summaryrefslogtreecommitdiff
path: root/usr/actor.c
blob: b8f8e61d0fc72608f2bad59f026db7f53802dca1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
/*
 * iSCSI usermode single-threaded scheduler
 *
 * Copyright (C) 2004 Dmitry Yusupov, Alex Aizman
 * maintained by open-iscsi@googlegroups.com
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published
 * by the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * See the file COPYING included with this distribution for more details.
 */
#include <inttypes.h>
#include "actor.h"
#include "log.h"
#include "list.h"

static LIST_HEAD(pend_list);
static LIST_HEAD(poll_list);
static LIST_HEAD(actor_list);
static volatile uint64_t previous_time;
static volatile uint32_t scheduler_loops;
static volatile int poll_in_progress;
static volatile uint64_t actor_jiffies = 0;

#define actor_diff(_time1, _time2) ({ \
        uint64_t __ret; \
        if ((_time2) >= (_time1)) \
           __ret = (_time2) - (_time1); \
        else \
           __ret = ((~0ULL) - (_time1)) + (_time2); \
        __ret; \
})

#define ACTOR_TICKS		actor_jiffies
#define ACTOR_TICKS_10MS(_a)	(_a)
#define ACTOR_MS_TO_TICKS(_a)	((_a)/ACTOR_RESOLUTION)

static uint64_t
actor_diff_time(actor_t *thread, uint64_t current_time)
{
	uint64_t diff_time = actor_diff(thread->scheduled_at, current_time);
	if(diff_time >= thread->ttschedule)
		return 0;
	return (thread->ttschedule - diff_time);
}

#define time_after(a,b) \
	((int64_t)(b) - (int64_t)(a) < 0)

void
actor_init(void)
{
	poll_in_progress = 0;
	previous_time = 0;
	scheduler_loops = 0;
}

void
actor_new(actor_t *thread, void (*callback)(void *), void *data)
{
	INIT_LIST_HEAD(&thread->list);
	thread->state = ACTOR_NOTSCHEDULED;
	thread->callback = callback;
	thread->data = data;
}

void
actor_delete(actor_t *thread)
{
	log_debug(7, "thread %08lx delete: state %d", (long)thread,
			thread->state);
	switch(thread->state) {
	case ACTOR_SCHEDULED:
	case ACTOR_WAITING:
	case ACTOR_POLL_WAITING:
		log_debug(1, "deleting a scheduled/waiting thread!");
		list_del_init(&thread->list);
		break;
	default:
		break;
	}
	thread->state = ACTOR_NOTSCHEDULED;
}

static void
actor_schedule_private(actor_t *thread, uint32_t ttschedule, int head)
{
	uint64_t delay_time, current_time;
	actor_t *next_thread;

	delay_time = ACTOR_MS_TO_TICKS(ttschedule);
	current_time = ACTOR_TICKS;

	log_debug(7, "thread %p schedule: delay %" PRIu64 " state %d",
		thread, delay_time, thread->state);

	/* convert ttscheduled msecs in 10s of msecs by dividing for now.
	 * later we will change param to 10s of msecs */
	switch(thread->state) {
	case ACTOR_WAITING:
		log_error("rescheduling a waiting thread!");
		list_del(&thread->list);
	case ACTOR_NOTSCHEDULED:
		INIT_LIST_HEAD(&thread->list);
		/* if ttschedule is 0, put in scheduled queue and change
		 * state to scheduled, else add current time to ttschedule and
		 * insert in the queue at the correct point */
		if (delay_time == 0) {
			/* For head addition, it must go onto the head of the
			   actor_list regardless if poll is in progress or not
			 */
			if (poll_in_progress && !head) {
				thread->state = ACTOR_POLL_WAITING;
				list_add_tail(&thread->list,
					      &poll_list);
			} else {
				thread->state = ACTOR_SCHEDULED;
				if (head)
					list_add(&thread->list,
						 &actor_list);
				else
					list_add_tail(&thread->list,
						      &actor_list);
			}
		} else {
			thread->state = ACTOR_WAITING;
			thread->ttschedule = delay_time;
			thread->scheduled_at = current_time;

			/* insert new entry in sort order */
			list_for_each_entry(next_thread, &pend_list, list) {
				log_debug(7, "thread %p %" PRIu64 " %"PRIu64,
					next_thread,
					next_thread->scheduled_at +
					next_thread->ttschedule,
					current_time + delay_time);

				if (time_after(next_thread->scheduled_at +
						       next_thread->ttschedule,
						current_time + delay_time)) {
					list_add(&thread->list,
						 &next_thread->list);
					goto done;
				}
			}

			list_add_tail(&thread->list, &pend_list);
		}
done:
		break;
	case ACTOR_POLL_WAITING:
	case ACTOR_SCHEDULED:
		// don't do anything
		break;
	case ACTOR_INVALID:
		log_error("BUG: Trying to schedule a thread that has not been "
			  "setup. Ignoring sched.");
		break;
	}

}

void
actor_schedule_head(actor_t *thread)
{
	actor_schedule_private(thread, 0, 1);
}

void
actor_schedule(actor_t *thread)
{
	actor_schedule_private(thread, 0, 0);
}

void
actor_timer(actor_t *thread, uint32_t timeout, void (*callback)(void *),
	    void *data)
{
	actor_new(thread, callback, data);
	actor_schedule_private(thread, timeout, 0);
}

int
actor_timer_mod(actor_t *thread, uint32_t timeout, void *data)
{
	if (thread->state == ACTOR_WAITING) {
		list_del_init(&thread->list);
		thread->data = data;
		actor_schedule_private(thread, timeout, 0);
		return 1;
	}
	return 0;
}

void
actor_check(uint64_t current_time)
{
	struct actor *thread, *tmp;

	list_for_each_entry_safe(thread, tmp, &pend_list, list) {
		if (actor_diff_time(thread, current_time)) {
			log_debug(7, "thread %08lx wait some more",
				(long)thread);
			/* wait some more */
			break;
		}

		/* it is time to schedule this entry */
		list_del_init(&thread->list);

		log_debug(2, "thread %08lx was scheduled at %" PRIu64 ":"
			"%" PRIu64 ", curtime %" PRIu64 " q_forw %p "
			"&pend_list %p",
			(long)thread, thread->scheduled_at, thread->ttschedule,
			current_time, pend_list.next, &pend_list);

		if (poll_in_progress) {
			thread->state = ACTOR_POLL_WAITING;
			list_add_tail(&thread->list, &poll_list);
			log_debug(7, "thread %08lx now in poll_list",
				(long)thread);
		} else {
			thread->state = ACTOR_SCHEDULED;
			list_add_tail(&thread->list, &actor_list);
			log_debug(7, "thread %08lx now in actor_list",
				(long)thread);
		}
	}
}

void
actor_poll(void)
{
	uint64_t current_time;
	struct actor *thread;

	/* check that there are no any concurrency */
	if (poll_in_progress) {
		log_error("concurrent actor_poll() is not allowed");
	}

	/* don't check wait list every single poll.
	 * get new time. Shift it to make 10s of msecs approx
	 * if new time is not same as old time */
	if (scheduler_loops++ > ACTOR_MAX_LOOPS) {
		/* try coming in about every 100 msecs */
		current_time = ACTOR_TICKS;
		scheduler_loops = 0;
		/* checking whether we are in the same tick... */
		if ( ACTOR_TICKS_10MS(current_time) !=
		     ACTOR_TICKS_10MS(previous_time)) {
			previous_time = current_time;
			actor_check(current_time);
		}
	}

	/* the following code to check in the main data path */
	poll_in_progress = 1;
	while (!list_empty(&actor_list)) {
		thread = list_entry(actor_list.next, struct actor, list);
		list_del_init(&thread->list);

		if (thread->state != ACTOR_SCHEDULED)
			log_error("actor_list: thread state corrupted! "
				  "Thread with state %d in actor list.",
				  thread->state);
		thread->state = ACTOR_NOTSCHEDULED;
		log_debug(7, "exec thread %08lx callback", (long)thread);
		thread->callback(thread->data);
		log_debug(7, "thread removed\n");
	}
	poll_in_progress = 0;

	while (!list_empty(&poll_list)) {
		thread = list_entry(poll_list.next, struct actor, list);
		list_del_init(&thread->list);

		if (thread->state != ACTOR_POLL_WAITING)
			log_error("poll_list: thread state corrupted!"
				  "Thread with state %d in poll list.",
				  thread->state);
		thread->state = ACTOR_SCHEDULED;
		list_add_tail(&thread->list, &actor_list);
		log_debug(7, "thread %08lx removed from poll_list",
			(long)thread);
	}

	ACTOR_TICKS++;
}