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authorDave Rolsky <autarch@urth.org>2011-07-07 11:43:25 -0500
committerDave Rolsky <autarch@urth.org>2011-09-08 21:47:23 -0500
commita25275c0c9488d0f50e2e64e5ca84ecb8fd32f7e (patch)
tree46d0c7d20c95669e7a9a5ec21fcf85785f791399 /pod/perlboot.pod
parentd49ecf98d29a2bfc3de8eca3c8ecaf2e5c7b13b7 (diff)
downloadperl-a25275c0c9488d0f50e2e64e5ca84ecb8fd32f7e.tar.gz
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-=head1 NAME
-
-perlboot - Beginner's Object-Oriented Tutorial
-
-=head1 DESCRIPTION
-
-If you're not familiar with objects from other languages, some of the
-other Perl object documentation may be a little daunting, such as
-L<perlobj>, a basic reference in using objects, and L<perltoot>, which
-introduces readers to the peculiarities of Perl's object system in a
-tutorial way.
-
-So, let's take a different approach, presuming no prior object
-experience. It helps if you know about subroutines (L<perlsub>),
-references (L<perlref> et. seq.), and packages (L<perlmod>), so become
-familiar with those first if you haven't already.
-
-=head2 If we could talk to the animals...
-
-Let's let the animals talk for a moment:
-
- sub Cow::speak {
- print "a Cow goes moooo!\n";
- }
- sub Horse::speak {
- print "a Horse goes neigh!\n";
- }
- sub Sheep::speak {
- print "a Sheep goes baaaah!\n";
- }
-
- Cow::speak;
- Horse::speak;
- Sheep::speak;
-
-This results in:
-
- a Cow goes moooo!
- a Horse goes neigh!
- a Sheep goes baaaah!
-
-Nothing spectacular here. Simple subroutines, albeit from separate
-packages, and called using the full package name. So let's create
-an entire pasture:
-
- # Cow::speak, Horse::speak, Sheep::speak as before
- @pasture = qw(Cow Cow Horse Sheep Sheep);
- foreach $animal (@pasture) {
- &{$animal."::speak"};
- }
-
-This results in:
-
- a Cow goes moooo!
- a Cow goes moooo!
- a Horse goes neigh!
- a Sheep goes baaaah!
- a Sheep goes baaaah!
-
-Wow. That symbolic coderef de-referencing there is pretty nasty.
-We're counting on C<no strict refs> mode, certainly not recommended
-for larger programs. And why was that necessary? Because the name of
-the package seems to be inseparable from the name of the subroutine we
-want to invoke within that package.
-
-Or is it?
-
-=head2 Introducing the method invocation arrow
-
-For now, let's say that C<< Class->method >> invokes subroutine
-C<method> in package C<Class>. (Here, "Class" is used in its
-"category" meaning, not its "scholastic" meaning.) That's not
-completely accurate, but we'll do this one step at a time. Now let's
-use it like so:
-
- # Cow::speak, Horse::speak, Sheep::speak as before
- Cow->speak;
- Horse->speak;
- Sheep->speak;
-
-And once again, this results in:
-
- a Cow goes moooo!
- a Horse goes neigh!
- a Sheep goes baaaah!
-
-That's not fun yet. Same number of characters, all constant, no
-variables. But yet, the parts are separable now. Watch:
-
- $a = "Cow";
- $a->speak; # invokes Cow->speak
-
-Ahh! Now that the package name has been parted from the subroutine
-name, we can use a variable package name. And this time, we've got
-something that works even when C<use strict refs> is enabled.
-
-=head2 Invoking a barnyard
-
-Let's take that new arrow invocation and put it back in the barnyard
-example:
-
- sub Cow::speak {
- print "a Cow goes moooo!\n";
- }
- sub Horse::speak {
- print "a Horse goes neigh!\n";
- }
- sub Sheep::speak {
- print "a Sheep goes baaaah!\n";
- }
-
- @pasture = qw(Cow Cow Horse Sheep Sheep);
- foreach $animal (@pasture) {
- $animal->speak;
- }
-
-There! Now we have the animals all talking, and safely at that,
-without the use of symbolic coderefs.
-
-But look at all that common code. Each of the C<speak> routines has a
-similar structure: a C<print> operator and a string that contains
-common text, except for two of the words. It'd be nice if we could
-factor out the commonality, in case we decide later to change it all
-to C<says> instead of C<goes>.
-
-And we actually have a way of doing that without much fuss, but we
-have to hear a bit more about what the method invocation arrow is
-actually doing for us.
-
-=head2 The extra parameter of method invocation
-
-The invocation of:
-
- Class->method(@args)
-
-attempts to invoke subroutine C<Class::method> as:
-
- Class::method("Class", @args);
-
-(If the subroutine can't be found, "inheritance" kicks in, but we'll
-get to that later.) This means that we get the class name as the
-first parameter (the only parameter, if no arguments are given). So
-we can rewrite the C<Sheep> speaking subroutine as:
-
- sub Sheep::speak {
- my $class = shift;
- print "a $class goes baaaah!\n";
- }
-
-And the other two animals come out similarly:
-
- sub Cow::speak {
- my $class = shift;
- print "a $class goes moooo!\n";
- }
- sub Horse::speak {
- my $class = shift;
- print "a $class goes neigh!\n";
- }
-
-In each case, C<$class> will get the value appropriate for that
-subroutine. But once again, we have a lot of similar structure. Can
-we factor that out even further? Yes, by calling another method in
-the same class.
-
-=head2 Calling a second method to simplify things
-
-Let's call out from C<speak> to a helper method called C<sound>.
-This method provides the constant text for the sound itself.
-
- { package Cow;
- sub sound { "moooo" }
- sub speak {
- my $class = shift;
- print "a $class goes ", $class->sound, "!\n";
- }
- }
-
-Now, when we call C<< Cow->speak >>, we get a C<$class> of C<Cow> in
-C<speak>. This in turn selects the C<< Cow->sound >> method, which
-returns C<moooo>. But how different would this be for the C<Horse>?
-
- { package Horse;
- sub sound { "neigh" }
- sub speak {
- my $class = shift;
- print "a $class goes ", $class->sound, "!\n";
- }
- }
-
-Only the name of the package and the specific sound change. So can we
-somehow share the definition for C<speak> between the Cow and the
-Horse? Yes, with inheritance!
-
-=head2 Inheriting the windpipes
-
-We'll define a common subroutine package called C<Animal>, with the
-definition for C<speak>:
-
- { package Animal;
- sub speak {
- my $class = shift;
- print "a $class goes ", $class->sound, "!\n";
- }
- }
-
-Then, for each animal, we say it "inherits" from C<Animal>, along
-with the animal-specific sound:
-
- { package Cow;
- @ISA = qw(Animal);
- sub sound { "moooo" }
- }
-
-Note the added C<@ISA> array (pronounced "is a"). We'll get to that in a minute.
-
-But what happens when we invoke C<< Cow->speak >> now?
-
-First, Perl constructs the argument list. In this case, it's just
-C<Cow>. Then Perl looks for C<Cow::speak>. But that's not there, so
-Perl checks for the inheritance array C<@Cow::ISA>. It's there,
-and contains the single name C<Animal>.
-
-Perl next checks for C<speak> inside C<Animal> instead, as in
-C<Animal::speak>. And that's found, so Perl invokes that subroutine
-with the already frozen argument list.
-
-Inside the C<Animal::speak> subroutine, C<$class> becomes C<Cow> (the
-first argument). So when we get to the step of invoking
-C<< $class->sound >>, it'll be looking for C<< Cow->sound >>, which
-gets it on the first try without looking at C<@ISA>. Success!
-
-=head2 A few notes about @ISA
-
-This magical C<@ISA> variable has declared that C<Cow> "is a" C<Animal>.
-Note that it's an array, not a simple single value, because on rare
-occasions, it makes sense to have more than one parent class searched
-for the missing methods.
-
-If C<Animal> also had an C<@ISA>, then we'd check there too. The
-search is recursive, depth-first, left-to-right in each C<@ISA> by
-default (see L<mro> for alternatives). Typically, each C<@ISA> has
-only one element (multiple elements means multiple inheritance and
-multiple headaches), so we get a nice tree of inheritance.
-
-When we turn on C<use strict>, we'll get complaints on C<@ISA>, since
-it's not a variable containing an explicit package name, nor is it a
-lexical ("my") variable. We can't make it a lexical variable though
-(it has to belong to the package to be found by the inheritance mechanism),
-so there's a couple of straightforward ways to handle that.
-
-The easiest is to just spell the package name out:
-
- @Cow::ISA = qw(Animal);
-
-Or declare it as a package global variable:
-
- package Cow;
- our @ISA = qw(Animal);
-
-Or allow it as an implicitly named package variable:
-
- package Cow;
- use vars qw(@ISA);
- @ISA = qw(Animal);
-
-If the C<Animal> class comes from another (object-oriented) module, then
-just employ C<use base> to specify that C<Animal> should serve as the basis
-for the C<Cow> class:
-
- package Cow;
- use base qw(Animal);
-
-Now that's pretty darn simple!
-
-=head2 Overriding the methods
-
-Let's add a mouse, which can barely be heard:
-
- # Animal package from before
- { package Mouse;
- @ISA = qw(Animal);
- sub sound { "squeak" }
- sub speak {
- my $class = shift;
- print "a $class goes ", $class->sound, "!\n";
- print "[but you can barely hear it!]\n";
- }
- }
-
- Mouse->speak;
-
-which results in:
-
- a Mouse goes squeak!
- [but you can barely hear it!]
-
-Here, C<Mouse> has its own speaking routine, so C<< Mouse->speak >>
-doesn't immediately invoke C<< Animal->speak >>. This is known as
-"overriding". In fact, we don't even need to say that a C<Mouse> is
-an C<Animal> at all, because all of the methods needed for C<speak> are
-completely defined for C<Mouse>; this is known as "duck typing":
-"If it walks like a duck and quacks like a duck, I would call it a duck"
-(James Whitcomb). However, it would probably be beneficial to allow a
-closer examination to conclude that a C<Mouse> is indeed an C<Animal>,
-so it is actually better to define C<Mouse> with C<Animal> as its base
-(that is, it is better to "derive C<Mouse> from C<Animal>").
-
-Moreover, this duplication of code could become a maintenance headache
-(though code-reuse is not actually a good reason for inheritance; good
-design practices dictate that a derived class should be usable wherever
-its base class is usable, which might not be the outcome if code-reuse
-is the sole criterion for inheritance. Just remember that a C<Mouse>
-should always act like an C<Animal>).
-
-So, let's make C<Mouse> an C<Animal>!
-
-The obvious solution is to invoke C<Animal::speak> directly:
-
- # Animal package from before
- { package Mouse;
- @ISA = qw(Animal);
- sub sound { "squeak" }
- sub speak {
- my $class = shift;
- Animal::speak($class);
- print "[but you can barely hear it!]\n";
- }
- }
-
-Note that we're using C<Animal::speak>. If we were to invoke
-C<< Animal->speak >> instead, the first parameter to C<Animal::speak>
-would automatically be C<"Animal"> rather than C<"Mouse">, so that
-the call to C<< $class->sound >> in C<Animal::speak> would become
-C<< Animal->sound >> rather than C<< Mouse->sound >>.
-
-Also, without the method arrow C<< -> >>, it becomes necessary to specify
-the first parameter to C<Animal::speak> ourselves, which is why C<$class>
-is explicitly passed: C<Animal::speak($class)>.
-
-However, invoking C<Animal::speak> directly is a mess: Firstly, it assumes
-that the C<speak> method is a member of the C<Animal> class; what if C<Animal>
-actually inherits C<speak> from its own base? Because we are no longer using
-C<< -> >> to access C<speak>, the special method look up mechanism wouldn't be
-used, so C<speak> wouldn't even be found!
-
-The second problem is more subtle: C<Animal> is now hardwired into the subroutine
-selection. Let's assume that C<Animal::speak> does exist. What happens when,
-at a later time, someone expands the class hierarchy by having C<Mouse>
-inherit from C<Mus> instead of C<Animal>. Unless the invocation of C<Animal::speak>
-is also changed to an invocation of C<Mus::speak>, centuries worth of taxonomical
-classification could be obliterated!
-
-What we have here is a fragile or leaky abstraction; it is the beginning of a
-maintenance nightmare. What we need is the ability to search for the right
-method wih as few assumptions as possible.
-
-=head2 Starting the search from a different place
-
-A I<better> solution is to tell Perl where in the inheritance chain to begin searching
-for C<speak>. This can be achieved with a modified version of the method arrow C<< -> >>:
-
- ClassName->FirstPlaceToLook::method
-
-So, the improved C<Mouse> class is:
-
- # same Animal as before
- { package Mouse;
- # same @ISA, &sound as before
- sub speak {
- my $class = shift;
- $class->Animal::speak;
- print "[but you can barely hear it!]\n";
- }
- }
-
-Using this syntax, we start with C<Animal> to find C<speak>, and then
-use all of C<Animal>'s inheritance chain if it is not found immediately.
-As usual, the first parameter to C<speak> would be C<$class>, so we no
-longer need to pass C<$class> explicitly to C<speak>.
-
-But what about the second problem? We're still hardwiring C<Animal> into
-the method lookup.
-
-=head2 The SUPER way of doing things
-
-If C<Animal> is replaced with the special placeholder C<SUPER> in that
-invocation, then the contents of C<Mouse>'s C<@ISA> are used for the
-search, beginning with C<$ISA[0]>. So, all of the problems can be fixed
-as follows:
-
- # same Animal as before
- { package Mouse;
- # same @ISA, &sound as before
- sub speak {
- my $class = shift;
- $class->SUPER::speak;
- print "[but you can barely hear it!]\n";
- }
- }
-
-In general, C<SUPER::speak> means look in the current package's C<@ISA>
-for a class that implements C<speak>, and invoke the first one found.
-The placeholder is called C<SUPER>, because many other languages refer
-to base classes as "I<super>classes", and Perl likes to be eclectic.
-
-Note that a call such as
-
- $class->SUPER::method;
-
-does I<not> look in the C<@ISA> of C<$class> unless C<$class> happens to
-be the current package.
-
-=head2 Let's review...
-
-So far, we've seen the method arrow syntax:
-
- Class->method(@args);
-
-or the equivalent:
-
- $a = "Class";
- $a->method(@args);
-
-which constructs an argument list of:
-
- ("Class", @args)
-
-and attempts to invoke:
-
- Class::method("Class", @args);
-
-However, if C<Class::method> is not found, then C<@Class::ISA> is examined
-(recursively) to locate a class (a package) that does indeed contain C<method>,
-and that subroutine is invoked instead.
-
-Using this simple syntax, we have class methods, (multiple) inheritance,
-overriding, and extending. Using just what we've seen so far, we've
-been able to factor out common code (though that's never a good reason
-for inheritance!), and provide a nice way to reuse implementations with
-variations.
-
-Now, what about data?
-
-=head2 A horse is a horse, of course of course, or is it?
-
-Let's start with the code for the C<Animal> class
-and the C<Horse> class:
-
- { package Animal;
- sub speak {
- my $class = shift;
- print "a $class goes ", $class->sound, "!\n";
- }
- }
- { package Horse;
- @ISA = qw(Animal);
- sub sound { "neigh" }
- }
-
-This lets us invoke C<< Horse->speak >> to ripple upward to
-C<Animal::speak>, calling back to C<Horse::sound> to get the specific
-sound, and the output of:
-
- a Horse goes neigh!
-
-But all of our Horse objects would have to be absolutely identical.
-If we add a subroutine, all horses automatically share it. That's
-great for making horses the same, but how do we capture the
-distinctions of an individual horse? For example, suppose we want
-to give our first horse a name. There's got to be a way to keep its
-name separate from the other horses.
-
-That is to say, we want particular instances of C<Horse> to have
-different names.
-
-In Perl, any reference can be an "instance", so let's start with the
-simplest reference that can hold a horse's name: a scalar reference.
-
- my $name = "Mr. Ed";
- my $horse = \$name;
-
-So, now C<$horse> is a reference to what will be the instance-specific
-data (the name). The final step is to turn this reference into a real
-instance of a C<Horse> by using the special operator C<bless>:
-
- bless $horse, Horse;
-
-This operator stores information about the package named C<Horse> into
-the thing pointed at by the reference. At this point, we say
-C<$horse> is an instance of C<Horse>. That is, it's a specific
-horse. The reference is otherwise unchanged, and can still be used
-with traditional dereferencing operators.
-
-=head2 Invoking an instance method
-
-The method arrow can be used on instances, as well as classes (the names
-of packages). So, let's get the sound that C<$horse> makes:
-
- my $noise = $horse->sound("some", "unnecessary", "args");
-
-To invoke C<sound>, Perl first notes that C<$horse> is a blessed
-reference (and thus an instance). It then constructs an argument
-list, as per usual.
-
-Now for the fun part: Perl takes the class in which the instance was
-blessed, in this case C<Horse>, and uses that class to locate the
-subroutine. In this case, C<Horse::sound> is found directly (without
-using inheritance). In the end, it is as though our initial line were
-written as follows:
-
- my $noise = Horse::sound($horse, "some", "unnecessary", "args");
-
-Note that the first parameter here is still the instance, not the name
-of the class as before. We'll get C<neigh> as the return value, and
-that'll end up as the C<$noise> variable above.
-
-If Horse::sound had not been found, we'd be wandering up the C<@Horse::ISA>
-array, trying to find the method in one of the superclasses. The only
-difference between a class method and an instance method is whether the
-first parameter is an instance (a blessed reference) or a class name (a
-string).
-
-=head2 Accessing the instance data
-
-Because we get the instance as the first parameter, we can now access
-the instance-specific data. In this case, let's add a way to get at
-the name:
-
- { package Horse;
- @ISA = qw(Animal);
- sub sound { "neigh" }
- sub name {
- my $self = shift;
- $$self;
- }
- }
-
-Inside C<Horse::name>, the C<@_> array contains:
-
- ($horse, "some", "unnecessary", "args")
-
-so the C<shift> stores C<$horse> into C<$self>. Then, C<$self> gets
-de-referenced with C<$$self> as normal, yielding C<"Mr. Ed">.
-
-It's traditional to C<shift> the first parameter into a variable named
-C<$self> for instance methods and into a variable named C<$class> for
-class methods.
-
-Then, the following line:
-
- print $horse->name, " says ", $horse->sound, "\n";
-
-outputs:
-
- Mr. Ed says neigh.
-
-=head2 How to build a horse
-
-Of course, if we constructed all of our horses by hand, we'd most
-likely make mistakes from time to time. We're also violating one of
-the properties of object-oriented programming, in that the "inside
-guts" of a Horse are visible. That's good if you're a veterinarian,
-but not if you just like to own horses. So, let's have the Horse
-class handle the details inside a class method:
-
- { package Horse;
- @ISA = qw(Animal);
- sub sound { "neigh" }
- sub name {
- my $self = shift; # instance method, so use $self
- $$self;
- }
- sub named {
- my $class = shift; # class method, so use $class
- my $name = shift;
- bless \$name, $class;
- }
- }
-
-Now with the new C<named> method, we can build a horse as follows:
-
- my $horse = Horse->named("Mr. Ed");
-
-Notice we're back to a class method, so the two arguments to
-C<Horse::named> are C<Horse> and C<Mr. Ed>. The C<bless> operator
-not only blesses C<\$name>, it also returns that reference.
-
-This C<Horse::named> method is called a "constructor".
-
-We've called the constructor C<named> here, so that it quickly denotes
-the constructor's argument as the name for this particular C<Horse>.
-You can use different constructors with different names for different
-ways of "giving birth" to the object (like maybe recording its
-pedigree or date of birth). However, you'll find that most people
-coming to Perl from more limited languages use a single constructor
-named C<new>, with various ways of interpreting the arguments to
-C<new>. Either style is fine, as long as you document your particular
-way of giving birth to an object. (And you I<were> going to do that,
-right?)
-
-=head2 Inheriting the constructor
-
-But was there anything specific to C<Horse> in that method? No. Therefore,
-it's also the same recipe for building anything else that inherited from
-C<Animal>, so let's put C<name> and C<named> there:
-
- { package Animal;
- sub speak {
- my $class = shift;
- print "a $class goes ", $class->sound, "!\n";
- }
- sub name {
- my $self = shift;
- $$self;
- }
- sub named {
- my $class = shift;
- my $name = shift;
- bless \$name, $class;
- }
- }
- { package Horse;
- @ISA = qw(Animal);
- sub sound { "neigh" }
- }
-
-Ahh, but what happens if we invoke C<speak> on an instance?
-
- my $horse = Horse->named("Mr. Ed");
- $horse->speak;
-
-We get a debugging value:
-
- a Horse=SCALAR(0xaca42ac) goes neigh!
-
-Why? Because the C<Animal::speak> routine is expecting a classname as
-its first parameter, not an instance. When the instance is passed in,
-we'll end up using a blessed scalar reference as a string, and that
-shows up as we saw it just now.
-
-=head2 Making a method work with either classes or instances
-
-All we need is for a method to detect if it is being called on a class
-or called on an instance. The most straightforward way is with the
-C<ref> operator. This returns a string (the classname) when used on a
-blessed reference, and an empty string when used on a string (like a
-classname). Let's modify the C<name> method first to notice the change:
-
- sub name {
- my $either = shift;
- ref $either ? $$either : "Any $either";
- }
-
-Here, the C<?:> operator comes in handy to select either the
-dereference or a derived string. Now we can use this with either an
-instance or a class. Note that I've changed the first parameter
-holder to C<$either> to show that this is intended:
-
- my $horse = Horse->named("Mr. Ed");
- print Horse->name, "\n"; # prints "Any Horse\n"
- print $horse->name, "\n"; # prints "Mr Ed.\n"
-
-and now we'll fix C<speak> to use this:
-
- sub speak {
- my $either = shift;
- print $either->name, " goes ", $either->sound, "\n";
- }
-
-And since C<sound> already worked with either a class or an instance,
-we're done!
-
-=head2 Adding parameters to a method
-
-Let's train our animals to eat:
-
- { package Animal;
- sub named {
- my $class = shift;
- my $name = shift;
- bless \$name, $class;
- }
- sub name {
- my $either = shift;
- ref $either ? $$either : "Any $either";
- }
- sub speak {
- my $either = shift;
- print $either->name, " goes ", $either->sound, "\n";
- }
- sub eat {
- my $either = shift;
- my $food = shift;
- print $either->name, " eats $food.\n";
- }
- }
- { package Horse;
- @ISA = qw(Animal);
- sub sound { "neigh" }
- }
- { package Sheep;
- @ISA = qw(Animal);
- sub sound { "baaaah" }
- }
-
-And now try it out:
-
- my $horse = Horse->named("Mr. Ed");
- $horse->eat("hay");
- Sheep->eat("grass");
-
-which prints:
-
- Mr. Ed eats hay.
- Any Sheep eats grass.
-
-An instance method with parameters gets invoked with the instance,
-and then the list of parameters. So that first invocation is like:
-
- Animal::eat($horse, "hay");
-
-=head2 More interesting instances
-
-What if an instance needs more data? Most interesting instances are
-made of many items, each of which can in turn be a reference or even
-another object. The easiest way to store these is often in a hash.
-The keys of the hash serve as the names of parts of the object (often
-called "instance variables" or "member variables"), and the
-corresponding values are, well, the values.
-
-But how do we turn the horse into a hash? Recall that an object was
-any blessed reference. We can just as easily make it a blessed hash
-reference as a blessed scalar reference, as long as everything that
-looks at the reference is changed accordingly.
-
-Let's make a sheep that has a name and a color:
-
- my $bad = bless { Name => "Evil", Color => "black" }, Sheep;
-
-so C<< $bad->{Name} >> has C<Evil>, and C<< $bad->{Color} >> has
-C<black>. But we want to make C<< $bad->name >> access the name, and
-that's now messed up because it's expecting a scalar reference. Not
-to worry, because that's pretty easy to fix up.
-
-One solution is to override C<Animal::name> and C<Animal::named> by
-defining them anew in C<Sheep>, but then any methods added later to
-C<Animal> might still mess up, and we'd have to override all of those
-too. Therefore, it's never a good idea to define the data layout in a
-way that's different from the data layout of the base classes. In fact,
-it's a good idea to use blessed hash references in all cases. Also, this
-is why it's important to have constructors do the low-level work. So,
-let's redefine C<Animal>:
-
- ## in Animal
- sub name {
- my $either = shift;
- ref $either ? $either->{Name} : "Any $either";
- }
- sub named {
- my $class = shift;
- my $name = shift;
- my $self = { Name => $name };
- bless $self, $class;
- }
-
-Of course, we still need to override C<named> in order to handle
-constructing a C<Sheep> with a certain color:
-
- ## in Sheep
- sub named {
- my ($class, $name) = @_;
- my $self = $class->SUPER::named(@_);
- $$self{Color} = $class->default_color;
- $self
- }
-
-(Note that C<@_> contains the parameters to C<named>.)
-
-What's this C<default_color>? Well, if C<named> has only the name,
-we still need to set a color, so we'll have a class-specific default color.
-For a sheep, we might define it as white:
-
- ## in Sheep
- sub default_color { "white" }
-
-Now:
-
- my $sheep = Sheep->named("Bad");
- print $sheep->{Color}, "\n";
-
-outputs:
-
- white
-
-Now, there's nothing particularly specific to C<Sheep> when it comes
-to color, so let's remove C<Sheep::named> and implement C<Animal::named>
-to handle color instead:
-
- ## in Animal
- sub named {
- my ($class, $name) = @_;
- my $self = { Name => $name, Color => $class->default_color };
- bless $self, $class;
- }
-
-And then to keep from having to define C<default_color> for each additional
-class, we'll define a method that serves as the "default default" directly
-in C<Animal>:
-
- ## in Animal
- sub default_color { "brown" }
-
-Of course, because C<name> and C<named> were the only methods that
-referenced the "structure" of the object, the rest of the methods can
-remain the same, so C<speak> still works as before.
-
-=head2 A horse of a different color
-
-But having all our horses be brown would be boring. So let's add a
-method or two to get and set the color.
-
- ## in Animal
- sub color {
- $_[0]->{Color}
- }
- sub set_color {
- $_[0]->{Color} = $_[1];
- }
-
-Note the alternate way of accessing the arguments: C<$_[0]> is used
-in-place, rather than with a C<shift>. (This saves us a bit of time
-for something that may be invoked frequently.) And now we can fix
-that color for Mr. Ed:
-
- my $horse = Horse->named("Mr. Ed");
- $horse->set_color("black-and-white");
- print $horse->name, " is colored ", $horse->color, "\n";
-
-which results in:
-
- Mr. Ed is colored black-and-white
-
-=head2 Summary
-
-So, now we have class methods, constructors, instance methods, instance
-data, and even accessors. But that's still just the beginning of what
-Perl has to offer. We haven't even begun to talk about accessors that
-double as getters and setters, destructors, indirect object notation,
-overloading, "isa" and "can" tests, the C<UNIVERSAL> class, and so on.
-That's for the rest of the Perl documentation to cover. Hopefully, this
-gets you started, though.
-
-=head1 SEE ALSO
-
-For more information, see L<perlobj> (for all the gritty details about
-Perl objects, now that you've seen the basics), L<perltoot> (the
-tutorial for those who already know objects), L<perltooc> (dealing
-with class data), L<perlbot> (for some more tricks), and books such as
-Damian Conway's excellent I<Object Oriented Perl>.
-
-Some modules which might prove interesting are Class::Accessor,
-Class::Class, Class::Contract, Class::Data::Inheritable,
-Class::MethodMaker and Tie::SecureHash
-
-=head1 COPYRIGHT
-
-Copyright (c) 1999, 2000 by Randal L. Schwartz and Stonehenge
-Consulting Services, Inc.
-
-Copyright (c) 2009 by Michael F. Witten.
-
-Permission is hereby granted to distribute this document intact with
-the Perl distribution, and in accordance with the licenses of the Perl
-distribution; derived documents must include this copyright notice
-intact.
-
-Portions of this text have been derived from Perl Training materials
-originally appearing in the I<Packages, References, Objects, and
-Modules> course taught by instructors for Stonehenge Consulting
-Services, Inc. and used with permission.
-
-Portions of this text have been derived from materials originally
-appearing in I<Linux Magazine> and used with permission.