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-PHP Version 3.0 API Documentation
-
-Table of Contents
------------------
- 1. Function Prototype
- 2. Function Arguments
- 3. Variable number of function arguments
- 4. Using the function arguments
- 5. Memory management in functions
- 6. Setting variables in the symbol table
- 7. Returning values from functions
- 8. Returning 'complex' values from functions (arrays or objects)
- 9. Using the resource list
-10. Using the persistent resource table
-11. Adding runtime configuration directives
------------------
-
-1. Function Prototype
-
- All functions look like this:
-
- PHP_FUNCTION(foo) {
-
- }
-
- Even if your function doesn't take any arguments, this is how it is
- called.
-
------------------
-
-2. Function Arguments
-
- Arguments are always of type pval. This type contains a union which
- has the actual type of the argument. So, if your function takes two
- arguments, you would do something like the following at the top of your
- function:
-
- pval *arg1, *arg2;
- if (ARG_COUNT(ht) != 2 || getParameters(ht,2,&arg1,&arg2)==FAILURE) {
- WRONG_PARAM_COUNT;
- }
-
- NOTE: Arguments can be passed either by value or by reference. In both
- cases you will need to pass &(pval *) to getParameters. If you want to
- check if the n'th parameter was sent to you by reference or not, you can
- use the function, ParameterPassedByReference(ht,n). It will return either
- 1 or 0.
-
- When you change any of the passed parameters, whether they are sent by
- reference or by value, you can either start over with the parameter by
- calling pval_destructor on it, or if it's an ARRAY you want to add to,
- you can use functions similar to the ones in internal_functions.h which
- manipulate return_value as an ARRAY.
-
- Also if you change a parameter to IS_STRING make sure you first assign
- the new estrdup'ed string and the string length, and only later change the
- type to IS_STRING. If you change the string of a parameter which already
- IS_STRING or IS_ARRAY you should run pval_destructor on it first.
-
------------------
-
-3. Variable number of function arguments
-
- A function can take a variable number of arguments. If your function can
- take either 2 or 3 arguments, use the following:
-
- pval *arg1, *arg2, *arg3;
- int arg_count = ARG_COUNT(ht);
-
- if (arg_count<2 || arg_count>3 ||
- getParameters(ht,arg_count,&arg1,&arg2,&arg3)==FAILURE) {
- WRONG_PARAM_COUNT;
- }
-
-------------------
-
-4. Using the function arguments
-
- The type of each argument is stored in the pval type field:
-
-
- This type can be any of the following:
-
- IS_STRING String
- IS_DOUBLE Double-precision floating point
- IS_LONG Long
- IS_ARRAY Array
-
- IS_EMPTY ??
- IS_USER_FUNCTION ??
- IS_INTERNAL_FUNCTION ?? (if some of these cannot be passed to a
- function - delete)
- IS_CLASS ??
- IS_OBJECT ??
-
- If you get an argument of one type and would like to use it as another,
- or if you just want to force the argument to be of a certain type, you
- can use one of the following conversion functions:
-
- convert_to_long(arg1);
- convert_to_double(arg1);
- convert_to_string(arg1);
- convert_to_boolean_long(arg1); If the string is "" or "0" it
- becomes 0, 1 otherwise
- convert_string_to_number(arg1); Converts string to either LONG or
- DOUBLE depending on string
-
- These function all do in-place conversion. They do not return anything.
-
- The actual argument is stored in a union.
-
- For type IS_STRING, use arg1->value.str.val
- IS_LONG arg1->value.lval
- IS_DOUBLE arg1->value.dval
-
--------------------
-
-5. Memory management in functions
-
- Any memory needed by a function should be allocated with either emalloc()
- or estrdup(). These are memory handling abstraction functions that look
- and smell like the normal malloc() and strdup() functions. Memory should
- be freed with efree().
-
- There are two kinds of memory in this program. Memory which is returned
- to the parser in a variable and memory which you need for temporary
- storage in your internal function. When you assign a string to a
- variable which is returned to the parser you need to make sure you first
- allocate the memory with either emalloc or estrdup. This memory
- should NEVER be freed by you, unless you later, in the same function
- overwrite your original assignment (this kind of programming practice is
- not good though).
-
- For any temporary/permanent memory you need in your functions/library you
- should use the three emalloc(), estrdup(), and efree() functions. They
- behave EXACTLY like their counterpart functions. Anything you emalloc()
- or estrdup() you have to efree() at some point or another, unless it's
- supposed to stick around until the end of the program, otherwise there
- will be a memory leak. The meaning of "the functions behave exactly like
- their counterparts" is if you efree() something which was not
- emalloc()'ed nor estrdup()'ed you might get a segmentation fault. So
- please take care and free all of your wasted memory. One of the biggest
- improvements in PHP 3.0 will hopefully be the memory management.
-
- If you compile with "-DDEBUG", PHP3 will print out a list of all
- memory that was allocated using emalloc() and estrdup() but never
- freed with efree() when it is done running the specified script.
-
--------------------
-
-6. Setting variables in the symbol table
-
- A number of macros are available which make it easier to set a variable
- in the symbol table:
-
- SET_VAR_STRING(name,value) **
- SET_VAR_DOUBLE(name,value)
- SET_VAR_LONG(name,value)
-
- ** Be careful here. The value part must be malloc'ed manually because
- the memory management code will try to free this pointer later. Do
- not pass statically allocated memory into a SET_VAR_STRING
-
- Symbol tables in PHP 3.0 are implemented as hash tables. At any given time,
- &symbol_table is a pointer to the 'main' symbol table, and active_symbol_table
- points to the currently active symbol table (these may be identical like in
- startup, or different, if you're inside a function).
-
- The following examples use 'active_symbol_table'. You should replace it with
- &symbol_table if you specifically want to work with the 'main' symbol table.
- Also, the same funcions may be applied to arrays, as explained below.
-
- * To check whether a variable named $foo already exists in a symbol table:
- if (hash_exists(active_symbol_table,"foo",sizeof("foo"))) { exists... }
- else { doesn't exist }
-
- * If you also need to get the type of the variable, you can use:
- hash_find(active_symbol_table,"foo",sizeof("foo"),&pvalue);
- check(pvalue.type);
-
- Arrays in PHP 3.0 are implemented using the same hashtables as symbol tables.
- This means the two above functions can also be used to check variables
- inside arrays.
-
- If you want to define a new array in a symbol table, you should do this:
-
- 1. Possibly check it exists and abort, using hash_exists()
- or hash_find().
- 2. Code:
-
- pval arr;
-
- if (array_init(&arr) == FAILURE) { failed... };
- hash_update(active_symbol_table,"foo",sizeof("foo"),&arr,sizeof(pval),NULL);
-
- This code declares a new array, named $foo, in the active symbol table.
- This array is empty.
-
- Here's how to add new entries to it:
-
- pval entry;
-
- entry.type = IS_LONG;
- entry.value.lval = 5;
-
- hash_update(arr.value.ht,"bar",sizeof("bar"),&entry,sizeof(pval),NULL); /* defines $foo["bar"] = 5 */
- hash_index_update(arr.value.ht,7,&entry,sizeof(pval),NULL); /* defines $foo[7] = 5 */
- hash_next_index_insert(arr.value.ht,&entry,sizeof(pval),NULL); /* defines the next free place in $foo[],
- * $foo[8], to be 5 (works like php2)
- */
-
- If you'd like to modify a value that you inserted to a hash, you must first retreive it from the hash. To
- prevent that overhead, you can supply a pval ** to the hash add function, and it'll be updated with the
- pval * address of the inserted element inside the hash. If that value is NULL (like in all of the
- above examples) - that parameter is ignored.
-
- hash_next_index_insert() works more or less using the same logic
- "$foo[] = bar;" works in PHP 2.0.
-
- If you are building an array to return from a function, you can initialize
- the array just like above by doing:
-
- if (array_init(return_value) == FAILURE) { failed...; }
-
- and then adding values with the helper functions:
-
- add_next_index_long(return_value,long_value);
- add_next_index_double(return_value,double_value);
- add_next_index_string(return_value,estrdup(string_value));
-
- Of course, if the adding isn't done right after the array
- initialization, you'd probably have to look for the array first:
-
- pval *arr;
-
- if (hash_find(active_symbol_table,"foo",sizeof("foo"),(void **)&arr)==FAILURE) { can't find... }
- else { use arr->value.ht... }
-
- Note that hash_find receives a pointer to a pval pointer, and
- not a pval pointer.
-
- Just about any hash function returns SUCCESS or FAILURE (except for
- hash_exists() that returns a boolean truth value).
-
--------------------
-
-7. Returning 'simple' values from functions (integers, floats or strings)
-
- A number of macros are available to make it easier to return things from
- functions:
-
- These set the return value and return from the function:
-
- RETURN_FALSE
- RETURN_TRUE
- RETURN_LONG(l)
- RETURN_STRING(s,dup) If dup is true, duplicates the string
- RETURN_STRINGL(s,l,dup) Return string (s) specifying length (l).
- RETURN_DOUBLE(d)
-
- These only set the return value:
-
- RETVAL_FALSE
- RETVAL_TRUE
- RETVAL_LONG(l)
- RETVAL_STRING(s,dup) If dup is true, duplicates the string
- RETVAL_STRINGL(s,l,dup) Return string (s) specifying length (l).
- RETVAL_DOUBLE(d)
-
- The string macros above will all estrdup() the passed 's' argument,
- so you can safely free the argument after calling the macro, or
- alternatively use statically allocated memory.
-
- If your function returns boolean success/error responses, always use
- RETURN_TRUE and RETURN_FALSE respectively.
-
--------------------
-
-8. Returning 'complex' values from functions (arrays or objects)
-
- Your function can also return a complex data type such as an object
- or an array.
-
- Returning an object:
-
- 1. Call object_init(return_value).
- 2. Fill it up with values:
-
- add_property_long(return_value,property_name,l) Add a property named 'property_name', of type long, equals to 'l'
- add_property_double(return_value,property_name,d) Same, only a double
- add_property_string(return_value,property_name,str) Same, only a string
- add_property_stringl(return_value,property_name,str,l) Add a property named 'property_name', of type string, string is 'str' with length 'l'
-
- 3. Possibly, register functions for this object. In order to
- obtain values from the object, the function would have to fetch
- "this" from the active_symbol_table. Its type should be IS_OBJECT,
- and it's basically a regular hash table (i.e., you can use regular
- hash functions on .value.ht). The actual registration of the
- function can be done using:
-
- add_method(return_value,function_name,function_ptr)
-
-
- Returning an array:
-
- 1. Call array_init(return_value).
- 2. Fill it up with values:
-
- add_assoc_long(return_value,key,l) add associative entry with key 'key' and long value 'l'
- add_assoc_double(return_value,key,d)
- add_assoc_string(return_value,key,str)
- add_assoc_stringl(return_value,key,str,length) specify the string length
-
- add_index_long(return_value,index,l) add entry in index 'index' with long value 'l'
- add_index_double(return_value,index,d)
- add_index_string(return_value,index,str)
- add_index_stringl(return_value,index,str,length) specify the string length
-
- add_next_index_long(return_value,l) add an array entry in the next free offset with long value 'l'
- add_next_index_double(return_value,d)
- add_next_index_string(return_value,str)
- add_next_index_stringl(return_value,str,length) specify the string length
-
--------------------
-
-9. Using the resource list
-
- PHP 3.0 has a standard way of dealing with various types of resources,
- that replaces all of the local linked lists in PHP 2.0.
-
- Available functions:
-
- php3_list_insert(ptr, type) returns the 'id' of the newly inserted resource
- php3_list_delete(id) delete the resource with the specified id
- php3_list_find(id,*type) returns the pointer of the resource with the specified id, updates 'type' to the resource's type
-
- Typically, these functions are used for SQL drivers but they can be
- used for anything else, and are used, for instance, for maintaining
- file descriptors.
-
- Typical list code would look like this:
-
- Adding a new resource:
-
- RESOURCE *resource;
-
- ...allocate memory for resource and acquire resource...
- /* add a new resource to the list */
- return_value->value.lval = php3_list_insert((void *) resource, LE_RESOURCE_TYPE);
- return_value->type = IS_LONG;
-
- Using an existing resource:
-
- pval *resource_id;
- RESOURCE *resource;
- int type;
-
- convert_to_long(resource_id);
- resource = php3_list_find(resource_id->value.lval, &type);
- if (type != LE_RESOURCE_TYPE) {
- php3_error(E_WARNING,"resource index %d has the wrong type",resource_id->value.lval);
- RETURN_FALSE;
- }
- ...use resource...
-
- Deleting an existing resource:
-
- pval *resource_id;
- RESOURCE *resource;
- int type;
-
- convert_to_long(resource_id);
- php3_list_delete(resource_id->value.lval);
-
-
- The resource types should be registered in php3_list.h, in enum
- list_entry_type. In addition, one should add shutdown code for any
- new resource type defined, in list.c's list_entry_destructor() (even if
- you don't have anything to do on shutdown, you must add an empty case).
-
--------------------
-
-10. Using the persistent resource table
-
- PHP 3.0 has a standard way of storing persistent resources (i.e.,
- resources that are kept in between hits). The first module to use
- this feature was the MySQL module, and mSQL followed it, so one can
- get the general impression of how a persistent resource should be
- used by reading mysql.c. The functions you should look at are:
- php3_mysql_do_connect()
- php3_mysql_connect()
- php3_mysql_pconnect()
-
- The general idea of persistence modules is this:
- 1. Code all of your module to work with the regular resource list
- mentioned in section (9).
- 2. Code extra connect functions that check if the resource already
- exists in the persistent resource list. If it does, register it
- as in the regular resource list as a pointer to the persistent
- resource list (because of 1., the rest of the code
- should work immediately). If it doesn't, then create it, add it
- to the persistent resource list AND add a pointer to it from the
- regular resource list, so all of the code would work since it's
- in the regular resource list, but on the next connect, the
- resource would be found in the persistent resource list and be
- used without having to recreate it.
- You should register these resources with a different type (e.g.
- LE_MYSQL_LINK for non-persistent link and LE_MYSQL_PLINK for
- a persistent link).
-
- If you read mysql.c, you'll notice that except for the more complex
- connect function, nothing in the rest of the module has to be changed.
-
- The very same interface exists for the regular resource list and the
- persistent resource list, only 'list' is replaced with 'plist':
-
- php3_plist_insert(ptr, type) returns the 'id' of the newly inserted resource
- php3_plist_delete(id) delete the resource with the specified id
- php3_plist_find(id,*type) returns the pointer of the resource with the specified id, updates 'type' to the resource's type
-
- However, it's more than likely that these functions would prove
- to be useless for you when trying to implement a persistent module.
- Typically, one would want to use the fact that the persistent resource
- list is really a hash table. For instance, in the MySQL/mSQL modules,
- when there's a pconnect() call (persistent connect), the function
- builds a string out of the host/user/passwd that were passed to the
- function, and hashes the SQL link with this string as a key. The next
- time someone calls a pconnect() with the same host/user/passwd, the
- same key would be generated, and the function would find the SQL link
- in the persistent list.
-
- Until further documented, you should look at mysql.c or msql.c to
- see how one should use the plist's hash table abilities.
-
- One important thing to note: resources going into the persistent
- resource list must *NOT* be allocated with PHP's memory manager, i.e.,
- they should NOT be created with emalloc(), estrdup(), etc. Rather,
- one should use the regular malloc(), strdup(), etc. The reason for
- this is simple - at the end of the request (end of the hit), every
- memory chunk that was allocated using PHP's memory manager is deleted.
- Since the persistent list isn't supposed to be erased at the end
- of a request, one mustn't use PHP's memory manager for allocating
- resources that go to it.
-
- Shutting down persistent resources:
-
- When you register resource that's going to be in the persistent list,
- you should add destructors to it both in the non-persistent list
- and in the persistent list.
- The destructor in the non-persistent list destructor shouldn't do anything.
- The one in the persistent list destructor should properly free any
- resources obtained by that type (e.g. memory, SQL links, etc). Just like
- with the non-persistent resources, you *MUST* add destructors for every
- resource, even it requires no destructotion and the destructor would
- be empty.
- Remember, since emalloc() and friends aren't to be used in conjunction
- with the persistent list, you mustn't use efree() here either.
-
--------------------
-
-11. Adding runtime configuration directives
-
-Many of the features of PHP3 can be configured at runtime. These
-configuration directives can appear in either the designated php3.ini
-file, or in the case of the Apache module version in the Apache .conf
-files. The advantage of having them in the Apache .conf files is that
-they can be configured on a per-directory basis. This means that one
-directory may have a certain safemodeexecdir for example, while another
-directory may have another. This configuration granularity is especially
-handy when a server supports multiple virtual hosts.
-
-The steps required to add a new directive:
-
- 1. Add directive to php3_ini_structure struct in mod_php4.h.
-
- 2. In main.c, edit the php3_module_startup function and add the
- appropriate cfg_get_string() or cfg_get_long() call.
-
- 3. Add the directive, restrictions and a comment to the php3_commands
- structure in mod_php4.c. Note the restrictions part. RSRC_CONF are
- directives that can only be present in the actual Apache .conf files.
- Any OR_OPTIONS directives can be present anywhere, include normal
- .htaccess files.
-
- 4. In either php3take1handler() or php3flaghandler() add the appropriate
- entry for your directive.
-
- 5. In the configuration section of the _php3_info() function in
- functions/info.c you need to add your new directive.
-
- 6. And last, you of course have to use your new directive somewhere.
- It will be addressable as php3_ini.directive