| Commit message (Collapse) | Author | Age | Files | Lines |
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This helps with HPUX builds where we need to ensure everything
is aligned the same (on 32 bit boundaries). It also strongly
encourages everything to use the accessor macros and not access
the members directly.
By using a union for the variadic fields we make it more obvious
that some regops use the field in different ways. This patch
also converts all the arg unions into a standardized union with
standardized member names.
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This eliminates the regnode_2L data structure, and merges it with the older
regnode_2 data structure. At the same time it makes each "arg" property of the
various regnode types that have one be consistently structured as an anonymous
union like this:
union {
U32 arg1u;
I32 arg2i;
struct {
U16 arg1a;
U16 arg1b;
};
};
We then expose four macros for accessing each slot: ARG1u() ARG1i() and
ARG1a() and ARG1b(). Code then explicitly designates which they want. The old
logic used ARG() to access an U32 arg1, and ARG1() to access an I32 arg1,
which was confusing to say the least. The regnode_2L structure had a U32 arg1,
and I32 arg2, and the regnode_2 data strucutre had two I32 args. With the new
set of macros we use the regnode_2 for both, and use the appropriate macros to
show whether we want to signed or unsigned values.
This also renames the regnode_4 to regnode_3. The 3 stands for "three 32-bit
args". However as each slot can also store two U16s, a regnode_3 can hold up
to 6 U16s, or as 3 I32's, or a combination. For instance the CURLY style nodes
use regnode_3 to store 4 values, ARG1i() for min count, ARG2i() for max count
and ARG3a() and ARG3b() for parens before and inside the quantifier.
It also changes the functions reganode() to reg1node() and changes reg2Lanode()
to reg2node(). The 2L thing was just confusing.
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In /((a)(b)|(a))+/ we should not end up with $2 and $4 being set at
the same time. When a branch fails it should reset any capture buffers
that might be touched by its branch.
We change BRANCH and BRANCHJ to store the number of parens before the
branch, and the number of parens after the branch was completed. When
a BRANCH operation fails, we clear the buffers it contains before we
continue on.
It is a bit more complex than it should be because we have BRANCHJ
and BRANCH. (One of these days we should merge them together.)
This is also made somewhat more complex because TRIE nodes are actually
branches, and may need to track capture buffers also, at two levels.
The overall TRIE op, and for jump tries especially where we emulate
the behavior of branches. So we have to do the same clearing logic if
a trie branch fails as well.
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We shouldnt assume that a TRIEC is a regcomp_charclass. We have a per
opcode type exactly for this type of use, so lets use it.
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This splits a bunch of the subcomponents of the regex engine into
smaller files.
regcomp_debug.c
regcomp_internal.h
regcomp_invlist.c
regcomp_study.c
regcomp_trie.c
The only real change besides to the build machine to achieve the split
is to also adds some new defines which can be used in embed.fnc to control
exports without having to enumerate /every/ regex engine file. For
instance all of regcomp*.c defines PERL_IN_REGCOMP_ANY, and this is used
in embed.fnc to manage exports.
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