summaryrefslogtreecommitdiff
path: root/lib/reconnect.c
blob: 89a0bcaf95bd728f7cf38200500055184017851f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
/*
 * Copyright (c) 2008, 2009, 2010, 2012, 2013 Nicira, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at:
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <config.h>
#include "reconnect.h"

#include <stdlib.h>

#include "openvswitch/poll-loop.h"
#include "util.h"
#include "openvswitch/vlog.h"

VLOG_DEFINE_THIS_MODULE(reconnect);

#define STATES                                  \
    STATE(VOID, 1 << 0)                         \
    STATE(BACKOFF, 1 << 1)                      \
    STATE(CONNECTING, 1 << 3)          \
    STATE(ACTIVE, 1 << 4)                       \
    STATE(IDLE, 1 << 5)                         \
    STATE(RECONNECT, 1 << 6)                    \
    STATE(LISTENING, 1 << 7)
enum state {
#define STATE(NAME, VALUE) S_##NAME = VALUE,
    STATES
#undef STATE
};

static bool
is_connected_state(enum state state)
{
    return (state & (S_ACTIVE | S_IDLE)) != 0;
}

struct reconnect {
    /* Configuration. */
    char *name;
    int min_backoff;
    int max_backoff;
    int probe_interval;
    bool passive;
    enum vlog_level info;       /* Used for informational messages. */

    /* State. */
    enum state state;
    long long int state_entered;
    int backoff;
    long long int last_activity;
    long long int last_connected;
    long long int last_disconnected;
    long long int last_receive_attempt;
    unsigned int max_tries;
    unsigned int backoff_free_tries;

    /* These values are simply for statistics reporting, not otherwise used
     * directly by anything internal. */
    long long int creation_time;
    unsigned int n_attempted_connections, n_successful_connections;
    unsigned int total_connected_duration;
    unsigned int seqno;
};

static void reconnect_transition__(struct reconnect *, long long int now,
                                   enum state state);
static long long int reconnect_deadline__(const struct reconnect *,
                                          long long int now);
static bool reconnect_may_retry(struct reconnect *);

static const char *
reconnect_state_name__(enum state state)
{
    switch (state) {
#define STATE(NAME, VALUE) case S_##NAME: return #NAME;
        STATES
#undef STATE
    }
    return "***ERROR***";
}

/* Creates and returns a new reconnect FSM with default settings.  The FSM is
 * initially disabled.  The caller will likely want to call reconnect_enable()
 * and reconnect_set_name() on the returned object. */
struct reconnect *
reconnect_create(long long int now)
{
    struct reconnect *fsm = xzalloc(sizeof *fsm);

    fsm->name = xstrdup("void");
    fsm->min_backoff = RECONNECT_DEFAULT_MIN_BACKOFF;
    fsm->max_backoff = RECONNECT_DEFAULT_MAX_BACKOFF;
    fsm->probe_interval = RECONNECT_DEFAULT_PROBE_INTERVAL;
    fsm->passive = false;
    fsm->info = VLL_INFO;

    fsm->state = S_VOID;
    fsm->state_entered = now;
    fsm->backoff = 0;
    fsm->last_activity = now;
    fsm->last_connected = LLONG_MAX;
    fsm->last_disconnected = LLONG_MAX;
    fsm->last_receive_attempt = now;
    fsm->max_tries = UINT_MAX;
    fsm->creation_time = now;

    return fsm;
}

/* Frees 'fsm'. */
void
reconnect_destroy(struct reconnect *fsm)
{
    if (fsm) {
        free(fsm->name);
        free(fsm);
    }
}

/* If 'quiet' is true, 'fsm' will log informational messages at level VLL_DBG,
 * by default keeping them out of log files.  This is appropriate if the
 * connection is one that is expected to be short-lived, so that the log
 * messages are merely distracting.
 *
 * If 'quiet' is false, 'fsm' logs informational messages at level VLL_INFO.
 * This is the default.
 *
 * This setting has no effect on the log level of debugging, warning, or error
 * messages. */
void
reconnect_set_quiet(struct reconnect *fsm, bool quiet)
{
    fsm->info = quiet ? VLL_DBG : VLL_INFO;
}

/* Returns 'fsm''s name. */
const char *
reconnect_get_name(const struct reconnect *fsm)
{
    return fsm->name;
}

/* Sets 'fsm''s name to 'name'.  If 'name' is null, then "void" is used
 * instead.
 *
 * The name set for 'fsm' is used in log messages. */
void
reconnect_set_name(struct reconnect *fsm, const char *name)
{
    free(fsm->name);
    fsm->name = xstrdup(name ? name : "void");
}

/* Return the minimum number of milliseconds to back off between consecutive
 * connection attempts.  The default is RECONNECT_DEFAULT_MIN_BACKOFF. */
int
reconnect_get_min_backoff(const struct reconnect *fsm)
{
    return fsm->min_backoff;
}

/* Return the maximum number of milliseconds to back off between consecutive
 * connection attempts.  The default is RECONNECT_DEFAULT_MAX_BACKOFF. */
int
reconnect_get_max_backoff(const struct reconnect *fsm)
{
    return fsm->max_backoff;
}

/* Returns the "probe interval" for 'fsm' in milliseconds.  If this is zero, it
 * disables the connection keepalive feature.  If it is nonzero, then if the
 * interval passes while 'fsm' is connected and without reconnect_activity()
 * being called for 'fsm', reconnect_run() returns RECONNECT_PROBE.  If the
 * interval passes again without reconnect_activity() being called,
 * reconnect_run() returns RECONNECT_DISCONNECT for 'fsm'. */
int
reconnect_get_probe_interval(const struct reconnect *fsm)
{
    return fsm->probe_interval;
}

/* Limits the maximum number of times that 'fsm' will ask the client to try to
 * reconnect to 'max_tries'.  UINT_MAX (the default) means an unlimited number
 * of tries.
 *
 * After the number of tries has expired, the 'fsm' will disable itself
 * instead of backing off and retrying. */
void
reconnect_set_max_tries(struct reconnect *fsm, unsigned int max_tries)
{
    fsm->max_tries = max_tries;
}

/* Returns the current remaining number of connection attempts, UINT_MAX if
 * the number is unlimited.  */
unsigned int
reconnect_get_max_tries(struct reconnect *fsm)
{
    return fsm->max_tries;
}

/* Sets the number of connection attempts that will be made without backoff to
 * 'backoff_free_tries'.  Values 0 and 1 both represent a single attempt. */
void
reconnect_set_backoff_free_tries(struct reconnect *fsm,
                                 unsigned int backoff_free_tries)
{
    fsm->backoff_free_tries = backoff_free_tries;
}

/* Configures the backoff parameters for 'fsm'.  'min_backoff' is the minimum
 * number of milliseconds, and 'max_backoff' is the maximum, between connection
 * attempts.  The current backoff is also the duration that 'fsm' is willing to
 * wait for a given connection to succeed or fail.
 *
 * 'min_backoff' must be at least 1000, and 'max_backoff' must be greater than
 * or equal to 'min_backoff'.
 *
 * Pass 0 for 'min_backoff' or 'max_backoff' or both to use the defaults. */
void
reconnect_set_backoff(struct reconnect *fsm, int min_backoff, int max_backoff)
{
    fsm->min_backoff = MAX(min_backoff, 1000);
    fsm->max_backoff = (max_backoff
                        ? MAX(max_backoff, 1000)
                        : RECONNECT_DEFAULT_MAX_BACKOFF);
    if (fsm->min_backoff > fsm->max_backoff) {
        fsm->max_backoff = fsm->min_backoff;
    }

    if (fsm->state == S_BACKOFF && fsm->backoff > max_backoff) {
        fsm->backoff = max_backoff;
    }
}

/* Sets the "probe interval" for 'fsm' to 'probe_interval', in milliseconds.
 * If this is zero, it disables the connection keepalive feature.  If it is
 * nonzero, then if the interval passes while 'fsm' is connected and without
 * reconnect_activity() being called for 'fsm', reconnect_run() returns
 * RECONNECT_PROBE.  If the interval passes again without reconnect_activity()
 * being called, reconnect_run() returns RECONNECT_DISCONNECT for 'fsm'.
 *
 * If 'probe_interval' is nonzero, then it will be forced to a value of at
 * least 1000 ms. */
void
reconnect_set_probe_interval(struct reconnect *fsm, int probe_interval)
{
    fsm->probe_interval = probe_interval ? MAX(1000, probe_interval) : 0;
}

/* Returns true if 'fsm' is in passive mode, false if 'fsm' is in active mode
 * (the default). */
bool
reconnect_is_passive(const struct reconnect *fsm)
{
    return fsm->passive;
}

/* Configures 'fsm' for active or passive mode.  In active mode (the default),
 * the FSM is attempting to connect to a remote host.  In passive mode, the FSM
 * is listening for connections from a remote host. */
void
reconnect_set_passive(struct reconnect *fsm, bool passive, long long int now)
{
    if (fsm->passive != passive) {
        fsm->passive = passive;

        if (passive
            ? fsm->state & (S_CONNECTING | S_RECONNECT)
            : fsm->state == S_LISTENING && reconnect_may_retry(fsm)) {
            reconnect_transition__(fsm, now, S_BACKOFF);
            fsm->backoff = 0;
        }
    }
}

/* Returns true if 'fsm' has been enabled with reconnect_enable().  Calling
 * another function that indicates a change in connection state, such as
 * reconnect_disconnected() or reconnect_force_reconnect(), will also enable
 * a reconnect FSM. */
bool
reconnect_is_enabled(const struct reconnect *fsm)
{
    return fsm->state != S_VOID;
}

/* If 'fsm' is disabled (the default for newly created FSMs), enables it, so
 * that the next call to reconnect_run() for 'fsm' will return
 * RECONNECT_CONNECT.
 *
 * If 'fsm' is not disabled, this function has no effect. */
void
reconnect_enable(struct reconnect *fsm, long long int now)
{
    if (fsm->state == S_VOID && reconnect_may_retry(fsm)) {
        reconnect_transition__(fsm, now, S_BACKOFF);
        fsm->backoff = 0;
    }
}

/* Disables 'fsm'.  Until 'fsm' is enabled again, reconnect_run() will always
 * return 0. */
void
reconnect_disable(struct reconnect *fsm, long long int now)
{
    if (fsm->state != S_VOID) {
        reconnect_transition__(fsm, now, S_VOID);
    }
}

/* If 'fsm' is enabled and currently connected (or attempting to connect),
 * forces reconnect_run() for 'fsm' to return RECONNECT_DISCONNECT the next
 * time it is called, which should cause the client to drop the connection (or
 * attempt), back off, and then reconnect. */
void
reconnect_force_reconnect(struct reconnect *fsm, long long int now)
{
    if (fsm->state & (S_CONNECTING | S_ACTIVE | S_IDLE)) {
        reconnect_transition__(fsm, now, S_RECONNECT);
    }
}

/* Tell 'fsm' that the connection dropped or that a connection attempt failed.
 * 'error' specifies the reason: a positive value represents an errno value,
 * EOF indicates that the connection was closed by the peer (e.g. read()
 * returned 0), and 0 indicates no specific error.
 *
 * The FSM will back off, then reconnect. */
void
reconnect_disconnected(struct reconnect *fsm, long long int now, int error)
{
    if (!(fsm->state & (S_BACKOFF | S_VOID))) {
        /* Report what happened. */
        if (fsm->state & (S_ACTIVE | S_IDLE)) {
            if (error > 0) {
                VLOG_WARN("%s: connection dropped (%s)",
                          fsm->name, ovs_strerror(error));
            } else if (error == EOF) {
                VLOG(fsm->info, "%s: connection closed by peer", fsm->name);
            } else {
                VLOG(fsm->info, "%s: connection dropped", fsm->name);
            }
        } else if (fsm->state == S_LISTENING) {
            if (error > 0) {
                VLOG_WARN("%s: error listening for connections (%s)",
                          fsm->name, ovs_strerror(error));
            } else {
                VLOG(fsm->info, "%s: error listening for connections",
                     fsm->name);
            }
        } else if (fsm->backoff < fsm->max_backoff) {
            const char *type = fsm->passive ? "listen" : "connection";
            if (error > 0) {
                VLOG_INFO("%s: %s attempt failed (%s)",
                          fsm->name, type, ovs_strerror(error));
            } else {
                VLOG(fsm->info, "%s: %s attempt timed out", fsm->name, type);
            }
        } else {
            /* We have reached the maximum backoff, so suppress logging to
             * avoid wastefully filling the log.  (Previously we logged that we
             * were suppressing further logging, see below.) */
        }

        if (fsm->state & (S_ACTIVE | S_IDLE)) {
            fsm->last_disconnected = now;
        }

        if (!reconnect_may_retry(fsm)) {
            reconnect_transition__(fsm, now, S_VOID);
            return;
        }

        /* Back off. */
        if (fsm->backoff_free_tries > 1) {
            fsm->backoff_free_tries--;
            fsm->backoff = 0;
        } else if (fsm->state & (S_ACTIVE | S_IDLE)
                   && (fsm->last_activity - fsm->last_connected >= fsm->backoff
                       || fsm->passive)) {
            fsm->backoff = fsm->passive ? 0 : fsm->min_backoff;
        } else {
            if (fsm->backoff < fsm->min_backoff) {
                fsm->backoff = fsm->min_backoff;
            } else if (fsm->backoff < fsm->max_backoff / 2) {
                fsm->backoff *= 2;
                VLOG(fsm->info, "%s: waiting %.3g seconds before %s",
                     fsm->name, fsm->backoff / 1000.0,
                     fsm->passive ? "trying to listen again" : "reconnect");
            } else {
                if (fsm->backoff < fsm->max_backoff) {
                    VLOG_INFO("%s: continuing to %s in the background but "
                              "suppressing further logging", fsm->name,
                              fsm->passive ? "try to listen" : "reconnect");
                }
                fsm->backoff = fsm->max_backoff;
            }
        }
        reconnect_transition__(fsm, now, S_BACKOFF);
    }
}

/* Tell 'fsm' that a connection or listening attempt is in progress.
 *
 * The FSM will start a timer, after which the connection or listening attempt
 * will be aborted (by returning RECONNECT_DISCONNECT from
 * reconnect_run()).  */
void
reconnect_connecting(struct reconnect *fsm, long long int now)
{
    if (fsm->state != S_CONNECTING) {
        if (fsm->passive) {
            VLOG(fsm->info, "%s: listening...", fsm->name);
        } else if (fsm->backoff < fsm->max_backoff) {
            VLOG(fsm->info, "%s: connecting...", fsm->name);
        }
        reconnect_transition__(fsm, now, S_CONNECTING);
    }
}

/* Tell 'fsm' that the client is listening for connection attempts.  This state
 * last indefinitely until the client reports some change.
 *
 * The natural progression from this state is for the client to report that a
 * connection has been accepted or is in progress of being accepted, by calling
 * reconnect_connecting() or reconnect_connected().
 *
 * The client may also report that listening failed (e.g. accept() returned an
 * unexpected error such as ENOMEM) by calling reconnect_listen_error(), in
 * which case the FSM will back off and eventually return RECONNECT_CONNECT
 * from reconnect_run() to tell the client to try listening again. */
void
reconnect_listening(struct reconnect *fsm, long long int now)
{
    if (fsm->state != S_LISTENING) {
        VLOG(fsm->info, "%s: listening...", fsm->name);
        reconnect_transition__(fsm, now, S_LISTENING);
    }
}

/* Tell 'fsm' that the client's attempt to accept a connection failed
 * (e.g. accept() returned an unexpected error such as ENOMEM).
 *
 * If the FSM is currently listening (reconnect_listening() was called), it
 * will back off and eventually return RECONNECT_CONNECT from reconnect_run()
 * to tell the client to try listening again.  If there is an active
 * connection, this will be delayed until that connection drops. */
void
reconnect_listen_error(struct reconnect *fsm, long long int now, int error)
{
    if (fsm->state == S_LISTENING) {
        reconnect_disconnected(fsm, now, error);
    }
}

/* Tell 'fsm' that the connection was successful.
 *
 * The FSM will start the probe interval timer, which is reset by
 * reconnect_activity().  If the timer expires, a probe will be sent (by
 * returning RECONNECT_PROBE from reconnect_run()).  If the timer expires
 * again without being reset, the connection will be aborted (by returning
 * RECONNECT_DISCONNECT from reconnect_run()). */
void
reconnect_connected(struct reconnect *fsm, long long int now)
{
    if (!is_connected_state(fsm->state)) {
        reconnect_connecting(fsm, now);

        VLOG(fsm->info, "%s: connected", fsm->name);
        reconnect_transition__(fsm, now, S_ACTIVE);
        fsm->last_connected = now;
    }
}

/* Tell 'fsm' that the connection attempt failed.
 *
 * The FSM will back off and attempt to reconnect. */
void
reconnect_connect_failed(struct reconnect *fsm, long long int now, int error)
{
    reconnect_connecting(fsm, now);
    reconnect_disconnected(fsm, now, error);
}

/* Tell 'fsm' that some activity has occurred on the connection.  This resets
 * the probe interval timer, so that the connection is known not to be idle. */
void
reconnect_activity(struct reconnect *fsm, long long int now)
{
    if (fsm->state == S_IDLE) {
        reconnect_transition__(fsm, now, S_ACTIVE);
    }
    fsm->last_activity = now;
}

/* Tell 'fsm' that some attempt to receive data on the connection was made at
 * 'now'.  The FSM only allows probe interval timer to expire when some attempt
 * to receive data on the connection was received after the time when it should
 * have expired.  This helps in the case where there's a long delay in the poll
 * loop and then reconnect_run() executes before the code to try to receive
 * anything from the remote runs.  (To disable this feature, just call
 * reconnect_receive_attempted(fsm, LLONG_MAX).) */
void
reconnect_receive_attempted(struct reconnect *fsm, long long int now)
{
    fsm->last_receive_attempt = now;
}

static void
reconnect_transition__(struct reconnect *fsm, long long int now,
                       enum state state)
{
    if (fsm->state == S_CONNECTING) {
        fsm->n_attempted_connections++;
        if (state == S_ACTIVE) {
            fsm->n_successful_connections++;
        }
    }
    if (is_connected_state(fsm->state) != is_connected_state(state)) {
        if (is_connected_state(fsm->state)) {
            fsm->total_connected_duration += now - fsm->last_connected;
        }
        fsm->seqno++;
    }

    VLOG_DBG("%s: entering %s", fsm->name, reconnect_state_name__(state));
    fsm->state = state;
    fsm->state_entered = now;
}

static long long int
reconnect_deadline__(const struct reconnect *fsm, long long int now)
{
    ovs_assert(fsm->state_entered != LLONG_MIN);
    switch (fsm->state) {
    case S_VOID:
    case S_LISTENING:
        return LLONG_MAX;

    case S_BACKOFF:
        return fsm->state_entered + fsm->backoff;

    case S_CONNECTING:
        return fsm->state_entered + MAX(1000, fsm->backoff);

    case S_ACTIVE:
        if (fsm->probe_interval) {
            long long int base = MAX(fsm->last_activity, fsm->state_entered);
            long long int expiration = base + fsm->probe_interval;
            if (now < expiration || fsm->last_receive_attempt >= expiration) {
                /* We still have time before the expiration or the time has
                 * already passed and there was no activity.  In the first case
                 * we need to wait for the expiration, in the second - we're
                 * already past the deadline. */
                return expiration;
            } else {
                /* Time has already passed, but we didn't attempt to receive
                 * anything.  We need to wake up and try to receive even if
                 * nothing is pending, so we can update the expiration time or
                 * transition to a different state. */
                return now + 1;
            }
        }
        return LLONG_MAX;

    case S_IDLE:
        if (fsm->probe_interval) {
            long long int expiration = fsm->state_entered + fsm->probe_interval;
            if (now < expiration || fsm->last_receive_attempt >= expiration) {
                return expiration;
            } else {
                return now + 1;
            }
        }
        return LLONG_MAX;

    case S_RECONNECT:
        return fsm->state_entered;
    }

    OVS_NOT_REACHED();
}

/* Assesses whether any action should be taken on 'fsm'.  The return value is
 * one of:
 *
 *     - 0: The client need not take any action.
 *
 *     - Active client, RECONNECT_CONNECT: The client should start a connection
 *       attempt and indicate this by calling reconnect_connecting().  If the
 *       connection attempt has definitely succeeded, it should call
 *       reconnect_connected().  If the connection attempt has definitely
 *       failed, it should call reconnect_connect_failed().
 *
 *       The FSM is smart enough to back off correctly after successful
 *       connections that quickly abort, so it is OK to call
 *       reconnect_connected() after a low-level successful connection
 *       (e.g. connect()) even if the connection might soon abort due to a
 *       failure at a high-level (e.g. SSL negotiation failure).
 *
 *     - Passive client, RECONNECT_CONNECT: The client should try to listen for
 *       a connection, if it is not already listening.  It should call
 *       reconnect_listening() if successful, otherwise reconnect_connecting()
 *       or reconnected_connect_failed() if the attempt is in progress or
 *       definitely failed, respectively.
 *
 *       A listening passive client should constantly attempt to accept a new
 *       connection and report an accepted connection with
 *       reconnect_connected().
 *
 *     - RECONNECT_DISCONNECT: The client should abort the current connection
 *       or connection attempt or listen attempt and call
 *       reconnect_disconnected() or reconnect_connect_failed() to indicate it.
 *
 *     - RECONNECT_PROBE: The client should send some kind of request to the
 *       peer that will elicit a response, to ensure that the connection is
 *       indeed in working order.  (This will only be returned if the "probe
 *       interval" is nonzero--see reconnect_set_probe_interval()).
 */
enum reconnect_action
reconnect_run(struct reconnect *fsm, long long int now)
{
    if (now >= reconnect_deadline__(fsm, now)) {
        switch (fsm->state) {
        case S_VOID:
            return 0;

        case S_BACKOFF:
            return RECONNECT_CONNECT;

        case S_CONNECTING:
            return RECONNECT_DISCONNECT;

        case S_ACTIVE:
            VLOG_DBG("%s: idle %lld ms, sending inactivity probe", fsm->name,
                     now - MAX(fsm->last_activity, fsm->state_entered));
            reconnect_transition__(fsm, now, S_IDLE);
            return RECONNECT_PROBE;

        case S_IDLE:
            VLOG_ERR("%s: no response to inactivity probe after %.3g "
                     "seconds, disconnecting",
                     fsm->name, (now - fsm->state_entered) / 1000.0);
            return RECONNECT_DISCONNECT;

        case S_RECONNECT:
            return RECONNECT_DISCONNECT;

        case S_LISTENING:
            return 0;
        }

        OVS_NOT_REACHED();
    } else {
        return 0;
    }
}

/* Causes the next call to poll_block() to wake up when reconnect_run() should
 * be called on 'fsm'. */
void
reconnect_wait(struct reconnect *fsm, long long int now)
{
    int timeout = reconnect_timeout(fsm, now);
    if (timeout >= 0) {
        poll_timer_wait(timeout);
    }
}

/* Returns the number of milliseconds after which reconnect_run() should be
 * called on 'fsm' if nothing else notable happens in the meantime, or a
 * negative number if this is currently unnecessary. */
int
reconnect_timeout(struct reconnect *fsm, long long int now)
{
    long long int deadline = reconnect_deadline__(fsm, now);
    if (deadline != LLONG_MAX) {
        long long int remaining = deadline - now;
        return MAX(0, MIN(INT_MAX, remaining));
    }
    return -1;
}

/* Returns true if 'fsm' is currently believed to be connected, that is, if
 * reconnect_connected() was called more recently than any call to
 * reconnect_connect_failed() or reconnect_disconnected() or
 * reconnect_disable(), and false otherwise.  */
bool
reconnect_is_connected(const struct reconnect *fsm)
{
    return is_connected_state(fsm->state);
}

/* Returns the number of milliseconds since 'fsm' last successfully connected
 * to its peer (even if it has since disconnected). Returns UINT_MAX if never
 * connected. */
unsigned int
reconnect_get_last_connect_elapsed(const struct reconnect *fsm,
                                   long long int now)
{
    return fsm->last_connected == LLONG_MAX ? UINT_MAX
        : now - fsm->last_connected;
}

/* Returns the number of milliseconds since 'fsm' last disconnected
 * from its peer (even if it has since reconnected). Returns UINT_MAX if never
 * disconnected. */
unsigned int
reconnect_get_last_disconnect_elapsed(const struct reconnect *fsm,
                                      long long int now)
{
    return fsm->last_disconnected == LLONG_MAX ? UINT_MAX
        : now - fsm->last_disconnected;
}

/* Copies various statistics for 'fsm' into '*stats'. */
void
reconnect_get_stats(const struct reconnect *fsm, long long int now,
                    struct reconnect_stats *stats)
{
    stats->creation_time = fsm->creation_time;
    stats->last_activity = fsm->last_activity;
    stats->last_connected = fsm->last_connected;
    stats->last_disconnected = fsm->last_disconnected;
    stats->backoff = fsm->backoff;
    stats->seqno = fsm->seqno;
    stats->is_connected = reconnect_is_connected(fsm);
    stats->msec_since_connect
        = reconnect_get_last_connect_elapsed(fsm, now);
    stats->msec_since_disconnect
        = reconnect_get_last_disconnect_elapsed(fsm, now);
    stats->total_connected_duration = fsm->total_connected_duration
        + (is_connected_state(fsm->state)
           ? reconnect_get_last_connect_elapsed(fsm, now) : 0);
    stats->n_attempted_connections = fsm->n_attempted_connections;
    stats->n_successful_connections = fsm->n_successful_connections;
    stats->state = reconnect_state_name__(fsm->state);
    stats->state_elapsed = now - fsm->state_entered;
}

static bool
reconnect_may_retry(struct reconnect *fsm)
{
    bool may_retry = fsm->max_tries > 0;
    if (may_retry && fsm->max_tries != UINT_MAX) {
        fsm->max_tries--;
    }
    return may_retry;
}