summaryrefslogtreecommitdiff
path: root/Zend/ZEND_CHANGES
diff options
context:
space:
mode:
Diffstat (limited to 'Zend/ZEND_CHANGES')
-rw-r--r--Zend/ZEND_CHANGES1070
1 files changed, 0 insertions, 1070 deletions
diff --git a/Zend/ZEND_CHANGES b/Zend/ZEND_CHANGES
deleted file mode 100644
index 85c7c5203e..0000000000
--- a/Zend/ZEND_CHANGES
+++ /dev/null
@@ -1,1070 +0,0 @@
-Changes in the Zend Engine 2.0
-
- * New Object Model.
-
- The Zend Engine's handling of objects has been completely
- changed in order to allow for new features, but also to increase
- its performance.
-
- Objects were handled in previous versions like primitive types
- (for instance integers and strings). The drawback of this method
- is, that semantically the whole object was copied when a
- variable was assigned or parameters were passed to a method. The
- new approach refers to objects by handle and not by value (one
- can think of a handle as an object's ID).
-
- Many PHP programmers aren't even aware of the copying quirks of
- the old object model and, therefore, there is a relatively good
- chance that the amount of PHP applications that will work out of
- the box or after a very small amount of modifications would be
- high.
-
- * $this
-
- Unlike in Zend Engine 1 the pseudo variable $this cannot be
- exchanged in Zend Engine 2. You can of course modify or work with
- an object by using $this but you cannot replace $this with another
- object to change the original object.
-
- Example:
-
- <?php
- class Foo {
- function replace($other)
- {
- $this = $other;
- }
- }
-
- $object = new Foo;
- $object->prop = 'Hello';
-
- $other = new Foo;
- $other->prop = 'Bye';
-
- $object->replace($other);
-
- print $object->prop; // still shows 'Hello'
-
- ?>
-
- * Private and Protected Members.
-
- The Zend Engine 2.0 introduces private and protected member
- variables. Note that for performance reasons no error message is
- emitted in case of an illegal access to a private or protectecd
- member variable.
-
- Example:
-
- <?php
- class MyClass {
- private $Hello = "Hello, World!\n";
- protected $Bar = "Hello, Foo!\n";
- protected $Foo = "Hello, Bar!\n";
-
- function printHello() {
- print "MyClass::printHello() " . $this->Hello;
- print "MyClass::printHello() " . $this->Bar;
- print "MyClass::printHello() " . $this->Foo;
- }
- }
-
- class MyClass2 extends MyClass {
- protected $Foo;
-
- function printHello() {
- MyClass::printHello(); /* Should print */
- print "MyClass2::printHello() " . $this->Hello; /* Shouldn't print out anything */
- print "MyClass2::printHello() " . $this->Bar; /* Shouldn't print (not declared)*/
- print "MyClass2::printHello() " . $this->Foo; /* Should print */
- }
- }
-
- $obj = new MyClass();
- print $obj->Hello; /* Shouldn't print out anything */
- print $obj->Bar; /* Shouldn't print out anything */
- print $obj->Foo; /* Shouldn't print out anything */
- $obj->printHello(); /* Should print */
-
- $obj = new MyClass2();
- print $obj->Hello; /* Shouldn't print out anything */
- print $obj->Bar; /* Shouldn't print out anything */
- print $obj->Foo; /* Shouldn't print out anything */
- $obj->printHello();
- ?>
-
- Protected member variables can be accessed in classes extending the
- class they are declared in, whereas private member variables can
- only be accessed by the class they belong to.
-
- * Private and protected methods.
-
- The Zend Engine 2.0 introduces private and protected methods.
-
- Example:
-
- <?php
- class Foo {
- private function aPrivateMethod() {
- echo "Foo::aPrivateMethod() called.\n";
- }
-
- protected function aProtectedMethod() {
- echo "Foo::aProtectedMethod() called.\n";
- $this->aPrivateMethod();
- }
- }
-
- class Bar extends Foo {
- public function aPublicMethod() {
- echo "Bar::aPublicMethod() called.\n";
- $this->aProtectedMethod();
- }
- }
-
- $o = new Bar;
- $o->aPublicMethod();
- ?>
-
- Old code that has no user-defined classes or functions named
- 'public', 'protected' or 'private' should run without modifications.
-
- * Abstract Classes and Methods.
-
- The Zend Engine 2.0 introduces abstract classes and methods. An
- abstract method only declares the method's signature and does not
- provide an implementation. A class that contains abstract methods
- needs to be declared abstract.
-
- Example:
-
- <?php
- abstract class AbstractClass {
- abstract public function test();
- }
-
- class ImplementedClass extends AbstractClass {
- public function test() {
- echo "ImplementedClass::test() called.\n";
- }
- }
-
- $o = new ImplementedClass;
- $o->test();
- ?>
-
- Classes that do not have abstract methods can be declared abstract
- to prevent them from being instantiated.
-
- Old code that has no user-defined classes or functions named
- 'abstract' should run without modifications.
-
- * Interfaces.
-
- The Zend Engine 2.0 introduces interfaces. A class may implement
- an arbitrary list of interfaces.
-
- Example:
-
- <?php
- interface Printable {
- public function dump();
- }
-
- class PrintableExample implements Printable {
- public function dump() {
- // ...
- }
- }
- ?>
-
- Old code that has no user-defined classes or functions named
- 'interface' or 'implements' should run without modifications.
-
- * Class Type Hints.
-
- While remaining loosely typed the Zend Engine 2.0 introduces the
- ability to use class type hints to declare the expected class of
- objects that are passed as parameters to a method.
-
- Example:
-
- <?php
- interface Foo {
- function a(Foo $foo);
- }
-
- interface Bar {
- function b(Bar $bar);
- }
-
- class FooBar implements Foo, Bar {
- function a(Foo $foo) {
- // ...
- }
-
- function b(Bar $bar) {
- // ...
- }
- }
-
- $a = new FooBar;
- $b = new FooBar;
-
- $a->a($b);
- $a->b($b);
- ?>
-
- These class type hints are not checked upon compilation, as would
- be the case in a typed language, but during runtime.
-
- This means that
-
- function foo(ClassName $object) {
- // ...
- }
-
- is equivalent to
-
- function foo($object) {
- if (!($object instanceof ClassName)) {
- die('Argument 1 must be an instance of ClassName');
- }
- }
-
- This syntax only applies to objects/classes, not built-in types.
-
- * Final methods and classes.
-
- The Zend Engine 2.0 introduces the "final" keyword to declare
- final members and methods. Those cannot be overridden by
- sub-classes.
-
- Example:
-
- <?php
- class Foo {
- final function bar() {
- // ...
- }
- }
- ?>
-
- It is furthermore possible to make a class final. Doing this
- prevents a class from being specialized (it cannot be inherited
- by another class). There's no need to declare the methods of
- a final class themselves as final.
-
- Example:
-
- <?php
- final class Foo {
- // class definition
- }
- // the next line is impossible
- // class Bork extends Foo {}
- ?>
-
- Properties cannot be final.
-
- Old code that has no user-defined classes or functions named
- 'final' should run without modifications.
-
- * Object Cloning.
-
- The Zend Engine 1.0 offered no way a user could decide what copy
- constructor to run when an object is duplicated. During
- duplication, the Zend Engine 1.0 did a bitwise copy making an
- identical replica of all the object's properties.
-
- Creating a copy of an object with fully replicated properties is
- not always the wanted behavior. A good example of the need for
- copy constructors, is if you have an object which represents a
- GTK window and the object holds the resource of this GTK window,
- when you create a duplicate you might want to create a new
- window with the same properties and have the new object hold the
- resource of the new window. Another example is if your object
- holds a reference to another object which it uses and when you
- replicate the parent object you want to create a new instance of
- this other object so that the replica has its own separate copy.
-
- An object copy is created by calling the object's __clone()
- method.
-
- Example:
-
- <?php
- $copy_of_object = $object->__clone();
- ?>
-
- When the developer asks to create a new copy of an object, the
- Zend Engine will check if a __clone() method has been defined or
- not. If not, it will call a default __clone() which will copy
- all of the object's properties. If a __clone() method is
- defined, then it will be responsible to set the necessary
- properties in the created object. For convenience, the engine
- will supply a function that imports all of the properties from
- the source object, so that they can start with a by-value
- replica of the source object, and only override properties that
- need to be changed. [The function hasn't been implemented yet]
-
- Example:
-
- <?php
- class MyCloneable {
- static $id = 0;
-
- function MyCloneable() {
- $this->id = self::$id++;
- }
-
- function __clone() {
- $this->name = $that->name;
- $this->address = 'New York';
- $this->id = self::$id++;
- }
- }
-
- $obj = new MyCloneable();
-
- $obj->name = 'Hello';
- $obj->address = 'Tel-Aviv';
-
- print $obj->id . "\n";
-
- $obj = $obj->__clone();
-
- print $obj->id . "\n";
- print $obj->name . "\n";
- print $obj->address . "\n";
- ?>
-
- * Unified Constructors.
-
- The Zend Engine allows developers to declare constructor methods
- for classes. Classes which have a constructor method call this
- method on each newly-created object, so it is suitable for any
- initialization that the object may need before it can be used.
-
- With the Zend Engine 1.0, constructor methods were class methods
- that had the same name as the class itself. Since it is very
- common to call parent constructors from derived classes, the way
- the Zend Engine 1.0 worked made it a bit cumbersome to move
- classes around in a large class hierarchy. If a class is moved
- to reside under a different parent, the constructor name of that
- parent changes as well, and the code in the derived class that
- calls the parent constructor has to be modified.
-
- The Zend Engine 2.0 introduces a standard way of declaring
- constructor methods by calling them by the name __construct().
-
- Example:
-
- <?php
- class BaseClass {
- function __construct() {
- print "In BaseClass constructor\n";
- }
- }
-
- class SubClass extends BaseClass {
- function __construct() {
- parent::__construct();
- print "In SubClass constructor\n";
- }
- }
-
- $obj = new BaseClass();
- $obj = new SubClass();
- ?>
-
- For backwards compatibility, if the Zend Engine 2.0 cannot find
- a __construct() function for a given class, it will search for
- the old-style constructor function, by the name of the class.
- Effectively, it means that the only case that would have
- compatibility issues is if the class had a method named
- __construct() which was used for different semantics.
-
- * Destructors.
-
- Having the ability to define destructors for objects can be very
- useful. Destructors can log messages for debugging, close
- database connections and do other clean-up work.
-
- No mechanism for object destructors existed in the Zend Engine
- 1.0, although PHP had already support for registering functions
- which should be run on request shutdown.
-
- The Zend Engine 2.0 introduces a destructor concept similar to
- that of other object-oriented languages, such as Java: When the
- last reference to an object is destroyed the object's
- destructor, which is a class method name __destruct() that
- recieves no parameters, is called before the object is freed
- from memory.
-
- Example:
-
- <?php
- class MyDestructableClass {
- function __construct() {
- print "In constructor\n";
- $this->name = 'MyDestructableClass';
- }
-
- function __destruct() {
- print 'Destroying ' . $this->name . "\n";
- }
- }
-
- $obj = new MyDestructableClass();
- ?>
-
- Like constructors, parent destructors will not be called
- implicitly by the engine. In order to run a parent destructor,
- one would have to explicitly call parent::__destruct() in the
- destructor body.
-
- * Constants.
-
- The Zend Engine 2.0 introduces per-class constants.
-
- Example:
-
- <?php
- class Foo {
- const constant = 'constant';
- }
-
- echo 'Foo::constant = ' . Foo::constant . "\n";
- ?>
-
- Old code that has no user-defined classes or functions
- named 'const' will run without modifications.
-
- * Exceptions.
-
- The Zend Engine 1.0 had no exception handling. The Zend Engine 2.0
- introduces a exception model similar to that of other programming
- languages. But there is no catch all and no finally clause.
-
- Old code that has no user-defined classes or functions 'catch',
- 'throw' and 'try' will run without modifications.
-
- Exceptions can be rethrown in catch blocks. Also it is possible to
- have multiple catch blocks. In that case the caught exception is
- compare with the classtype of each catch block from top to bottom
- and the first block that has a 'instanceof' match gets executed.
- When the catch block finishes execution continues at the end of
- the last catch block. If no catch block has a 'instanceof' match
- then the next try/catch block is searched until no more try/catch
- blocks are available. In that case the exception is an uncaught
- exception and the program terminates with showing the exception.
-
- Example:
-
- <?php
- class MyException {
- function __construct($exception) {
- $this->exception = $exception;
- }
-
- function Display() {
- print "MyException: $this->exception\n";
- }
- }
-
- class MyExceptionFoo extends MyException {
- function __construct($exception) {
- $this->exception = $exception;
- }
-
- function Display() {
- print "MyException: $this->exception\n";
- }
- }
-
- try {
- throw new MyExceptionFoo('Hello');
- }
- catch (MyException $exception) {
- $exception->Display();
- }
- catch (Exception $exception) {
- echo $exception;
- }
- ?>
-
- Even though the above example shows that it is possible to define
- exception classes that don't inherit from Exception it is best to
- do so. This is because the internal Exception class can gather a
- lot of information otherwise not available. The PHP code emulation
- code would look something like shown below. The comments show the
- meaning of each proerty and hence there getter methods. As the code
- shows it is possible to read any available information by using the
- getter methods. But since some og the methods are used internally
- they are marked final. All in all the class is very restrictive
- because it must be ensured that anything used internally always
- works as expected.
-
- Emulating class Exception:
-
- <?php
- class Exception {
- function __construct(string $message=NULL, int code=0) {
- if (func_num_args()) {
- $this->message = $message;
- }
- $this->code = $code;
- $this->file = __FILE__; // of throw clause
- $this->line = __LINE__; // of throw clause
- $this->trace = debug_backtrace();
- $this->string = StringFormat($this);
- }
-
- protected $message = 'Unknown exception'; // exception message
- protected $code = 0; // user defined exception code
- protected $file; // source filename of exception
- protected $line; // source line of exception
-
- private $trace; // backtrace of exception
- private $string; // internal only!!
-
- final function getMessage() {
- return $this->message;
- }
- final function getCode() {
- return $this->code;
- }
- final function getFile() {
- return $this->file;
- }
- final function getTrace() {
- return $this->trace;
- }
- final function getTraceAsString() {
- return self::TraceFormat($this);
- }
- function _toString() {
- return $this->string;
- }
- static private function StringFormat(Exception $exception) {
- // ... a function not available in PHP scripts
- // that returns all relevant information as a string
- }
- static private function TraceFormat(Exception $exception) {
- // ... a function not available in PHP scripts
- // that returns the backtrace as a string
- }
- }
- ?>
-
- If you derive your exception classes from this Exception base class
- your exceptions will be nicely shown in the builtin handler for
- uncaught exceptions.
-
- * Dereferencing objects returned from functions.
-
- Example:
-
- <?php
- class Circle {
- function draw() {
- print "Circle\n";
- }
- }
-
- class Square {
- function draw() {
- print "Square\n";
- }
- }
-
- function ShapeFactoryMethod($shape) {
- switch ($shape) {
- case 'Circle': return new Circle();
- case 'Square': return new Square();
- }
- }
-
- ShapeFactoryMethod('Circle')->draw();
- ShapeFactoryMethod('Square')->draw();
- ?>
-
- * Member variables of classes can now be initialized.
-
- Example:
-
- <?php
- class foo {
- static $my_static = 5;
- public $my_prop = 'bla';
- }
-
- print foo::$my_static;
-
- $obj = foo;
-
- print $obj->my_prop;
- ?>
-
- * Static Methods.
-
- The Zend Engine 2.0 introduces the 'static' keyword to declare
- a method static, thus callable from outside the object context.
-
- Example:
-
- <?php
- class Foo {
- public static function aStaticMethod() {
- // ...
- }
- }
-
- Foo::aStaticMethod();
- ?>
-
- The pseudo variable $this is not available inside a method that
- has been declared static.
-
- * instanceof.
- New support for an instanceof operator which checks if an object
- is of a certain class or interface type.
-
- Example:
-
- <?php
-
- class Foo {
- }
-
- $obj = new Foo();
- if ($obj instanceof Foo) {
- print "Yay!\n";
- }
- ?>
-
- * Static function variables.
-
- Statics are now treated at compile-time which allows developers
- to assign variables to statics by reference. This change also
- greatly improves their performance but means that indirect
- references to statics will not work anymore.
-
- * Parameters that are passed by reference to a function
- may now have default values.
-
- Example:
-
- <?php
- function my_function(&$var = null) {
- if ($var === null) {
- die('$var needs to have a value');
- }
- }
- ?>
-
- * __autoload().
-
- The __autoload() interceptor function will be automatically called
- when an undeclared class is to be instantiated. The name of that
- class will be passed to the __autoload() interceptor function as its
- only argument. __autoload() must succeed in loading the class. If it
- doesn't then an E_ERROR is emitted.
-
- Example:
-
- <?php
- function __autoload($className) {
- include_once $className . '.php';
- }
-
- $object = new ClassName;
- ?>
-
- * Method calls and property accesses can be overloaded
- by class methods __call(), __get() and __set().
-
- __get() and __set() Example:
-
- <?php
- class Setter {
- public $n;
- public $x = array('a' => 1, 'b' => 2, 'c' => 3);
-
- function __get($nm) {
- print "Getting [$nm]\n";
-
- if(isset($this->x[$nm])) {
- $r = $this->x[$nm];
- print "Returning: $r\n";
- return $r;
- } else {
- print "Nothing!\n";
- }
- }
-
- function __set($nm, $val) {
- print "Setting [$nm] to $val\n";
-
- if(isset($this->x[$nm])) {
- $this->x[$nm] = $val;
- print "OK!\n";
- } else {
- print "Not OK!\n";
- }
- }
- }
-
- $foo = new Setter();
- $foo->n = 1;
- $foo->a = 100;
- $foo->a++;
- $foo->z++;
- var_dump($foo);
- ?>
-
- __call() Example:
-
- <?php
- class Caller {
- var $x = array(1, 2, 3);
-
- function __call($m, $a) {
- print "Method $m called:\n";
- var_dump($a);
- return $this->x;
- }
- }
-
- $foo = new Caller();
- $a = $foo->test(1, '2', 3.4, true);
- var_dump($a);
- ?>
-
- * Iteration
-
- Objects may be iterated in an overloaded way when used with
- foreach. The default behavior is to iterate over all properties
- with respect to property visibility.
-
- Example:
-
- <?php
- class Foo {
- var $x = 1;
- var $y = 2;
- }
-
- $obj = new Foo;
-
- foreach ($obj as $prp_name => $prop_value) {
- // using the property
- }
- ?>
-
- Each class whose instances can be iterated with foreach should
- implement the empty interface 'Traversable'. Hence any object
- that says it implements 'Traversable' can be used with foreach.
-
- The interfaces 'IteratorAggregate' and 'Iterator' allow to specify
- how class objects are iterated in PHP code. The first of them simply
- has a method 'getIterator' which must return an object that either
- implements the interface 'Iterator' or is instantiated from an
- internal class that can be iterated.
-
- Example:
-
- <?php
- class ObjectIterator implements Iterator {
-
- private $obj;
- private $num;
-
- function __construct($obj) {
- $this->obj = $obj;
- }
- function rewind() {
- $this->num = 0;
- }
- function hasMore() {
- return $this->num < $this->obj->max;
- }
- function key() {
- return $this->num;
- }
- function current() {
- switch($this->num) {
- case 0: return "1st";
- case 1: return "2nd";
- case 2: return "3rd";
- default: return $this->num."th";
- }
- }
- function next() {
- $this->num++;
- }
- }
-
- class Object implements IteratorAggregate {
-
- public $max = 3;
-
- function getIterator() {
- return new ObjectIterator($this);
- }
- }
-
- $obj = new Object;
-
- // this foreach ...
- foreach($obj as $key => $val) {
- echo "$key = $val\n";
- }
-
- // matches the following 7 lines with the for directive.
- $it = $obj->getIterator();
- for($it->rewind(); $it->hasMore(); $it->next) {
- $key = $it->current();
- $val = $it->key();
- echo "$key = $val\n";
- }
- unset($it);
- ?>
-
- The matching for directive is very intersting here since it shows
- the use of all abstract methods declared in the interfaces Iterator
- and IteratorAggregate respectively.
-
- * __METHOD__
-
- The pseudo constant __METHOD__ shows the current class and method
- when used inside a method and the function when used outside of a
- class.
-
- Example:
-
- <?php
- class Foo {
- function Show() {
- echo __FILE__ . '(' . __LINE__ . ')' . __METHOD__;
- }
- }
- function Test() {
- echo __FILE__ . '(' . __LINE__ . ')' . __METHOD__;
- }
- ?>
-
- * __toString()
-
- The magic method __toString() allows to overload the object to
- string conversion. This conversion is only done automatically for
- printing functions (echo, *printf) but not for other functions
- that expect strings. Also the function __toString is not used in
- places where objects are not allowed but strings are like array
- indices. Note that specialized objects maybe converted to a string
- in any place but without calling __toString().
-
- Example:
-
- <?php
- class Foo {
- function __toString() {
- return "What ever";
- }
-
- $obj = Foo;
-
- $str = (string) $obj; // call __toString()
-
- echo $obj; // call __toString()
-
- $ar = array();
- $ar[(string)$obj]; // this works
- $ar[$obj]; // this is not allowed
- ?>
-
- * Reflection API
-
- PHP5 comes with a complete reflection API that adds the ability to
- reverse-engineer classes, interfaces, functions and methods as well
- as extensions.
-
- The reflection API also offers ways of getting doc comments for
- functions, classes and methods.
-
- Nearly all aspects of object oriented code can be reflected by
- using the reflection API which is documented separatley:
- http://sitten-polizei.de/php/reflection_api/docs/language.reflection.html
-
- Example:
-
- <?php
- class Foo {
- public $prop;
- function Func($name) {
- echo "Hello $name";
- }
-
- reflection_class::export('Foo');
- reflection_object::export(new Foo);
- reflection_method::export('Foo', 'func');
- reflection_property::export('Foo', 'prop');
- reflection_extension::export('standard');
- ?>
-
- * New memory manager
- The Zend Engine has a new memory manager which allows it to run efficiently
- in multi-threaded environments as it doesn't need to use mutexes to lock
- and unlock during allocation/deallocation.
-
- * Others
- Probably other changes which we forgot to list. This list will be kept up-to-date
- as much as possible.
-
-
-Changes in the Zend Engine 1.0
-
- The Zend Engine was designed from the ground up for increased speed,
- reduced memory consumption and more reliable execution. We dare say
- it meets all of these goals and does so pretty well. Beyond that,
- there are several improvements in the language engine features:
-
- * References support.
-
- $foo = &$a; would make $foo and $a be two names to the same
- variable. This works with arrays as well, on either side; e.g.,
- $foo = &$a[7]; would make $foo and $a[7] be two names to the
- same variable. Changing one would change the other and vice
- versa.
-
- * Object overloading support.
-
- This feature allows various OO libraries to use the OO notation
- of PHP to access their functionality. Right now, no use is made
- of that feature, but we'd have a COM module ready by the time
- PHP 4.0 is released. A CORBA module would probably follow.
-
- * include() and eval() are now functions, and not statements.
-
- That means they return a value. The default return value from
- include() and eval() is 1, so that you can do if (include())
- without further coding. The return value may be changed by
- returning a value from the global scope of the included file or
- the evaluated string. For example, if 'return 7;' is executed in
- the global scope of foo.inc, include('foo.inc') would evaluate
- to 7.
-
- * Automatic resource deallocation.
-
- Several people have been bitten by the fact that PHP 3.0 had no
- concept of reference counting. The Zend Engine adds full
- reference counting for every value in the system, including
- resources. As soon as a resource is no longer referenced from
- any variable, it is automatically destroyed to save memory and
- resources. The most obvious example for the advantage in this is
- a loop that has an SQL query inside it, something like '$result
- = sql_query(...);'. In PHP 3.0, every iteration resulted in
- another SQL result-set allocated in the memory, and all of the
- result sets weren't destroyed until the end of the script's
- execution. With the Zend Engine, as soon as we overwrite an old
- result set with a new one, the old result set which is no longer
- referenced, is destroyed.
-
- * Full support for nesting arrays and objects within each other,
- in as many levels as you want.
-
- * true and false are now constants of type boolean.
-
- Comparing any other value to them would convert that value to a
- boolean first, and conduct the comparison later. That means, for
- example, that 5==true would evaluate to true (in PHP 3.0, true
- was nothing but a constant for the integer value of 1, so
- 5==true was identical to 5==1, which was false).
-
- * Runtime binding of function names.
-
- This complex name has a simple explanation - you can now call
- functions before they're declared!
-
- * Added here-docs support.
-
- * Added foreach.
-
- Two syntaxes supported:
-
- foreach(array_expr as $val) statement
- foreach(array_expr as $key => $val) statement
-
- * A true unset() implementation.
-
- A variable or element that is unset(), is now sent to oblivion
- in its entirely, no trace remains from it.
-
- * Output buffering support.
-
- Use ob_start() to begin output buffering, ob_end_flush() to end
- buffering and send out the buffered contents, ob_end_clean() to
- end buffering without sending the buffered contents, and
- ob_get_contents() to retreive the current contents of the output
- buffer. Header information (header(), content type, cookies) are
- not buffered. By turning on output buffering, you can
- effectively send header information all throughout your file,
- regardless of whether you've emitted body output or not.
-
- * Full variable reference within quoted strings:
-
- ${expr} - full indirect reference support for scalar
- variables
- {variable} - full variable support
-
- For example:
-
- $foo[5]['bar'] = 'foobar';
- print "{$foo[5]["bar"]}"; // would print "foobar"
-
- * Ability to call member functions of other classes from within
- member functions or from the global scope.
-
- You can now, for example, override a parent function with a
- child function, and call the parent function from it.
-
- * Runtime information for classes (class name, parent, available
- functions, etc.).
-
- * Much more efficient syntax highlighter - runs much quicker,
- performs more reliably, and generates much tighter HTML.
-
- * A full-featured debugger has been integrated with the language
- (supports breakpoints, expression evaluation, step-in/over,
- function call backtrace, and more).
-
- The Zend Engine claims 100% compatability with the engine of PHP
- 3.0, and is shamelessly lying about it. Here's why:
-
- * Static variable initializers only accept scalar values
- (in PHP 3.0 they accepted any valid expression). The impact
- should be somewhere in between void and non existent, since
- initializing a static variable with anything but a simple
- static value makes no sense at all.
-
- * The scope of break and continue is local to that of an
- include()'d file or an eval()'d string. The impact should
- be somewhat smaller of the one above.
-
- * The return statement no longer works from a require()'d file. It
- hardly worked in PHP 3.0, so the impact should be fairly small. If
- you want this functionality - use include() instead.
-
- * unset() is no longer a function, but a statement.
-
- * The following letter combination is not supported within
- encapsulated strings: "{$". If you have a string that includes
- this letter combination, for example, print "{$somevar"; (which
- printed the letter { and the contents of the variable $somevar in
- PHP 3.0), it will result in a parse error with the Zend Engine.
- In this case, you would have to change the code to print
- "\{$somevar"; This incompatability is due to the full variable
- reference within quoted strings feature added in the Zend
- Engine.