similar and may +be found in those source modules' README files) + +$Id: README,v 1.8 2000/11/22 06:20:07 xiphmont Exp $ |