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/*
* Copyright (c) 2014, 2016 Nicira, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <config.h>
#include "cmap.h"
#include "coverage.h"
#include "bitmap.h"
#include "hash.h"
#include "ovs-rcu.h"
#include "random.h"
#include "util.h"
COVERAGE_DEFINE(cmap_expand);
COVERAGE_DEFINE(cmap_shrink);
/* Optimistic Concurrent Cuckoo Hash
* =================================
*
* A "cuckoo hash" is an open addressing hash table schema, designed such that
* a given element can be in one of only a small number of buckets 'd', each of
* which holds up to a small number 'k' elements. Thus, the expected and
* worst-case lookup times are O(1) because they require comparing no more than
* a fixed number of elements (k * d). Inserting a new element can require
* moving around existing elements, but it is also O(1) amortized expected
* time.
*
* An optimistic concurrent hash table goes one step further, making it
* possible for a single writer to execute concurrently with any number of
* readers without requiring the readers to take any locks.
*
* This cuckoo hash implementation uses:
*
* - Two hash functions (d=2). More hash functions allow for a higher load
* factor, but increasing 'k' is easier and the benefits of increasing 'd'
* quickly fall off with the 'k' values used here. Also, the method of
* generating hashes used in this implementation is hard to reasonably
* extend beyond d=2. Finally, each additional hash function means that a
* lookup has to look at least one extra cache line.
*
* - 5 or 7 elements per bucket (k=5 or k=7), chosen to make buckets
* exactly one cache line in size.
*
* According to Erlingsson [4], these parameters suggest a maximum load factor
* of about 93%. The current implementation is conservative, expanding the
* hash table when it is over 85% full.
*
* When the load factor is below 20%, the hash table will be shrinked by half.
* This is to reduce the memory utilization of the hash table and to avoid
* the hash table occupying the top of heap chunk which prevents the trimming
* of heap.
*
* Hash Functions
* ==============
*
* A cuckoo hash requires multiple hash functions. When reorganizing the hash
* becomes too difficult, it also requires the ability to change the hash
* functions. Requiring the client to provide multiple hashes and to be able
* to change them to new hashes upon insertion is inconvenient.
*
* This implementation takes another approach. The client provides a single,
* fixed hash. The cuckoo hash internally "rehashes" this hash against a
* randomly selected basis value (see rehash()). This rehashed value is one of
* the two hashes. The other hash is computed by 16-bit circular rotation of
* the rehashed value. Updating the basis changes the hash functions.
*
* To work properly, the hash functions used by a cuckoo hash must be
* independent. If one hash function is a function of the other (e.g. h2(x) =
* h1(x) + 1, or h2(x) = hash(h1(x))), then insertion will eventually fail
* catastrophically (loop forever) because of collisions. With this rehashing
* technique, the two hashes are completely independent for masks up to 16 bits
* wide. For masks wider than 16 bits, only 32-n bits are independent between
* the two hashes. Thus, it becomes risky to grow a cuckoo hash table beyond
* about 2**24 buckets (about 71 million elements with k=5 and maximum load
* 85%). Fortunately, Open vSwitch does not normally deal with hash tables
* this large.
*
*
* Handling Duplicates
* ===================
*
* This cuckoo hash table implementation deals with duplicate client-provided
* hash values by chaining: the second and subsequent cmap_nodes with a given
* hash are chained off the initially inserted node's 'next' member. The hash
* table maintains the invariant that a single client-provided hash value
* exists in only a single chain in a single bucket (even though that hash
* could be stored in two buckets).
*
*
* References
* ==========
*
* [1] D. Zhou, B. Fan, H. Lim, M. Kaminsky, D. G. Andersen, "Scalable, High
* Performance Ethernet Forwarding with CuckooSwitch". In Proc. 9th
* CoNEXT, Dec. 2013.
*
* [2] B. Fan, D. G. Andersen, and M. Kaminsky. "MemC3: Compact and concurrent
* memcache with dumber caching and smarter hashing". In Proc. 10th USENIX
* NSDI, Apr. 2013
*
* [3] R. Pagh and F. Rodler. "Cuckoo hashing". Journal of Algorithms, 51(2):
* 122-144, May 2004.
*
* [4] U. Erlingsson, M. Manasse, F. McSherry, "A Cool and Practical
* Alternative to Traditional Hash Tables". In Proc. 7th Workshop on
* Distributed Data and Structures (WDAS'06), 2006.
*/
/* An entry is an int and a pointer: 8 bytes on 32-bit, 12 bytes on 64-bit. */
#define CMAP_ENTRY_SIZE (4 + (UINTPTR_MAX == UINT32_MAX ? 4 : 8))
/* Number of entries per bucket: 7 on 32-bit, 5 on 64-bit for 64B cacheline. */
#define CMAP_K ((CACHE_LINE_SIZE - 4) / CMAP_ENTRY_SIZE)
/* A cuckoo hash bucket. Designed to be cache-aligned and exactly one cache
* line long. */
struct cmap_bucket {
/* Padding to make cmap_bucket exactly one cache line long. */
PADDED_MEMBERS(CACHE_LINE_SIZE,
/* Allows readers to track in-progress changes. Initially zero, each
* writer increments this value just before and just after each change
* (see cmap_set_bucket()). Thus, a reader can ensure that it gets a
* consistent snapshot by waiting for the counter to become even (see
* read_even_counter()), then checking that its value does not change
* while examining the bucket (see cmap_find()). */
atomic_uint32_t counter;
/* (hash, node) slots. They are parallel arrays instead of an array of
* structs to reduce the amount of space lost to padding.
*
* The slots are in no particular order. A null pointer indicates that
* a pair is unused. In-use slots are not necessarily in the earliest
* slots. */
uint32_t hashes[CMAP_K];
struct cmap_node nodes[CMAP_K];
);
};
BUILD_ASSERT_DECL(sizeof(struct cmap_bucket) == CACHE_LINE_SIZE);
/* Default maximum load factor (as a fraction of UINT32_MAX + 1) before
* enlarging a cmap. Reasonable values lie between about 75% and 93%. Smaller
* values waste memory; larger values increase the average insertion time. */
#define CMAP_MAX_LOAD ((uint32_t) (UINT32_MAX * .85))
/* Default minimum load factor (as a fraction of UINT32_MAX + 1) before
* shrinking a cmap. Currently, the value is chosen to be 20%, this
* means cmap will have a 40% load factor after shrink. */
#define CMAP_MIN_LOAD ((uint32_t) (UINT32_MAX * .20))
/* The implementation of a concurrent hash map. */
struct cmap_impl {
PADDED_MEMBERS_CACHELINE_MARKER(CACHE_LINE_SIZE, cacheline0,
unsigned int n; /* Number of in-use elements. */
unsigned int max_n; /* Max elements before enlarging. */
unsigned int min_n; /* Min elements before shrinking. */
uint32_t mask; /* Number of 'buckets', minus one. */
uint32_t basis; /* Basis for rehashing client's
hash values. */
);
PADDED_MEMBERS_CACHELINE_MARKER(CACHE_LINE_SIZE, cacheline1,
struct cmap_bucket buckets[1];
);
};
BUILD_ASSERT_DECL(sizeof(struct cmap_impl) == CACHE_LINE_SIZE * 2);
/* An empty cmap. */
OVS_ALIGNED_VAR(CACHE_LINE_SIZE) const struct cmap_impl empty_cmap;
static struct cmap_impl *cmap_rehash(struct cmap *, uint32_t mask);
/* Explicit inline keywords in utility functions seem to be necessary
* to prevent performance regression on cmap_find(). */
/* Given a rehashed value 'hash', returns the other hash for that rehashed
* value. This is symmetric: other_hash(other_hash(x)) == x. (See also "Hash
* Functions" at the top of this file.) */
static inline uint32_t
other_hash(uint32_t hash)
{
return (hash << 16) | (hash >> 16);
}
/* Returns the rehashed value for 'hash' within 'impl'. (See also "Hash
* Functions" at the top of this file.) */
static inline uint32_t
rehash(const struct cmap_impl *impl, uint32_t hash)
{
return hash_finish(impl->basis, hash);
}
/* Not always without the inline keyword. */
static inline struct cmap_impl *
cmap_get_impl(const struct cmap *cmap)
{
return ovsrcu_get(struct cmap_impl *, &cmap->impl);
}
static uint32_t
calc_max_n(uint32_t mask)
{
return ((uint64_t) (mask + 1) * CMAP_K * CMAP_MAX_LOAD) >> 32;
}
static uint32_t
calc_min_n(uint32_t mask)
{
return ((uint64_t) (mask + 1) * CMAP_K * CMAP_MIN_LOAD) >> 32;
}
static struct cmap_impl *
cmap_impl_create(uint32_t mask)
{
struct cmap_impl *impl;
ovs_assert(is_pow2(mask + 1));
/* There are 'mask + 1' buckets but struct cmap_impl has one bucket built
* in, so we only need to add space for the extra 'mask' buckets. */
impl = xzalloc_cacheline(sizeof *impl + mask * sizeof *impl->buckets);
impl->n = 0;
impl->max_n = calc_max_n(mask);
impl->min_n = calc_min_n(mask);
impl->mask = mask;
impl->basis = random_uint32();
return impl;
}
/* Initializes 'cmap' as an empty concurrent hash map. */
void
cmap_init(struct cmap *cmap)
{
ovsrcu_set(&cmap->impl, CONST_CAST(struct cmap_impl *, &empty_cmap));
}
/* Destroys 'cmap'.
*
* The client is responsible for destroying any data previously held in
* 'cmap'. */
void
cmap_destroy(struct cmap *cmap)
{
if (cmap) {
struct cmap_impl *impl = cmap_get_impl(cmap);
if (impl != &empty_cmap) {
ovsrcu_postpone(free_cacheline, impl);
}
}
}
/* Returns the number of elements in 'cmap'. */
size_t
cmap_count(const struct cmap *cmap)
{
return cmap_get_impl(cmap)->n;
}
/* Returns true if 'cmap' is empty, false otherwise. */
bool
cmap_is_empty(const struct cmap *cmap)
{
return cmap_count(cmap) == 0;
}
static inline uint32_t
read_counter(const struct cmap_bucket *bucket_)
{
struct cmap_bucket *bucket = CONST_CAST(struct cmap_bucket *, bucket_);
uint32_t counter;
atomic_read_explicit(&bucket->counter, &counter, memory_order_acquire);
return counter;
}
static inline uint32_t
read_even_counter(const struct cmap_bucket *bucket)
{
uint32_t counter;
do {
counter = read_counter(bucket);
} while (OVS_UNLIKELY(counter & 1));
return counter;
}
static inline bool
counter_changed(const struct cmap_bucket *b_, uint32_t c)
{
struct cmap_bucket *b = CONST_CAST(struct cmap_bucket *, b_);
uint32_t counter;
/* Need to make sure the counter read is not moved up, before the hash and
* cmap_node_next(). Using atomic_read_explicit with memory_order_acquire
* would allow prior reads to be moved after the barrier.
* atomic_thread_fence prevents all following memory accesses from moving
* prior to preceding loads. */
atomic_thread_fence(memory_order_acquire);
atomic_read_relaxed(&b->counter, &counter);
return OVS_UNLIKELY(counter != c);
}
static inline const struct cmap_node *
cmap_find_in_bucket(const struct cmap_bucket *bucket, uint32_t hash)
{
for (int i = 0; i < CMAP_K; i++) {
if (bucket->hashes[i] == hash) {
return cmap_node_next(&bucket->nodes[i]);
}
}
return NULL;
}
static inline const struct cmap_node *
cmap_find__(const struct cmap_bucket *b1, const struct cmap_bucket *b2,
uint32_t hash)
{
uint32_t c1, c2;
const struct cmap_node *node;
do {
do {
c1 = read_even_counter(b1);
node = cmap_find_in_bucket(b1, hash);
} while (OVS_UNLIKELY(counter_changed(b1, c1)));
if (node) {
break;
}
do {
c2 = read_even_counter(b2);
node = cmap_find_in_bucket(b2, hash);
} while (OVS_UNLIKELY(counter_changed(b2, c2)));
if (node) {
break;
}
} while (OVS_UNLIKELY(counter_changed(b1, c1)));
return node;
}
/* Searches 'cmap' for an element with the specified 'hash'. If one or more is
* found, returns a pointer to the first one, otherwise a null pointer. All of
* the nodes on the returned list are guaranteed to have exactly the given
* 'hash'.
*
* This function works even if 'cmap' is changing concurrently. If 'cmap' is
* not changing, then cmap_find_protected() is slightly faster.
*
* CMAP_FOR_EACH_WITH_HASH is usually more convenient. */
const struct cmap_node *
cmap_find(const struct cmap *cmap, uint32_t hash)
{
const struct cmap_impl *impl = cmap_get_impl(cmap);
uint32_t h1 = rehash(impl, hash);
uint32_t h2 = other_hash(h1);
return cmap_find__(&impl->buckets[h1 & impl->mask],
&impl->buckets[h2 & impl->mask],
hash);
}
/* Looks up multiple 'hashes', when the corresponding bit in 'map' is 1,
* and sets the corresponding pointer in 'nodes', if the hash value was
* found from the 'cmap'. In other cases the 'nodes' values are not changed,
* i.e., no NULL pointers are stored there.
* Returns a map where a bit is set to 1 if the corresponding 'nodes' pointer
* was stored, 0 otherwise.
* Generally, the caller wants to use CMAP_NODE_FOR_EACH to verify for
* hash collisions. */
unsigned long
cmap_find_batch(const struct cmap *cmap, unsigned long map,
uint32_t hashes[], const struct cmap_node *nodes[])
{
const struct cmap_impl *impl = cmap_get_impl(cmap);
unsigned long result = map;
int i;
uint32_t h1s[sizeof map * CHAR_BIT];
const struct cmap_bucket *b1s[sizeof map * CHAR_BIT];
const struct cmap_bucket *b2s[sizeof map * CHAR_BIT];
uint32_t c1s[sizeof map * CHAR_BIT];
/* Compute hashes and prefetch 1st buckets. */
ULLONG_FOR_EACH_1(i, map) {
h1s[i] = rehash(impl, hashes[i]);
b1s[i] = &impl->buckets[h1s[i] & impl->mask];
OVS_PREFETCH(b1s[i]);
}
/* Lookups, Round 1. Only look up at the first bucket. */
ULLONG_FOR_EACH_1(i, map) {
uint32_t c1;
const struct cmap_bucket *b1 = b1s[i];
const struct cmap_node *node;
do {
c1 = read_even_counter(b1);
node = cmap_find_in_bucket(b1, hashes[i]);
} while (OVS_UNLIKELY(counter_changed(b1, c1)));
if (!node) {
/* Not found (yet); Prefetch the 2nd bucket. */
b2s[i] = &impl->buckets[other_hash(h1s[i]) & impl->mask];
OVS_PREFETCH(b2s[i]);
c1s[i] = c1; /* We may need to check this after Round 2. */
continue;
}
/* Found. */
ULLONG_SET0(map, i); /* Ignore this on round 2. */
OVS_PREFETCH(node);
nodes[i] = node;
}
/* Round 2. Look into the 2nd bucket, if needed. */
ULLONG_FOR_EACH_1(i, map) {
uint32_t c2;
const struct cmap_bucket *b2 = b2s[i];
const struct cmap_node *node;
do {
c2 = read_even_counter(b2);
node = cmap_find_in_bucket(b2, hashes[i]);
} while (OVS_UNLIKELY(counter_changed(b2, c2)));
if (!node) {
/* Not found, but the node may have been moved from b2 to b1 right
* after we finished with b1 earlier. We just got a clean reading
* of the 2nd bucket, so we check the counter of the 1st bucket
* only. However, we need to check both buckets again, as the
* entry may be moved again to the 2nd bucket. Basically, we
* need to loop as long as it takes to get stable readings of
* both buckets. cmap_find__() does that, and now that we have
* fetched both buckets we can just use it. */
if (OVS_UNLIKELY(counter_changed(b1s[i], c1s[i]))) {
node = cmap_find__(b1s[i], b2s[i], hashes[i]);
if (node) {
goto found;
}
}
/* Not found. */
ULLONG_SET0(result, i); /* Fix the result. */
continue;
}
found:
OVS_PREFETCH(node);
nodes[i] = node;
}
return result;
}
static int
cmap_find_slot_protected(struct cmap_bucket *b, uint32_t hash)
{
int i;
for (i = 0; i < CMAP_K; i++) {
if (b->hashes[i] == hash && cmap_node_next_protected(&b->nodes[i])) {
return i;
}
}
return -1;
}
static struct cmap_node *
cmap_find_bucket_protected(struct cmap_impl *impl, uint32_t hash, uint32_t h)
{
struct cmap_bucket *b = &impl->buckets[h & impl->mask];
int i;
for (i = 0; i < CMAP_K; i++) {
if (b->hashes[i] == hash) {
return cmap_node_next_protected(&b->nodes[i]);
}
}
return NULL;
}
/* Like cmap_find(), but only for use if 'cmap' cannot change concurrently.
*
* CMAP_FOR_EACH_WITH_HASH_PROTECTED is usually more convenient. */
struct cmap_node *
cmap_find_protected(const struct cmap *cmap, uint32_t hash)
{
struct cmap_impl *impl = cmap_get_impl(cmap);
uint32_t h1 = rehash(impl, hash);
uint32_t h2 = other_hash(hash);
struct cmap_node *node;
node = cmap_find_bucket_protected(impl, hash, h1);
if (node) {
return node;
}
return cmap_find_bucket_protected(impl, hash, h2);
}
static int
cmap_find_empty_slot_protected(const struct cmap_bucket *b)
{
int i;
for (i = 0; i < CMAP_K; i++) {
if (!cmap_node_next_protected(&b->nodes[i])) {
return i;
}
}
return -1;
}
static void
cmap_set_bucket(struct cmap_bucket *b, int i,
struct cmap_node *node, uint32_t hash)
{
uint32_t c;
atomic_read_explicit(&b->counter, &c, memory_order_acquire);
atomic_store_explicit(&b->counter, c + 1, memory_order_release);
ovsrcu_set(&b->nodes[i].next, node); /* Also atomic. */
b->hashes[i] = hash;
atomic_store_explicit(&b->counter, c + 2, memory_order_release);
}
/* Searches 'b' for a node with the given 'hash'. If it finds one, adds
* 'new_node' to the node's linked list and returns true. If it does not find
* one, returns false. */
static bool
cmap_insert_dup(struct cmap_node *new_node, uint32_t hash,
struct cmap_bucket *b)
{
int i;
for (i = 0; i < CMAP_K; i++) {
if (b->hashes[i] == hash) {
struct cmap_node *node = cmap_node_next_protected(&b->nodes[i]);
if (node) {
struct cmap_node *p;
/* The common case is that 'new_node' is a singleton,
* with a null 'next' pointer. Rehashing can add a
* longer chain, but due to our invariant of always
* having all nodes with the same (user) hash value at
* a single chain, rehashing will always insert the
* chain to an empty node. The only way we can end up
* here is by the user inserting a chain of nodes at
* once. Find the end of the chain starting at
* 'new_node', then splice 'node' to the end of that
* chain. */
p = new_node;
for (;;) {
struct cmap_node *next = cmap_node_next_protected(p);
if (!next) {
break;
}
p = next;
}
ovsrcu_set_hidden(&p->next, node);
} else {
/* The hash value is there from some previous insertion, but
* the associated node has been removed. We're not really
* inserting a duplicate, but we can still reuse the slot.
* Carry on. */
}
/* Change the bucket to point to 'new_node'. This is a degenerate
* form of cmap_set_bucket() that doesn't update the counter since
* we're only touching one field and in a way that doesn't change
* the bucket's meaning for readers. */
ovsrcu_set(&b->nodes[i].next, new_node);
return true;
}
}
return false;
}
/* Searches 'b' for an empty slot. If successful, stores 'node' and 'hash' in
* the slot and returns true. Otherwise, returns false. */
static bool
cmap_insert_bucket(struct cmap_node *node, uint32_t hash,
struct cmap_bucket *b)
{
int i;
for (i = 0; i < CMAP_K; i++) {
if (!cmap_node_next_protected(&b->nodes[i])) {
cmap_set_bucket(b, i, node, hash);
return true;
}
}
return false;
}
/* Returns the other bucket that b->nodes[slot] could occupy in 'impl'. (This
* might be the same as 'b'.) */
static struct cmap_bucket *
other_bucket_protected(struct cmap_impl *impl, struct cmap_bucket *b, int slot)
{
uint32_t h1 = rehash(impl, b->hashes[slot]);
uint32_t h2 = other_hash(h1);
uint32_t b_idx = b - impl->buckets;
uint32_t other_h = (h1 & impl->mask) == b_idx ? h2 : h1;
return &impl->buckets[other_h & impl->mask];
}
/* 'new_node' is to be inserted into 'impl', but both candidate buckets 'b1'
* and 'b2' are full. This function attempts to rearrange buckets within
* 'impl' to make room for 'new_node'.
*
* The implementation is a general-purpose breadth-first search. At first
* glance, this is more complex than a random walk through 'impl' (suggested by
* some references), but random walks have a tendency to loop back through a
* single bucket. We have to move nodes backward along the path that we find,
* so that no node actually disappears from the hash table, which means a
* random walk would have to be careful to deal with loops. By contrast, a
* successful breadth-first search always finds a *shortest* path through the
* hash table, and a shortest path will never contain loops, so it avoids that
* problem entirely.
*/
static bool
cmap_insert_bfs(struct cmap_impl *impl, struct cmap_node *new_node,
uint32_t hash, struct cmap_bucket *b1, struct cmap_bucket *b2)
{
enum { MAX_DEPTH = 4 };
/* A path from 'start' to 'end' via the 'n' steps in 'slots[]'.
*
* One can follow the path via:
*
* struct cmap_bucket *b;
* int i;
*
* b = path->start;
* for (i = 0; i < path->n; i++) {
* b = other_bucket_protected(impl, b, path->slots[i]);
* }
* ovs_assert(b == path->end);
*/
struct cmap_path {
struct cmap_bucket *start; /* First bucket along the path. */
struct cmap_bucket *end; /* Last bucket on the path. */
uint8_t slots[MAX_DEPTH]; /* Slots used for each hop. */
int n; /* Number of slots[]. */
};
/* We need to limit the amount of work we do trying to find a path. It
* might actually be impossible to rearrange the cmap, and after some time
* it is likely to be easier to rehash the entire cmap.
*
* This value of MAX_QUEUE is an arbitrary limit suggested by one of the
* references. Empirically, it seems to work OK. */
enum { MAX_QUEUE = 500 };
struct cmap_path queue[MAX_QUEUE];
int head = 0;
int tail = 0;
/* Add 'b1' and 'b2' as starting points for the search. */
queue[head].start = b1;
queue[head].end = b1;
queue[head].n = 0;
head++;
if (b1 != b2) {
queue[head].start = b2;
queue[head].end = b2;
queue[head].n = 0;
head++;
}
while (tail < head) {
const struct cmap_path *path = &queue[tail++];
struct cmap_bucket *this = path->end;
int i;
for (i = 0; i < CMAP_K; i++) {
struct cmap_bucket *next = other_bucket_protected(impl, this, i);
int j;
if (this == next) {
continue;
}
j = cmap_find_empty_slot_protected(next);
if (j >= 0) {
/* We've found a path along which we can rearrange the hash
* table: Start at path->start, follow all the slots in
* path->slots[], then follow slot 'i', then the bucket you
* arrive at has slot 'j' empty. */
struct cmap_bucket *buckets[MAX_DEPTH + 2];
int slots[MAX_DEPTH + 2];
int k;
/* Figure out the full sequence of slots. */
for (k = 0; k < path->n; k++) {
slots[k] = path->slots[k];
}
slots[path->n] = i;
slots[path->n + 1] = j;
/* Figure out the full sequence of buckets. */
buckets[0] = path->start;
for (k = 0; k <= path->n; k++) {
buckets[k + 1] = other_bucket_protected(impl, buckets[k], slots[k]);
}
/* Now the path is fully expressed. One can start from
* buckets[0], go via slots[0] to buckets[1], via slots[1] to
* buckets[2], and so on.
*
* Move all the nodes across the path "backward". After each
* step some node appears in two buckets. Thus, every node is
* always visible to a concurrent search. */
for (k = path->n + 1; k > 0; k--) {
int slot = slots[k - 1];
cmap_set_bucket(
buckets[k], slots[k],
cmap_node_next_protected(&buckets[k - 1]->nodes[slot]),
buckets[k - 1]->hashes[slot]);
}
/* Finally, replace the first node on the path by
* 'new_node'. */
cmap_set_bucket(buckets[0], slots[0], new_node, hash);
return true;
}
if (path->n < MAX_DEPTH && head < MAX_QUEUE) {
struct cmap_path *new_path = &queue[head++];
*new_path = *path;
new_path->end = next;
new_path->slots[new_path->n++] = i;
}
}
}
return false;
}
/* Adds 'node', with the given 'hash', to 'impl'.
*
* 'node' is ordinarily a single node, with a null 'next' pointer. When
* rehashing, however, it may be a longer chain of nodes. */
static bool
cmap_try_insert(struct cmap_impl *impl, struct cmap_node *node, uint32_t hash)
{
uint32_t h1 = rehash(impl, hash);
uint32_t h2 = other_hash(h1);
struct cmap_bucket *b1 = &impl->buckets[h1 & impl->mask];
struct cmap_bucket *b2 = &impl->buckets[h2 & impl->mask];
return (OVS_UNLIKELY(cmap_insert_dup(node, hash, b1) ||
cmap_insert_dup(node, hash, b2)) ||
OVS_LIKELY(cmap_insert_bucket(node, hash, b1) ||
cmap_insert_bucket(node, hash, b2)) ||
cmap_insert_bfs(impl, node, hash, b1, b2));
}
/* Inserts 'node', with the given 'hash', into 'cmap'. The caller must ensure
* that 'cmap' cannot change concurrently (from another thread). If duplicates
* are undesirable, the caller must have already verified that 'cmap' does not
* contain a duplicate of 'node'.
*
* Returns the current number of nodes in the cmap after the insertion. */
size_t
cmap_insert(struct cmap *cmap, struct cmap_node *node, uint32_t hash)
{
struct cmap_impl *impl = cmap_get_impl(cmap);
ovsrcu_set_hidden(&node->next, NULL);
if (OVS_UNLIKELY(impl->n >= impl->max_n)) {
COVERAGE_INC(cmap_expand);
impl = cmap_rehash(cmap, (impl->mask << 1) | 1);
}
while (OVS_UNLIKELY(!cmap_try_insert(impl, node, hash))) {
impl = cmap_rehash(cmap, impl->mask);
}
return ++impl->n;
}
static bool
cmap_replace__(struct cmap_impl *impl, struct cmap_node *node,
struct cmap_node *replacement, uint32_t hash, uint32_t h)
{
struct cmap_bucket *b = &impl->buckets[h & impl->mask];
int slot;
slot = cmap_find_slot_protected(b, hash);
if (slot < 0) {
return false;
}
/* The pointer to 'node' is changed to point to 'replacement',
* which is the next node if no replacement node is given. */
if (!replacement) {
replacement = cmap_node_next_protected(node);
} else {
/* 'replacement' takes the position of 'node' in the list. */
ovsrcu_set_hidden(&replacement->next, cmap_node_next_protected(node));
}
struct cmap_node *iter = &b->nodes[slot];
for (;;) {
struct cmap_node *next = cmap_node_next_protected(iter);
if (next == node) {
ovsrcu_set(&iter->next, replacement);
return true;
}
iter = next;
}
}
/* Replaces 'old_node' in 'cmap' with 'new_node'. The caller must
* ensure that 'cmap' cannot change concurrently (from another thread).
*
* 'old_node' must not be destroyed or modified or inserted back into 'cmap' or
* into any other concurrent hash map while any other thread might be accessing
* it. One correct way to do this is to free it from an RCU callback with
* ovsrcu_postpone().
*
* Returns the current number of nodes in the cmap after the replacement. The
* number of nodes decreases by one if 'new_node' is NULL. */
size_t
cmap_replace(struct cmap *cmap, struct cmap_node *old_node,
struct cmap_node *new_node, uint32_t hash)
{
struct cmap_impl *impl = cmap_get_impl(cmap);
uint32_t h1 = rehash(impl, hash);
uint32_t h2 = other_hash(h1);
ovs_assert(cmap_replace__(impl, old_node, new_node, hash, h1) ||
cmap_replace__(impl, old_node, new_node, hash, h2));
if (!new_node) {
impl->n--;
if (OVS_UNLIKELY(impl->n < impl->min_n)) {
COVERAGE_INC(cmap_shrink);
impl = cmap_rehash(cmap, impl->mask >> 1);
}
}
return impl->n;
}
static bool
cmap_try_rehash(const struct cmap_impl *old, struct cmap_impl *new)
{
const struct cmap_bucket *b;
for (b = old->buckets; b <= &old->buckets[old->mask]; b++) {
int i;
for (i = 0; i < CMAP_K; i++) {
/* possible optimization here because we know the hashes are
* unique */
struct cmap_node *node = cmap_node_next_protected(&b->nodes[i]);
if (node && !cmap_try_insert(new, node, b->hashes[i])) {
return false;
}
}
}
return true;
}
static struct cmap_impl *
cmap_rehash(struct cmap *cmap, uint32_t mask)
{
struct cmap_impl *old = cmap_get_impl(cmap);
struct cmap_impl *new;
new = cmap_impl_create(mask);
ovs_assert(old->n < new->max_n);
while (!cmap_try_rehash(old, new)) {
memset(new->buckets, 0, (mask + 1) * sizeof *new->buckets);
new->basis = random_uint32();
}
new->n = old->n;
ovsrcu_set(&cmap->impl, new);
if (old != &empty_cmap) {
ovsrcu_postpone(free_cacheline, old);
}
return new;
}
struct cmap_cursor
cmap_cursor_start(const struct cmap *cmap)
{
struct cmap_cursor cursor;
cursor.impl = cmap_get_impl(cmap);
cursor.bucket_idx = 0;
cursor.entry_idx = 0;
cursor.node = NULL;
cmap_cursor_advance(&cursor);
return cursor;
}
void
cmap_cursor_advance(struct cmap_cursor *cursor)
{
const struct cmap_impl *impl = cursor->impl;
if (cursor->node) {
cursor->node = cmap_node_next(cursor->node);
if (cursor->node) {
return;
}
}
while (cursor->bucket_idx <= impl->mask) {
const struct cmap_bucket *b = &impl->buckets[cursor->bucket_idx];
while (cursor->entry_idx < CMAP_K) {
cursor->node = cmap_node_next(&b->nodes[cursor->entry_idx++]);
if (cursor->node) {
return;
}
}
cursor->bucket_idx++;
cursor->entry_idx = 0;
}
}
/* Returns the next node in 'cmap' in hash order, or NULL if no nodes remain in
* 'cmap'. Uses '*pos' to determine where to begin iteration, and updates
* '*pos' to pass on the next iteration into them before returning.
*
* It's better to use plain CMAP_FOR_EACH and related functions, since they are
* faster and better at dealing with cmaps that change during iteration.
*
* Before beginning iteration, set '*pos' to all zeros. */
struct cmap_node *
cmap_next_position(const struct cmap *cmap,
struct cmap_position *pos)
{
struct cmap_impl *impl = cmap_get_impl(cmap);
unsigned int bucket = pos->bucket;
unsigned int entry = pos->entry;
unsigned int offset = pos->offset;
while (bucket <= impl->mask) {
const struct cmap_bucket *b = &impl->buckets[bucket];
while (entry < CMAP_K) {
const struct cmap_node *node = cmap_node_next(&b->nodes[entry]);
unsigned int i;
for (i = 0; node; i++, node = cmap_node_next(node)) {
if (i == offset) {
if (cmap_node_next(node)) {
offset++;
} else {
entry++;
offset = 0;
}
pos->bucket = bucket;
pos->entry = entry;
pos->offset = offset;
return CONST_CAST(struct cmap_node *, node);
}
}
entry++;
offset = 0;
}
bucket++;
entry = offset = 0;
}
pos->bucket = pos->entry = pos->offset = 0;
return NULL;
}
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