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+package utf8;
+
+sub import {
+ $^H |= 0x00000008;
+ $enc{caller()} = $_[1] if $_[1];
+}
+
+sub unimport {
+ $^H &= ~0x00000008;
+}
+
+sub AUTOLOAD {
+ require "utf8_heavy.pl";
+ goto &$AUTOLOAD;
+}
+
+1;
+__END__
+
+=head1 NAME
+
+utf8 - Perl pragma to turn on UTF-8 and Unicode support
+
+=head1 SYNOPSIS
+
+ use utf8;
+ no utf8;
+
+=head1 DESCRIPTION
+
+The utf8 pragma tells Perl to use UTF-8 as its internal string
+representation for the rest of the enclosing block. (The "no utf8"
+pragma tells Perl to switch back to ordinary byte-oriented processing
+for the rest of the enclosing block.) Under utf8, many operations that
+formerly operated on bytes change to operating on characters. For
+ASCII data this makes no difference, because UTF-8 stores ASCII in
+single bytes, but for any character greater than C<chr(127)>, the
+character is stored in a sequence of two or more bytes, all of which
+have the high bit set. But by and large, the user need not worry about
+this, because the utf8 pragma hides it from the user. A character
+under utf8 is logically just a number ranging from 0 to 2**32 or so.
+Larger characters encode to longer sequences of bytes, but again, this
+is hidden.
+
+Use of the utf8 pragma has the following effects:
+
+=over 4
+
+=item *
+
+Strings and patterns may contain characters that have an ordinal value
+larger than 255. Presuming you use a Unicode editor to edit your
+program, these will typically occur directly within the literal strings
+as UTF-8 characters, but you can also specify a particular character
+with an extension of the C<\x> notation. UTF-8 characters are
+specified by putting the hexidecimal code within curlies after the
+C<\x>. For instance, a Unicode smiley face is C<\x{263A}>. A
+character in the Latin-1 range (128..255) should be written C<\x{ab}>
+rather than C<\xab>, since the former will turn into a two-byte UTF-8
+code, while the latter will continue to be interpreted as generating a
+8-bit byte rather than a character. In fact, if -w is turned on, it will
+produce a warning that you might be generating invalid UTF-8.
+
+=item *
+
+Identifiers within the Perl script may contain Unicode alphanumeric
+characters, including ideographs. (You are currently on your own when
+it comes to using the canonical forms of characters--Perl doesn't (yet)
+attempt to canonicalize variable names for you.)
+
+=item *
+
+Regular expressions match characters instead of bytes. For instance,
+"." matches a character instead of a byte. (However, the C<\C> pattern
+is provided to force a match a single byte ("C<char>" in C, hence
+C<\C>).)
+
+=item *
+
+Character classes in regular expressions match characters instead of
+bytes, and match against the character properties specified in the
+Unicode properties database. So C<\w> can be used to match an ideograph,
+for instance.
+
+=item *
+
+Named Unicode properties and block ranges make be used as character
+classes via the new C<\p{}> (matches property) and C<\P{}> (doesn't
+match property) constructs. For instance, C<\p{Lu}> matches any
+character with the Unicode uppercase property, while C<\p{M}> matches
+any mark character. Single letter properties may omit the brackets, so
+that can be written C<\pM> also. Many predefined character classes are
+available, such as C<\p{IsMirrored}> and C<\p{InTibetan}>.
+
+=item *
+
+The special pattern C<\X> match matches any extended Unicode sequence
+(a "combining character sequence" in Standardese), where the first
+character is a base character and subsequent characters are mark
+characters that apply to the base character. It is equivalent to
+C<(?:\pM\PM*)>.
+
+=item *
+
+The C<tr///> operator translates characters instead of bytes. It can also
+be forced to translate between 8-bit codes and UTF-8 regardless of the
+surrounding utf8 state. For instance, if you know your input in Latin-1,
+you can say:
+
+ use utf8;
+ while (<>) {
+ tr/\0-\xff//CU; # latin1 char to utf8
+ ...
+ }
+
+Similarly you could translate your output with
+
+ tr/\0-\x{ff}//UC; # utf8 to latin1 char
+
+No, C<s///> doesn't take /U or /C (yet?).
+
+=item *
+
+Case translation operators use the Unicode case translation tables.
+Note that C<uc()> translates to uppercase, while C<ucfirst> translates
+to titlecase (for languages that make the distinction). Naturally
+the corresponding backslash sequences have the same semantics.
+
+=item *
+
+Most operators that deal with positions or lengths in the string will
+automatically switch to using character positions, including C<chop()>,
+C<substr()>, C<pos()>, C<index()>, C<rindex()>, C<sprintf()>,
+C<write()>, and C<length()>. Operators that specifically don't switch
+include C<vec()>, C<pack()>, and C<unpack()>. Operators that really
+don't care include C<chomp()>, as well as any other operator that
+treats a string as a bucket of bits, such as C<sort()>, and the
+operators dealing with filenames.
+
+=item *
+
+The C<pack()>/C<unpack()> letters "C<c>" and "C<C>" do I<not> change,
+since they're often used for byte-oriented formats. (Again, think
+"C<char>" in the C language.) However, there is a new "C<U>" specifier
+that will convert between UTF-8 characters and integers. (It works
+outside of the utf8 pragma too.)
+
+=item *
+
+The C<chr()> and C<ord()> functions work on characters. This is like
+C<pack("U")> and C<unpack("U")>, not like C<pack("C")> and
+C<unpack("C")>. In fact, the latter are how you now emulate
+byte-oriented C<chr()> and C<ord()> under utf8.
+
+=item *
+
+And finally, C<scalar reverse()> reverses by character rather than by byte.
+
+=back
+
+=head1 CAVEATS
+
+As of yet, there is no method for automatically coercing input and
+output to some encoding other than UTF-8. This is planned in the near
+future, however.
+
+In any event, you'll need to keep track of whether interfaces to other
+modules expect UTF-8 data or something else. The utf8 pragma does not
+magically mark strings for you in order to remember their encoding, nor
+will any automatic coercion happen (other than that eventually planned
+for I/O). If you want such automatic coercion, you can build yourself
+a set of pretty object-oriented modules. Expect it to run considerably
+slower than than this low-level support.
+
+Use of locales with utf8 may lead to odd results. Currently there is
+some attempt to apply 8-bit locale info to characters in the range
+0..255, but this is demonstrably incorrect for locales that use
+characters above that range (when mapped into Unicode). It will also
+tend to run slower. Avoidance of locales is strongly encouraged.
+
+=cut