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using Gaim;
public class MPlugin : Plugin
{
private static PluginInfo info = new PluginInfo("C# Plugin", "0.1", "Test C# Plugin", "Longer Description", "Eoin Coffey", "urled");
public MPlugin()
: base(info)
{
}
public void HandleSig(object[] args)
{
Buddy buddy = (Buddy)args[0];
Status old_status = (Status)args[1];
Status status = (Status)args[2];
Debug.debug(Debug.INFO, "mplug", "buddy " + buddy.Name + " went from " + old_status.Id + " to " + status.Id + "\n");
}
public override void Load()
{
Debug.debug(Debug.INFO, "mplug", "loading...\n");
/*Signal.connect(BuddyList.GetHandle(), this, "buddy-away", new Signal.Handler(HandleSig));*/
BuddyList.OnBuddyStatusChanged.connect(this, new Signal.Handler(HandleSig));
}
public override void Unload()
{
Debug.debug(Debug.INFO, "mplug", "unloading...\n");
}
public override void Destroy()
{
Debug.debug(Debug.INFO, "mplug", "destroying...\n");
}
}
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